scramble option
'16L souL (Axis) v. snigg (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 mech_infantry moved from Yenisey to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Non Combat Move - Japanese
1 mech_infantry moved from Shantung to Manchuria
3 infantry moved from Jehol to Manchuria
1 infantry moved from Amur to ManchuriaPlace Units - Japanese
3 infantry placed in Manchuria
4 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,4,4,6,6,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,5
Japanese collect 42 PUs (2 lost to blockades); end with 44 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 6 fighters, 1 harbour and 11 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery, 1 factory_minor, 9 infantry and 1 mech_infantry
Hainan : 1 harbour
Kansu : 1 flag, 1 mech_infantry
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 artillery
Sumatra : 1 flag
42 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 58 / 95
Russians : 2 / 0
Japanese : 44 / 49
Americans : 54 / 74
Chinese : 16 / 23
British : 33 / 38
UK_Pacific : 16 / 21
Italians : 27 / 29
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
4 artilleries and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 artillery moved from 19 Sea Zone to Okinawa
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
5 infantry moved from Gibraltar to Spain
3 artilleries and 2 mech_infantrys moved from Gibraltar to Spain
3 fighters moved from Gibraltar to Spain
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Spain
3 transports moved from 89 Sea Zone to 101 Sea Zone
3 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Americans creates battle in territory 6 Sea Zone -
Kami in 19?
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nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
4 artilleries and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 artillery moved from 19 Sea Zone to Okinawa
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
5 infantry moved from Gibraltar to Spain
3 artilleries and 2 mech_infantrys moved from Gibraltar to Spain
3 fighters moved from Gibraltar to Spain
3 transports moved from 91 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Spain
3 transports moved from 89 Sea Zone to 101 Sea Zone
3 infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Portugal
Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Portugal, round 2 : 1/2 hits
Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 4/8 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking 6 Sea Zone from Japanese, taking Portugal from Neutral_True with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 3 artilleries, 5 fighters, 5 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 3 artilleries, 5 fighters, 5 infantry and 2 mech_infantrys in Spain, round 2 : 5/15 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
5 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans roll dice for 3 artilleries, 5 fighters, 3 infantry and 2 mech_infantrys in Spain, round 3 : 1/13 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 5 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Formosa
Battle in Hainan
Battle in Okinawa
Battle in PhilippinesNon Combat Move - Americans
1 carrier, 3 destroyers and 2 fighters moved from 19 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
2 battleships moved from 33 Sea Zone to 35 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from Spain to Gibraltar
3 fighters moved from Portugal to 91 Sea Zone
1 tactical_bomber moved from Portugal to 91 Sea Zone
2 fighters moved from Spain to 91 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Americans undo move 2.
4 artilleries and 5 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
Americans undo move 2.
3 artilleries and 4 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag, 1 artillery
Okinawa : 1 flag, 1 artillery
Hainan : 1 flag, 1 artillery and 1 harbour
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag
33 Sea Zone : 1 carrier and 1 fighter
36 Sea Zone : 1 transport
35 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 1 fighter and 2 transports
26 Sea Zone : 1 flag, 1 carrier and 2 fighters
20 Sea Zone : 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Gibraltar : 2 aaGuns and 3 fighters
Morocco : 1 flag
Libya : 1 flag, 3 infantry
Portugal : 1 flag, 2 artilleries and 2 infantry
101 Sea Zone : 2 destroyers and 4 transports
Brazil : 1 flag
Spain : 1 flag, 3 artilleries, 3 infantry and 2 mech_infantrys
91 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 4 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Yunnan to HunanPlace Units - Chinese
2 artilleries and 5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Jehol : 3 artilleries and 10 infantry
Hunan : 1 infantry
Kansu : 1 artillery and 2 infantry
Anhwe : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
2 mech_infantrys moved from Trans-Jordan to Turkey
1 mech_infantry moved from Persia to Caucasus
British take Caucasus from Germans
1 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber moved from Persia to Turkey
1 armour and 2 mech_infantrys moved from Iraq to Turkey
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 armour moved from Tunisia to Tobruk
1 fighter moved from United Kingdom to 123 Sea ZoneCombat - British
Battle in 123 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 123 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Tobruk
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 fighter
British roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 : 1/3 hits
Italians roll dice for 1 fighter in Tobruk, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 infantry owned by the British lost in Tobruk
British win, taking Tobruk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighter
Battle in Turkey
British attack with 2 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 2 armour, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/15 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
2 mech_infantrys owned by the British and 6 infantry owned by the Neutral_True lost in Turkey
