@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 infantry moved from Yugoslavia to Albania
1 bomber moved from Volgograd to Southern Italy
3 armour moved from Volgograd to Caucasus
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Volgograd
1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 13 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
3 infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
1 artillery and 11 infantry moved from Novgorod to Karelia
1 infantry moved from Archangel to Novgorod
3 armour moved from Ukraine to Caucasus
5 artilleries, 3 fighters and 4 infantry moved from Rostov to Caucasus
3 artilleries and 3 infantry moved from Russia to Tambov
7 infantry moved from Albania to Greece
1 bomber moved from Western Germany to Greece
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Scotland
1 bomber moved from Western Germany to Scotland
1 bomber moved from Western Germany to Greece
2 infantry moved from Greater Southern Germany to Yugoslavia
6 infantry moved from Northern Italy to Yugoslavia
4 armour moved from Western Germany to Yugoslavia
3 armour moved from France to Yugoslavia
4 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Greece
Germans attack with 2 bombers and 7 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 7 infantry in Greece, round 2 : 2/9 hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 2 bombers and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Finland
Germans attack with 3 armour and 3 infantry
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 3 armour and 3 infantry in Finland, round 2 : 3/6 hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Americans with 3 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/6 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5,5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 8,4 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: airfield = 6, factory_major = 5, harbour = 6
Strategic bombing raid in Scotland
AA fire in Scotland : 0/2 hits
Bombing raid in Scotland rolls: 4,5 and causes: 6 damage to unit: airfield
Bombing raid in Scotland causes 6 damage total.
Non Combat Move - Germans
2 bombers moved from Scotland to Western Germany
5 bombers moved from United Kingdom to Western Germany
1 bomber moved from Greece to Western Germany
1 bomber moved from Greece to Western Germany
2 aaGuns moved from Rostov to Caucasus
1 aaGun moved from Albania to Greece
1 bomber moved from 125 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
3 armour placed in Novgorod
10 infantry placed in Western Germany
3 armour placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,6,6,3,4,2,3,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 55 PUs (4 lost to blockades); end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Combat Move - Russians
Non Combat Move - Russians
2 fighters moved from Iraq to Turkey
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Purchase Units - Japanese
Japanese buy 1 fighter, 1 infantry and 14 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 armour and 3 mech_infantrys moved from Burma to India
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India
2 armour, 1 bomber and 1 mech_infantry moved from Yunnan to India
1 bomber moved from Hunan to India
1 bomber moved from Hunan to India
3 mech_infantrys moved from Kwangtung to French Indo China
3 mech_infantrys moved from Kwangsi to Burma
1 armour and 3 mech_infantrys moved from Hunan to Burma
9 infantry moved from Hunan to Yunnan
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from Americans
12 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Jehol to Kweichow
3 infantry moved from Jehol to Anhwe
3 mech_infantrys moved from Korea to Jehol
2 armour and 1 mech_infantry moved from Malaya to Burma
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 36 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in French Indo China, round 2 : 0/3 hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in French Indo China, round 3 : 0/3 hits
ANZAC roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in French Indo China, round 4 : 1/3 hits
ANZAC roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 4 armour, 3 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys; Americans defend with 5 fighters; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 4 armour, 3 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in India, round 2 : 8/17 hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 6 fighters, 8 infantry and 4 mech_infantrys in India, round 2 : 13/21 hits
4 armour owned by the Japanese, 3 fighters owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 tactical_bombers owned by the Japanese and 8 infantry owned by the British lost in India
retreated to India
UK_Pacific win with 1 armour, 2 artilleries, 6 fighters and 4 mech_infantrys remaining. Battle score for attacker is -68
Casualties for British: 8 infantry
Casualties for Japanese: 4 armour, 3 fighters, 4 mech_infantrys and 2 tactical_bombers
Non Combat Move - Japanese
1 tactical_bomber moved from India to 39 Sea Zone
1 bomber moved from India to Yunnan
1 bomber moved from India to Yunnan
1 bomber moved from India to Yunnan
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 infantry and 2 mech_infantrys placed in Korea
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
well game is gonna be over now…just lost a 98% chance fight win in Greece by getting destroyed by infantry…that was so fucked up…we will play it out but yeah, I wish dice would not fuck me over so dramatically
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Purchase Units - British
British buy 1 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_minor; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Turkey to Greece
1 armour moved from Turkey to Greece
2 infantry moved from Turkey to Greece
1 artillery moved from Turkey to Greece
1 fighter moved from Turkey to Greece
1 fighter moved from Egypt to Greece
4 transports moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 4 transports moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Iraq to Greece
2 infantry moved from 99 Sea Zone to Greece
