@Amon-Sul Hmm difficult one, but I’ll take fig + des
16L G40 Lebowsky (Axis) vs. Snigg (Allies + 21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Chahar : 1 infantry
Sikang : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus
2 armour and 3 mech_infantrys moved from Persia to Saudi Arabia
4 armour and 7 mech_infantrys moved from Persia to Turkey
2 fighters moved from Egypt to Turkey
6 artilleries and 4 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from India to 42 Sea Zone
2 infantry moved from India to Burma
2 armour and 1 mech_infantry moved from India to Afghanistan
2 mech_infantrys moved from Persia to Afghanistan
2 fighters and 1 tactical_bomber moved from India to Afghanistan
1 fighter moved from India to Burma
1 bomber moved from Persia to TurkeyCombat - British
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
2 transports owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Afghanistan
British attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
British roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 4/8 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 0/4 hits
4 infantry owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_True: 4 infantry
Battle in Caucasus
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Turkey
British attack with 4 armour, 1 bomber, 2 fighters and 7 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 1 bomber, 2 fighters and 7 mech_infantrys in Turkey, round 2 : 4/14 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits
5 mech_infantrys owned by the British and 4 infantry owned by the Neutral_True lost in Turkey
British roll dice for 4 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Turkey, round 3 : 5/9 hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 0/4 hits
4 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 5 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Saudi Arabia
British attack with 2 armour and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 2 armour and 3 mech_infantrys in Saudi Arabia, round 2 : 1/5 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 2 armour and 2 mech_infantrys in Saudi Arabia, round 3 : 1/4 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
2 fighters moved from Turkey to Iraq
1 bomber moved from Turkey to Persia
2 fighters and 1 tactical_bomber moved from Afghanistan to Persia
1 fighter moved from Burma to India
1 aaGun moved from Alexandria to Tobruk
1 armour and 1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 42 Sea Zone to Western AustraliaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 submarines placed in 98 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artilleryTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Western Australia : 1 fighter
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Tunisia : 1 armour and 1 infantry
Tobruk : 1 flag, 1 aaGun, 6 artilleries and 4 infantry
Ethiopia : 1 flag
Caucasus : 1 flag, 1 artillery
Afghanistan : 1 flag, 2 armour and 3 mech_infantrys
Turkey : 1 flag, 4 armour and 2 mech_infantrys
Saudi Arabia : 1 flag, 2 armour and 2 mech_infantrys
Eire : 1 flag
Iraq : 2 fighters
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Spain : 1 artillery and 1 infantry
98 Sea Zone : 3 submarines
91 Sea Zone : 1 transport -
wow, my first combat round was impressive, looks bad for allies :-o
Yeah…that battle’s a killer. It’s probably a nail in the coffin, but we’ll see.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 armour and 1 infantry; French defend with 3 infantry
Italians win, taking Tunisia from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
Casualties for Italians: 4 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Casualties for French: 3 infantryNon Combat Move - Italians
6 mech_infantrys moved from Southern Italy to YugoslaviaPlace Units - Italians
1 mech_infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
2 artilleries moved from South Australia to Queensland
3 infantry moved from South Australia to Queensland
2 armour moved from South Australia to QueenslandCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 2 armour, 2 artilleries and 5 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 2 armour, 2 artilleries and 5 infantry in Queensland, round 2 : 3/9 hits
Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 aaGuns moved from South Australia to Queensland
1 bomber moved from 54 Sea Zone to New South WalesPlace Units - ANZAC
1 aaGun and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
Egypt : 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 cruisers moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Syria to 97 Sea Zone -
scramble 97?
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Yes scramble all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 cruisers moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Syria to 97 Sea ZoneCombat - French
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
French attack with 2 cruisers and 1 fighter
Italians defend with 1 destroyer and 3 fighters
French roll dice for 2 cruisers and 1 fighter in 97 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/4 hits
1 fighter owned by the French, 2 fighters owned by the Italians, 2 cruisers owned by the French and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer and 2 fighters
Casualties for French: 2 cruisers and 1 fighter
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
99 Sea Zone : 1 flag -
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lol!!! just saw it, nice battle :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 107 PUs;
Germans buy 8 artilleries, 2 destroyers, 1 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 artilleries moved from Volgograd to Kazakhstan
11 artilleries moved from Russia to Samara
1 armour moved from Smolensk to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
2 mech_infantrys moved from Bryansk to Caucasus
3 tactical_bombers moved from Rostov to Kazakhstan
4 tactical_bombers moved from Rostov to Caucasus
1 mech_infantry moved from Smolensk to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Kazakhstan
Germans attack with 2 artilleries and 3 tactical_bombers
Russians defend with 2 infantry
retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 11 artilleries
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 10 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 mech_infantrys and 4 tactical_bombers
British defend with 1 artillery
Germans win, taking Caucasus from British with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artilleryNon Combat Move - Germans
3 tactical_bombers moved from Kazakhstan to Russia
4 tactical_bombers moved from Caucasus to Russia
2 bombers moved from Bryansk to Western Germany
4 bombers moved from Germany to Western Germany
2 mech_infantrys moved from Smolensk to Eastern Poland
4 mech_infantrys moved from Bryansk to Bessarabia
2 mech_infantrys moved from Germany to Romania
8 armour and 12 mech_infantrys moved from Russia to Volgograd
8 armour and 12 mech_infantrys moved from Russia to Rostov
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Tambov to Volgograd
3 artilleries and 8 infantry moved from Western Germany to France
1 mech_infantry moved from Novgorod to Finland
2 mech_infantrys moved from Novgorod to Eastern PolandPlace Units - Germans
2 destroyers placed in 112 Sea Zone
3 artilleries placed in France
3 artilleries placed in Volgograd
2 artilleries and 1 infantry placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Tsinghai : 1 infantry
Olgiy : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 2 armour and 1 mech_infantry
Italian Somaliland : 1 flag
113 Sea Zone : 1 submarine
Iraq : 1 flag -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Alexandria: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Libya: 2 armour and 1 mech_infantry
EDIT: Changing ownership of Libya from Italians to Russians
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 mech_infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Buryatia to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour and 1 mech_infantry moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 armour and 1 mech_infantry moved from Shensi to Sikang
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 bomber moved from Philippines to Burma
1 bomber moved from Manchuria to Suiyuyan
1 bomber moved from Manchuria to Burma
1 infantry moved from Szechwan to SikangCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Suiyuyan to Yunnan
2 bombers moved from Burma to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
2 mech_infantrys moved from Buryatia to Central Mongolia
2 mech_infantrys moved from Buryatia to Buyant-Uhaa
2 artilleries moved from Buryatia to Ulaanbaatar
5 fighters and 3 tactical_bombers moved from Marianas to Kwangtung
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Szechwan to Yunnan
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Kwangtung
1 aaGun moved from Amur to ManchuriaPlace Units - Japanese
5 artilleries placed in Japan
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in MalayaTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
OK. I just did a good look through of the situation. Allies are being outproduced and have a unit advantage already. There’s going to be no way to stop the last VC from falling really on either side. I’m going to throw in the towel here.
Thank you for the game.
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Good game man, it looked bad for allies indeed.
If you want a rematch just tell me