British roll dice for 2 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Turkey, round 3 : 3/13 hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 2 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 2 mech_infantrys
Casualties for Neutral_True: 8 infantryNon Combat Move - British
2 artilleries moved from Egypt to Trans-Jordan
3 submarines moved from 98 Sea Zone to 97 Sea Zone
3 submarines moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from Tunisia to Libya
1 fighter moved from 123 Sea Zone to Eire
1 mech_infantry moved from United Kingdom to Eire
2 fighters and 1 tactical_bomber moved from Kiangsi to India
2 mech_infantrys moved from Yunnan to Shensi
1 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Turkey to Persia
1 infantry moved from Gibraltar to Spain
1 aaGun moved from Gibraltar to SpainPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in Malaya change ownership: 1 artillery and 2 infantry
Some Units in Kwangtung change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Shensi : 2 mech_infantrys
Anhwe : 1 armour and 1 mech_infantry
Burma : 1 infantry
India : 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Malaya : 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Kwangtung : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
French Indo China : 1 flag
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 infantry
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 15 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour and 1 artillery
Libya : 1 artillery
Ethiopia : 1 flag
Caucasus : 1 flag, 1 mech_infantry
Turkey : 1 flag, 2 armour and 9 mech_infantrys
Eire : 1 flag, 1 fighter and 1 mech_infantry
99 Sea Zone : 1 flag
97 Sea Zone : 7 submarines
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Spain : 1 aaGun and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 mech_infantry moved from Bryansk to Caucasus
1 bomber and 4 fighters moved from Ukraine to Caucasus
1 mech_infantry moved from Timguska to Tsinghai
Italians take Tsinghai from Chinese
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 bombers, 4 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Caucasus, round 2 : 6/7 hits
British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Caucasus
Italians win with 2 bombers and 4 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 bombers and 4 fighters moved from Caucasus to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Ukraine to Rostov
3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 armour and 2 artilleries moved from Bryansk to Rostov
3 infantry moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Southern Italy to Yugoslavia
1 infantry moved from Western Germany to FrancePlace Units - Italians
3 mech_infantrys placed in Ukraine
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6,6,5,4,6,3,5,1,4,2,2
Italians collect 17 PUs (10 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Tsinghai : 1 flag, 1 mech_infantry
Evenkiyskiy : 1 flag
Timguska : 1 flag
Normandy Bordeaux : 2 artilleries and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 infantry
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 aaGuns, 1 armour, 3 artilleries and 4 infantry
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 3 infantry and 3 mech_infantrys
Western Ukraine : 1 flag
Yugoslavia : 1 flag, 1 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 56 / 95
Russians : 2 / 0
Japanese : 36 / 49
Americans : 62 / 87
Chinese : 19 / 26
British : 37 / 37
UK_Pacific : 16 / 22
Italians : 27 / 22
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from India to Volgograd
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/1 hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in CelebesNon Combat Move - ANZAC
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Kiangsu to Philippines
1 fighter moved from India to Jehol
1 tactical_bomber moved from New South Wales to Queensland
1 fighter moved from New South Wales to 33 Sea Zone
1 artillery moved from New South Wales to South Australia
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Jehol : 1 fighter
India : 1 fighter
Queensland : 1 airfield, 1 harbour and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 artilleries and 3 infantry
Philippines : 3 fighters
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 transport
33 Sea Zone : 1 fighter
35 Sea Zone : 1 carrier and 3 fighters
62 Sea Zone : 3 submarines
Iraq : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 90 PUs;
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 4 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 mech_infantry moved from Volgograd to Caucasus
Germans take Caucasus from British
2 bombers moved from Yugoslavia to Spain
3 infantry moved from Normandy Bordeaux to Spain
4 bombers moved from Western Germany to Spain
3 fighters moved from Western Germany to Spain
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to SpainCombat - Germans
Battle in Spain
Germans attack with 6 bombers, 6 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 3 artilleries, 3 infantry and 2 mech_infantrys
AA fire in Spain : 0/3 hits
Germans roll dice for 6 bombers, 6 fighters, 3 infantry and 1 tactical_bomber in Spain, round 2 : 6/16 hits
Americans roll dice for 1 aaGun, 3 artilleries, 4 infantry and 2 mech_infantrys in Spain, round 2 : 3/9 hits
1 mech_infantry owned by the Americans, 1 aaGun owned by the British, 1 fighter owned by the Germans, 3 infantry owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Spain
Germans roll dice for 6 bombers, 5 fighters, 1 infantry and 1 tactical_bomber in Spain, round 3 : 9/13 hits
Americans roll dice for 3 artilleries and 1 mech_infantry in Spain, round 3 : 2/4 hits
1 bomber owned by the Germans, 1 mech_infantry owned by the Americans, 3 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Spain
Germans win with 5 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 bomber, 1 fighter and 3 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for Americans: 3 artilleries, 3 infantry and 2 mech_infantrysNon Combat Move - Germans
4 artilleries and 7 infantry moved from France to Normandy Bordeaux
3 fighters moved from Spain to France