Combat - British
Battle in Greece
British attack with 1 armour, 1 artillery, 4 fighters, 4 infantry and 2 mech_infantrys
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Germans win with 3 infantry remaining. Battle score for attacker is -33
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for British: 1 armour, 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys
2 fighters owned by the British retreated
Non Combat Move - British
2 fighters moved from Greece to Turkey
1 infantry moved from Iraq to Northwest Persia
4 mech_infantrys moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
2 artilleries moved from India to West India
Place Units - British
1 armour and 2 artilleries placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 infantry
Yea I lost plenty of games due to dice, I wonder how some people win 10+ games in a row without getting messed up by the dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Purchase Units - Italians
Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour, 4 artilleries and 4 infantry moved from Caucasus to Northwest Persia
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to Greece
3 infantry moved from Yugoslavia to Albania
3 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Northwest Persia
Italians attack with 3 armour, 4 artilleries and 4 infantry
British defend with 1 infantry
Italians roll dice for 3 armour, 4 artilleries and 4 infantry in Northwest Persia, round 2 : 4/11 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 armour placed in Volgograd
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 19 PUs (4 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
totally agree, even if you’re the best player on the planet…how do you not run into these battles where you get crushed even though you had a 99% chance of winning…
not like me taking Greece would’ve won the game for the Allies, I probably still would lose, but it would’ve been nice to grab it for the round
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to Turkey: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 armour; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 5 artilleries, 3 fighters and 4 infantry moved from Caucasus to Turkey
3 infantry moved from Greece to Turkey
6 infantry moved from Ukraine to Rostov
7 armour moved from Yugoslavia to Greece
8 infantry moved from Yugoslavia to Albania
4 infantry moved from Northern Italy to Yugoslavia
3 artilleries and 3 infantry moved from Tambov to Volgograd
3 armour moved from France to Yugoslavia
3 armour and 2 infantry moved from Finland to Sweden
1 artillery and 11 infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
1 infantry moved from Novgorod to Karelia
10 bombers moved from Western Germany to Turkey
12 infantry moved from Western Germany to Germany
3 infantry moved from France to Western Germany
Combat - Germans
Battle in Sweden
Germans attack with 3 armour and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 armour and 2 infantry in Sweden, round 2 : 1/5 hits
Americans roll dice for 1 infantry in Sweden, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Sweden
Germans win, taking Sweden from Americans with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Turkey
Germans attack with 3 armour, 5 artilleries, 10 bombers, 3 fighters and 7 infantry
British defend with 2 fighters; Americans defend with 1 airfield, 1 factory_minor, 8 fighters, 4 infantry and 3 mech_infantrys; ANZAC defend with 1 fighter; Russians defend with 5 fighters and 1 tactical_bomber
Germans roll dice for 3 armour, 5 artilleries, 10 bombers, 3 fighters and 7 infantry in Turkey, round 2 : 11/28 hits
Americans roll dice for 16 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 15/24 hits
3 fighters owned by the Russians, 3 mech_infantrys owned by the Americans, 4 infantry owned by the Americans, 7 infantry owned by the Germans, 1 tactical_bomber owned by the Russians, 5 artilleries owned by the Germans and 3 armour owned by the Germans lost in Turkey
Germans roll dice for 10 bombers and 3 fighters in Turkey, round 3 : 7/13 hits
Americans roll dice for 13 fighters in Turkey, round 3 : 9/13 hits
6 bombers owned by the Germans, 2 fighters owned by the Russians, 3 fighters owned by the Germans and 5 fighters owned by the Americans lost in Turkey
Germans roll dice for 4 bombers in Turkey, round 4 : 4/4 hits
Americans roll dice for 6 fighters in Turkey, round 4 : 4/6 hits
4 bombers owned by the Germans, 1 fighter owned by the British, 1 fighter owned by the ANZAC and 2 fighters owned by the Americans lost in Turkey
Americans win with 2 fighters remaining. Battle score for attacker is -34
Casualties for Germans: 3 armour, 5 artilleries, 10 bombers, 3 fighters and 7 infantry
Casualties for British: 1 fighter
Casualties for Americans: 7 fighters, 4 infantry and 3 mech_infantrys
Casualties for ANZAC: 1 fighter
Casualties for Russians: 5 fighters and 1 tactical_bomber
Non Combat Move - Germans
Place Units - Germans
3 armour placed in Greece
3 armour placed in Ukraine
3 armour placed in Novgorod
3 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2,6,3,3,3,4,6,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Japanese
Japanese buy 11 armour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 armour and 7 mech_infantrys moved from Burma to India
3 bombers moved from Yunnan to West India
1 tactical_bomber moved from 39 Sea Zone to West India
3 carriers and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
9 infantry moved from Yunnan to Burma
9 mech_infantrys moved from Kweichow to Sikang
12 infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Jehol to Suiyuyan
2 mech_infantrys moved from Korea to Jehol
1 fighter moved from Japan to Kweichow
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in West India
Japanese attack with 3 bombers and 1 tactical_bomber
British defend with 2 artilleries
Japanese roll dice for 3 bombers and 1 tactical_bomber in West India, round 2 : 3/4 hits
UK_Pacific roll dice for 2 artilleries in West India, round 2 : 1/2 hits
2 artilleries owned by the British and 1 tactical_bomber owned by the Japanese lost in West India
Japanese win with 3 bombers remaining. Battle score for attacker is -3
