@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to Turkey: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 armour; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 5 artilleries, 3 fighters and 4 infantry moved from Caucasus to Turkey
3 infantry moved from Greece to Turkey
6 infantry moved from Ukraine to Rostov
7 armour moved from Yugoslavia to Greece
8 infantry moved from Yugoslavia to Albania
4 infantry moved from Northern Italy to Yugoslavia
3 artilleries and 3 infantry moved from Tambov to Volgograd
3 armour moved from France to Yugoslavia
3 armour and 2 infantry moved from Finland to Sweden
1 artillery and 11 infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
1 infantry moved from Novgorod to Karelia
10 bombers moved from Western Germany to Turkey
12 infantry moved from Western Germany to Germany
3 infantry moved from France to Western Germany
Combat - Germans
Battle in Sweden
Germans attack with 3 armour and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 armour and 2 infantry in Sweden, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Sweden, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Sweden
Germans win, taking Sweden from Americans with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Turkey
Germans attack with 3 armour, 5 artilleries, 10 bombers, 3 fighters and 7 infantry
British defend with 2 fighters; Americans defend with 1 airfield, 1 factory_minor, 8 fighters, 4 infantry and 3 mech_infantrys; ANZAC defend with 1 fighter; Russians defend with 5 fighters and 1 tactical_bomber
Germans roll dice for 3 armour, 5 artilleries, 10 bombers, 3 fighters and 7 infantry in Turkey, round 2 : 11/28 hits
Americans roll dice for 16 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 15/24 hits
3 fighters owned by the Russians, 3 mech_infantrys owned by the Americans, 4 infantry owned by the Americans, 7 infantry owned by the Germans, 1 tactical_bomber owned by the Russians, 5 artilleries owned by the Germans and 3 armour owned by the Germans lost in Turkey
Germans roll dice for 10 bombers and 3 fighters in Turkey, round 3 : 7/13 hits
Americans roll dice for 13 fighters in Turkey, round 3 : 9/13 hits
6 bombers owned by the Germans, 2 fighters owned by the Russians, 3 fighters owned by the Germans and 5 fighters owned by the Americans lost in Turkey
Germans roll dice for 4 bombers in Turkey, round 4 : 4/4 hits
Americans roll dice for 6 fighters in Turkey, round 4 : 4/6 hits
4 bombers owned by the Germans, 1 fighter owned by the British, 1 fighter owned by the ANZAC and 2 fighters owned by the Americans lost in Turkey
Americans win with 2 fighters remaining. Battle score for attacker is -34
Casualties for Germans: 3 armour, 5 artilleries, 10 bombers, 3 fighters and 7 infantry
Casualties for British: 1 fighter
Casualties for Americans: 7 fighters, 4 infantry and 3 mech_infantrys
Casualties for ANZAC: 1 fighter
Casualties for Russians: 5 fighters and 1 tactical_bomber
Non Combat Move - Germans
Place Units - Germans
3 armour placed in Greece
3 armour placed in Ukraine
3 armour placed in Novgorod
3 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,6,3,3,3,4,6,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Japanese
Japanese buy 11 armour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 armour and 7 mech_infantrys moved from Burma to India
3 bombers moved from Yunnan to West India
1 tactical_bomber moved from 39 Sea Zone to West India
3 carriers and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
9 infantry moved from Yunnan to Burma
9 mech_infantrys moved from Kweichow to Sikang
12 infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Jehol to Suiyuyan
2 mech_infantrys moved from Korea to Jehol
1 fighter moved from Japan to Kweichow
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in West India
Japanese attack with 3 bombers and 1 tactical_bomber
British defend with 2 artilleries
Japanese roll dice for 3 bombers and 1 tactical_bomber in West India, round 2 : 3/4 hits
UK_Pacific roll dice for 2 artilleries in West India, round 2 : 1/2 hits
2 artilleries owned by the British and 1 tactical_bomber owned by the Japanese lost in West India
Japanese win with 3 bombers remaining. Battle score for attacker is -3
Casualties for British: 2 artilleries
Casualties for Japanese: 1 tactical_bomber
Battle in India
Japanese attack with 3 armour and 7 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour and 7 mech_infantrys in India, round 2 : 6/10 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 bombers moved from West India to Burma
Place Units - Japanese
3 armour placed in Malaya
3 armour placed in Kwangtung
3 armour placed in Kiangsu
2 armour placed in Korea
Turn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - British
British buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from 99 Sea Zone to Turkey
1 mech_infantry moved from Eastern Persia to West India
1 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
Place Units - British
