Scotland only
Sub fights in 106 and dies first.
if you’re okay with it, then please edit them together by french indochina…if you want me to pay for my stupidity, then that’s fair enough
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor and 10 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Iraq
1 bomber moved from Volgograd to Iraq
1 armour moved from Kwangtung to French Indo China
1 armour moved from Shan State to French Indo China
1 artillery moved from Shan State to Malaya
1 bomber moved from Kiangsu to 20 Sea Zone
4 bombers moved from Japan to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Japanese take 35 Sea Zone from ANZAC
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 bombers, 2 destroyers and 1 submarine
ANZAC defend with 3 carriers, 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 bombers and 2 destroyers in 20 Sea Zone, round 2 : 3/7 hits
Units damaged: 3 carriers owned by the ANZAC
ANZAC roll dice for 3 carriers, 2 destroyers and 1 transport in 20 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 5 bombers and 2 destroyers in 20 Sea Zone, round 3 : 4/7 hits
ANZAC roll dice for 3 carriers, 2 destroyers and 1 transport in 20 Sea Zone, round 3 : 2/5 hits
2 destroyers owned by the Japanese, 2 carriers owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 5 bombers in 20 Sea Zone, round 4 : 3/5 hits
ANZAC roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the ANZAC, 1 bomber owned by the Japanese and 1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 4 bombers remaining. Battle score for attacker is 37
Casualties for ANZAC: 3 carriers, 2 destroyers and 1 transport
Casualties for Japanese: 1 bomber, 2 destroyers and 1 submarine
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/8 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
Japanese attack with 2 bombers
British defend with 1 airfield, 1 factory_minor and 3 mech_infantrys
Japanese roll dice for 2 bombers in Iraq, round 2 : 0/2 hits
British roll dice for 3 mech_infantrys in Iraq, round 2 : 2/3 hits
2 bombers owned by the Japanese lost in Iraq
British win with 3 mech_infantrys remaining. Battle score for attacker is -24
Casualties for Japanese: 2 bombers
Battle in French Indo China
Japanese attack with 2 armour
ANZAC defend with 1 infantry
Japanese roll dice for 2 armour in French Indo China, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Burma to 39 Sea Zone
12 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
3 infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Kiangsu to Hunan
6 infantry moved from Kiangsu to Anhwe
4 bombers moved from 20 Sea Zone to Japan
Place Units - Japanese
1 factory_minor placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,1,5,3,6,3,2,3,3,2
Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs total
lame dude
Didn’t read your message in time, you can see I downloaded the map 2 mins after you post it. Of course you can move your fleet no need to call me lame :-P
Download the russian map and do your edits then I’ll play off the new map.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Italians
Your not going to move your anzac fleet?
haha my bad, I thought you were ruthlessly destroying my Anzac boys, I will edit now, appreciate it, I owe you one
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Turkey: 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 3 carriers, 2 destroyers and 1 transport
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 3 carriers, 2 destroyers and 1 transport
EDIT: Turning off Edit Mode
sorry and thanks again (still haven’t fully adjusted to playing on the tiny screen vs being able to see the entire board)
Yea no problem, we got a good game going… Hate to win it on a simple mistake.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor and 10 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Kwangtung to French Indo China
1 armour moved from Shan State to French Indo China
1 infantry moved from Shan State to Burma
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma
1 artillery and 1 infantry moved from Shan State to Malaya
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
2 bombers moved from Volgograd to Iraq
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
2 bombers moved from Japan to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Kiangsu to 42 Sea Zone
2 bombers moved from Japan to Tsinghai
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 2 destroyers
Japanese roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 2 destroyers in 33 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 bombers in 33 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 2 destroyers
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Burma
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 2/7 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
Japanese attack with 2 bombers
British defend with 1 airfield, 1 factory_minor and 3 mech_infantrys
Japanese roll dice for 2 bombers in Iraq, round 2 : 2/2 hits
British roll dice for 3 mech_infantrys in Iraq, round 2 : 2/3 hits
2 mech_infantrys owned by the British and 2 bombers owned by the Japanese lost in Iraq
British win with 1 mech_infantry remaining. Battle score for attacker is -16
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 bombers
Battle in French Indo China
Japanese attack with 2 armour
ANZAC defend with 1 infantry
Japanese roll dice for 2 armour in French Indo China, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Burma to 39 Sea Zone
1 bomber moved from 42 Sea Zone to Java
2 bombers moved from 33 Sea Zone to Iwo Jima
12 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
3 infantry moved from Korea to Manchuria
3 infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Kiangsu to Hunan
6 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 factory_minor placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,4,3,6,5,6,4,6,5,6,4
Japanese collect 65 PUs (3 lost to blockades); end with 65 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 mech_infantrys
EDIT: Adding units owned by Americans to Saudi Arabia: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 3 infantry
EDIT: Adding units owned by Americans to Turkey: 3 infantry
EDIT: Turning off Edit Mode
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 transports moved from 100 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 4 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
1 artillery, 1 fighter and 1 infantry placed in Egypt
British undo move 2.
British undo move 1.
