L16 G40 AeV(Axis) vs Snigg (Allies +21)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Syria : 1 fighter and 2 infantry
        Tunisia : 3 infantry

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Caucasus
                1 fighter moved from Bulgaria to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                4 armour, 5 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia
                4 bombers moved from Western Germany to Russia
                8 bombers moved from Yugoslavia to Russia

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Caucasus
                1 fighter moved from Bulgaria to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                4 armour, 5 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia
                4 bombers moved from Western Germany to Russia
                8 bombers moved from Yugoslavia to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 4 armour, 5 artilleries, 12 bombers, 1 fighter, 22 infantry, 9 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_minor, 5 fighters, 19 infantry and 1 tactical_bomber
                        AA fire in Russia :  0/12 hits
                        Germans roll dice for 4 armour, 5 artilleries, 12 bombers, 1 fighter, 22 infantry, 9 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  24/55 hits
                        Russians roll dice for 4 aaGuns, 17 artilleries, 5 fighters, 19 infantry and 1 tactical_bomber in Russia, round 2 :  18/42 hits
                        19 infantry owned by the Russians, 1 artillery owned by the Russians, 4 aaGuns owned by the Russians and 18 infantry owned by the Germans lost in Russia
                        Germans roll dice for 4 armour, 5 artilleries, 12 bombers, 1 fighter, 4 infantry, 9 mech_infantrys and 2 tactical_bombers in Russia, round 3 :  19/37 hits
                        Russians roll dice for 16 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 3 :  8/22 hits
                        4 mech_infantrys owned by the Germans, 16 artilleries owned by the Russians, 2 fighters owned by the Russians, 4 infantry owned by the Germans and 1 tactical_bomber owned by the Russians lost in Russia
                        Germans roll dice for 4 armour, 5 artilleries, 12 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Russia, round 4 :  22/29 hits
                        Russians roll dice for 3 fighters in Russia, round 4 :  2/3 hits
                        3 fighters owned by the Russians and 2 artilleries owned by the Germans lost in Russia
                    Germans captures 25PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 4 armour, 3 artilleries, 12 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 116
                    Casualties for Germans: 2 artilleries, 22 infantry and 4 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 17 artilleries, 5 fighters, 19 infantry and 1 tactical_bomber
                Battle in Caucasus
                    Germans attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Caucasus to Rostov
                1 fighter moved from Russia to Rostov
                2 tactical_bombers moved from Russia to Rostov
                8 bombers moved from Russia to Rostov
                2 aaGuns moved from Bryansk to Rostov
                4 bombers moved from Russia to Smolensk
                1 mech_infantry moved from Bulgaria to Turkey
                      Germans take Turkey from Neutral_True
                2 infantry and 2 mech_infantrys moved from Yugoslavia to Bulgaria
                1 mech_infantry moved from Germany to Western Germany
                5 infantry moved from France to Western Germany
                3 infantry moved from France to Northern Italy
                1 artillery and 2 infantry moved from France to Western Germany
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Western Germany to Germany
                4 submarines moved from 112 Sea Zone to 113 Sea Zone
                3 armour moved from Novgorod to Finland

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Yugoslavia
                1 destroyer placed in 112 Sea Zone
                3 infantry placed in Germany
                1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany
                1 armour placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,2
                Germans collect 58 PUs (2 lost to blockades); end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs

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    I get an error while trying to open your last save file.  Can you either repost it or email Ger8 to me please?

    Thanks.

  • 22 21 20 19 18 17 16

    I ran into some problems with my PC.
    Will try to post it this weekend.
    As far as to simply repost my turn i am not able to do so, because when I saved the file i also saved the error. So I have to recreate (edit) a downloadable map for you.

