My dice have been awesome!
Surprise Attack vs Radiant +12 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 6 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
5 fighters moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 carriers, 3 destroyers, 3 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 97 Sea Zone
Americans attack with 2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 1 destroyer
Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/9 hits
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 97 Sea Zone, round 2 : 3/4 hits
Units damaged: 2 battleships owned by the Americans
1 battleship owned by the Italians, 1 cruiser owned by the Americans, 2 cruisers owned by the Italians and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Italians: 1 battleship, 2 cruisers and 1 destroyer
Casualties for Americans: 1 cruiser
Battle in 91 Sea Zone
British loiter and taunt; Americans attack with 1 artillery, 5 carriers, 2 destroyers, 2 fighters, 1 infantry and 1 transport
Germans defend with 1 submarine
Americans roll dice for 5 carriers, 2 destroyers, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 5 carriers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 3 carriers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 2/7 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 3 carriers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 104 Sea Zone
Americans attack with 5 fighters
Germans defend with 1 destroyer
Americans roll dice for 5 fighters in 104 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in PhilippinesNon Combat Move - Americans
2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from 92 Sea Zone to 91 Sea Zone
5 fighters moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from India to RussiaPlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
6 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
4 armour moved from India to Yunnan
1 artillery and 1 infantry moved from Hopei to Anhwe
1 fighter moved from Hunan to Anhwe
1 armour moved from Caucasus to Ukraine
1 armour moved from Caucasus to Volgograd
1 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 armour and 8 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour moved from Belgian Congo to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - British
Battle in Hunan
British attack with 1 armour
Japanese defend with 1 artillery
British roll dice for 1 armour in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits
1 armour owned by the British lost in Hunan
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Ukraine
British attack with 1 armour and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 armour and 1 tactical_bomber in Ukraine, round 2 : 2/2 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Ukraine
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Battle in Volgograd
British attack with 2 armour, 1 bomber and 2 fighters
Japanese defend with 1 armour and 1 factory_minor
British roll dice for 2 armour, 1 bomber and 2 fighters in Volgograd, round 2 : 2/5 hits
Japanese roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Volgograd
British win, taking Volgograd from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armour
Battle in Anhwe
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 2 armour in Anhwe, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 2 armourNon Combat Move - British
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 bomber moved from Volgograd to RussiaPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,1,3,4,4,2,2
UK_Pacific collect 15 PUs (2 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern France to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Southern Italy to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern France to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 1/1 hits
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.Non Combat Move - Italians
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Yugoslavia: 1 armour
EDIT: Removing units owned by Italians from Southern Italy: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,3,4,3,1,4,2,2,2,6
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 3 PUs;Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 bomber moved from Java to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 1 bomber
Japanese defend with 1 artillery
ANZAC roll dice for 1 bomber in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
ANZAC roll dice for 1 bomber in Kwangsi, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
ANZAC win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 bomber moved from Kwangsi to YunnanPlace Units - ANZAC
1 bomber placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 armour and 2 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Vologda to Samara
1 bomber moved from Novgorod to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 destroyers, 12 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 armour and 2 infantry moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Vologda to Samara
1 bomber moved from Novgorod to SamaraCombat - Germans
Battle in Bryansk
Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Samara to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
2 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Archangel
2 artilleries and 7 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 armour moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
3 transports moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Denmark
3 infantry moved from France to Southern France
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea ZonePlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 destroyer placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour and 1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,3,5,6,3,1,5,6,6,2
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.650
Median : 3.500
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 20Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.083
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Russians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
3 fighters, 7 infantry and 2 tactical_bombers moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 7 infantry and 2 tactical_bombers
Germans defend with 1 armour and 5 infantry
Russians roll dice for 3 fighters, 7 infantry and 2 tactical_bombers in Bryansk, round 2 : 6/12 hits
Germans roll dice for 1 armour and 5 infantry in Bryansk, round 2 : 2/6 hits
2 infantry owned by the Russians, 5 infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 armour and 5 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kiangsu to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kiangsu to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 4/5 hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in French Indo ChinaNon Combat Move - Japanese
2 carriers and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from 37 Sea Zone to 19 Sea Zone
2 fighters moved from Anhwe to 19 Sea Zone
1 tactical_bomber moved from Anhwe to Kiangsu
1 bomber moved from Kiangsu to Japan
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 battleships and 5 destroyers; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
6 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
2 artilleries and 2 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to AlgeriaCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 91 Sea Zone
British loiter and taunt; Americans attack with 3 artilleries, 5 carriers, 1 destroyer, 4 fighters, 3 infantry and 4 transports
Germans defend with 1 submarine
Americans roll dice for 5 carriers, 1 destroyer, 4 fighters and 4 transports in 91 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans win with 5 carriers, 4 fighters and 4 transports remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 36 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 battleships and 5 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 6 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 6 infantry in Anhwe, round 2 : 1/6 hits
Japanese roll dice for 1 armour and 1 artillery in Anhwe, round 2 : 2/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 5 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Tsinghai
4 armour and 8 mech_infantrys moved from Caucasus to Rostov
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
3 armour and 3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 armour moved from Yunnan to Kwangsi
1 armour moved from Yunnan to Hunan
1 armour moved from Yunnan to Kweichow
3 infantry moved from India to BurmaCombat - British
Battle in Kweichow
British attack with 1 armour
Japanese defend with 1 artillery
British roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 armour owned by the British lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Hunan
British attack with 1 armour
Japanese defend with 1 mech_infantry
British roll dice for 1 armour in Hunan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 4 armour and 8 mech_infantrys
Germans defend with 1 armour
British roll dice for 4 armour and 8 mech_infantrys in Rostov, round 2 : 5/12 hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 4 armour and 8 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kwangsi
British attack with 1 armour
Japanese defend with 1 mech_infantry
British roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
British roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 3 : 0/1 hits
British roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits
British roll dice for 1 armour in Kwangsi, round 5 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 5 : 1/1 hits
1 armour owned by the British lost in Kwangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in French Indo China
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to YunnanPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in BrazilTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Romania to Bessarabia
1 armour moved from Romania to UkraineNon Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Southern Italy to Northern Italy
2 fighters moved from Southern Italy to UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,2,2,4,1,6,4,5,1,3
Italians collect 2 PUs (10 lost to blockades); end with 4 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.917
Median : 2.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
3 destroyers moved from 54 Sea Zone to 35 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to Philippines
1 bomber moved from Yunnan to PhilippinesCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
5 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Belarus to Bryansk
1 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery moved from Archangel to Vologda
1 fighter moved from Western Germany to 93 Sea Zone