Forgot to Blitz Alexandria so I did it during NCM.
Regularkid (Axis) vs. Gamerman (Allies) - G40 Balance Mod (No Bid) - REMATCH
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Thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 8 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from British to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 17 to 18
EDIT: Removing units owned by Italians from British Somaliland: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Ethiopia: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Bryansk to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 bombers moved from Bryansk to Russia
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
2 fighters moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery and 1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to DenmarkCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in Archangel
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
British win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 aaGun and 2 infantry
Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 3 fighters moved from Russia to Bryansk
2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
2 tactical_bombers moved from Archangel to Bryansk
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Caucasus to Bryansk
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Germany to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Finland to KareliaPlace Units - Germans
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
8 infantry placed in Western Germany
1 factory_minor placed in Western UkraineTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Please remember correct order of combat - SBR first…. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 26 PUs;
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Samara to Russia
1 aaGun and 3 infantry moved from Suiyuyan to Kansu
1 aaGun and 1 infantry moved from Kweichow to Yunnan
6 infantry moved from Chahar to Suiyuyan
1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea ZonePlace Units - Russians
6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 bomber moved from French Indo China to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from French Indo China to Paulau Island
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 4 transports moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 battleship, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to West India
1 infantry moved from India to West India
1 infantry moved from India to West India -
Scramble in sz 33?
Also, i’d like not to include the destroyers in the attack on the transport if thats ok. Need em for blockin
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Sure, I’ll consider the destroyers as still in 36 after the combat move.
Keep working on those bad habits! :wink:
Don’t scramble anything, thanks -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 bomber moved from French Indo China to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from French Indo China to Paulau Island
1 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 4 transports moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 34 Sea Zone to Paulau Island
1 battleship, 2 cruisers and 2 destroyers moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to West India
1 infantry moved from India to West India
1 infantry moved from India to West IndiaCombat - Japanese
Battle in West India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking West India from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 2 destroyers and 5 transports
Americans defend with 1 transport
Japanese win with 1 battleship, 2 cruisers, 2 destroyers and 5 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese win with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Paulau Island from Americans with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 34 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from 33 Sea Zone to Philippines
2 carriers moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Paulau Island to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
EDIT: 2 fighters moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from West India to India
1 tactical_bomber moved from French Indo China to PhilippinesPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
34 and Paulau should have been rolled first
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 7 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 22 Sea Zone
1 fighter moved from 31 Sea Zone to 22 Sea Zone
1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 bomber moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Western United States to 33 Sea Zone
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 92 Sea Zone to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland Belgium -
Scramble from FIC? Thanks
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yes plz
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You sure got your hits…. everywhere :-P
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No, I guess not Holland :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer, 7 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 31 Sea Zone to 22 Sea Zone
1 fighter moved from 31 Sea Zone to 22 Sea Zone
1 fighter moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea Zone
1 bomber moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Western United States to 33 Sea Zone
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 92 Sea Zone to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
1 bomber moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Japanese scrambles 1 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in Malaya
Battle in 36 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking Malaya from Japanese with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 carrier, 1 destroyer and 1 fighter
Battle in Northern Italy
Americans attack with 1 bomber, 2 fighters and 1 mech_infantry
Italians defend with 1 armour and 1 factory_minor
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 armour
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 bomber and 2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 22 Sea Zone to Caroline Islands
1 destroyer and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from 36 Sea Zone to Kiangsu
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 aaGun moved from Central United States to Western United States
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from Holland Belgium to Southern France
1 bomber moved from Northern Italy to Southern France
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 fighter moved from Holland Belgium to Norway
2 fighters moved from Northern Italy to Southern France
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 submarine moved from 92 Sea Zone to 99 Sea ZonePlace Units - Americans
2 bombers, 2 infantry and 1 tactical_bomber placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Southern France
1 armour and 2 infantry placed in Normandy Bordeaux
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shensi to Kweichow
1 infantry moved from Sikang to Szechwan
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Yunnan to HunanPlace Units - Chinese
5 infantry placed in Manchuria
2 infantry placed in Kiangsu
1 infantry placed in Hunan
1 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
Chinese collect 26 PUs (1 lost to blockades); end with 27 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 27 to 28
EDIT: Turning off Edit Mode -
Edited a man to Burma
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 artilleries moved from Norway to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to Germany
1 fighter moved from Southern France to Germany
1 fighter moved from United Kingdom to Germany
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
2 fighters moved from 79 Sea Zone to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 artilleries moved from Norway to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 armour moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 113 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to Germany
1 fighter moved from Southern France to Germany
1 fighter moved from United Kingdom to Germany
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
1 infantry moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to West India
2 fighters moved from 79 Sea Zone to West IndiaCombat - British
Battle in Germany
British attack with 1 armour, 3 artilleries, 4 fighters and 4 infantry
Germans defend with 1 aaGun, 1 factory_major, 5 infantry and 5 mech_infantrys
British captures 58PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 aaGun, 5 infantry and 5 mech_infantrys
Casualties for British: 3 artilleries, 2 fighters and 4 infantry
Battle in West India
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to GermansNon Combat Move - British
1 submarine moved from 58 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 79 Sea Zone to 58 Sea Zone
2 fighters moved from West India to 58 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 58 Sea Zone
1 fighter moved from West India to Eastern Persia
2 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from Germany to 113 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to MoroccoPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,4
British collect 47 PUs; end with 105 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 108 PUsTurn Complete - UK_Pacific
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Thanks for the game, bruv. Too bad the dice kinda screwed up the match. Well played all the same.





