16L Radiant (Axis) vs Snigg (Allies+21)

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Manchuria : 3 artilleries and 7 infantry
        Shensi : 5 artilleries, 1 fighter and 15 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Anhwe : 1 artillery and 1 infantry

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Manchuria to Korea
                1 mech_infantry moved from Amur to Korea
                1 armour moved from Manchuria to Korea

    Combat - British
                Battle in Korea
                    British attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun, 1 factory_minor and 6 infantry
                        British roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Korea, round 2 :  6/9 hits
                        Japanese roll dice for 1 aaGun and 6 infantry in Korea, round 2 :  1/6 hits
                        5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Korea
                        British roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Korea, round 3 :  2/8 hits
                        Japanese roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    British win, taking Korea from Japanese with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 aaGun and 6 infantry

    Non Combat Move - British
                2 artilleries and 4 infantry moved from Yunnan to Burma
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 battleships, 2 cruisers, 2 destroyers and 4 transports moved from 112 Sea Zone to 109 Sea Zone
                1 fighter moved from Quebec to Iceland

    Place Units - British
                1 armour, 1 artillery and 1 infantry placed in Egypt
                4 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                3 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Some Units in India change ownership: 3 armour and 3 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Korea : 1 flag, 2 armour, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
        Siam : 1 flag
        Hainan : 1 flag, 2 infantry
        Shan State : 1 artillery and 1 infantry
        Burma : 2 artilleries and 4 infantry
        India : 1 airfield, 5 armour, 1 factory_major, 1 harbour and 7 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Amur : 1 flag
        Kazakhstan : 1 flag
        French Indo China : 1 flag
        Sumatra : 1 flag
        37 Sea Zone : 1 transport
        Iceland : 1 airfield, 1 fighter and 1 harbour
        Quebec : 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Denmark : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 flag
        93 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 2 destroyers and 4 transports
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 4 submarines
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        98 Sea Zone : 1 flag


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour, 2 artilleries and 3 mech_infantrys moved from Persia to Iraq
                3 mech_infantrys moved from Caucasus to Iraq
                3 armour moved from Ukraine to Caucasus
                3 artilleries and 4 infantry moved from Romania to Slovakia Hungary
                1 bomber and 2 fighters moved from Northwest Persia to Iraq

    Combat - Italians
                Battle in Iraq
                    Italians attack with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 6 mech_infantrys
                    Russians defend with 1 armour
                        Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters and 6 mech_infantrys in Iraq, round 2 :  1/13 hits
                        Russians roll dice for 1 armour in Iraq, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Iraq
                    Italians win, taking Iraq from Russians with 2 armour, 2 artilleries, 1 bomber, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Iraq to Persia
                2 aaGuns and 3 infantry moved from Northern Italy to Western Germany
                2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 armour placed in Persia
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,2,2,3,6
                Italians collect 10 PUs (8 lost to blockades); end with 10 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 16 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Wake Island to Japan
                4 infantry moved from Iwo Jima to 17 Sea Zone
                4 infantry and 2 transports moved from 17 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Soviet Far East
                2 infantry moved from 5 Sea Zone to Siberia

    Combat - ANZAC
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Japan causes 5 damage total.
                Battle in Soviet Far East
                Battle in Siberia

    Non Combat Move - ANZAC
                1 carrier and 2 fighters moved from 17 Sea Zone to 5 Sea Zone
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to French Indo China
                1 fighter moved from Queensland to Shan State
                2 bombers moved from New South Wales to Guam
                1 bomber moved from Japan to Korea

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 flag
        Korea : 1 bomber
        Shan State : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 bomber, 1 factory_minor and 1 harbour
        Guam : 2 bombers
        Soviet Far East : 1 flag, 2 infantry
        Siberia : 1 flag, 2 infantry
        French Indo China : 3 fighters
        Celebes : 1 flag, 1 artillery
        5 Sea Zone : 1 carrier, 2 fighters and 2 transports
        6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Egypt : 2 infantry

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 infantry moved from Alexandria to Egypt