1 armour, 1 fighter and 1 mech_infantry placed in Iraq
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 39 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,5,3,2,6,5,3,1,1,2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Italians
Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour, 1 artillery, 1 fighter and 6 infantry moved from Bryansk to Russia
1 bomber moved from Volgograd to Russia
1 bomber moved from Volgograd to Russia
4 artilleries moved from Rostov to Caucasus
4 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Northwest Persia to Persia
Italians take Persia from British
3 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Russia
Italians attack with 3 armour, 1 artillery, 2 bombers, 1 fighter and 6 infantry
Russians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 12 infantry
AA fire in Russia : 1/3 hits
1 fighter owned by the Italians lost in Russia
Italians roll dice for 3 armour, 1 artillery, 2 bombers and 6 infantry in Russia, round 2 : 4/12 hits
Russians roll dice for 4 aaGuns, 1 artillery and 12 infantry in Russia, round 2 : 3/13 hits
4 aaGuns owned by the Russians and 3 infantry owned by the Italians lost in Russia
Italians roll dice for 3 armour, 1 artillery, 2 bombers and 3 infantry in Russia, round 3 : 4/9 hits
Russians roll dice for 1 artillery and 12 infantry in Russia, round 3 : 5/13 hits
4 infantry owned by the Russians, 1 artillery owned by the Italians, 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Russia
Italians roll dice for 2 armour and 2 bombers in Russia, round 4 : 4/4 hits
Russians roll dice for 1 artillery and 8 infantry in Russia, round 4 : 3/9 hits
4 infantry owned by the Russians, 1 bomber owned by the Italians and 2 armour owned by the Italians lost in Russia
retreated to Russia
Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is -18
Casualties for Italians: 3 armour, 1 artillery, 1 bomber, 1 fighter and 6 infantry
Casualties for Russians: 4 aaGuns and 8 infantry
Non Combat Move - Italians
1 bomber moved from Russia to Volgograd
Place Units - Italians
3 armour placed in Volgograd
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 24 PUs (1 lost to blockades); end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 armour; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries, 3 fighters and 6 infantry moved from Bryansk to Russia
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
7 infantry moved from Bulgaria to Greece
13 bombers moved from Southern Italy to 125 Sea Zone
3 infantry moved from Novgorod to Karelia
1 artillery and 11 infantry moved from Belarus to Novgorod
1 infantry moved from Nenetsia to Archangel
Combat - Germans
Battle in Greece
Germans attack with 7 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 7 infantry in Greece, round 2 : 0/7 hits
Americans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits
Germans roll dice for 7 infantry in Greece, round 3 : 3/7 hits
Americans roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Americans with 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 125 Sea Zone
Germans attack with 13 bombers and 1 destroyer
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Germans roll dice for 13 bombers and 1 destroyer in 125 Sea Zone, round 2 : 11/14 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 3 transports in 125 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the Americans, 2 bombers owned by the Germans, 1 carrier owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Germans, 3 transports owned by the Americans and 2 fighters owned by the Americans lost in 125 Sea Zone
Germans win with 11 bombers remaining. Battle score for attacker is 47
Casualties for Germans: 2 bombers and 1 destroyer
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Battle in Russia
Germans attack with 3 artilleries, 3 fighters and 6 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 4 infantry
Germans roll dice for 3 artilleries, 3 fighters and 6 infantry in Russia, round 2 : 3/12 hits
Russians roll dice for 1 artillery and 4 infantry in Russia, round 2 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans roll dice for 3 artilleries, 3 fighters and 5 infantry in Russia, round 3 : 7/11 hits
Russians roll dice for 1 artillery and 1 infantry in Russia, round 3 : 2/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 4 infantry
Non Combat Move - Germans
2 aaGuns, 5 artilleries and 4 infantry moved from Bryansk to Rostov
3 fighters moved from Russia to Rostov
1 aaGun and 7 infantry moved from Yugoslavia to Albania
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Germany to Greater Southern Germany
11 bombers moved from 125 Sea Zone to Western Germany
6 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
3 armour placed in France
4 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,1,4,1,1,2,6,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 58 PUs (4 lost to blockades); end with 62 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Combat Move - Russians
Non Combat Move - Russians
2 fighters moved from Turkey to Iraq
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 2 armour and 13 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 42 Sea Zone to 39 Sea Zone
2 armour moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
3 mech_infantrys moved from Hunan to Burma
1 bomber moved from Java to India
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangsi
9 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 armour moved from Jehol to Hunan
12 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
3 mech_infantrys moved from Korea to Jehol
2 bombers moved from Tsinghai to Iraq
1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
1 bomber moved from Iwo Jima to Hunan
1 bomber moved from Iwo Jima to Hunan
Combat - Japanese
Battle in Iraq
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Russians defend with 2 fighters
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Iraq, round 2 : 1/4 hits
British roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Iraq, round 2 : 4/6 hits
1 armour owned by the Japanese, 1 mech_infantry owned by the British, 2 bombers owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Iraq
British win with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -30
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour, 2 bombers and 1 mech_infantry
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.
Non Combat Move - Japanese
1 bomber moved from India to Yunnan
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Korea
Turn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 3 PUs;
Combat Move - British
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 armour moved from Northwest Persia to Turkey
1 infantry moved from Turkey to Greece
British take Greece from Germans
Combat - British
Non Combat Move - British
4 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 4 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
1 mech_infantry moved from Iraq to Turkey
1 fighter moved from Iraq to Turkey
Place Units - British
1 fighter and 2 infantry placed in Iraq
2 fighters and 1 infantry placed in Egypt
British undo move 2.
British undo move 1.
1 fighter and 2 infantry placed in Iraq
British undo move 1.
2 fighters and 1 infantry placed in Iraq
1 fighter and 2 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,5,5,1,1,4,4,1,3,1,2,3,2,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Italians
Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
3 infantry moved from Yugoslavia to Albania
1 bomber moved from Volgograd to Southern Italy
3 armour moved from Volgograd to Caucasus
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
3 infantry placed in Volgograd
1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total