sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
Hey surpise do you want to use your tokens against the battleship?
Yea, lets try 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 bomber and 3 fighters moved from Borneo to 35 Sea Zone
1 bomber moved from Sumatra to 35 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 battleship owned by the ANZAC scoring 0 hits. Rolls: 3,6,5
Battle in 35 Sea Zone
ANZAC attack with 1 battleship, 2 bombers and 3 fighters
Japanese defend with 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber
ANZAC roll dice for 1 battleship, 2 bombers and 3 fighters in 35 Sea Zone, round 2 : 3/6 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/10 hits
Units damaged: 1 battleship owned by the ANZAC
1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 battleship, 2 bombers and 1 fighter in 35 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 3 : 3/9 hits
2 destroyers owned by the Japanese, 2 bombers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 1 battleship in 35 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 3/7 hits
1 battleship owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -50
Casualties for ANZAC: 1 battleship, 2 bombers and 3 fighters
Casualties for Japanese: 3 destroyers
3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South Wales
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4,5,5
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Vologda
1 infantry moved from Urals to Novosibirsk
1 bomber moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Ukraine
3 transports moved from 127 Sea Zone to 112 Sea Zone
4 infantry moved from Finland to Karelia
3 infantry moved from Poland to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Vologda
1 infantry moved from Urals to Novosibirsk
1 bomber moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Ukraine
3 transports moved from 127 Sea Zone to 112 Sea Zone
4 infantry moved from Finland to Karelia
3 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Ukraine
Germans attack with 2 armour and 2 mech_infantrys
British defend with 2 mech_infantrys; Russians defend with 1 factory_minor
Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 armour and 1 mech_infantry in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Vologda
Germans attack with 2 artilleries and 4 infantry
Russians defend with 3 artilleries and 3 infantry
Germans roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 1/6 hits
Russians roll dice for 3 artilleries and 3 infantry in Vologda, round 2 : 2/6 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 3 : 1/4 hits
Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 3 : 2/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
2 artilleries owned by the Germans retreated to Archangel
Russians win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Novosibirsk to Novgorod
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 armour moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Southern France to Normandy Bordeaux
Place Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 4 infantry placed in Western Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.353
Median : 3.000
Variance : 0.303
Standard Deviation : 0.550
Total rolls : 34
Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 4 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
1 bomber moved from Novgorod to Vologda
1 infantry moved from Urals to Novosibirsk
1 bomber moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Ukraine
3 transports moved from 127 Sea Zone to 112 Sea Zone
4 infantry moved from Finland to Karelia
3 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Ukraine
Germans attack with 2 armour and 2 mech_infantrys
British defend with 2 mech_infantrys; Russians defend with 1 factory_minor
Germans roll dice for 2 armour and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 armour and 1 mech_infantry in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Vologda
Germans attack with 2 artilleries and 4 infantry
Russians defend with 3 artilleries and 3 infantry
Germans roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 1/6 hits
Russians roll dice for 3 artilleries and 3 infantry in Vologda, round 2 : 2/6 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 artilleries and 2 infantry in Vologda, round 3 : 1/4 hits
Russians roll dice for 3 artilleries and 2 infantry in Vologda, round 3 : 2/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
2 artilleries owned by the Germans retreated to Archangel
Russians win with 3 artilleries and 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Novosibirsk to Novgorod
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 armour moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Southern France to Normandy Bordeaux
Place Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 4 infantry placed in Western Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.353
Median : 3.000
Variance : 0.303
Standard Deviation : 0.550
Total rolls : 34
Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.421
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Russians
3 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 artillery and 1 infantry moved from Tambov to Bryansk
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 artillery moved from Vologda to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 artillery moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Novosibirsk
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 artillery
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 3 infantry
retreated to Archangel
Germans win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -23
Casualties for Russians: 2 artilleries, 1 mech_infantry and 1 tactical_bomber
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Rostov to Russia
Place Units - Russians
5 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
2 infantry moved from Evenkiyskiy to Urals
1 armour moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Kansu to Kazakhstan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
2 fighters moved from Philippines to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
Japanese take 41 Sea Zone from UK_Pacific
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Amur to Urals
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Hunan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
2 infantry moved from Evenkiyskiy to Urals