Casualties for British: 2 artilleries
Casualties for Japanese: 1 tactical_bomber
Battle in India
Japanese attack with 3 armour and 7 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour and 7 mech_infantrys in India, round 2 : 6/10 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 bombers moved from West India to Burma
Place Units - Japanese
3 armour placed in Malaya
3 armour placed in Kwangtung
3 armour placed in Kiangsu
2 armour placed in Korea
Turn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - British
British buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from 99 Sea Zone to Turkey
1 mech_infantry moved from Eastern Persia to West India
1 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
Place Units - British
1 artillery and 2 fighters placed in Iraq
2 artilleries and 1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 2 infantry
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Gibraltar: 2 infantry
EDIT: Changing ownership of Gibraltar from Germans to British
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
British collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Purchase Units - Italians
Italians buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour, 4 artilleries and 4 infantry moved from Northwest Persia to Iraq
3 infantry moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 bomber moved from Southern Italy to Iraq
1 fighter moved from Greece to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 3 armour, 4 artilleries, 1 bomber, 1 fighter and 4 infantry
British defend with 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 2 fighters and 3 mech_infantrys
Italians roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter and 4 infantry in Iraq, round 2 : 6/13 hits
British roll dice for 2 armour, 3 artilleries, 2 fighters and 3 mech_infantrys in Iraq, round 2 : 3/10 hits
3 mech_infantrys owned by the British, 3 artilleries owned by the British and 3 infantry owned by the Italians lost in Iraq
Italians roll dice for 3 armour, 4 artilleries, 1 bomber, 1 fighter and 1 infantry in Iraq, round 3 : 4/10 hits
British roll dice for 2 armour and 2 fighters in Iraq, round 3 : 2/4 hits
2 fighters owned by the British, 1 artillery owned by the Italians, 2 armour owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 3 armour, 3 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 40
Casualties for Italians: 1 artillery and 4 infantry
Casualties for British: 2 armour, 3 artilleries, 2 fighters and 3 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Iraq to Greece
1 fighter moved from Iraq to Northwest Persia
3 infantry moved from Albania to Greece
3 infantry moved from Yugoslavia to Albania
2 aaGuns, 2 artilleries and 8 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
2 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,2,4,6
Italians collect 21 PUs (4 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 31
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 1 infantry moved from Sweden to Finland
1 infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
10 armour moved from Greece to Turkey
3 artilleries and 3 infantry moved from Volgograd to Caucasus
6 infantry moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
8 infantry moved from Albania to Greece
3 armour moved from Yugoslavia to Greece
4 infantry moved from Yugoslavia to Albania
3 infantry moved from France to Southern France
3 armour moved from Western Germany to Southern France
6 infantry moved from Western Germany to France
12 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Turkey
Germans attack with 10 armour
British defend with 1 artillery, 1 fighter and 2 infantry; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 6 fighters and 3 mech_infantrys
Germans roll dice for 10 armour in Turkey, round 2 : 4/10 hits
Americans roll dice for 1 armour, 1 artillery, 7 fighters, 2 infantry and 3 mech_infantrys in Turkey, round 2 : 8/14 hits
2 mech_infantrys owned by the Americans, 2 infantry owned by the British and 8 armour owned by the Germans lost in Turkey
Germans roll dice for 2 armour in Turkey, round 3 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery, 7 fighters and 1 mech_infantry in Turkey, round 3 : 8/10 hits
1 mech_infantry owned by the Americans and 2 armour owned by the Germans lost in Turkey
Americans win with 1 armour, 1 artillery and 7 fighters remaining. Battle score for attacker is -42
Casualties for Germans: 10 armour
Casualties for British: 2 infantry
Casualties for Americans: 3 mech_infantrys
Non Combat Move - Germans
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 bombers placed in Western Germany
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Greece
3 infantry placed in Ukraine
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,3,3,1
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 32
Purchase Units - Japanese
Japanese repair damage of 1x factory_minor; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
Japanese buy 1 artillery, 1 battleship and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 armour and 7 mech_infantrys moved from India to West India
9 mech_infantrys moved from Sikang to Turkmenistan
12 infantry moved from Szechwan to Sikang
3 mech_infantrys moved from Yunnan to Sikang
3 mech_infantrys moved from Kweichow to Sikang
3 mech_infantrys moved from Hunan to Szechwan
3 infantry moved from Kweichow to Szechwan
3 mech_infantrys moved from Suiyuyan to Tsinghai
3 armour moved from Kwangtung to French Indo China
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
3 armour moved from Malaya to Burma
1 fighter moved from Kweichow to Turkmenistan
2 mech_infantrys moved from Jehol to Hopei
3 armour moved from Kiangsu to Kweichow
2 armour moved from Korea to Jehol
3 bombers moved from Burma to Caucasus
Combat - Japanese
Battle in West India
Japanese attack with 3 armour and 7 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 3 armour and 7 mech_infantrys in West India, round 2 : 4/10 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 infantry placed in Korea
1 battleship placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs