shitty dice all around, but ok
G40L suprise attack (allies) v. Entek (axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Malta to Gibraltar
1 bomber moved from Gibraltar to Normandy Bordeaux
1 armour, 1 artillery and 1 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Malta to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Ethiopia to Iraq
1 artillery and 3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to French Indo China
1 artillery and 3 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 tactical_bomber moved from India to French Indo China
1 fighter moved from India to Siam
1 armour moved from India to YunnanCombat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 battleship in Borneo, round 2 : 1/1 hits
British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
British roll dice for 1 infantry in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
British roll dice for 1 infantry in Borneo, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
British roll dice for 1 infantry in Borneo, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits
British roll dice for 1 infantry in Borneo, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 7 : 1/1 hits
1 infantry owned by the British lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour and 1 tactical_bomber in Alexandria, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Siam
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Siam, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Battle in Iraq
British attack with 2 artilleries, 1 fighter and 4 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 artilleries, 1 fighter and 4 infantry in Iraq, round 2 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Southern France from Italians, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Belgian Congo to Tanganyika Territory
1 bomber moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from Siam to Burma
1 tactical_bomber moved from French Indo China to Burma
1 infantry moved from Malaya to Shan StatePlace Units - British
1 destroyer placed in 110 Sea Zone
1 carrier placed in 109 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 5 infantryDice Statistics:
Total
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.362
Median : 3.000
Variance : 0.532
Standard Deviation : 0.729
Total rolls : 80Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.440
Median : 3.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25Italians Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.407
Median : 4.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Yugoslavia to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 0/5 hits
British roll dice for 1 armour and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 2/4 hits
British roll dice for 1 armour and 1 infantry in Southern France, round 3 : 0/2 hits
1 armour owned by the British and 1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Italians collect 14 PUs; end with 14 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Libya: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Southern France : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Tobruk : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
93 Sea Zone : 1 flag, 1 destroyer
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 39 / 48
Russians : 39 / 47
Japanese : 39 / 42
Americans : 52 / 72
Chinese : 9 / 9
British : 33 / 41
UK_Pacific : 15 / 15
Italians : 14 / 14
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to Szechwan
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Malaya to Szechwan
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Szechwan
ANZAC attack with 1 fighter
Japanese defend with 1 armour
ANZAC roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits
ANZAC roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits
Japanese roll dice for 1 armour in Szechwan, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Szechwan
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 fighter moved from Szechwan to SikangPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to Tunisia
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from Algeria to Tunisia
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
4 was rolled 1 times
6 was rolled 2 times
Average roll : 5.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 42 PUs;
Germans buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 artillery and 19 infantry moved from Poland to Eastern Poland
1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea ZoneCombat - Germans
-
Scramble Sz 110?
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 42 PUs;
Germans buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 artillery and 19 infantry moved from Poland to Eastern Poland
1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 2 bombers, 1 destroyer and 3 tactical_bombers in 110 Sea Zone, round 2 : 2/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/3 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Germans attack with 1 artillery and 19 infantry
Russians defend with 3 armour and 2 artilleries
Germans roll dice for 1 artillery and 19 infantry in Eastern Poland, round 2 : 3/20 hits
Russians roll dice for 3 armour and 2 artilleries in Eastern Poland, round 2 : 2/5 hits
2 artilleries owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery and 17 infantry in Eastern Poland, round 3 : 1/18 hits
Russians roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery and 16 infantry in Eastern Poland, round 4 : 5/17 hits
Russians roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 16 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 3 armour and 2 artilleriesNon Combat Move - Germans
3 aaGuns, 1 artillery and 9 infantry moved from Germany to Poland
3 armour moved from Western Germany to Poland
3 artilleries moved from Western Germany to Germany
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 112 Sea Zone to 113 Sea Zone
3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
10 infantry placed in Slovakia Hungary
3 infantry placed in Germany
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 factory_major and 10 infantry
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 3 tactical_bombers
Romania : 5 infantry
Poland : 6 aaGuns, 3 armour, 1 artillery and 9 infantry
Germany : 3 artilleries, 1 factory_major and 3 infantry
Denmark : 2 infantry
Southern Italy : 2 fighters
Eastern Poland : 1 flag, 1 artillery and 16 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 40 / 45
Russians : 38 / 47
Japanese : 39 / 42
Americans : 52 / 72
Chinese : 9 / 9
British : 33 / 41
UK_Pacific : 15 / 15
Italians : 14 / 14
ANZAC : 17 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery and 4 infantry moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Belarus to Eastern Poland
3 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
4 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Manchuria to Amur -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 artillery and 4 infantry moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Belarus to Eastern Poland
3 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
4 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Manchuria to AmurCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 3 artilleries, 3 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 16 infantry
Russians roll dice for 1 armour, 3 artilleries, 3 fighters, 9 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/17 hits
Germans roll dice for 1 artillery and 16 infantry in Eastern Poland, round 2 : 7/17 hits
7 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
2 infantry owned by the Russians, 1 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Belarus
Germans win with 1 artillery and 12 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 4 infantry
Casualties for Russians: 7 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 armour moved from Finland to Novgorod
2 artilleries moved from Finland to Karelia
1 mech_infantry moved from Finland to Novgorod
4 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
2 infantry moved from Bryansk to Belarus
