@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
G40L suprise attack (allies) v. Entek (axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Sikang to 37 Sea Zone -
OOL for sz 37
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Tip the BB, Cruiser, tip one carrier, splash both Tachs, sink the tipped carrier, fighter, tip the CV, fighter, sink the CV, BB
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Sikang to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 2/8 hits
1 cruiser owned by the Japanese and 1 carrier owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 3 : 5/7 hits
2 tactical_bombers owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 3 fighters owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -32
Casualties for Japanese: 1 cruiser and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fightersNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 cruiser and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.760
Median : 4.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.933
Median : 4.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.760
Median : 4.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.933
Median : 4.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 10 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 artillery and 12 infantry moved from Eastern Poland to Belarus
3 armour, 1 artillery and 9 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Western Germany to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Germans
Battle in 99 Sea Zone
Germans attack with 2 bombers and 2 fighters
French defend with 1 destroyer
Germans roll dice for 2 bombers and 2 fighters in 99 Sea Zone, round 2 : 3/4 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 99 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Norway
Germans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 armour, 1 artillery and 9 infantry
Russians defend with 3 infantry
Germans roll dice for 3 armour, 1 artillery and 9 infantry in Baltic States, round 2 : 5/13 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 artillery and 12 infantry
Russians defend with 1 armour, 3 artilleries and 4 infantry
Germans roll dice for 1 artillery and 12 infantry in Belarus, round 2 : 2/13 hits
Russians roll dice for 1 armour, 3 artilleries and 4 infantry in Belarus, round 2 : 0/8 hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 12 infantry in Belarus, round 3 : 4/13 hits
Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Belarus, round 3 : 3/6 hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 9 infantry in Belarus, round 4 : 4/10 hits
Russians roll dice for 1 armour and 1 artillery in Belarus, round 4 : 1/2 hits
1 artillery owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 3 artilleries and 4 infantryNon Combat Move - Germans
6 aaGuns moved from Poland to Baltic States
10 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
2 fighters moved from 99 Sea Zone to Southern Italy
2 bombers moved from 99 Sea Zone to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 4 infantry placed in Western Germany
4 infantry placed in Slovakia Hungary
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Germans collect 34 PUs (3 lost to blockades); end with 35 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 1 factory_major and 4 infantry
Western Germany : 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 4 infantry and 3 tactical_bombers
Romania : 5 infantry
Germany : 1 factory_major
Norway : 3 artilleries and 2 infantry
Denmark : 2 infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 1 artillery and 8 infantry
Baltic States : 1 flag, 6 aaGuns, 3 armour, 1 artillery and 9 infantry
Eastern Poland : 1 flag, 10 infantry
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Bulgaria : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 37 / 40
Russians : 36 / 45
Japanese : 31 / 47
Americans : 52 / 75
Chinese : 12 / 16
British : 36 / 41
UK_Pacific : 20 / 20
Italians : 17 / 17
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
1 artillery and 4 infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
1 artillery and 4 infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 8 infantry
Russians roll dice for 2 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/14 hits
Germans roll dice for 1 artillery and 8 infantry in Belarus, round 2 : 3/9 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/11 hits
Germans roll dice for 1 artillery and 6 infantry in Belarus, round 3 : 3/7 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 5/8 hits
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 4 : 2/6 hits
5 infantry owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 5 : 4/6 hits
Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Russians: 1 artillery, 6 infantry and 1 mech_infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
1 armour moved from Novgorod to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 infantry moved from Amur to Buryatia
1 artillery and 2 infantry moved from Volgograd to Tambov
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
2 artilleries and 3 infantry moved from Karelia to Finland
2 infantry moved from Karelia to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
2 infantry placed in Ukraine
1 armour, 3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 16 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.597
Median : 3.000
Variance : 1.607
Standard Deviation : 1.268
Total rolls : 62Germans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.565
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 23Russians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.615
Median : 3.000
Variance : 1.447
Standard Deviation : 1.203
Total rolls : 39 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea ZoneCombat - Americans
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Any Kami’s in sz 35
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Two each on the CV and BB and one on both CA’s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,6
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/5 hits
Italians roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/4 hits
Italians roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 4 : 0/2 hits
1 artillery owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 5 : 0/4 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 6 : 2/4 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 6 : 0/1 hits
1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 destroyers in 25 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers and 2 fighters
Japanese defend with 2 battleships, 3 carriers, 3 fighters and 2 transports
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers and 2 fighters in 35 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 3 fighters and 2 transports in 35 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 35 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 3 fighters and 2 transports in 35 Sea Zone, round 3 : 4/8 hits
2 fighters owned by the Americans, 2 carriers owned by the Japanese, 1 cruiser owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship in 35 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 2 transports in 35 Sea Zone, round 4 : 6/6 hits
1 battleship owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 battleships, 3 fighters and 2 transports remaining. Battle score for attacker is -44
Casualties for Japanese: 3 carriers
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 2 cruisers and 2 fighters
3 fighters owned by the Japanese forced to land in PhilippinesNon Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to MidwayPlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 21 times
6 was rolled 17 times
Average roll : 3.753
Median : 4.000
Variance : 0.837
Standard Deviation : 0.915
Total rolls : 93Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35Italians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.444
Median : 5.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.776
Median : 4.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 49 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
2 infantry placed in Hunan
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 21 times
6 was rolled 17 times
Average roll : 3.753
Median : 4.000
Variance : 0.837
Standard Deviation : 0.915
Total rolls : 93Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35Italians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.444
Median : 5.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.776
Median : 4.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 49 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 armour, 2 artilleries and 4 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 armour, 2 artilleries and 4 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits
2 infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 bombers, 2 fighters and 4 tactical_bombers
British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/10 hits
Japanese roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in Kwangsi, round 2 : 2/8 hits
2 infantry owned by the British, 2 bombers owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/8 hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in Kwangsi, round 3 : 3/5 hits
3 infantry owned by the British, 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 3/5 hits
Japanese roll dice for 1 fighter in Kwangsi, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 73
Casualties for Japanese: 2 bombers, 2 fighters and 4 tactical_bombers
Casualties for British: 5 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 artillery and 4 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 artillery moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 125 Sea Zone to 112 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 transport placed in 110 Sea Zone
1 armour and 2 artilleries placed in United Kingdom
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrysDice Statistics:
Total
1 was rolled 20 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.606
Median : 4.000
Variance : 0.243
Standard Deviation : 0.493
Total rolls : 137Japanese Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.612
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 49British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.214
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28Italians Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.818
Median : 5.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11Americans Combat
1 was rolled 3 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.776
Median : 4.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 49 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC





