16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 56 PUs;
                Germans buy 2 fighters and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                13 mech_infantrys moved from Rostov to Caucasus
                2 infantry moved from Rostov to Caucasus
                4 artilleries moved from Rostov to Caucasus
                2 armour moved from Rostov to Caucasus
                1 fighter moved from Russia to Caucasus
                1 infantry moved from Russia to Bryansk
                      Germans take Bryansk from British
                1 mech_infantry moved from Russia to Tambov
                      Germans take Tambov from British
                2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
                11 bombers moved from Germany to Caucasus
                1 mech_infantry moved from Urals to Vologda
                1 mech_infantry moved from Vologda to Samara
                      Germans take Samara from Americans
                5 fighters moved from Russia to Caucasus

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Western Ukraine from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    Germans attack with 2 armour, 4 artilleries, 11 bombers, 6 fighters, 2 infantry and 13 mech_infantrys
                    British defend with 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 4 fighters, 14 infantry and 8 mech_infantrys; Americans defend with 2 fighters and 2 infantry
                    Germans win with 5 bombers remaining. Battle score for attacker is -33
                    Casualties for Germans: 2 armour, 4 artilleries, 6 bombers, 6 fighters, 2 infantry and 13 mech_infantrys
                    Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 4 fighters, 14 infantry and 8 mech_infantrys
                    Casualties for Americans: 2 fighters and 2 infantry

    Non Combat Move - Germans
                5 bombers moved from Caucasus to Ukraine
                3 infantry moved from Ukraine to Rostov
                11 infantry moved from Germany to Western Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                2 fighters and 1 infantry placed in Ukraine
                Germans undo move 2.
                2 fighters and 8 infantry placed in Germany
                1 infantry placed in Ukraine
                Germans undo move 1.
                2 infantry placed in Novgorod
                1 infantry placed in Ukraine
                Germans undo move 4.
                1 infantry placed in Novgorod
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 5 infantry
                EDIT: Adding units owned by Germans to Germany: 5 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3,6,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2,1,4,4,3,1,6,3,3
                Germans collect 53 PUs (5 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 infantry moved from Volgograd to Kazakhstan
                1 fighter moved from Volgograd to Kazakhstan
                8 infantry moved from Volgograd to Caucasus
                      Japanese take Caucasus from Russians
                2 fighters moved from Volgograd to Kazakhstan

    Combat - Japanese
                Battle in Kazakhstan
                    Japanese attack with 3 fighters and 2 infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Kazakhstan from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Japanese
                3 fighters moved from Kazakhstan to Volgograd

    Place Units - Japanese
                3 infantry placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,3,6,2,4,3,4,5,3,3,5,6,3,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,5,5,3,5,5,6,4,4,1,2,5
                Japanese collect 6 PUs (10 lost to blockades); end with 8 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 12 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Yenisey to Urals
                      Americans take Urals from Japanese
                1 armour and 1 mech_infantry moved from Kansu to Samara
                1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
                1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                4 infantry moved from Caroline Islands to 33 Sea Zone
                4 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
                4 infantry moved from 36 Sea Zone to French Indo China
                4 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
                1 fighter moved from Kansu to Kazakhstan
                1 bomber moved from Kansu to French Indo China
                1 bomber moved from India to French Indo China
                1 bomber moved from Korea to French Indo China
                1 artillery, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
                3 fighters and 2 tactical_bombers moved from United Kingdom to Southern France
                2 fighters moved from 110 Sea Zone to Southern France
                1 bomber moved from United Kingdom to Southern France


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 12 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Yenisey to Urals
                      Americans take Urals from Japanese
                1 armour and 1 mech_infantry moved from Kansu to Samara
                1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
                1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                4 infantry moved from Caroline Islands to 33 Sea Zone
                4 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
                4 infantry moved from 36 Sea Zone to French Indo China
                4 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
                1 fighter moved from Kansu to Kazakhstan
                1 bomber moved from Kansu to French Indo China
                1 bomber moved from India to French Indo China
                1 bomber moved from Korea to French Indo China
                1 artillery, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
                3 fighters and 2 tactical_bombers moved from United Kingdom to Southern France
                2 fighters moved from 110 Sea Zone to Southern France
                1 bomber moved from United Kingdom to Southern France

    Combat - Americans
                Battle in Kazakhstan
                    Americans attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Samara
                    Americans attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    Americans win, taking Samara from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in French Indo China
                    Americans attack with 2 artilleries, 3 bombers, 4 fighters, 6 infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 7 infantry and 2 mech_infantrys
                    Americans win with 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 artilleries, 7 infantry and 2 mech_infantrys
                    Casualties for Americans: 2 artilleries and 6 infantry
                Battle in Southern France
                    Americans attack with 1 artillery, 1 bomber, 5 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Italians defend with 1 factory_minor, 1 harbour and 11 infantry
                    Americans win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Italians: 11 infantry
                    Casualties for Americans: 1 artillery, 5 infantry and 2 mech_infantrys