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to BessarabiaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Russians collect 39 PUs (2 lost to blockades); end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.218
Median : 3.000
Variance : 0.907
Standard Deviation : 0.953
Total rolls : 55Null / Other
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.158
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.158
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.353
Median : 3.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 artilleries moved from Kwangtung to 20 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 fighters moved from Japan to 16 Sea Zone
1 artillery and 8 infantry moved from Korea to Manchuria
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 artillery moved from Shensi to Hopei
1 infantry moved from Chahar to HopeiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers
British defend with 1 battleship and 1 transport; Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers in 43 Sea Zone, round 2 : 7/11 hits
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship and 1 transport in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 battleship owned by the British, 1 submarine owned by the Americans and 1 transport owned by the British lost in 43 Sea Zone
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 1 battleship and 1 transport
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Japanese attack with 3 artilleries and 10 infantry
Russians defend with 1 aaGun and 6 infantry
Japanese roll dice for 3 artilleries and 10 infantry in Manchuria, round 2 : 3/13 hits
Chinese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 2/6 hits
2 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 3 artilleries and 8 infantry in Manchuria, round 3 : 2/11 hits
Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
1 artillery and 7 infantry retreated to Korea
Japanese roll dice for 2 artilleries in Manchuria, round 4 : 1/2 hits
Chinese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 1/1 hits
1 artillery owned by the Japanese lost in Manchuria
Chinese win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 aaGun and 5 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 16 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 5 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Hopei
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Hopei, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from 43 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 transport moved from 6 Sea Zone to 19 Sea Zone
5 fighters moved from 16 Sea Zone to JapanPlace Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 43 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 2 fighters and 3 tactical_bombers
Korea : 1 artillery and 7 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 5 fighters and 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 2 artilleries and 3 infantry
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 2 artilleries and 1 harbour
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
French Indo China : 1 flag
37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
19 Sea Zone : 3 transports
6 Sea Zone : 2 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 37 / 45
Russians : 41 / 45
Japanese : 43 / 47
Americans : 52 / 72
Chinese : 8 / 9
British : 33 / 41
UK_Pacific : 12 / 15
Italians : 14 / 14
ANZAC : 17 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 19 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Western United States to Central United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 19 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Western United States to Central United StatesCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 fighter in 93 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 93 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer and 1 fighter
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser and 1 transport in 110 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Kwangtung from Japanese, taking Normandy Bordeaux from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 bomber placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 4.235
Median : 5.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 4.235
Median : 5.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to 110 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to France
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Shan State to Malaya
1 armour moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 fighter moved from United Kingdom to 125 Sea Zone
1 cruiser moved from 98 Sea Zone to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 3 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Alexandria to Egypt
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to 110 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 carrier, 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to France
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Shan State to Malaya
1 armour moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 fighter moved from United Kingdom to 125 Sea Zone
1 cruiser moved from 98 Sea Zone to 93 Sea ZoneCombat - British
Battle in 93 Sea Zone
British attack with 1 cruiser
Italians defend with 1 destroyer
British roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 93 Sea Zone
Italians win with no units remaining. Battle score for attacker is -4
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer
Battle in Holland Belgium
Battle in Malaya
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 harbour
British roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries in Malaya, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Malaya
British win, taking Holland Belgium from Germans, taking Malaya from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in France
AA fire in France : 1/1 hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.Non Combat Move - British
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 artillery and 4 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Malaya to BurmaPlace Units - British
2 destroyers and 1 transport placed in 110 Sea Zone
1 destroyer placed in 71 Sea Zone
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,2,4,4,1,3,1,4,1
UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 1 armour and 3 infantryDice Statistics:
Total
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 5 times
Average roll : 3.305
Median : 3.000
Variance : 0.810
Standard Deviation : 0.900
Total rolls : 59Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 2.714
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
2 was rolled 3 times
Average roll : 2.000
Median : 2.000
Variance : 4.500
Standard Deviation : 2.121
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 4.235
Median : 5.000
Variance : 1.688
Standard Deviation : 1.299
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
1 armour owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 fighter in 98 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
British roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits
British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
1 artillery owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Tunisia
Italians attack with 1 armour and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 2/2 hits
French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits
1 mech_infantry owned by the Italians and 2 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for French: 2 infantryNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 artillery moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 armour
Northern Italy : 1 artillery and 1 factory_minor
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 1 fighter
97 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 32 / 45
Russians : 41 / 45
Japanese : 31 / 47
Americans : 52 / 75
Chinese : 12 / 16
British : 36 / 41
UK_Pacific : 20 / 20
Italians : 17 / 17
ANZAC : 17 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





