'16L souL (Axis) v. snigg (Allies +21)

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    No scramble.

    Max D for OOL.  5 AA and 14 Inf to start.  Thanks


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 4 bombers, 1 carrier, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Bryansk to Russia
                9 artilleries, 1 bomber, 43 infantry and 1 tactical_bomber moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                2 artilleries and 2 infantry moved from Vologda to Russia
                1 infantry moved from Novosibirsk to Samara
                      Germans take Samara from Russians
                1 armour and 1 mech_infantry moved from Volgograd to Russia
                      Germans take Tambov from Russians
                1 mech_infantry moved from Caucasus to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland

    Combat - Germans
                Battle in Iceland
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Russia causes 5 damage total.
                Battle in Russia
                    Germans attack with 1 armour, 11 artilleries, 1 bomber, 46 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 5 aaGuns, 1 airfield, 2 armour, 24 artilleries, 1 factory_minor and 28 infantry
                        AA fire in Russia :  0/2 hits
                        Germans roll dice for 1 armour, 11 artilleries, 1 bomber, 46 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 :  19/61 hits
                        Russians roll dice for 5 aaGuns, 2 armour, 24 artilleries and 28 infantry in Russia, round 2 :  14/54 hits
                        14 infantry owned by the Russians, 5 aaGuns owned by the Russians and 14 infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 11 artilleries, 1 bomber, 32 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 :  13/47 hits
                        Russians roll dice for 2 armour, 24 artilleries and 14 infantry in Russia, round 3 :  12/40 hits
                        13 infantry owned by the Russians and 12 infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 11 artilleries, 1 bomber, 20 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 :  12/35 hits
                        Russians roll dice for 2 armour, 24 artilleries and 1 infantry in Russia, round 4 :  10/27 hits
                        1 infantry owned by the Russians, 11 artilleries owned by the Russians and 10 infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 11 artilleries, 1 bomber, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 5 :  8/25 hits
                        Russians roll dice for 2 armour and 13 artilleries in Russia, round 5 :  7/15 hits
                        8 artilleries owned by the Russians and 7 infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 11 artilleries, 1 bomber, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 6 :  5/18 hits
                        Russians roll dice for 2 armour and 5 artilleries in Russia, round 6 :  4/7 hits
                        5 artilleries owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 10 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Russia, round 7 :  5/14 hits
                        Russians roll dice for 2 armour in Russia, round 7 :  1/2 hits
                        2 armour owned by the Russians and 1 artillery owned by the Germans lost in Russia
                    Germans captures 16PUs while taking Russians capital
                    Germans win, taking Iceland from British, taking Russia from Russians with 1 armour, 9 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 71
                    Casualties for Germans: 2 artilleries and 46 infantry
                    Casualties for Russians: 5 aaGuns, 2 armour, 24 artilleries and 28 infantry
                Battle in 110 Sea Zone
                    Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
                    Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 mech_infantry moved from Kazakhstan to Volgograd
                6 aaGuns moved from Bryansk to Rostov
                5 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Novgorod to Belarus
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Novgorod to Karelia
                3 fighters moved from 110 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries moved from Western Germany to France
                4 mech_infantrys moved from Western Germany to Poland
                2 bombers moved from Russia to Ukraine
                2 bombers moved from Ukraine to Yugoslavia
                4 infantry moved from Northern Italy to Yugoslavia
                1 tactical_bomber moved from Russia to Novgorod

    Place Units - Germans
                4 bombers placed in Western Germany
                1 carrier and 2 fighters placed in 112 Sea Zone
                3 mech_infantrys placed in Volgograd
                3 infantry placed in Normandy Bordeaux
                1 artillery placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,3,2,2,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
                Germans collect 54 PUs (4 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Iceland : 1 flag, 1 airfield and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 7 infantry
        Western Germany : 1 airfield, 4 bombers, 1 factory_major, 3 fighters, 1 harbour and 14 infantry
        Poland : 4 mech_infantrys
        Germany : 1 factory_major
        Belarus : 1 infantry
        Karelia : 1 flag, 2 infantry
        Baltic States : 1 flag
        Bryansk : 5 infantry and 1 mech_infantry
        Rostov : 6 aaGuns
        Vyborg : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 9 artilleries, 1 factory_minor and 1 mech_infantry
        Tambov : 1 flag
        Western Ukraine : 1 artillery and 1 infantry
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 4 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag, 1 infantry
        112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
        123 Sea Zone : 1 transport
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 2 bombers and 4 infantry
        Finland : 1 flag, 6 infantry