  • 22 21 20 17 15

    No rush.  I’m going to be swamped this weekend it looks like.  I can recreate it when I have a chance to get around to it too, if that’s the case.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Caucasus
                1 fighter moved from Bulgaria to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                4 armour, 5 artilleries, 1 fighter, 20 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Vologda to Russia
                4 bombers moved from Western Germany to Russia
                8 bombers moved from Yugoslavia to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 4 armour, 5 artilleries, 12 bombers, 1 fighter, 22 infantry, 9 mech_infantrys and 2 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 17 artilleries, 1 factory_minor, 5 fighters, 19 infantry and 1 tactical_bomber
                    Germans captures 25PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 4 armour, 4 artilleries, 12 bombers and 1 tactical_bomber remaining. Battle score for attacker is 79
                    Casualties for Germans: 1 artillery, 1 fighter, 22 infantry, 9 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 17 artilleries, 5 fighters, 19 infantry and 1 tactical_bomber
                Battle in Caucasus
                    Germans attack with 2 fighters and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Russia: 1 artillery
                EDIT: Adding units owned by Germans to Russia: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Russia: 5 mech_infantrys
                EDIT: Turning off Edit Mode
                2 fighters moved from Caucasus to Rostov
                1 fighter and 2 tactical_bombers moved from Russia to Rostov
                8 bombers moved from Russia to Rostov
                2 aaGuns moved from Bryansk to Rostov
                4 bombers moved from Russia to Smolensk
                1 mech_infantry moved from Bulgaria to Turkey
                      Germans take Turkey from Neutral_True
                2 infantry and 2 mech_infantrys moved from Yugoslavia to Bulgaria
                1 mech_infantry moved from Germany to Western Germany
                5 infantry moved from France to Western Germany
                3 infantry moved from France to Northern Italy
                1 artillery and 2 infantry moved from France to Western Germany
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Western Germany to Germany
                4 submarines moved from 112 Sea Zone to 113 Sea Zone
                3 armour moved from Novgorod to Finland

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Yugoslavia
                1 destroyer placed in 112 Sea Zone
                3 infantry placed in Germany
                1 armour placed in Novgorod
                1 armour, 1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,3
                Germans collect 58 PUs (2 lost to blockades); end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 17 infantry and 4 mech_infantrys
        Germany : 1 aaGun, 1 factory_major and 7 infantry
        Northern Italy : 2 artilleries and 5 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 2 aaGuns, 8 bombers, 3 fighters and 2 tactical_bombers
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 4 armour, 3 artilleries, 1 factory_minor and 5 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 mech_infantry
        Smolensk : 1 flag, 4 bombers
        112 Sea Zone : 1 destroyer
        113 Sea Zone : 4 submarines
        Turkey : 1 flag, 8 infantry and 1 mech_infantry
        Bulgaria : 1 flag, 2 infantry and 2 mech_infantrys
        Sweden : 1 flag, 7 infantry
        115 Sea Zone : 1 transport
        Yugoslavia : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
        Finland : 1 flag, 3 armour

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    I believe that is all correct to what happened.

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - Russians
                3 infantry moved from Volgograd to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 armour and 2 infantry in Caucasus, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Russians roll dice for 1 armour and 1 infantry in Caucasus, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 4 :  0/1 hits
                        Russians roll dice for 1 armour and 1 infantry in Caucasus, round 5 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 5 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 submarine moved from 109 Sea Zone to 92 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Syria : 1 flag
        Libya : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag, 1 mech_infantry
        Volgograd : 1 factory_minor
        Caucasus : 1 armour and 1 infantry
        Iraq : 1 flag
        92 Sea Zone : 1 submarine
        Northwest Persia : 1 flag

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Kiangsu to Shantung
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 21 Sea Zone to 43 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 2 transports
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 26 Sea Zone
                    Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                    Units damaged: 2 carriers owned by the Americans
                    Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
                    Units damaged: 3 battleships owned by the Japanese and 1 carrier owned by the Japanese

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    2nd Round of Combat and I better ask for your Ool.

    Ool please.

    Thank you for the recreation of the previous file. :-)
    My PC is still slow but at least I can manage to Play some triple a again :-D.

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    Destroyer x2, carrier x5, cruiser x2, tac bomb, fighterx3, battleship

    That last destroyer insert in the order after the last sub is gone (or before the battleship at the latest).