5 bombers, 2 fighters and 1 tactical_bomber moved from Spain to Normandy Bordeaux
4 mech_infantrys moved from Poland to Yugoslavia
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 mech_infantry moved from Volgograd to Afghanistan
Germans take Afghanistan from Neutral_True
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Samara to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
9 artilleries moved from Russia to Tambov
5 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Karelia to Novgorod
5 infantry moved from Finland to Karelia
1 tactical_bomber moved from Novgorod to Western Germany
1 battleship, 2 carriers, 1 cruiser, 6 destroyers and 1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in France
1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,4,3,3,6,4,5,3,3,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 57 PUs (4 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry and 2 mech_infantrys
Iceland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 5 artilleries, 5 bombers, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 fighters and 2 mech_infantrys
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
Germany : 1 factory_major
Karelia : 1 flag, 5 infantry
Baltic States : 1 flag
Rostov : 6 aaGuns and 5 infantry
Vyborg : 1 flag
Eastern Poland : 1 infantry
Bessarabia : 1 flag, 1 artillery and 1 infantry
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag, 9 artilleries
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag
Afghanistan : 1 flag, 4 infantry and 1 mech_infantry
113 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 2 submarines and 1 transport
Switzerland : 1 flag, 3 infantry
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Sweden : 1 flag, 7 infantry
Yugoslavia : 4 infantry and 4 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 61 / 83
Russians : 2 / 0
Japanese : 33 / 49
Americans : 62 / 87
Chinese : 19 / 26
British : 35 / 37
UK_Pacific : 16 / 22
Italians : 27 / 22
ANZAC : 13 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
4 fighters and 1 tactical_bomber moved from Persia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 4 fighters and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the Russians lost in Caucasus
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighterNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Caucasus to PersiaTurn Complete - Russians
Territory Summary for Russians :
Italian Somaliland : 1 flag
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Persia : 3 fighters and 1 tactical_bomber
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone -
Scramble?
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Aye, 3 fighters.
OOL- Battleship, destroyer, cruiser, ANZ fig, figx2, BBx2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea ZoneCombat - Japanese
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 fighter
EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 fighter
EDIT: Removing units owned by British from 39 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 submarines
EDIT: Removing units owned by ANZAC from Celebes: 1 infantry
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Battle in 39 Sea Zone
British defend with 1 battleship, 1 fighter and 2 transports
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese winBritish winJapanese winJapanese win, taking 44 Sea Zone from Americans with 1 submarine and 1 transport remaining, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining with 1 battleship, 1 fighter and 2 transports remaining with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Moving scrambled unit from 39 Sea Zone back to originating territory: IndiaNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea ZonePlace Units - Japanese
4 fighters placed in Japan
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,4
Japanese collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 9 fighters, 1 harbour and 11 infantry
Manchuria : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 12 infantry and 1 mech_infantry
Borneo : 1 flag
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag, 1 artillery
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
44 Sea Zone : 1 flag, 1 submarine and 1 transport
37 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 61 / 83
Russians : 2 / 0
Japanese : 36 / 38
Americans : 62 / 87
Chinese : 19 / 26
British : 35 / 37
UK_Pacific : 16 / 22
Italians : 27 / 22
ANZAC : 10 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
I rolled the dice but didn’t post the turn. So I just edited the results in and re-posted.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 6 artilleries, 6 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Hainan to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 carrier and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 35 Sea Zone to 42 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 44 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in Borneo
Battle in Sumatra
Battle in 42 Sea Zone
Americans attack with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 transport; ANZAC loiter and taunt
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 battleships owned by the Americans
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Japanese lost in 42 Sea Zone
Americans win, taking Borneo from Japanese, taking Sumatra from Japanese, taking 42 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 37
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Java
Battle in 44 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 2 destroyers and 1 fighter in 44 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 44 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 44 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 2 destroyers and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transportNon Combat Move - Americans
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from Eastern United States to Morocco
3 infantry moved from Libya to Tobruk
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - Americans
1 airfield placed in Morocco