    Production/PUs Summary :

    Germans : 58 / 95
        Russians : 2 / 0
        Japanese : 43 / 57
        Americans : 54 / 74
        Chinese : 17 / 23
        British : 33 / 38
        UK_Pacific : 16 / 21
        Italians : 27 / 29
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                1 armour moved from Alexandria to Tobruk

    Combat - Russians
                Battle in Tobruk
                    Russians attack with 1 armour
                    Italians defend with 1 fighter
                        Russians roll dice for 1 armour in Tobruk, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in Tobruk, round 2 :  1/1 hits
                        1 armour owned by the Russians lost in Tobruk
                    Italians win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Kansu to Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Persia : 4 fighters and 1 tactical_bomber
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 4 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Yenisey to Kansu
                      Japanese take Kansu from Chinese

    Combat - Japanese

    Non Combat Move - Japanese
                1 mech_infantry moved from Shantung to Manchuria
                3 infantry moved from Jehol to Manchuria
                1 infantry moved from Amur to Manchuria

    Place Units - Japanese
                3 infantry placed in Manchuria
                4 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,4,6,6,5,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,5
                Japanese collect 42 PUs (2 lost to blockades); end with 44 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 6 fighters, 1 harbour and 11 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 artillery, 1 factory_minor, 9 infantry and 1 mech_infantry
        Hainan : 1 harbour
        Kansu : 1 flag, 1 mech_infantry
        Borneo : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 58 / 95
        Russians : 2 / 0
        Japanese : 44 / 49
        Americans : 54 / 74
        Chinese : 16 / 23
        British : 33 / 38
        UK_Pacific : 16 / 21
        Italians : 27 / 29
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                4 artilleries and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Hainan
                1 artillery moved from 19 Sea Zone to Okinawa
                1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa
                1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                5 infantry moved from Gibraltar to Spain
                3 artilleries and 2 mech_infantrys moved from Gibraltar to Spain
                3 fighters moved from Gibraltar to Spain
                3 transports moved from 91 Sea Zone to 89 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Portugal
                2 fighters moved from 91 Sea Zone to Spain
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                3 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone

    triplea_37231_Ame10.tsvg

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    Kami in 19?


  • nope.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                4 artilleries and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Hainan
                1 artillery moved from 19 Sea Zone to Okinawa
                1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa
                1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                5 infantry moved from Gibraltar to Spain
                3 artilleries and 2 mech_infantrys moved from Gibraltar to Spain
                3 fighters moved from Gibraltar to Spain
                3 transports moved from 91 Sea Zone to 89 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Portugal
                2 fighters moved from 91 Sea Zone to Spain
                3 transports moved from 89 Sea Zone to 101 Sea Zone
                3 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in Portugal
                    Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Portugal, round 2 :  1/2 hits
                        Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 2 :  4/8 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Portugal
                    Americans win, taking 6 Sea Zone from Japanese, taking Portugal from Neutral_True with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 3 artilleries, 5 fighters, 5 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 3 artilleries, 5 fighters, 5 infantry and 2 mech_infantrys in Spain, round 2 :  5/15 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        5 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
                        Americans roll dice for 3 artilleries, 5 fighters, 3 infantry and 2 mech_infantrys in Spain, round 3 :  1/13 hits
                        Neutral_True roll dice for 1 infantry in Spain, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 3 artilleries, 5 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Formosa
                Battle in Hainan
                Battle in Okinawa
                Battle in Philippines