1 artillery and 2 fighters placed in Iraq
2 artilleries and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 2 infantry
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Gibraltar: 2 infantry
EDIT: Changing ownership of Gibraltar from Germans to British
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour, 4 artilleries and 4 infantry moved from Northwest Persia to Iraq
3 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 bomber moved from Southern Italy to Iraq
1 fighter moved from Greece to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 3 armour, 4 artilleries, 1 bomber, 1 fighter and 4 infantry
British defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters and 3 mech_infantrys
Italians roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Iraq, round 2 : 6/13 hits
British roll dice for 2 armour, 3 artilleries, 2 fighters and 3 mech_infantrys in Iraq, round 2 : 3/10 hits
3 mech_infantrys owned by the British, 3 artilleries owned by the British and 3 infantry owned by the Italians lost in Iraq
Italians roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter and 1 infantry in Iraq, round 3 : 4/10 hits
British roll dice for 2 armour and 2 fighters in Iraq, round 3 : 2/4 hits
2 fighters owned by the British, 1 artillery owned by the Italians, 2 armour owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 3 armour, 3 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 40
Casualties for Italians: 1 artillery and 4 infantry
Casualties for British: 2 armour, 3 artilleries, 2 fighters and 3 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Iraq to Greece
1 fighter moved from Iraq to Northwest Persia
3 infantry moved from Albania to Greece
3 infantry moved from Yugoslavia to Albania
2 aaGuns, 2 artilleries and 8 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
2 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,2,4,6
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 1 infantry moved from Sweden to Finland
1 infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
10 armour moved from Greece to Turkey
3 artilleries and 3 infantry moved from Volgograd to Caucasus
6 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
8 infantry moved from Albania to Greece
3 armour moved from Yugoslavia to Greece
4 infantry moved from Yugoslavia to Albania
3 infantry moved from France to Southern France
3 armour moved from Western Germany to Southern France
6 infantry moved from Western Germany to France
12 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Turkey
Germans attack with 10 armour
British defend with 1 artillery, 1 fighter and 2 infantry; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 6 fighters and 3 mech_infantrys
Germans roll dice for 10 armour in Turkey, round 2 : 4/10 hits
Americans roll dice for 1 armour, 1 artillery, 7 fighters, 2 infantry and 3 mech_infantrys in Turkey, round 2 : 8/14 hits
2 mech_infantrys owned by the Americans, 2 infantry owned by the British and 8 armour owned by the Germans lost in Turkey
Germans roll dice for 2 armour in Turkey, round 3 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery, 7 fighters and 1 mech_infantry in Turkey, round 3 : 8/10 hits
1 mech_infantry owned by the Americans and 2 armour owned by the Germans lost in Turkey
Americans win with 1 armour, 1 artillery and 7 fighters remaining. Battle score for attacker is -42
Casualties for Germans: 10 armour
Casualties for British: 2 infantry
Casualties for Americans: 3 mech_infantrys
Non Combat Move - Germans
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Greece
3 infantry placed in Ukraine
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,3,3,1
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
Japanese buy 1 artillery, 1 battleship and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 armour and 7 mech_infantrys moved from India to West India
9 mech_infantrys moved from Sikang to Turkmenistan
12 infantry moved from Szechwan to Sikang
3 mech_infantrys moved from Yunnan to Sikang
3 mech_infantrys moved from Kweichow to Sikang
3 mech_infantrys moved from Hunan to Szechwan
3 infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Suiyuyan to Tsinghai
3 armour moved from Kwangtung to French Indo China
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
3 armour moved from Malaya to Burma
1 fighter moved from Kweichow to Turkmenistan
2 mech_infantrys moved from Jehol to Hopei
3 armour moved from Kiangsu to Kweichow
2 armour moved from Korea to Jehol
3 bombers moved from Burma to Caucasus
Combat - Japanese
Battle in West India
Japanese attack with 3 armour and 7 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 3 armour and 7 mech_infantrys in West India, round 2 : 4/10 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 infantry placed in Korea
1 battleship placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - British
British buy 1 artillery, 3 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
Combat - British
Battle in Portugal
