Surprise Attack vs Radiant +12 Allies


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 artilleries, 6 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                5 fighters moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 carriers, 3 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 97 Sea Zone
                    Americans attack with 2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 2 cruisers and 1 destroyer
                        Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  6/9 hits
                        Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 2 battleships owned by the Americans
                        1 battleship owned by the Italians, 1 cruiser owned by the Americans, 2 cruisers owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans win, taking 97 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
                    Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
                    Casualties for Americans: 1 cruiser
                Battle in 91 Sea Zone
                    British loiter and taunt; Americans attack with 1 artillery, 5 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport
                    Germans defend with 1 submarine
                        Americans roll dice for 5 carriers, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    Americans win with 5 carriers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 35 Sea Zone
                    Americans attack with 3 carriers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 35 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 3 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 :  2/7 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 3 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 92 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 104 Sea Zone
                    Americans attack with 5 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 5 fighters in 104 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 5 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Philippines

    Non Combat Move - Americans
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from 92 Sea Zone to 91 Sea Zone
                5 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 bomber moved from India to Russia

    Place Units - Americans
                3 artilleries and 3 infantry placed in Eastern United States
                6 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Kansu to Suiyuyan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese
                4 armour moved from India to Yunnan
                1 artillery and 1 infantry moved from Hopei to Anhwe
                1 fighter moved from Hunan to Anhwe
                1 armour moved from Caucasus to Ukraine
                1 armour moved from Caucasus to Volgograd
                1 armour moved from Caucasus to Volgograd
                1 tactical_bomber moved from Caucasus to Ukraine
                1 bomber moved from Caucasus to Volgograd
                1 fighter moved from Caucasus to Volgograd
                1 fighter moved from Caucasus to Volgograd
                1 armour and 8 mech_infantrys moved from Iraq to Caucasus
                3 armour moved from Persia to Caucasus
                2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 armour moved from Belgian Congo to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - British
                Battle in Hunan
                    British attack with 1 armour
                    Japanese defend with 1 artillery
                        British roll dice for 1 armour in Hunan, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  1/1 hits
                        1 armour owned by the British lost in Hunan
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                Battle in Ukraine
                    British attack with 1 armour and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                        British roll dice for 1 armour and 1 tactical_bomber in Ukraine, round 2 :  2/2 hits
                        Germans roll dice for 1 armour in Ukraine, round 2 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Ukraine
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 armour
                Battle in Volgograd
                    British attack with 2 armour, 1 bomber and 2 fighters
                    Japanese defend with 1 armour and 1 factory_minor
                        British roll dice for 2 armour, 1 bomber and 2 fighters in Volgograd, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour in Volgograd, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the British lost in Volgograd
                    British win, taking Volgograd from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 armour
                Battle in Anhwe
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 2 armour
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 :  2/3 hits
                        Japanese roll dice for 2 armour in Anhwe, round 2 :  1/2 hits
                        2 armour owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                    British win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 armour

    Non Combat Move - British
                1 fighter moved from Anhwe to Yunnan
                1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Volgograd to Russia
                1 bomber moved from Volgograd to Russia

    Place Units - British
                3 armour placed in Persia
                3 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,1,3,4,4,2,2
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 17 PUs total
                Some Units in India change ownership: 3 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Southern France to Northern Italy
                3 infantry moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Southern Italy to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Southern France to Northern Italy
                3 infantry moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Strategic bombing raid in Gibraltar
                        AA fire in Gibraltar :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Gibraltar causes 0 damage total.

    Non Combat Move - Italians
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Yugoslavia: 1 armour
                EDIT: Removing units owned by Italians from Southern Italy: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,3,4,3,1,4,2,2,2,6
                Italians collect 2 PUs (10 lost to blockades); end with 2 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.846
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                3 destroyers moved from 62 Sea Zone to 54 Sea Zone
                2 destroyers moved from 42 Sea Zone to 35 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 bomber moved from Java to Kwangsi

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 bomber in Kwangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        ANZAC roll dice for 1 bomber in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 3 :  0/1 hits
                        ANZAC roll dice for 1 bomber in Kwangsi, round 4 :  1/1 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 bomber moved from Kwangsi to Yunnan

    Place Units - ANZAC
                1 bomber placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 2 destroyers, 12 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour and 2 infantry moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Novgorod to Bryansk
                1 infantry moved from Vologda to Samara
                1 bomber moved from Novgorod to Samara


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 2 destroyers, 12 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Western Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour and 2 infantry moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Novgorod to Bryansk
                1 infantry moved from Vologda to Samara
                1 bomber moved from Novgorod to Samara

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Samara to Novgorod
                1 tactical_bomber moved from Bryansk to Novgorod
                2 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Bryansk
                3 infantry moved from Novgorod to Archangel
                2 artilleries and 7 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Archangel
                1 armour moved from Germany to Eastern Poland
                1 artillery and 4 infantry moved from Germany to Poland
                3 transports moved from 127 Sea Zone to 112 Sea Zone
                1 infantry moved from Western Germany to Denmark
                3 infantry moved from France to Southern France
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 destroyer placed in 110 Sea Zone
                1 submarine placed in 93 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 armour and 1 infantry placed in Western Germany
                1 infantry placed in Normandy Bordeaux
                1 infantry placed in Southern France
                1 infantry placed in Southern France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,3,5,6,3,1,5,6,6,2
                Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.650
            Median : 3.500
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 20