    Non Combat Move - Americans
                1 carrier, 3 destroyers and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
                1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
                2 battleships moved from 33 Sea Zone to 35 Sea Zone
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                3 fighters moved from Spain to Gibraltar
                3 fighters moved from Portugal to 91 Sea Zone
                1 tactical_bomber moved from Portugal to 91 Sea Zone
                2 fighters moved from Spain to 91 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                4 artilleries and 4 infantry placed in Eastern United States
                Americans undo move 2.
                4 artilleries and 5 infantry placed in Eastern United States
                2 destroyers placed in 101 Sea Zone
                Americans undo move 2.
                3 artilleries and 4 infantry placed in Eastern United States
                2 fighters placed in Eastern United States
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Marshall Islands : 1 flag
        Formosa : 1 flag, 1 artillery
        Okinawa : 1 flag, 1 artillery
        Hainan : 1 flag, 1 artillery and 1 harbour
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        33 Sea Zone : 1 carrier and 1 fighter
        36 Sea Zone : 1 transport
        35 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 1 fighter and 2 transports
        26 Sea Zone : 1 flag, 1 carrier and 2 fighters
        20 Sea Zone : 1 transport
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 artillery, 1 factory_major and 1 infantry
        Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Gibraltar : 2 aaGuns and 3 fighters
        Morocco : 1 flag
        Libya : 1 flag, 3 infantry
        Portugal : 1 flag, 2 artilleries and 2 infantry
        101 Sea Zone : 2 destroyers and 4 transports
        Brazil : 1 flag
        Spain : 1 flag, 3 artilleries, 3 infantry and 2 mech_infantrys
        91 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports

    triplea_37231_Ame10.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery and 4 infantry moved from Anhwe to Jehol

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Kansu, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Yunnan to Hunan

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Jehol : 3 artilleries and 10 infantry
        Hunan : 1 infantry
        Kansu : 1 artillery and 2 infantry
        Anhwe : 1 infantry

    triplea_37231_Chi10.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 mech_infantrys moved from Trans-Jordan to Turkey
                1 mech_infantry moved from Persia to Caucasus
                      British take Caucasus from Germans
                1 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber moved from Persia to Turkey
                1 armour and 2 mech_infantrys moved from Iraq to Turkey
                1 artillery and 1 infantry moved from Alexandria to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 fighter moved from United Kingdom to 123 Sea Zone

    Combat - British
                Battle in 123 Sea Zone
                    British attack with 1 fighter
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 123 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Tobruk
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 1 fighter
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 :  1/3 hits
                        Italians roll dice for 1 fighter in Tobruk, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 infantry owned by the British lost in Tobruk
                    British win, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in Turkey
                    British attack with 2 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                        British roll dice for 2 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Turkey, round 2 :  6/15 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  2/8 hits
                        2 mech_infantrys owned by the British and 6 infantry owned by the Neutral_True lost in Turkey
                        British roll dice for 2 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Turkey, round 3 :  3/13 hits
                        Neutral_True roll dice for 2 infantry in Turkey, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 2 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for British: 2 mech_infantrys
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - British
                2 artilleries moved from Egypt to Trans-Jordan
                3 submarines moved from 98 Sea Zone to 97 Sea Zone
                3 submarines moved from 99 Sea Zone to 97 Sea Zone
                1 artillery moved from Tunisia to Libya
                1 fighter moved from 123 Sea Zone to Eire
                1 mech_infantry moved from United Kingdom to Eire
                2 fighters and 1 tactical_bomber moved from Kiangsi to India
                2 mech_infantrys moved from Yunnan to Shensi
                1 infantry moved from Yunnan to Burma
                1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Turkey to Persia
                1 infantry moved from Gibraltar to Spain
                1 aaGun moved from Gibraltar to Spain

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 2 infantry placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in Malaya change ownership: 1 artillery and 2 infantry
                    Some Units in Kwangtung change ownership: 1 artillery and 2 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Shensi : 2 mech_infantrys
        Anhwe : 1 armour and 1 mech_infantry
        Burma : 1 infantry
        India : 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Malaya : 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
        Kwangtung : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        French Indo China : 1 flag
        39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Cyprus : 1 infantry
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 15 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 armour and 1 artillery
        Libya : 1 artillery
        Ethiopia : 1 flag
        Caucasus : 1 flag, 1 mech_infantry
        Turkey : 1 flag, 2 armour and 9 mech_infantrys
        Eire : 1 flag, 1 fighter and 1 mech_infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 7 submarines
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        Spain : 1 aaGun and 1 infantry