Non Combat Move - British
1 infantry moved from Gibraltar to Spain
1 fighter moved from Turkey to Spain
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 transports placed in 106 Sea Zone
1 artillery placed in Quebec
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Trans-Jordan
1 artillery moved from Iraq to Saudi Arabia
1 artillery moved from Iraq to Saudi Arabia
6 infantry moved from Greece to Turkey
1 armour moved from Northwest Persia to Persia
Italians take Persia from Americans
1 armour moved from Persia to Iraq
2 armour and 1 artillery moved from Iraq to Trans-Jordan
2 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Northwest Persia to Saudi Arabia
1 bomber moved from Greece to Turkey
2 artilleries and 8 infantry moved from Northern Italy to Southern France
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 infantry moved from Northwest Persia to Iraq
3 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to 100 Sea Zone
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 100 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Saudi Arabia
Italians attack with 2 artilleries and 1 fighter
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 artilleries and 1 fighter in Saudi Arabia, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Saudi Arabia
Italians win, taking Saudi Arabia from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Turkey
Italians attack with 1 bomber and 6 infantry
British defend with 1 artillery; Americans defend with 1 airfield and 1 factory_minor
Italians roll dice for 1 bomber and 6 infantry in Turkey, round 2 : 1/7 hits
Americans roll dice for 1 artillery in Turkey, round 2 : 0/1 hits
1 artillery owned by the British lost in Turkey
Italians win, taking Turkey from Americans with 1 bomber and 6 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Trans-Jordan
Italians attack with 5 armour and 1 artillery
British defend with 1 infantry
Italians roll dice for 5 armour and 1 artillery in Trans-Jordan, round 2 : 4/6 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 5 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 8 infantry
Americans defend with 3 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries and 8 infantry in Southern France, round 2 : 3/10 hits
Americans roll dice for 3 artilleries in Southern France, round 2 : 1/3 hits
3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Americans: 3 artilleries
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern France
1 fighter moved from 100 Sea Zone to Greece
1 bomber moved from Turkey to Southern Italy
1 fighter moved from Saudi Arabia to Iraq
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 31 PUs (5 lost to blockades); end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 bombers and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Finland to Sweden
Germans take Sweden from Americans
1 armour moved from Sweden to Norway
5 armour and 2 infantry moved from Finland to Norway
1 bomber moved from Western Germany to Norway
3 mech_infantrys moved from Novgorod to Finland
3 armour moved from Caucasus to Iraq
3 artilleries and 9 infantry moved from Caucasus to Turkey
11 infantry moved from Greece to Turkey
3 armour moved from Greece to Romania
3 infantry moved from Ukraine to Rostov
4 infantry moved from Albania to Greece
1 bomber moved from Western Germany to 99 Sea Zone
6 infantry moved from France to Southern France
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 4 transports
4 transports owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for British: 4 transports
Battle in Romania
Germans attack with 3 armour
Americans defend with 1 armour
Germans roll dice for 3 armour in Romania, round 2 : 0/3 hits
Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits
1 armour owned by the Germans lost in Romania
Germans roll dice for 2 armour in Romania, round 3 : 2/2 hits
Americans roll dice for 1 armour in Romania, round 3 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Germans lost in Romania
Germans win, taking Romania from Americans with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour
Casualties for Americans: 1 armour
Battle in Norway
Germans attack with 6 armour, 1 bomber and 2 infantry
Americans defend with 1 airfield, 4 armour, 1 factory_minor and 5 fighters
Germans roll dice for 6 armour, 1 bomber and 2 infantry in Norway, round 2 : 6/9 hits
Americans roll dice for 4 armour and 5 fighters in Norway, round 2 : 3/9 hits
4 armour owned by the Americans, 2 infantry owned by the Germans, 2 fighters owned by the Americans and 1 armour owned by the Germans lost in Norway
Germans roll dice for 5 armour and 1 bomber in Norway, round 3 : 2/6 hits
Americans roll dice for 3 fighters in Norway, round 3 : 0/3 hits
2 fighters owned by the Americans lost in Norway
Germans roll dice for 5 armour and 1 bomber in Norway, round 4 : 3/6 hits
Americans roll dice for 1 fighter in Norway, round 4 : 0/1 hits