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 72 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 fighters and 1 harbour
Iwo Jima : 1 flag
Marshall Islands : 1 flag
Formosa : 1 flag, 1 artillery
Okinawa : 1 flag, 1 artillery
Hainan : 1 flag, 1 harbour
Borneo : 1 mech_infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 2 fighters and 1 transport
41 Sea Zone : 1 transport
44 Sea Zone : 1 flag, 2 destroyers
43 Sea Zone : 1 transport
33 Sea Zone : 1 carrier and 2 fighters
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag
10 Sea Zone : 2 transports
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 2 aaGuns, 1 artillery, 3 fighters and 1 infantry
Morocco : 1 flag, 1 airfield and 2 fighters
Tobruk : 3 infantry
Libya : 1 flag
Portugal : 1 flag, 5 artilleries and 5 infantry
101 Sea Zone : 4 transports
Brazil : 1 flag
Spain : 1 flag
91 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports
110 Sea Zone : 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 10 infantry moved from Jehol to Manchuria
1 artillery and 2 infantry moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 12 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries and 10 infantry in Manchuria, round 2 : 4/13 hits
Japanese roll dice for 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry in Manchuria, round 2 : 7/15 hits
4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries and 3 infantry in Manchuria, round 3 : 2/6 hits
Japanese roll dice for 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Manchuria, round 3 : 4/11 hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
2 artilleries owned by the Chinese retreated to Jehol
Japanese win with 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for Chinese: 1 artillery and 10 infantry
Casualties for Japanese: 6 infantryNon Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hunan to AnhwePlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsTerritory Summary for Chinese :
Jehol : 4 artilleries and 8 infantry
Tsinghai : 1 artillery and 1 infantry
Anhwe : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Turkey to Greece
British take Greece from Germans
2 armour and 2 mech_infantrys moved from Turkey to Kazakhstan
British take Caucasus from Germans
2 mech_infantrys moved from Shensi to Kazakhstan
1 armour and 2 mech_infantrys moved from Persia to Afghanistan
1 fighter and 1 tactical_bomber moved from India to Afghanistan
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 39 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Turkey to Caucasus
1 fighter moved from Persia to Kazakhstan
1 tactical_bomber moved from Persia to Afghanistan
5 mech_infantrys moved from Turkey to GreeceCombat - British
Battle in Celebes
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 battleship in Celebes, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Afghanistan
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 4 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Afghanistan, round 2 : 2/6 hits
Germans roll dice for 4 infantry and 1 mech_infantry in Afghanistan, round 2 : 0/5 hits
2 infantry owned by the Germans lost in Afghanistan
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Afghanistan, round 3 : 1/6 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Afghanistan, round 3 : 2/3 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Germans lost in Afghanistan
British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Afghanistan, round 4 : 3/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Afghanistan, round 4 : 1/2 hits
1 mech_infantry owned by the Germans, 1 tactical_bomber owned by the British and 1 infantry owned by the Germans lost in Afghanistan
British win, taking Afghanistan from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for British: 2 mech_infantrys and 1 tactical_bomber
Battle in Kazakhstan
British attack with 2 armour, 1 fighter and 4 mech_infantrys
Germans defend with 1 infantry and 2 mech_infantrys
British roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Kazakhstan, round 2 : 1/7 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Kazakhstan
British roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Kazakhstan, round 3 : 1/7 hits
Germans roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Kazakhstan
British roll dice for 2 armour, 1 fighter and 3 mech_infantrys in Kazakhstan, round 4 : 4/6 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Persia
1 fighter and 1 tactical_bomber moved from Afghanistan to Persia
2 artilleries moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 artillery moved from Libya to Tobruk
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from Eire to Morocco
2 artilleries and 2 infantry moved from India to West India
1 infantry moved from Burma to India
1 artillery and 6 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Kwangtung to KiangsiPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
2 armour and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 40 PUs; end with 40 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 1 artillery and 2 infantry
Jehol : 1 armour and 1 mech_infantry
Siam : 1 flag
Shan State : 1 artillery and 6 infantry
India : 1 airfield, 3 armour, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Malaya : 1 factory_minor and 1 harbour
Kwangtung : 1 factory_minor and 1 harbour
Kazakhstan : 1 flag, 2 armour and 3 mech_infantrys
French Indo China : 1 flag
Celebes : 1 flag, 2 artilleries and 2 infantry
44 Sea Zone : 1 battleship and 2 transports
West India : 2 artilleries and 2 infantry
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 artillery
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 infantry
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Morocco : 1 fighter
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 artillery
Ethiopia : 1 flag
Caucasus : 1 flag, 1 mech_infantry
Afghanistan : 1 flag, 1 armour
Turkey : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
Greece : 1 flag, 6 mech_infantrys
99 Sea Zone : 1 flag
97 Sea Zone : 7 submarines
Iraq : 1 armour, 2 artilleries and 2 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor, 2 fighters, 1 mech_infantry and 1 tactical_bomber