    triplea_37231_UK_10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 mech_infantry moved from Bryansk to Caucasus
                1 bomber and 4 fighters moved from Ukraine to Caucasus
                1 mech_infantry moved from Timguska to Tsinghai
                      Italians take Tsinghai from Chinese
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 bombers, 4 fighters and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Caucasus, round 2 :  6/7 hits
                        British roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus
                    Italians win with 2 bombers and 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                2 bombers and 4 fighters moved from Caucasus to Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Ukraine to Rostov
                3 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 armour and 2 artilleries moved from Bryansk to Rostov
                3 infantry moved from Bryansk to Rostov
                1 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia
                1 infantry moved from Western Germany to France

    Place Units - Italians
                3 mech_infantrys placed in Ukraine
                1 fighter placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6,6,5,4,6,3,5,1,4,2,2
                Italians collect 17 PUs (10 lost to blockades); end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Tsinghai : 1 flag, 1 mech_infantry
        Evenkiyskiy : 1 flag
        Timguska : 1 flag
        Normandy Bordeaux : 2 artilleries and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 infantry
        Northern Italy : 1 artillery, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
        Belarus : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 2 aaGuns, 1 armour, 3 artilleries and 4 infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Ukraine : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 3 infantry and 3 mech_infantrys
        Western Ukraine : 1 flag
        Yugoslavia : 1 flag, 1 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 56 / 95
        Russians : 2 / 0
        Japanese : 36 / 49
        Americans : 62 / 87
        Chinese : 19 / 26
        British : 37 / 37
        UK_Pacific : 16 / 22
        Italians : 27 / 22
        ANZAC : 10 / 20
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    triplea_37231_Ita10.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from India to Volgograd
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Volgograd causes 0 damage total.
                Battle in Celebes

    Non Combat Move - ANZAC
                1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from Kiangsu to Philippines
                1 fighter moved from India to Jehol
                1 tactical_bomber moved from New South Wales to Queensland
                1 fighter moved from New South Wales to 33 Sea Zone
                1 artillery moved from New South Wales to South Australia
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Jehol : 1 fighter
        India : 1 fighter
        Queensland : 1 airfield, 1 harbour and 1 tactical_bomber
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 2 aaGuns, 2 artilleries and 3 infantry
        Philippines : 3 fighters
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        44 Sea Zone : 1 transport
        33 Sea Zone : 1 fighter
        35 Sea Zone : 1 carrier and 3 fighters
        62 Sea Zone : 3 submarines
        Iraq : 2 infantry

    triplea_37231_ANZ10.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    triplea_37231_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs;
                Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Caucasus
                      Germans take Caucasus from British
                2 bombers moved from Yugoslavia to Spain
                3 infantry moved from Normandy Bordeaux to Spain
                4 bombers moved from Western Germany to Spain
                3 fighters moved from Western Germany to Spain
                3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Spain