1 fighter owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 5 armour and 1 bomber remaining. Battle score for attacker is 62
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 4 armour and 5 fighters
Non Combat Move - Germans
1 bomber moved from Norway to Western Germany
1 bomber moved from 99 Sea Zone to Southern Italy
Place Units - Germans
1 artillery and 2 infantry placed in France
5 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Germans collect 57 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 armour and 3 mech_infantrys moved from West India to Persia
Japanese take Eastern Persia from British
3 bombers moved from Caucasus to Egypt
3 carriers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
3 armour moved from French Indo China to Yunnan
3 mech_infantrys moved from Szechwan to Yunnan
1 fighter moved from Turkmenistan to Trans-Jordan
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 battleship
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Egypt
Japanese attack with 3 bombers
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 2 mech_infantrys
Japanese roll dice for 3 bombers in Egypt, round 2 : 3/3 hits
British roll dice for 2 artilleries, 3 infantry and 2 mech_infantrys in Egypt, round 2 : 3/7 hits
3 bombers owned by the Japanese and 3 infantry owned by the British lost in Egypt
British win with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -27
Casualties for British: 3 infantry
Casualties for Japanese: 3 bombers
Non Combat Move - Japanese
2 armour moved from Jehol to Amur
2 mech_infantrys moved from Hopei to Jehol
3 armour moved from Kweichow to Jehol
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 bomber placed in India
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
great so you had a 20% chance of winning in norway and take it, I can’t win a single important battle in the late-game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - Americans
Americans buy 1 airfield, 12 armour and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
12 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
Combat - Americans
Non Combat Move - Americans
5 transports moved from 94 Sea Zone to 91 Sea Zone
1 carrier moved from 94 Sea Zone to 91 Sea Zone
4 destroyers moved from 94 Sea Zone to 91 Sea Zone
3 carriers moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
1 transport moved from 3 Sea Zone to 2 Sea Zone
4 carriers moved from 3 Sea Zone to 2 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
7 transports moved from 3 Sea Zone to 2 Sea Zone
1 destroyer moved from 3 Sea Zone to 2 Sea Zone
2 fighters moved from Western United States to 2 Sea Zone
Place Units - Americans
3 armour placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
6 armour and 4 infantry placed in Eastern United States
3 armour placed in Alaska
1 infantry placed in Central United States
1 airfield placed in Spain
Turn Complete - Americans
Americans collect 62 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - British
British buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 12 PUs;
Combat Move - British
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Germans
Combat - British
Non Combat Move - British
1 infantry moved from Portugal to Spain
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 armour and 1 infantry placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 46 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 33
Purchase Units - Italians
Italians buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
5 armour and 1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 fighter moved from Greece to Egypt
1 bomber moved from Southern Italy to Egypt
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
6 infantry moved from Turkey to Syria
3 infantry moved from Greece to Turkey
2 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Egypt
Italians attack with 6 armour, 1 artillery, 1 bomber and 2 fighters
British defend with 2 artilleries, 1 factory_minor and 1 harbour; Americans defend with 2 mech_infantrys
Italians roll dice for 6 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 2 : 2/10 hits
British roll dice for 2 artilleries and 2 mech_infantrys in Egypt, round 2 : 0/4 hits
2 mech_infantrys owned by the Americans lost in Egypt
Italians roll dice for 6 armour, 1 artillery, 1 bomber and 2 fighters in Egypt, round 3 : 5/10 hits
British roll dice for 2 artilleries in Egypt, round 3 : 0/2 hits
2 artilleries owned by the British lost in Egypt
Italians win, taking Egypt from British with 6 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 2 artilleries
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
Place Units - Italians
3 armour placed in Saudi Arabia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Turkey
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 36 PUs (2 lost to blockades); end with 37 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs
The dice seem to be getting worst for ya as the game goes on… good fair game until round 25 then the dice turned on ya.