Yeah exactly. Another huge problem I have with this game is as said in the other forms, that units should have different attacks and defense against certain units. Transport craft in WWII have basic defense abilities against aircraft and fast attack craft so I still argue that it should have a defense of 1 for the sake of logic in this game.
New Naval rules
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Lets face it, A&A naval combat is plain and expensive.
So I took a hint from Imp Games East&West A&A Variant(Game is horrible, but it has a lot of new ideas)Â and adapted them for A&A RevisedDestroyers cost 8, defend at 2 and attack at 2, however when they are in a territory with enemy subs, the subs can not submerge or sneak attack(first strike)
Carriers cost 14
Battleships cost 22New Unit!: Cruiser: cost 10, defends 3 and attacks 3, moves 2(as always)
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does it take one hit or two?
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one hit
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I suppose if the cost of a crusier was sixteen you could have it take two hits though.
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Id say from AARHE:
destroyers stay at 10 2/2
cruisers take 2 hits cost 15 3/3
Battleships take 2 hits (preemtive) cost 20 4/4
Carriers take 2 hits cost 16 1/3
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That works too
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I was also thinking maybe transports could carrymoney to other nations.





