Regularkid (Axis) vs. Gamerman (Allies) - G40 Balance Mod (No Bid) - REMATCH


  • the edits were simply me deciding to move all 5 remaining mechs in Western Germany to Poland during noncombat

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 9 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                COMMENT: Russians broke pact invading Korea R3
                1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Ukraine to Western Ukraine
                3 fighters moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Western Ukraine
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Archangel to Vologda
                6 infantry moved from Novosibirsk to Samara
                1 infantry moved from Bryansk to Tambov
                3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
                2 aaGuns and 5 infantry moved from Manchuria to Jehol
                1 infantry moved from Ukraine to Rostov
                7 artilleries and 17 infantry moved from Bryansk to Tambov
                1 artillery moved from Bryansk to Tambov
                1 aaGun, 1 armour, 4 artilleries and 18 infantry moved from Bryansk to Russia

    Place Units - Russians
                9 artilleries and 1 infantry placed in Russia
                2 infantry placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 1 aaGun
                EDIT: Adding units owned by Russians to Rostov: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 bomber moved from French Indo China to 34 Sea Zone
                1 bomber moved from French Indo China to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 22 Sea Zone
                4 artilleries moved from India to 39 Sea Zone
                4 artilleries and 6 transports moved from 39 Sea Zone to 38 Sea Zone
                1 artillery moved from Shan State to 38 Sea Zone
                6 infantry moved from Shan State to 38 Sea Zone
                5 artilleries, 6 infantry and 6 transports moved from 38 Sea Zone to 42 Sea Zone
                5 artilleries moved from 42 Sea Zone to Java
                6 infantry moved from 42 Sea Zone to Java
                1 carrier moved from 39 Sea Zone to 42 Sea Zone
                1 battleship and 2 cruisers moved from 39 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Ceylon to 42 Sea Zone
                1 bomber moved from French Indo China to 34 Sea Zone
                1 destroyer moved from 36 Sea Zone to 6 Sea Zone
                1 battleship moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports
                    ANZAC defend with 1 cruiser and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 34 Sea Zone
                    Japanese attack with 3 bombers
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Japanese: 2 bombers
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Java
                    Japanese attack with 5 artilleries and 6 infantry
                    ANZAC defend with 1 aaGun and 3 infantry
                    Japanese win, taking Java from ANZAC with 5 artilleries and 5 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 aaGun and 3 infantry
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                2 carriers moved from 19 Sea Zone to 6 Sea Zone
                3 tactical_bombers moved from Ceylon to French Indo China
                2 fighters moved from 39 Sea Zone to French Indo China
                1 fighter moved from Borneo to French Indo China
                1 bomber moved from 34 Sea Zone to French Indo China
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 destroyers and 2 submarines placed in 6 Sea Zone
                3 infantry placed in India
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs


  • nice destroyers

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Man, they were overdue…. My destroyers went 3/25 against airstrikes during the championship game…  I started tracking them because they were noticeably bad.  Too bad you were the guy there when they started hitting again, huh


  • haha. yah, its unfortunate.


  • bump

  • 15 14

    Less then 72 hours?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, that bump totally doesn’t count.  And what gives??  I gave you 6 1/2 days without bumping!


  • Hahaha just bein a d*ck.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    hehe
    Well now that I’m done with nerquen I turn my attention to you

  • 25 24 23 22 15 11 10 Official Q&A Mod

    .45% chance of a destroyer taking 2 or more bombers down when attacked by 3 bombers…… jeez was that lucky

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Amphibious assaults to be conducted before all other  :-P  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Have you thought about bombardment rules with marines?  If a cruiser/battleship unloads a marine does that bombarding ship have to attack the territory that the marine is attacking?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 3 fighters, 1 marine, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 battleship and 1 carrier moved from 33 Sea Zone to 6 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 31 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                2 fighters moved from Manchuria to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
                1 marine moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in Holland Belgium
                    Americans attack with 1 fighter and 1 marine
                    Germans defend with 1 mech_infantry
                    Americans win, taking 93 Sea Zone from Italians, taking Holland Belgium from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Normandy Bordeaux
                    Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 carriers, 4 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 1 transport

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Casualty choice for Z6 please
    I asked a question about bombarding with marines right before the move post


  • @Gamerman01:

    Have you thought about bombardment rules with marines?  If a cruiser/battleship unloads a marine does that bombarding ship have to attack the territory that the marine is attacking?

    Yes we did give it some thought. For game-related reasons that I frankly can’t remember, it was ultimately agreed there should be no limitation on territory bombardment vis-a-vis marine unloading. So with marines, you’re free to bombard a different territory than u unload into.


  • Just do default casualty selection plz

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @regularkid:

    @Gamerman01:

    Have you thought about bombardment rules with marines?  If a cruiser/battleship unloads a marine does that bombarding ship have to attack the territory that the marine is attacking?

    Yes we did give it some thought. For game-related reasons that I frankly can’t remember, it was ultimately agreed there should be no limitation on territory bombardment vis-a-vis marine unloading. So with marines, you’re free to bombard a different territory than u unload into.

    Ooh - I don’t know if I could remember that…… any chance it can go in the game notes??


  • Sure. I’ll put a note in the next installment.

    One thing I do wanna try to work out is a bidding system for Axis (to the extent it is necessary. . . I note that the Axis/Allies win ratio stands at about 50/50 right now).

    I’m still partial to the idea of bidding NO-related territories or islands, rather than the NOs themselves. Keeps the NOs in play (with all the strategic depth/dynamism they add to the game), and requires less edit mode throughout the course of the game. I’m playing a league game right now, for example, where Axis was given Crete and Gilbert Islands to start. Seems to work pretty good. Thoughts?

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