    Combat - Germans
                Battle in Spain
                    Germans attack with 6 bombers, 6 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 1 aaGun and 1 infantry; Americans defend with 3 artilleries, 3 infantry and 2 mech_infantrys
                        AA fire in Spain :  0/3 hits
                        Germans roll dice for 6 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 :  6/16 hits
                        Americans roll dice for 1 aaGun, 3 artilleries, 4 infantry and 2 mech_infantrys in Spain, round 2 :  3/9 hits
                        1 mech_infantry owned by the Americans, 1 aaGun owned by the British, 1 fighter owned by the Germans, 3 infantry owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Spain
                        Germans roll dice for 6 bombers, 5 fighters, 1 infantry and 1 tactical_bomber in Spain, round 3 :  9/13 hits
                        Americans roll dice for 3 artilleries and 1 mech_infantry in Spain, round 3 :  2/4 hits
                        1 bomber owned by the Germans, 1 mech_infantry owned by the Americans, 3 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Spain
                    Germans win with 5 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 bomber, 1 fighter and 3 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Americans: 3 artilleries, 3 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                4 artilleries and 7 infantry moved from France to Normandy Bordeaux
                3 fighters moved from Spain to France
                5 bombers, 2 fighters and 1 tactical_bomber moved from Spain to Normandy Bordeaux
                4 mech_infantrys moved from Poland to Yugoslavia
                1 infantry moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                1 mech_infantry moved from Volgograd to Afghanistan
                      Germans take Afghanistan from Neutral_True
                1 infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Samara to Kazakhstan
                2 mech_infantrys moved from Volgograd to Kazakhstan
                9 artilleries moved from Russia to Tambov
                5 infantry moved from Bryansk to Rostov
                1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Belarus to Eastern Poland
                2 infantry moved from Karelia to Novgorod
                5 infantry moved from Finland to Karelia
                1 tactical_bomber moved from Novgorod to Western Germany
                1 battleship, 2 carriers, 1 cruiser, 6 destroyers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 armour and 2 mech_infantrys placed in France
                1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
                1 artillery and 2 infantry placed in Volgograd
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,4,3,3,6,4,5,3,3,3,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Germans collect 57 PUs (4 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 infantry and 2 mech_infantrys
        Iceland : 1 flag, 1 airfield and 1 infantry
        Normandy Bordeaux : 1 flag, 5 artilleries, 5 bombers, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 fighters and 2 mech_infantrys
        Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Karelia : 1 flag, 5 infantry
        Baltic States : 1 flag
        Rostov : 6 aaGuns and 5 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 infantry
        Bessarabia : 1 flag, 1 artillery and 1 infantry
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag, 9 artilleries
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag
        Afghanistan : 1 flag, 4 infantry and 1 mech_infantry
        113 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 submarines and 1 transport
        Switzerland : 1 flag, 3 infantry
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        Sweden : 1 flag, 7 infantry
        Yugoslavia : 4 infantry and 4 mech_infantrys
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 2 / 0
        Japanese : 33 / 49
        Americans : 62 / 87
        Chinese : 19 / 26
        British : 35 / 37
        UK_Pacific : 16 / 22
        Italians : 27 / 22
        ANZAC : 13 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

    triplea_37231_Ger11.tsvg

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Persia to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 4 fighters and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 fighters and 1 tactical_bomber in Caucasus, round 2 :  3/5 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Caucasus
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Caucasus to Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Italian Somaliland : 1 flag
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Persia : 3 fighters and 1 tactical_bomber
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    triplea_37231_Rus11.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone

    triplea_37231_Jap11.tsvg


  • Scramble?

  • 22 21 20 17 15

    Aye, 3 fighters.

    OOL- Battleship, destroyer, cruiser, ANZ fig, figx2, BBx2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone

    Combat - Japanese
                British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 fighter
                EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 fighter
                EDIT: Removing units owned by British from 39 Sea Zone: 1 cruiser and 1 destroyer
                EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 submarines
                EDIT: Removing units owned by ANZAC from Celebes: 1 infantry
                EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Battle in 39 Sea Zone
                    British defend with 1 battleship, 1 fighter and 2 transports
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese winBritish winJapanese winJapanese win, taking 44 Sea Zone from Americans with 1 submarine and 1 transport remaining, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining with 1 battleship, 1 fighter and 2 transports remaining with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Moving scrambled unit from 39 Sea Zone back to originating territory: India

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to Japan
                1 fighter moved from 20 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone

    Place Units - Japanese
                4 fighters placed in Japan
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,4
                Japanese collect 33 PUs (3 lost to blockades); end with 33 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 9 fighters, 1 harbour and 11 infantry
        Manchuria : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 12 infantry and 1 mech_infantry
        Borneo : 1 flag
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Celebes : 1 flag, 1 artillery
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        44 Sea Zone : 1 flag, 1 submarine and 1 transport
        37 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 61 / 83
        Russians : 2 / 0
        Japanese : 36 / 38
        Americans : 62 / 87
        Chinese : 19 / 26
        British : 35 / 37
        UK_Pacific : 16 / 22
        Italians : 27 / 22
        ANZAC : 10 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

    triplea_37231_Jap11.tsvg


  • I rolled the dice but didn’t post the turn. So I just edited the results in and re-posted.

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