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.083
            Median : 4.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Russians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                3 fighters, 7 infantry and 2 tactical_bombers moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 3 fighters, 7 infantry and 2 tactical_bombers
                    Germans defend with 1 armour and 5 infantry
                        Russians roll dice for 3 fighters, 7 infantry and 2 tactical_bombers in Bryansk, round 2 :  6/12 hits
                        Germans roll dice for 1 armour and 5 infantry in Bryansk, round 2 :  2/6 hits
                        2 infantry owned by the Russians, 5 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 armour and 5 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                3 fighters and 2 tactical_bombers moved from Bryansk to Russia

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 23 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Novosibirsk to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Novosibirsk to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Kiangsu to Anhwe


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Novosibirsk to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Novosibirsk to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from Kiangsu to Anhwe

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Anhwe, round 2 :  4/5 hits
                        Chinese roll dice for 1 artillery in Anhwe, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from UK_Pacific with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in French Indo China

    Non Combat Move - Japanese
                2 carriers and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
                2 fighters moved from 37 Sea Zone to 19 Sea Zone
                2 fighters moved from Anhwe to 19 Sea Zone
                1 tactical_bomber moved from Anhwe to Kiangsu
                1 bomber moved from Kiangsu to Japan
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 infantry placed in Japan
                1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    British Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 battleships and 5 destroyers; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                6 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                2 artilleries and 2 infantry moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Morocco to Algeria

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 :  2/5 hits
                        Germans roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Italians with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 37 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 91 Sea Zone
                    British loiter and taunt; Americans attack with 3 artilleries, 5 carriers, 1 destroyer, 4 fighters, 3 infantry and 4 transports
                    Germans defend with 1 submarine
                        Americans roll dice for 5 carriers, 1 destroyer, 4 fighters and 4 transports in 91 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                    Americans win with 5 carriers, 4 fighters and 4 transports remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 20 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 4 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 4 fighters in 104 Sea Zone, round 2 :  4/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine and 1 transport
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 21 Sea Zone
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 destroyer and 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
                3 fighters moved from 104 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 battleships and 5 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                6 infantry moved from Chahar to Anhwe
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Anhwe
                    Chinese attack with 6 infantry
                    Japanese defend with 1 armour and 1 artillery
                        Chinese roll dice for 6 infantry in Anhwe, round 2 :  1/6 hits
                        Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 :  2/2 hits
                        1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 4 infantry in Anhwe, round 3 :  2/4 hits
                        Japanese roll dice for 1 armour in Anhwe, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 armour and 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 4 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 5 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 armour moved from Kazakhstan to Tsinghai
                4 armour and 8 mech_infantrys moved from Caucasus to Rostov
                1 armour and 3 mech_infantrys moved from Iraq to Caucasus
                3 armour moved from Persia to Caucasus
                2 artilleries and 1 infantry moved from Iraq to Northwest Persia
                3 armour and 3 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Yunnan to French Indo China
                1 fighter moved from Yunnan to French Indo China
                1 armour moved from Yunnan to Kwangsi
                1 armour moved from Yunnan to Hunan
                1 armour moved from Yunnan to Kweichow
                3 infantry moved from India to Burma

    Combat - British
                Battle in Kweichow
                    British attack with 1 armour
                    Japanese defend with 1 artillery
                        British roll dice for 1 armour in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  1/1 hits
                        1 armour owned by the British lost in Kweichow
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                Battle in Hunan
                    British attack with 1 armour
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour in Hunan, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tsinghai
                    British attack with 1 armour
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour in Tsinghai, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Tsinghai
                    Japanese win with no units remaining. Battle score for attacker is -3
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in Rostov
                    British attack with 4 armour and 8 mech_infantrys
                    Germans defend with 1 armour
                        British roll dice for 4 armour and 8 mech_infantrys in Rostov, round 2 :  5/12 hits
                        Germans roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 4 armour and 8 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Kwangsi
                    British attack with 1 armour
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  0/1 hits
                        British roll dice for 1 armour in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 :  0/1 hits
                        British roll dice for 1 armour in Kwangsi, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 :  0/1 hits
                        British roll dice for 1 armour in Kwangsi, round 5 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 :  1/1 hits
                        1 armour owned by the British lost in Kwangsi
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                Battle in French Indo China
                    British attack with 1 armour and 1 fighter
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 fighter in French Indo China, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to Yunnan

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 mech_infantry placed in Egypt
                1 artillery and 1 infantry placed in Brazil

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 2 armour and 1 mech_infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Ukraine

    Non Combat Move - Italians
                1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Romania
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Northern Italy to Yugoslavia
                1 artillery moved from Southern Italy to Northern Italy
                2 fighters moved from Southern Italy to Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,2,2,4,1,6,4,5,1,3
                Italians collect 2 PUs (10 lost to blockades); end with 4 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.917
            Median : 2.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12

    Null / Other
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.917
            Median : 2.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                3 destroyers moved from 54 Sea Zone to 35 Sea Zone
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone
                1 bomber moved from New South Wales to Philippines
                1 bomber moved from Yunnan to Philippines

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Archangel to Vologda
                1 infantry moved from Smolensk to Vologda
                5 infantry moved from Belarus to Bryansk
                1 bomber moved from Novgorod to Bryansk
                1 tactical_bomber moved from Novgorod to Bryansk
                1 artillery moved from Smolensk to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
                1 armour moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 artillery moved from Archangel to Vologda
                1 fighter moved from Western Germany to 93 Sea Zone

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