I hope holding Moscow will be worth all the effort I have put into it. Might not be if it’s only for one more round.
16L G40 Majikforce (Axis) vs Surprise Attack (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Western United States to Queensland
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from Central United States to Western United StatesCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 125 Sea Zone to 110 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
1 transport placed in 101 Sea Zone
1 carrier, 1 cruiser and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 3 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 3 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.923
Median : 5.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Japanese Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
2 infantry moved from Yunnan to Kwangsi
2 armour moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Kwangsi
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Egypt to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 destroyers, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Yunnan to Kwangsi
2 armour moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Kwangsi
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Kwangsi
British attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 3 armour
British roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits
Japanese roll dice for 3 armour in Kwangsi, round 2 : 2/3 hits
2 infantry owned by the British and 3 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour
Casualties for British: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Shan State to Malaya
1 artillery moved from Shan State to Yunnan
1 artillery and 5 infantry moved from Burma to Yunnan
1 artillery and 5 infantry moved from India to Burma
2 infantry moved from 81 Sea Zone to Egypt
1 armour and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 factory_minor placed in Egypt
2 destroyers and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour and 4 infantryDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.667
Median : 3.500
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Chinese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Belarus to Rostov
1 fighter moved from Romania to Rostov
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Southern France to 91 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer and 2 transports
Italians win, taking Cyprus from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Rostov
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Bryansk
1 fighter moved from Romania to Southern Italy
1 artillery moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern France
1 bomber moved from 91 Sea Zone to Southern France
1 destroyer moved from 97 Sea Zone to 99 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Yunnan to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Yunnan to MalayaNon Combat Move - ANZAC
2 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
4 infantry moved from Bessarabia to Ukraine
13 armour, 11 artilleries and 11 mech_infantrys moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
1 bomber moved from Western Germany to Russia
1 submarine moved from 113 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
3 fighters moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 125 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 destroyer
Germans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 4 infantry
Russians defend with 1 aaGun and 1 factory_minor
Germans win, taking Ukraine from Russians with 4 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Russia
Germans attack with 13 armour, 11 artilleries, 3 bombers, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 6 armour, 11 artilleries, 1 factory_major, 3 fighters, 12 infantry and 1 tactical_bomber
Germans captures 22PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 2 artilleries, 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 86
Casualties for Germans: 9 artilleries and 10 mech_infantrys
Casualties for Russians: 1 aaGun, 6 armour, 11 artilleries, 3 fighters, 12 infantry and 1 tactical_bomberNon Combat Move - Germans
5 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Bryansk
1 artillery and 1 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Novgorod to Karelia
2 fighters moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
7 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in France
1 bomber placed in Western Germany
1 destroyer and 2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 infantry moved from Novosibirsk to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 infantry moved from Novosibirsk to SamaraCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 5 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Ulaanbaatar to Yenisey
Japanese take Yenisey from Russians
2 artilleries and 2 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Tsinghai to Kweichow
1 armour moved from Suiyuyan to Kweichow
2 mech_infantrys moved from Suiyuyan to Kweichow
1 armour moved from Kiangsu to Kweichow
1 armour and 1 mech_infantry moved from Hunan to Kweichow
2 bombers moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Hainan to Kwangsi
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 armour moved from Central Mongolia to Olgiy
Japanese take Dzavhan from RussiansCombat - Japanese
Battle in Formosa
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry
Japanese win, taking Formosa from ANZAC with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 4 armour and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
British defend with 2 armour
Japanese win, taking Kwangsi from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 armourNon Combat Move - Japanese
1 fighter moved from Kwangsi to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 bomber moved from 16 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 bombers moved from Kwangsi to Kiangsu
1 armour and 2 mech_infantrys moved from Manchuria to AnhwePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Soviet Far East to Amur
Americans take Amur from Japanese
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to Kwangsi
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 4 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Soviet Far East to Amur
Americans take Amur from Japanese
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 7 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 29 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to Kwangsi
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits
Americans win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport
Italians defend with 1 submarine
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Kwangsi
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kwangsi, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Kwangsi to Yunnan
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 cruiser and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 3.
1 armour and 1 infantry placed in Western United States
1 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsDice Statistics:
Total
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.857
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalDice Statistics:
Total
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.857
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 5 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 5 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to EgyptCombat - British
Battle in Normandy Bordeaux
Battle in Kweichow
British attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 4 armour and 4 mech_infantrys
British roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/9 hits
Japanese roll dice for 4 armour and 4 mech_infantrys in Kweichow, round 2 : 4/8 hits
4 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Kweichow
British roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits
Japanese roll dice for 4 armour in Kweichow, round 3 : 2/4 hits
2 armour owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kweichow
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 4 : 2/3 hits
Japanese roll dice for 2 armour in Kweichow, round 4 : 1/2 hits
2 armour owned by the Japanese and 1 artillery owned by the British lost in Kweichow
British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 2 artilleries and 5 infantry
Casualties for Japanese: 4 armour and 4 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 artillery and 4 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery and 4 infantry moved from India to Burma
1 armour moved from India to Eastern Persia
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantryDice Statistics:
Total
1 was rolled 14 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.292
Median : 3.500
Variance : 1.191
Standard Deviation : 1.092
Total rolls : 48Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.529
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Americans Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.857
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern Italy to 112 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from Rostov to Tambov
1 fighter moved from Bryansk to TambovCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians win, taking 99 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tambov
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Tambov from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 112 Sea Zone
Germans loiter and taunt; Italians attack with 2 fighters
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 3 infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
1 infantry owned by the Italians retreated to Southern France
British win with 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Western Germany
1 artillery moved from Northern Italy to France
2 aaGuns moved from Southern France to France
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Tambov to Romania
1 fighter moved from 112 Sea Zone to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs