Scotland only
Sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 11 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Volgograd to Caucasus
Germans take Caucasus from British
12 armour and 3 mech_infantrys moved from Ukraine to Caucasus
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
24 infantry moved from Yugoslavia to Albania
1 artillery and 9 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
10 bombers moved from Southern Italy to Albania
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 3/4 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 artillery and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 9 infantry in Archangel, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Germans attack with 10 bombers and 24 infantry
Americans defend with 2 armour
Germans roll dice for 10 bombers and 24 infantry in Albania, round 2 : 8/34 hits
Americans roll dice for 2 armour in Albania, round 2 : 2/2 hits
2 armour owned by the Americans and 2 infantry owned by the Germans lost in Albania
Germans win, taking Albania from Americans with 10 bombers and 22 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Americans: 2 armour
Non Combat Move - Germans
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
5 infantry moved from Western Germany to Northern Italy
7 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
3 fighters moved from 125 Sea Zone to Novgorod
10 bombers moved from Albania to Southern Italy
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 bombers and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 58 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 4 bombers, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
6 armour and 12 mech_infantrys moved from Hunan to Kwangtung
1 armour moved from Burma to Shan State
1 bomber moved from Shan State to Kwangtung
2 fighters and 3 tactical_bombers moved from Japan to Kwangtung
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from Siberia to Korea
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Novosibirsk to Volgograd
1 mech_infantry moved from Vologda to Volgograd
1 mech_infantry moved from Turkmenistan to Eastern Persia
2 armour and 4 mech_infantrys moved from Turkmenistan to Caucasus
1 bomber moved from Volgograd to Eastern Persia
1 bomber moved from Volgograd to Eastern Persia
1 infantry moved from Anhwe to Kiangsu
3 infantry moved from Shantung to Kiangsu
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kwangtung
Japanese attack with 6 armour, 1 bomber, 2 fighters, 12 mech_infantrys and 3 tactical_bombers
Americans defend with 3 artilleries and 13 infantry; ANZAC defend with 1 bomber, 6 fighters and 2 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 6 armour, 1 bomber, 2 fighters, 12 mech_infantrys and 3 tactical_bombers in Kwangtung, round 2 : 11/24 hits
UK_Pacific roll dice for 3 artilleries, 1 bomber, 6 fighters and 15 infantry in Kwangtung, round 2 : 8/25 hits
1 bomber owned by the ANZAC, 10 infantry owned by the Americans and 8 mech_infantrys owned by the Japanese lost in Kwangtung
Japanese roll dice for 6 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 3 tactical_bombers in Kwangtung, round 3 : 7/16 hits
UK_Pacific roll dice for 3 artilleries, 6 fighters and 5 infantry in Kwangtung, round 3 : 7/14 hits
3 armour owned by the Japanese, 2 artilleries owned by the Americans, 2 infantry owned by the ANZAC, 3 infantry owned by the Americans and 4 mech_infantrys owned by the Japanese lost in Kwangtung
Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Kwangtung, round 4 : 7/9 hits
UK_Pacific roll dice for 1 artillery and 6 fighters in Kwangtung, round 4 : 4/7 hits
2 armour owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Americans, 1 tactical_bomber owned by the Japanese and 6 fighters owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for ANZAC: 1 bomber, 6 fighters and 2 infantry
Casualties for Americans: 3 artilleries and 13 infantry
Casualties for Japanese: 5 armour, 1 fighter, 12 mech_infantrys and 1 tactical_bomber
Battle in Eastern Persia
Japanese attack with 2 bombers and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
2 bombers moved from Eastern Persia to Volgograd
1 bomber moved from Kwangtung to Kiangsu
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
12 infantry moved from Korea to Manchuria
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Korea
4 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,6,1,1,2,6,6,5,2,4,2,6,3,3,2,4
Japanese collect 64 PUs (5 lost to blockades); end with 64 PUs total
that is so disgusting that you won that fight in kwangtung as easily as you did…damn you dice
Yea I know, I didn’t even look at the battle calucator I just throw everything I had at it. I couldn’t allow them men take China back. I was willing to lose planes if need be.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - British
British buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 transports moved from 99 Sea Zone to 98 Sea Zone
3 artilleries moved from Egypt to 98 Sea Zone
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
7 fighters moved from Russia to Caucasus
1 fighter moved from 100 Sea Zone to Caucasus
3 artilleries and 4 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
4 infantry moved from Greece to 99 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 99 Sea Zone to 100 Sea Zone
3 artilleries and 4 infantry moved from 100 Sea Zone to Caucasus
1 armour moved from 100 Sea Zone to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from India to Caucasus
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in Caucasus
British attack with 2 armour, 3 artilleries, 11 fighters, 4 infantry and 1 mech_infantry
Germans defend with 12 armour and 1 artillery; Japanese defend with 3 armour and 2 mech_infantrys
British win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 12 armour and 1 artillery
Casualties for British: 2 armour, 3 artilleries, 6 fighters, 4 infantry and 1 mech_infantry
Casualties for Japanese: 3 armour and 2 mech_infantrys
Non Combat Move - British
3 fighters moved from Caucasus to Greece
2 fighters moved from Caucasus to Greece
Place Units - British
2 fighters and 1 infantry placed in Greece
3 mech_infantrys placed in Iraq
2 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,3,1,6,6,2,1,6,6,6,4,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Volgograd to Northwest Persia
Italians take Northwest Persia from British
1 bomber moved from Volgograd to Iraq
1 bomber moved from Volgograd to Iraq
1 artillery, 1 fighter and 4 infantry moved from Ukraine to Bryansk
1 infantry moved from Tambov to Bryansk
3 armour moved from Volgograd to Bryansk
4 artilleries moved from Volgograd to Rostov
1 infantry moved from Samara to Volgograd
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/2 hits
Bombing raid in Iraq rolls: 3,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Non Combat Move - Italians
2 bombers moved from Iraq to Volgograd
Place Units - Italians
3 infantry placed in Volgograd
3 infantry placed in Southern Italy
Italians undo move 2.
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans buy 24 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
8 artilleries and 2 infantry moved from Belarus to Bryansk
3 fighters moved from Novgorod to Bryansk
7 infantry moved from Ukraine to Bryansk
22 infantry moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
10 bombers moved from Southern Italy to Greece
3 infantry moved from Switzerland to France
3 bombers moved from Western Germany to Greece
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 8 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 103 Sea Zone to 101 Sea Zone
1 destroyer moved from 90 Sea Zone to 101 Sea Zone
1 destroyer moved from 88 Sea Zone to 101 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 13 bombers and 23 infantry
British defend with 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 7 fighters, 1 harbour, 2 infantry and 3 mech_infantrys
Germans roll dice for 13 bombers and 23 infantry in Greece, round 2 : 11/36 hits
British roll dice for 1 armour, 7 artilleries, 7 fighters, 2 infantry and 3 mech_infantrys in Greece, round 2 : 12/20 hits
3 mech_infantrys owned by the British, 12 infantry owned by the Germans, 6 artilleries owned by the British and 2 infantry owned by the British lost in Greece
Germans roll dice for 13 bombers and 11 infantry in Greece, round 3 : 12/24 hits
British roll dice for 1 armour, 1 artillery and 7 fighters in Greece, round 3 : 8/9 hits
7 fighters owned by the British, 8 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Greece
Germans win, taking Greece from British with 13 bombers and 3 infantry remaining. Battle score for attacker is 62
Casualties for Germans: 20 infantry
Casualties for British: 1 armour, 7 artilleries, 7 fighters, 2 infantry and 3 mech_infantrys
Battle in 101 Sea Zone
Germans attack with 3 destroyers
Americans defend with 2 carriers and 1 transport
Germans roll dice for 3 destroyers in 101 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Germans lost in 101 Sea Zone
Germans roll dice for 2 destroyers in 101 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Germans lost in 101 Sea Zone
Germans roll dice for 1 destroyer in 101 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 5 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 6 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 7 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 8 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 9 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 9 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 10 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 10 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 11 : 0/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 11 : 0/2 hits