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter and 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 12x factory_major; Remaining resources: 59 PUs;
                Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Persia to Egypt
                8 bombers moved from Romania to Egypt
                3 armour moved from Bryansk to Volgograd
                3 armour moved from Russia to Volgograd
                8 artilleries and 8 infantry moved from Bryansk to Russia
                3 armour moved from Novgorod to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Germany to Denmark
                      Germans take Denmark from British
                4 mech_infantrys moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in Egypt
                    Germans attack with 9 bombers
                    British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry; French defend with 1 fighter and 3 infantry; ANZAC defend with 2 infantry
                        Germans roll dice for 9 bombers in Egypt, round 2 :  5/9 hits
                        British roll dice for 1 armour, 2 artilleries, 1 fighter and 8 infantry in Egypt, round 2 :  2/12 hits
                        2 bombers owned by the Germans, 3 infantry owned by the British and 2 infantry owned by the French lost in Egypt
                        Germans roll dice for 7 bombers in Egypt, round 3 :  5/7 hits
                        British roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Egypt, round 3 :  5/7 hits
                        5 bombers owned by the Germans, 2 infantry owned by the ANZAC, 2 artilleries owned by the British and 1 infantry owned by the French lost in Egypt
                        Germans roll dice for 2 bombers in Egypt, round 4 :  0/2 hits
                        British roll dice for 1 armour and 1 fighter in Egypt, round 4 :  1/2 hits
                        1 bomber owned by the Germans lost in Egypt
                        Germans roll dice for 1 bomber in Egypt, round 5 :  0/1 hits
                        British roll dice for 1 armour and 1 fighter in Egypt, round 5 :  2/2 hits
                        1 bomber owned by the Germans lost in Egypt
                    British win with 1 armour and 1 fighter remaining. Battle score for attacker is -76
                    Casualties for Germans: 9 bombers
                    Casualties for British: 2 artilleries and 3 infantry
                    Casualties for French: 3 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Germans
                3 armour, 1 artillery and 1 infantry moved from Western Germany to Germany
                3 aaGuns and 2 infantry moved from Southern France to France
                1 bomber moved from France to Southern Italy
                1 bomber moved from France to Southern Italy
                6 armour and 4 mech_infantrys moved from Norway to Karelia
                3 artilleries and 10 infantry moved from Norway to Finland

    Place Units - Germans
                10 infantry placed in Germany
                3 infantry placed in Russia
                2 artilleries and 1 infantry placed in France
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,5,5,4,3
                Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 submarine moved from 92 Sea Zone to 97 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 14 infantry moved from Samara to Vologda

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Archangel : 1 infantry
        Vologda : 2 aaGuns and 14 infantry
        97 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 infantry and 1 mech_infantry; Remaining resources: 3 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 armour moved from Northwest Persia to Syria
                      Japanese take Syria from French
                2 armour moved from Northwest Persia to Trans-Jordan
                      Japanese take Trans-Jordan from British
                3 bombers moved from Volgograd to Iraq
                1 tactical_bomber moved from Volgograd to Iraq
                1 fighter moved from Volgograd to Iraq
                1 fighter moved from Volgograd to Iraq
                1 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians
                2 mech_infantrys moved from Timguska to Samara
                1 bomber moved from Timguska to Iraq
                3 artilleries and 15 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Urals to Samara

    Combat - Japanese

    Non Combat Move - Japanese

    Place Units - Japanese
                3 infantry placed in Japan
                1 mech_infantry placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,6,2,5,6,2,5,3,5,5,4,6,6,5,1
                Japanese collect 13 PUs (8 lost to blockades); end with 14 PUs total

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 bombers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour, 3 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
                1 transport moved from 109 Sea Zone to 117 Sea Zone
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 2 carriers, 4 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 3 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 infantry and 4 transports moved from 109 Sea Zone to 92 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 transport moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 fighters moved from 91 Sea Zone to Gibraltar
                1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 117 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 mech_infantrys moved from New Brunswick Nova Scotia to Eastern United States
                1 bomber moved from United Kingdom to Gibraltar
                1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                3 transports moved from 25 Sea Zone to 10 Sea Zone

    Place Units - Americans
                2 artilleries and 3 fighters placed in Western United States
                4 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Paulau Island : 1 flag
        Marshall Islands : 1 flag
        Formosa : 1 flag
        Korea : 1 artillery and 1 infantry
        Okinawa : 1 flag
        Marianas : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 1 harbour
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        10 Sea Zone : 3 transports
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 battleship, 3 carriers, 5 destroyers, 3 fighters, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
        Gibraltar : 2 armour, 5 artilleries, 1 bomber, 3 fighters and 9 infantry
        106 Sea Zone : 1 flag, 1 artillery, 1 infantry and 1 transport
        92 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 transports
        Brazil : 1 flag
        91 Sea Zone : 3 carriers, 3 fighters and 4 transports

