Scramble to defend 27?
Regularkid (Axis) vs. Gamerman (Allies) - G40 Balance Mod (No Bid) - REMATCH
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the edits were simply me deciding to move all 5 remaining mechs in Western Germany to Poland during noncombat
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
COMMENT: Russians broke pact invading Korea R3
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
3 fighters moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
6 infantry moved from Novosibirsk to Samara
1 infantry moved from Bryansk to Tambov
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns and 5 infantry moved from Manchuria to Jehol
1 infantry moved from Ukraine to Rostov
7 artilleries and 17 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
1 aaGun, 1 armour, 4 artilleries and 18 infantry moved from Bryansk to RussiaPlace Units - Russians
9 artilleries and 1 infantry placed in Russia
2 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 aaGun
EDIT: Adding units owned by Russians to Rostov: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 bomber moved from French Indo China to 34 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 22 Sea Zone
4 artilleries moved from India to 39 Sea Zone
4 artilleries and 6 transports moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to 38 Sea Zone
6 infantry moved from Shan State to 38 Sea Zone
5 artilleries, 6 infantry and 6 transports moved from 38 Sea Zone to 42 Sea Zone
5 artilleries moved from 42 Sea Zone to Java
6 infantry moved from 42 Sea Zone to Java
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 battleship and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Ceylon to 42 Sea Zone
1 bomber moved from French Indo China to 34 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports
ANZAC defend with 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 2 bombers
Casualties for Americans: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 5 artilleries and 6 infantry
ANZAC defend with 1 aaGun and 3 infantry
Japanese win, taking Java from ANZAC with 5 artilleries and 5 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 3 infantry
Battle in 22 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Ceylon to French Indo China
2 fighters moved from 39 Sea Zone to French Indo China
1 fighter moved from Borneo to French Indo China
1 bomber moved from 34 Sea Zone to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
nice destroyers
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Man, they were overdue…. My destroyers went 3/25 against airstrikes during the championship game… I started tracking them because they were noticeably bad. Too bad you were the guy there when they started hitting again, huh
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haha. yah, its unfortunate.
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bump
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Less then 72 hours?
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Yeah, that bump totally doesn’t count. And what gives?? I gave you 6 1/2 days without bumping!
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Hahaha just bein a d*ck.
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hehe
Well now that I’m done with nerquen I turn my attention to you -
.45% chance of a destroyer taking 2 or more bombers down when attacked by 3 bombers…… jeez was that lucky
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Amphibious assaults to be conducted before all other :-P :-)
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Have you thought about bombardment rules with marines? If a cruiser/battleship unloads a marine does that bombarding ship have to attack the territory that the marine is attacking?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 fighters, 1 marine, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 31 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Holland Belgium
Americans attack with 1 fighter and 1 marine
Germans defend with 1 mech_infantry
Americans win, taking 93 Sea Zone from Italians, taking Holland Belgium from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 1 transport -
Casualty choice for Z6 please
I asked a question about bombarding with marines right before the move post -
Have you thought about bombardment rules with marines? If a cruiser/battleship unloads a marine does that bombarding ship have to attack the territory that the marine is attacking?
Yes we did give it some thought. For game-related reasons that I frankly can’t remember, it was ultimately agreed there should be no limitation on territory bombardment vis-a-vis marine unloading. So with marines, you’re free to bombard a different territory than u unload into.
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Just do default casualty selection plz
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Have you thought about bombardment rules with marines? If a cruiser/battleship unloads a marine does that bombarding ship have to attack the territory that the marine is attacking?
Yes we did give it some thought. For game-related reasons that I frankly can’t remember, it was ultimately agreed there should be no limitation on territory bombardment vis-a-vis marine unloading. So with marines, you’re free to bombard a different territory than u unload into.
Ooh - I don’t know if I could remember that…… any chance it can go in the game notes??
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Sure. I’ll put a note in the next installment.
One thing I do wanna try to work out is a bidding system for Axis (to the extent it is necessary. . . I note that the Axis/Allies win ratio stands at about 50/50 right now).
I’m still partial to the idea of bidding NO-related territories or islands, rather than the NOs themselves. Keeps the NOs in play (with all the strategic depth/dynamism they add to the game), and requires less edit mode throughout the course of the game. I’m playing a league game right now, for example, where Axis was given Crete and Gilbert Islands to start. Seems to work pretty good. Thoughts?