Germans roll dice for 1 destroyer in 101 Sea Zone, round 12 : 1/1 hits
Americans roll dice for 2 carriers and 1 transport in 101 Sea Zone, round 12 : 1/2 hits
1 carrier owned by the Americans and 1 destroyer owned by the Germans lost in 101 Sea Zone
Americans win with 1 carrier and 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 3 destroyers
Casualties for Americans: 1 carrier
Non Combat Move - Germans
13 bombers moved from Greece to Southern Italy
7 infantry moved from Yugoslavia to Bulgaria
1 aaGun and 7 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
Place Units - Germans
3 infantry placed in Norway
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Western Germany
3 infantry placed in France
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 61 PUs (1 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Turkey: 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
oh shit, wait…ugh, can I move my anzac fleet to my us, obviously didn’t mean to leave them alone
if you’re okay with it, then please edit them together by french indochina…if you want me to pay for my stupidity, then that’s fair enough
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor and 10 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma
1 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Iraq
1 bomber moved from Volgograd to Iraq
1 armour moved from Kwangtung to French Indo China
1 armour moved from Shan State to French Indo China
1 artillery moved from Shan State to Malaya
1 bomber moved from Kiangsu to 20 Sea Zone
4 bombers moved from Japan to 20 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
Japanese take 35 Sea Zone from ANZAC
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 5 bombers, 2 destroyers and 1 submarine
ANZAC defend with 3 carriers, 2 destroyers and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 bombers and 2 destroyers in 20 Sea Zone, round 2 : 3/7 hits
Units damaged: 3 carriers owned by the ANZAC
ANZAC roll dice for 3 carriers, 2 destroyers and 1 transport in 20 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 5 bombers and 2 destroyers in 20 Sea Zone, round 3 : 4/7 hits
ANZAC roll dice for 3 carriers, 2 destroyers and 1 transport in 20 Sea Zone, round 3 : 2/5 hits
2 destroyers owned by the Japanese, 2 carriers owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 5 bombers in 20 Sea Zone, round 4 : 3/5 hits
ANZAC roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the ANZAC, 1 bomber owned by the Japanese and 1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 4 bombers remaining. Battle score for attacker is 37
Casualties for ANZAC: 3 carriers, 2 destroyers and 1 transport
Casualties for Japanese: 1 bomber, 2 destroyers and 1 submarine
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 3/8 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
Japanese attack with 2 bombers
British defend with 1 airfield, 1 factory_minor and 3 mech_infantrys
Japanese roll dice for 2 bombers in Iraq, round 2 : 0/2 hits
British roll dice for 3 mech_infantrys in Iraq, round 2 : 2/3 hits
2 bombers owned by the Japanese lost in Iraq
British win with 3 mech_infantrys remaining. Battle score for attacker is -24
Casualties for Japanese: 2 bombers
Battle in French Indo China
Japanese attack with 2 armour
ANZAC defend with 1 infantry
Japanese roll dice for 2 armour in French Indo China, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 2 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Burma to 39 Sea Zone
12 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
3 infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Kiangsu to Hunan
6 infantry moved from Kiangsu to Anhwe
4 bombers moved from 20 Sea Zone to Japan
Place Units - Japanese
1 factory_minor placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Korea
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,1,5,3,6,3,2,3,3,2
Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs total
lame dude
Didn’t read your message in time, you can see I downloaded the map 2 mins after you post it. Of course you can move your fleet no need to call me lame :-P
Download the russian map and do your edits then I’ll play off the new map.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Italians
Your not going to move your anzac fleet?
haha my bad, I thought you were ruthlessly destroying my Anzac boys, I will edit now, appreciate it, I owe you one
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 5 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Turkey: 5 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 3 carriers, 2 destroyers and 1 transport
EDIT: Adding units owned by ANZAC to 36 Sea Zone: 3 carriers, 2 destroyers and 1 transport
EDIT: Turning off Edit Mode