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Korea to Sakha
                      UK_Pacific take Sakha from Japanese
                1 armour and 1 mech_infantry moved from Korea to Buryatia
                      UK_Pacific take Buryatia from Japanese

    Combat - British
                British creates battle in territory 37 Sea Zone

    Non Combat Move - British
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from Hainan to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                5 armour and 7 mech_infantrys moved from India to Eastern Persia
                2 artilleries and 4 infantry moved from Burma to India
                2 infantry moved from 38 Sea Zone to Burma
                1 artillery and 1 infantry moved from Shan State to Burma
                4 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
                4 artilleries, 2 battleships, 2 cruisers, 2 destroyers, 4 infantry and 4 transports moved from 109 Sea Zone to 92 Sea Zone
                4 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Iceland to United Kingdom

    Place Units - British
                2 transports placed in 106 Sea Zone
                1 artillery placed in Quebec
                1 armour, 1 fighter and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                2 bombers and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 30 PUs; end with 30 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
                Some Units in India change ownership: 2 bombers and 1 fighter

    Territory Summary for British and UK_Pacific :

    Korea : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Siam : 1 flag
        Hainan : 1 flag
        Burma : 1 artillery and 3 infantry
        India : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Sakha : 1 flag, 1 armour and 1 mech_infantry
        Amur : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag, 1 armour and 1 mech_infantry
        French Indo China : 1 flag
        Sumatra : 1 flag
        38 Sea Zone : 1 transport
        Iceland : 1 airfield and 1 harbour
        Quebec : 2 artilleries, 1 factory_minor and 2 infantry
        Gibraltar : 1 aaGun, 1 airfield, 4 artilleries, 1 harbour and 5 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Ethiopia : 1 flag
        Turkmenistan : 1 flag
        106 Sea Zone : 2 transports
        93 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 4 submarines
        92 Sea Zone : 2 battleships, 2 cruisers, 3 destroyers and 4 transports
        Eastern Persia : 1 flag, 5 armour and 7 mech_infantrys
        98 Sea Zone : 1 flag


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 6 mech_infantrys moved from Iraq to Egypt
                1 bomber and 2 fighters moved from Persia to Egypt
                1 artillery moved from Iraq to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                3 armour moved from Persia to Trans-Jordan
                3 armour moved from Caucasus to Iraq
                3 infantry moved from Western Germany to Northern Italy
                3 artilleries and 4 infantry moved from Slovakia Hungary to Greater Southern Germany

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 armour, 1 bomber, 2 fighters and 6 mech_infantrys
                    British defend with 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry; French defend with 1 fighter
                        Italians roll dice for 2 armour, 1 bomber, 2 fighters and 6 mech_infantrys in Egypt, round 2 :  3/11 hits
                        British roll dice for 2 armour, 2 fighters and 1 infantry in Egypt, round 2 :  1/5 hits
                        1 mech_infantry owned by the Italians, 2 armour owned by the British and 1 infantry owned by the British lost in Egypt
                        Italians roll dice for 2 armour, 1 bomber, 2 fighters and 5 mech_infantrys in Egypt, round 3 :  2/10 hits
                        British roll dice for 2 fighters in Egypt, round 3 :  2/2 hits
                        2 mech_infantrys owned by the Italians, 1 fighter owned by the French and 1 fighter owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 2 armour, 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 23
                    Casualties for Italians: 3 mech_infantrys
                    Casualties for British: 2 armour, 1 fighter and 1 infantry
                    Casualties for French: 1 fighter

    Non Combat Move - Italians
                2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
                2 aaGuns moved from Western Germany to Northern Italy
                1 fighter moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Trans-Jordan

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Persia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6,6,1,3,3,5,3
                Italians collect 12 PUs (8 lost to blockades); end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 23 PUs

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 bombers moved from Guam to Japan
                1 bomber moved from Korea to Japan

    Combat - ANZAC
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/3 hits
                    Bombing raid in Japan rolls: 7,3,4 and causes: 14 damage to unit: factory_major
                    Bombing raid in Japan causes 14 damage total.

    Non Combat Move - ANZAC
                3 bombers moved from Japan to Korea
                1 bomber moved from New South Wales to Guam
                2 infantry moved from Soviet Far East to 5 Sea Zone
                2 infantry moved from Siberia to 5 Sea Zone
                1 carrier, 2 fighters, 4 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                3 fighters moved from French Indo China to India
                1 fighter moved from Shan State to Eastern Persia

    Place Units - ANZAC
                2 bombers placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Iwo Jima : 1 flag
        Korea : 3 bombers and 4 infantry
        India : 3 fighters
        Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Guam : 1 bomber
        Soviet Far East : 1 flag
        Siberia : 1 flag
        Celebes : 1 flag, 1 artillery
        6 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
        Eastern Persia : 1 fighter

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans


  • Well that’s all folks good game, close race to the finish line.

  • '22 '21 '20 '17 '15

    @Radiant:

    Well that’s all folks good game, close race to the finish line.

    You have to hold them for a full turn. I can attack at least at two VC’s this round…


  • Are you sure the computer say’s the game is over.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 11 armour and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 infantry moved from Novgorod to Archangel
                1 infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia
                3 armour and 4 mech_infantrys moved from Bryansk to Caucasus
                7 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                1 fighter moved from Germany to Southern Italy
                1 tactical_bomber moved from Germany to Southern Italy
                4 artilleries and 18 infantry moved from France to Northern Italy
                3 armour moved from Germany to Northern Italy
                1 infantry moved from Denmark to Western Germany
                1 artillery and 24 infantry moved from Germany to Greater Southern Germany
                6 armour and 4 mech_infantrys moved from Karelia to Belarus
                3 artilleries and 10 infantry moved from Finland to Karelia

    Combat - Germans
                Battle in Archangel
                    Germans attack with 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 infantry in Archangel, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                6 aaGuns moved from France to Northern Italy

    Place Units - Germans
                3 armour placed in Southern France
                3 armour placed in France
                5 armour and 1 fighter placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,1,5,2,6,6,2,3
                Germans collect 57 PUs (4 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs

  • '22 '21 '20 '17 '15

    @Radiant:

    Are you sure the computer say’s the game is over.

    Yeah, it’s one of the limitations of the TripleA engine sadly.  It’s great and has most of the rules interpreted right, but some are a little wonky.

    In the game notes, they do have the victory conditions called out requiring the maintenance over an entire turn.

    This might be too little too late, but if I can take and hold I think there’s a chance to peel back the advance.  I just don’t know if I have the time against the Europe conditions.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians
                14 infantry moved from Vologda to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 14 infantry
                    Japanese defend with 1 infantry and 3 mech_infantrys
                        Russians roll dice for 14 infantry in Samara, round 2 :  6/14 hits
                        Japanese roll dice for 1 infantry and 3 mech_infantrys in Samara, round 2 :  2/4 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Samara
                    Russians win, taking Samara from Japanese with 12 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry and 3 mech_infantrys

    Non Combat Move - Russians
                2 aaGuns moved from Vologda to Samara

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Samara : 2 aaGuns and 12 infantry
        97 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 bomber; Remaining resources: 3 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                3 artilleries and 15 infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Volgograd to Samara
                4 bombers, 2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                2 armour moved from Trans-Jordan to Egypt
                1 armour moved from Syria to Egypt

    Combat - Japanese
                Battle in Samara
                    Japanese attack with 3 artilleries, 15 infantry and 1 mech_infantry
                    Russians defend with 2 aaGuns and 12 infantry
                        Japanese roll dice for 3 artilleries, 15 infantry and 1 mech_infantry in Samara, round 2 :  3/19 hits
                        Russians roll dice for 2 aaGuns and 12 infantry in Samara, round 2 :  1/12 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Samara
                        Japanese roll dice for 3 artilleries, 14 infantry and 1 mech_infantry in Samara, round 3 :  4/18 hits
                        Russians roll dice for 11 infantry in Samara, round 3 :  3/11 hits
                        4 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Samara
                        Japanese roll dice for 3 artilleries, 11 infantry and 1 mech_infantry in Samara, round 4 :  4/15 hits
                        Russians roll dice for 7 infantry in Samara, round 4 :  2/7 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Samara
                        Japanese roll dice for 3 artilleries, 9 infantry and 1 mech_infantry in Samara, round 5 :  3/13 hits
                        Russians roll dice for 3 infantry in Samara, round 5 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Samara
                    Japanese win, taking Samara from Russians with 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
                    Casualties for Russians: 2 aaGuns and 12 infantry
                    Casualties for Japanese: 7 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 bomber placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,2,2,5,5,1,1,4,3,2,2,6,5,5,1,5,5,4,3
                Japanese collect 11 PUs (8 lost to blockades); end with 13 PUs total

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