1 armour moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Kansu to Kazakhstan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to Kwangtung
2 fighters moved from Philippines to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
Japanese take 41 Sea Zone from UK_Pacific
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Amur to Urals
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Hunan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
Combat - Japanese
Battle in Urals
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Urals, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits
1 armour owned by the British, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Kazakhstan
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 3 destroyers
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 3 destroyers in 33 Sea Zone, round 2 : 1/3 hits
3 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 3 destroyers
Non Combat Move - Japanese
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 19 Sea Zone
2 fighters moved from Kwangtung to 35 Sea Zone
1 fighter moved from Hunan to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Urals to Evenkiyskiy
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.188
Median : 3.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32
Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.905
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21
ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
UK_Pacific Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
1 artillery, 2 fighters and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to 92 Sea Zone
2 carriers and 4 fighters moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 carriers, 3 cruisers, 3 fighters and 1 tactical_bomber moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
2 carriers, 3 destroyers, 3 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 3 fighters
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 3 fighters in 92 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - Americans
3 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Midway to 54 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 battleship and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
4 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
3 armour moved from Persia to Caucasus
1 armour and 8 mech_infantrys moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
3 mech_infantrys moved from Belgian Congo to Egypt
3 armour moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kwangsi
3 infantry moved from French Indo China to Kwangsi
1 artillery, 1 fighter and 1 infantry moved from Kweichow to Hopei
1 transport moved from 89 Sea Zone to 86 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 armour moved from India to Yunnan
Combat - British
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Szechwan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Szechwan, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Szechwan, round 5 : 1/1 hits
1 mech_infantry owned by the British lost in Szechwan
British roll dice for 1 armour in Szechwan, round 6 : 1/1 hits
Japanese roll dice for 1 armour in Szechwan, round 6 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Ukraine
British attack with 2 armour and 1 mech_infantry
Germans defend with 2 armour and 1 factory_minor
British roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 2 armour in Ukraine, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Ukraine
British roll dice for 2 armour in Ukraine, round 3 : 2/2 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 2 armour remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for British: 1 mech_infantry
Battle in Hopei
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 armour and 3 infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 3 infantry in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from Hopei to Yunnan
Place Units - British
1 factory_minor placed in Egypt
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
4 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
UK_Pacific collect 11 PUs (6 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 4 armour
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Yugoslavia to Southern Italy
1 armour moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Yugoslavia to Southern Italy
1 armour moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber and 2 destroyers
Japanese defend with 1 submarine
ANZAC roll dice for 1 bomber and 2 destroyers in 42 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 bomber and 2 destroyers in 42 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Java
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novosibirsk to Samara
Germans take Samara from Russians
1 armour moved from Eastern Poland to Ukraine
2 armour moved from Belarus to Ukraine
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Novgorod to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novosibirsk to Samara
Germans take Samara from Russians
1 armour moved from Eastern Poland to Ukraine
2 armour moved from Belarus to Ukraine
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 bomber moved from Novgorod to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 3 armour and 1 bomber
British defend with 2 armour; Russians defend with 1 factory_minor
Germans roll dice for 3 armour and 1 bomber in Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 armour in Ukraine, round 2 : 0/2 hits
2 armour owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Novgorod
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Archangel to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
4 infantry moved from Karelia to Novgorod
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 4 infantry moved from 127 Sea Zone to Novgorod
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from France to Western Germany
2 armour moved from Belarus to Western Ukraine
1 tactical_bomber moved from 112 Sea Zone to Novgorod
1 fighter moved from Western Germany to 112 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour placed in Germany
1 submarine placed in 93 Sea Zone
1 infantry placed in Southern France
2 infantry placed in France
1 infantry placed in Normandy Bordeaux
3 infantry placed in Western Germany
1 artillery and 4 infantry placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Russians Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Japanese