Test summary from TripleA, engine version: 2.6.14803, time: 11:32:24 PM
Savegame
Sniggs (Allies +22) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Bryansk to Smolensk
Russians take Smolensk from Germans
10 infantry moved from Bryansk to Belarus
10 artilleries moved from Bryansk to Belarus
20 artilleries, 4 fighters, 22 infantry and 2 tactical_bombers moved from Bryansk to Russia
6 armour and 4 mech_infantrys moved from Volgograd to RussiaCombat - Russians
Battle in Belarus
Russians attack with 10 artilleries and 10 infantry
Germans defend with 1 artillery and 2 mech_infantrys
Russians roll dice for 10 artilleries and 10 infantry in Belarus, round 2 : 6/20 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Belarus, round 2 : 2/3 hits
2 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 10 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Russia
Russians attack with 6 armour, 20 artilleries, 4 fighters, 22 infantry, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 1 airfield, 6 artilleries, 1 factory_minor and 7 infantry
Russians roll dice for 6 armour, 20 artilleries, 4 fighters, 22 infantry, 4 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 23/58 hits
Germans roll dice for 6 artilleries and 7 infantry in Russia, round 2 : 3/13 hits
3 infantry owned by the Russians, 7 infantry owned by the Germans and 6 artilleries owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 6 armour, 20 artilleries, 4 fighters, 19 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 6 artilleries and 7 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
4 fighters moved from Russia to Bryansk
2 tactical_bombers moved from Russia to BryanskTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Syria : 1 flag
Belarus : 10 artilleries and 8 infantry
Bryansk : 4 aaGuns, 4 fighters and 2 tactical_bombers
Russia : 1 airfield, 6 armour, 20 artilleries, 1 factory_minor, 19 infantry and 4 mech_infantrys
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 9 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
11 mech_infantrys moved from Burma to India
6 armour moved from Burma to India
1 infantry moved from Burma to India
3 mech_infantrys moved from Kwangsi to Yunnan
3 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
3 armour moved from Novosibirsk to Kansu
Japanese take Kansu from Chinese
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Chahar
3 mech_infantrys moved from Hunan to Hopei
1 tactical_bomber moved from Kwangsi to Chahar
3 tactical_bombers moved from Kwangsi to Chahar
1 bomber moved from Kwangsi to Chahar
1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Kwangsi to HopeiCombat - Japanese
Battle in French Indo China
Battle in Yunnan
Japanese attack with 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific, taking Yunnan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 bomber and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in India
Japanese attack with 6 armour, 1 infantry and 11 mech_infantrys
British defend with 2 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 harbour, 5 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 12PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour remaining. Battle score for attacker is -12
Casualties for British: 2 aaGuns, 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys
Casualties for Japanese: 4 armour, 1 infantry and 11 mech_infantrysNon Combat Move - Japanese
4 tactical_bombers moved from Chahar to Anhwe
3 infantry moved from Shantung to Anhwe
1 bomber moved from Hopei to Anhwe
1 bomber moved from Chahar to Anhwe
1 infantry moved from Korea to Manchuria
2 battleships, 4 carriers, 2 cruisers, 6 fighters, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Japanese collect 59 PUs (1 lost to blockades); end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 fighter, 3 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 22 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 23 Sea Zone
3 fighters moved from Hawaiian Islands to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in 36 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 34 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 23 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
4 fighters moved from 34 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 44 Sea Zone to 35 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 bomber and 4 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 5 carriers, 5 destroyers, 7 fighters and 3 tactical_bombers
36 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 destroyer
26 Sea Zone : 1 submarine and 3 transports
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
10 Sea Zone : 1 submarine and 3 transports
17 Sea Zone : 1 flag
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Gibraltar : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French Guiana : 1 infantry
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 2 destroyers and 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Burma
UK_Pacific take Burma from JapaneseCombat - British
Non Combat Move - British
2 armour and 1 mech_infantry moved from Persia to West India
1 bomber, 3 fighters and 1 tactical_bomber moved from Trans-Jordan to West India
1 infantry moved from Italian Somaliland to Ethiopia
2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Union of South Africa
2 infantry placed in Quebec
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Burma : 1 infantry
Malaya : 1 harbour
West India : 2 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Belgian Congo : 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
Trans-Jordan : 4 armour, 5 fighters, 2 infantry and 8 mech_infantrys
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
106 Sea Zone : 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Egypt to Anglo Egyptian Sudan
5 fighters moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 5 fighters and 4 infantry
British defend with 1 infantry and 1 mech_infantry; French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 5 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
5 fighters moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
2 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 infantry
Germans defend with 1 bomber
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Sumatra, round 2 : 0/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in Sumatra, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits
Japanese roll dice for 1 bomber in Sumatra, round 4 : 0/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits
Japanese roll dice for 1 bomber in Sumatra, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 6 : 0/1 hits
Japanese roll dice for 1 bomber in Sumatra, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 7 : 0/1 hits
Japanese roll dice for 1 bomber in Sumatra, round 7 : 0/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 8 : 0/1 hits
Japanese roll dice for 1 bomber in Sumatra, round 8 : 0/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 9 : 1/1 hits
Japanese roll dice for 1 bomber in Sumatra, round 9 : 0/1 hits
1 bomber owned by the Germans lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomberNon Combat Move - ANZAC
1 fighter moved from Queensland to Malaya
2 submarines moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 bomber placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Malaya : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 submarine
33 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 3 submarines
34 Sea Zone : 2 submarines
62 Sea Zone : 2 submarines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
92 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 bombers, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
