Regularkid (Axis) vs. Gamerman (Allies) - G40 Balance Mod (No Bid) - REMATCH


  • nice destroyers

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Man, they were overdue…. My destroyers went 3/25 against airstrikes during the championship game…  I started tracking them because they were noticeably bad.  Too bad you were the guy there when they started hitting again, huh


  • haha. yah, its unfortunate.


  • bump

  • 15 14

    Less then 72 hours?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, that bump totally doesn’t count.  And what gives??  I gave you 6 1/2 days without bumping!


  • Hahaha just bein a d*ck.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    hehe
    Well now that I’m done with nerquen I turn my attention to you

  • 25 24 23 22 15 11 10 Official Q&A Mod

    .45% chance of a destroyer taking 2 or more bombers down when attacked by 3 bombers…… jeez was that lucky

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Amphibious assaults to be conducted before all other  :-P  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Have you thought about bombardment rules with marines?  If a cruiser/battleship unloads a marine does that bombarding ship have to attack the territory that the marine is attacking?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 3 fighters, 1 marine, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 battleship and 1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 31 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                2 fighters moved from Manchuria to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
                1 marine moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in Holland Belgium
                    Americans attack with 1 fighter and 1 marine
                    Germans defend with 1 mech_infantry
                    Americans win, taking 93 Sea Zone from Italians, taking Holland Belgium from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 1 transport

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Casualty choice for Z6 please
    I asked a question about bombarding with marines right before the move post


  • @Gamerman01:

    Have you thought about bombardment rules with marines?  If a cruiser/battleship unloads a marine does that bombarding ship have to attack the territory that the marine is attacking?

    Yes we did give it some thought. For game-related reasons that I frankly can’t remember, it was ultimately agreed there should be no limitation on territory bombardment vis-a-vis marine unloading. So with marines, you’re free to bombard a different territory than u unload into.


  • Just do default casualty selection plz

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @regularkid:

    @Gamerman01:

    Have you thought about bombardment rules with marines?  If a cruiser/battleship unloads a marine does that bombarding ship have to attack the territory that the marine is attacking?

    Yes we did give it some thought. For game-related reasons that I frankly can’t remember, it was ultimately agreed there should be no limitation on territory bombardment vis-a-vis marine unloading. So with marines, you’re free to bombard a different territory than u unload into.

    Ooh - I don’t know if I could remember that…… any chance it can go in the game notes??


  • Sure. I’ll put a note in the next installment.

    One thing I do wanna try to work out is a bidding system for Axis (to the extent it is necessary. . . I note that the Axis/Allies win ratio stands at about 50/50 right now).

    I’m still partial to the idea of bidding NO-related territories or islands, rather than the NOs themselves. Keeps the NOs in play (with all the strategic depth/dynamism they add to the game), and requires less edit mode throughout the course of the game. I’m playing a league game right now, for example, where Axis was given Crete and Gilbert Islands to start. Seems to work pretty good. Thoughts?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 3 fighters, 1 marine, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 battleship and 1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 31 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                2 fighters moved from Manchuria to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
                1 marine moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in Holland Belgium
                    Americans attack with 1 fighter and 1 marine
                    Germans defend with 1 mech_infantry
                    Americans win, taking 93 Sea Zone from Italians, taking Holland Belgium from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 1 transport
                    Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
                    Casualties for Japanese: 1 battleship, 2 carriers, 4 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 1 transport

    Non Combat Move - Americans
                COMMENT: 2 USA fighters in 110 on USA carrier
                1 tactical_bomber moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Korea
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 31 Sea Zone
                1 transport moved from 31 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from Southeast Mexico to Western United States
                1 infantry moved from Central United States to Western United States
                1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
                2 fighters moved from 6 Sea Zone to Korea
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 110 Sea Zone to 88 Sea Zone
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                1 aaGun moved from Mexico to Western United States
                1 aaGun moved from Central United States to Eastern United States
                1 aaGun moved from Central United States to Southeast Mexico

    Place Units - Americans
                1 submarine and 1 transport placed in 101 Sea Zone
                1 bomber placed in Western United States
                2 destroyers and 2 submarines placed in 10 Sea Zone
                1 marine placed in Eastern United States
                1 fighter placed in Eastern United States
                2 fighters placed in Western United States
                Americans undo move 5.
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 58 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 4 PUs; end with 97 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 97 to 98
                EDIT: Turning off Edit Mode

  • 25 24 23 22 15 11 10 Official Q&A Mod

    That’s not bad, except kind of messes with history
    I think the extra ANZAC NO should be removed from the game, and leave the Guinea one at 3.  I think ANZAC is always over-represented anyway.  In classic they just had like 2 infantry that sat there and did nothing - hehe

    I think you might reconsider the sacking capital rules except for Paris - that would help the Axis a bit too and I think would be more balanced.  So Paris IPC’s can only be taken once in the game, but leave the rest.  The good thing about that is you change the 2nd edition rules less

    The league balanced game results are a very small sample size, and if you want to get any meaning out of them, you need to look closely at the skill levels of the players in each game, for starters.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                      Chinese take Kwangtung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Kwangsi to Kiangsi
                4 infantry moved from Kwangsi to Kiangsi

    Place Units - Chinese
                4 infantry placed in Yunnan
                1 infantry placed in Yunnan
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total

Suggested Topics

  • 102
  • 65
  • 86
  • 57
  • 151
  • 29
  • 96
  • 81
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.9k

Users

40.7k

Topics

1.8m

Posts