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Kiangsu to Shantung
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 21 Sea Zone to 43 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 artillery, 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 26 Sea Zone
                    Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                    Americans defend with 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 2 :  5/13 hits
                    Units damaged: 1 battleship owned by the Americans and 3 carriers owned by the Americans
                        Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 :  5/15 hits
                    Units damaged: 3 battleships owned by the Japanese and 1 carrier owned by the Japanese
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 3 submarines in 26 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 3 :  4/12 hits
                        Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 :  11/14 hits
                        2 destroyers owned by the Japanese, 1 cruiser owned by the Japanese, 4 carriers owned by the Americans, 3 submarines owned by the Japanese, 1 destroyer owned by the Americans and 3 carriers owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 3 battleships, 3 fighters, 3 tactical_bombers and 1 transport in 26 Sea Zone, round 4 :  7/9 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 :  7/9 hits
                        3 fighters owned by the Japanese, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 3 tactical_bombers owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships and 1 transport in 26 Sea Zone, round 5 :  1/2 hits
                        Americans roll dice for 1 battleship, 1 fighter and 1 transport in 26 Sea Zone, round 5 :  1/2 hits
                        1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 6 :  1/1 hits
                        Americans roll dice for 1 battleship and 1 transport in 26 Sea Zone, round 6 :  1/1 hits
                        1 battleship owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans and Japanese reach a stalemate
                    . Battle score for attacker is -36
                    Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
                    Casualties for Japanese: 3 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 armour and 1 harbour
                        Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        Americans roll dice for 1 armour in Hawaiian Islands, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in Shantung
                    Japanese attack with 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry in Shantung, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 5 :  1/1 hits
                        Chinese roll dice for 1 infantry in Shantung, round 5 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                2 artilleries placed in Japan
                1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                Japanese collect 39 PUs (4 lost to blockades); end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs

  • 22 21 20 17 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                2 artilleries, 2 infantry and 1 mech_infantry moved from Spain to Southern France
                3 artilleries, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
                2 fighters moved from Gibraltar to Southern France
                4 fighters moved from 91 Sea Zone to Southern France
                1 tactical_bomber moved from Spain to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Americans creates battle in territory 26 Sea Zone

  • 22 21 20 17 15

    scramble 112?

  • 22 21 20 19 18 17 16

    Please sent my Focke Wulff into combat!
    Scramble please.

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                2 artilleries, 2 infantry and 1 mech_infantry moved from Spain to Southern France
                3 artilleries, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
                2 fighters moved from Gibraltar to Southern France
                4 fighters moved from 91 Sea Zone to Southern France
                1 tactical_bomber moved from Spain to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Americans creates battle in territory 26 Sea Zone
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 destroyer and 1 tactical_bomber
                    Germans defend with 1 destroyer and 1 fighter
                        Americans roll dice for 1 destroyer and 1 tactical_bomber in 112 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer and 1 fighter in 112 Sea Zone, round 2 :  2/2 hits
                        1 tactical_bomber owned by the Americans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -19
                    Casualties for Americans: 1 destroyer and 1 tactical_bomber
                Battle in Southern France
                    Americans attack with 5 artilleries, 6 fighters, 5 infantry and 3 mech_infantrys
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 5 artilleries, 6 fighters, 5 infantry and 3 mech_infantrys in Southern France, round 2 :  3/19 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 :  2/3 hits
                        2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 5 artilleries, 6 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 2 infantry
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Americans
                1 fighter moved from Southern France to Spain
                3 fighters moved from Southern France to Gibraltar
                2 fighters moved from Southern France to 91 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from British Columbia to Western United States
                1 bomber moved from Burma to India

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 armour, 1 artillery and 1 infantry placed in Spain
                1 infantry placed in Western United States
                1 carrier and 3 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,1
                Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Paulau Island : 1 flag, 1 infantry
        Marshall Islands : 1 flag
        India : 1 bomber
        Borneo : 1 infantry and 1 mech_infantry
        Queensland : 1 bomber
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 1 bomber and 3 fighters
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 5 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        Holland Belgium : 1 flag, 1 infantry
        Portugal : 1 flag
        106 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        Spain : 1 flag, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 fighter and 5 infantry
        91 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 4 transports

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 4 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 4 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 artillery and 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 2 :  0/5 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Shantung, round 3 :  1/5 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Chinese :

    Shantung : 1 artillery and 3 infantry
        Kiangsu : 2 artilleries and 4 infantry
        Jehol : 1 infantry
        Shensi : 3 artilleries and 3 infantry
        Chahar : 1 infantry
        Kwangtung : 1 infantry

  • 22 21 20 17 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                1 artillery moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 fighter moved from India to 42 Sea Zone
                4 armour, 1 artillery, 1 fighter, 3 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Syria to Turkey
                1 armour, 1 fighter and 1 mech_infantry moved from Persia to Turkey
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone

  • 22 21 20 17 15

    Worked so well last time…scramble 112?

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