8 infantry moved from Bessarabia to Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
10 artilleries moved from Bessarabia to Ukraine
1 armour moved from Vologda to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 armour moved from Vologda to Tambov
Germans take Tambov from Russians
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from Russians
1 armour moved from Vologda to Kazakhstan
Germans take Kazakhstan from Russians
18 armour moved from Vologda to Belarus
1 mech_infantry moved from Vologda to Belarus
4 artilleries moved from Novgorod to Belarus
3 mech_infantrys moved from Novgorod to Belarus
10 mech_infantrys moved from Vologda to Belarus
1 bomber moved from Western Germany to Trans-Jordan
3 tactical_bombers moved from Egypt to Trans-Jordan
6 fighters moved from Egypt to Trans-Jordan
3 bombers moved from Egypt to Trans-JordanCombat - Germans
Battle in Trans-Jordan
Germans attack with 4 bombers, 6 fighters and 3 tactical_bombers
British defend with 4 armour, 5 fighters, 2 infantry and 8 mech_infantrys
retreated to Trans-Jordan
British win with 4 armour, 5 fighters and 3 mech_infantrys remaining. Battle score for attacker is -103
Casualties for Germans: 3 bombers, 6 fighters and 3 tactical_bombers
Casualties for British: 2 infantry and 5 mech_infantrys
Battle in Belarus
Germans attack with 18 armour, 4 artilleries and 14 mech_infantrys
Russians defend with 10 artilleries and 8 infantry
Germans win, taking Belarus from Russians with 18 armour, 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 9 mech_infantrys
Casualties for Russians: 10 artilleries and 8 infantryNon Combat Move - Germans
1 bomber moved from Trans-Jordan to EgyptPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 3 artilleries
EDIT: Adding units owned by Germans to Bessarabia: 3 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vologda: 3 infantry
EDIT: Adding units owned by Germans to Archangel: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 1 infantry
EDIT: Adding units owned by Germans to Samara: 1 infantry
EDIT: Removing units owned by Germans from Finland: 3 mech_infantrys
EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys
EDIT: Turning off Edit Mode
3 bombers and 2 fighters placed in Western Germany
3 armour placed in Romania
3 mech_infantrys placed in Finland
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
that fire back on my german planes was brutal haha, like all your infantry got hits
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Holy crap…yeah…that’s one heck of a lucky round.
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I should’ve just attacked your smaller force in africa with my planes and wiped it out, but took a big risk and unfortunately got whooped up on…oh well, still lots of game to play
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Oh yeah…I’ve been struggling to maintain relevance in this one. There’s still a LOT of ground I need to make up to really get back into this game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 1x factory_minor; Remaining resources: 35 PUs;
Russians buy 1 aaGun, 1 factory_upgrade and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Bryansk to Samara
1 fighter moved from Bryansk to VologdaCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Samara to Russia
4 aaGuns moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskPlace Units - Russians
Units in Russia being upgraded or consumed: 1 factory_minor
1 aaGun, 1 factory_upgrade and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUsTerritory Summary for Russians :
Syria : 1 flag
Bryansk : 1 infantry
Russia : 5 aaGuns, 1 airfield, 6 armour, 20 artilleries, 1 factory_upgrade, 5 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers
Tambov : 1 infantry
Vologda : 1 infantry
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 carrier, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Kansu to Yenisey
Japanese take Yenisey from Russians
3 mech_infantrys moved from Yunnan to Burma
2 armour moved from India to Burma
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 bombers moved from Anhwe to Malaya
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
2 fighters moved from 20 Sea Zone to 21 Sea Zone
4 fighters moved from 20 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 armour and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
Japanese attack with 2 bombers
ANZAC defend with 1 fighter; UK_Pacific defend with 1 harbour
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
1 bomber moved from Malaya to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Hopei to Yunnan
1 armour moved from Chahar to Kweichow
3 mech_infantrys moved from Shantung to Hunan
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
4 fighters moved from 35 Sea Zone to 20 Sea Zone
4 tactical_bombers moved from Anhwe to Japan
2 tactical_bombers moved from 20 Sea Zone to Kwangtung
2 fighters moved from Japan to 20 Sea Zone
3 infantry moved from Anhwe to Kiangsu
2 armour moved from Kansu to KazakhstanPlace Units - Japanese
1 infantry placed in India
2 fighters placed in Kwangtung
1 carrier placed in 20 Sea Zone
1 airfield placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
Japanese undo move 2.
1 mech_infantry placed in Kwangtung
1 fighter placed in Kwangtung
1 fighter and 1 infantry placed in Japan
Japanese undo move 4.
2 mech_infantrys placed in Shantung
1 armour placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Japanese collect 56 PUs (4 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
4 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 armour and 2 artilleries moved from Gibraltar to Spain
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Spain
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
-
Kamikaze in 35?
-
no kami
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 fighter, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Portugal
4 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 armour and 2 artilleries moved from Gibraltar to Spain
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Spain
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Battle in Marshall Islands
Battle in Portugal
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Portugal, round 2 : 0/3 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Portugal, round 3 : 3/3 hits
Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Marshall Islands from Japanese, taking Portugal from Neutral_True with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Spain, round 2 : 4/11 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
4 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys in Spain, round 3 : 2/9 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 4 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone
Americans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from 35 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 32 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 fighter moved from Portugal to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Marshall Islands : 1 flag, 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Midway : 1 airfield
33 Sea Zone : 2 battleships, 5 carriers, 3 destroyers, 7 fighters, 3 tactical_bombers and 2 transports
32 Sea Zone : 1 destroyer and 1 transport
36 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 submarine and 3 transports
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Portugal : 1 flag, 1 infantry and 1 mech_infantry
101 Sea Zone : 1 submarine and 4 transports
Brazil : 1 flag
Spain : 1 flag, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
91 Sea Zone : 2 carriers, 2 destroyers, 3 fighters and 2 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs totalTerritory Summary for Chinese :