    Non Combat Move - Americans
                1 aaGun, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Southern France to United Kingdom
                2 fighters moved from Southern France to 110 Sea Zone
                3 fighters and 2 tactical_bombers moved from Southern France to Normandy Bordeaux
                1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
                4 transports moved from 101 Sea Zone to 106 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 aaGun moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Iraq to Northwest Persia
                1 bomber moved from French Indo China to India
                2 bombers moved from French Indo China to Yunnan
                4 fighters and 2 tactical_bombers moved from French Indo China to India
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to 108 Sea Zone
                1 bomber moved from 108 Sea Zone to United Kingdom
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from Kazakhstan to Northwest Persia
                1 artillery moved from Shensi to Tsinghai
                1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai
                1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
                1 armour and 1 mech_infantry moved from Korea to Jehol
                1 tactical_bomber moved from Korea to Suiyuyan
                1 infantry moved from Eastern United States to Quebec
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone

    Place Units - Americans
                3 infantry placed in Normandy Bordeaux
                2 armour and 1 tactical_bomber placed in Korea
                1 bomber placed in Western United States
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 artillery, 2 fighters and 7 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 78 PUs; end with 78 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                12 infantry moved from Yunnan to Szechwan
                4 infantry moved from Yunnan to Szechwan
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                3 artilleries and 3 infantry placed in Tsinghai
                2 infantry placed in Sikang
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Combat Move - British
                1 mech_infantry moved from Belarus to Archangel
                      British take Archangel from Germans
                2 armour moved from Northwest Persia to Caucasus
                5 infantry moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                2 fighters moved from India to Caucasus
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians
                3 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - British
                British buy 1 artillery, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belarus to Archangel
                      British take Archangel from Germans
                2 armour moved from Northwest Persia to Caucasus
                5 infantry moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                2 fighters moved from India to Caucasus
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians
                3 infantry moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 fighters and 6 infantry
                    Italians defend with 6 infantry
                    British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                    Casualties for Italians: 6 infantry
                Battle in Caucasus
                    British attack with 2 armour, 2 fighters, 5 infantry and 3 mech_infantrys
                    Japanese defend with 8 infantry
                    British win, taking Caucasus from Japanese with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 8 infantry
                    Casualties for British: 5 infantry and 2 mech_infantrys

    Non Combat Move - British
                2 fighters moved from Caucasus to Northwest Persia
                2 aaGuns, 5 artilleries and 9 infantry moved from Persia to Northwest Persia
                1 aaGun and 4 infantry moved from Iraq to Northwest Persia
                1 armour moved from Eastern Persia to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 aaGun, 3 artilleries and 3 infantry moved from West India to Eastern Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 battleship moved from 76 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour moved from India to Eastern Persia
                3 artilleries and 6 infantry moved from Burma to Yunnan
                2 infantry moved from Shan State to Yunnan
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 infantry moved from Scotland to United Kingdom
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 artillery and 7 infantry placed in United Kingdom
                3 infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 armour and 2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 23 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
                Some Units in India change ownership: 1 armour and 2 fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 20

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                6 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 6 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,5,4,6,3,6,5,2,2,6,5,5
                Italians collect 1 PU (13 lost to blockades); end with 1 PU total


  • it might be time for me to give up haha…would you be interested in a rematch?


  • I am!

    Do you want to switch sides?

    And if you want to debrief about that game, let me know.


  • Your call on switching sides, I need to work on both my Axis and Allies strategies so I’ll take either, let me know what you prefer…

    the one thing I’m struggling with most right now is how to stop KJF while pushing to India…when my friends and I play out-of-the-box, we almost never declared war early with Japan, but online has taught me that that is a suboptimal strategy. However, since I’m new to the more aggressive Japan, I find myself trapped by 20-destroyer armies while I slowly get money-drained. Any advice would be very helpful.

    …Maybe I should just not really care about India stacking infantry and build up my navy much more first…then start pumping out factories and men on the main land once I have the sea secured. But then I get worried about China going nuts (with India’s help) if I’m not spending enough money on land.


  • Great questions about Japan - I feel that you have to try to match the Allied fleet in carriers, because with twenty aircraft to start the game, the fleet is incredibly potent. Transports are huge, making sure you always have the ability to take back the DEI if possible.

    My favorite thing to do is make sure I always buy destroyers, at least 2 -3 per round once the allies are all engaged in the war. Because of naval bases, they have a ton of flexibility to act as blockers.

    I personally try to work China over and get the DEI/Philippines first, then shift toward India. I usually don’t worry about killing India, just try to starve them out and make them a non factor. Nobody wins as Axis with a Pacific victory, so the deal is to expand as quickly as possible and keep the allies engaged while Germany and Italy are expanding. I try to see Japan as more of an anvil, and the European Axis as the hammer :)  The trick is to stay as relevant as long as possible - over time the Allies are going to wear you out.

    I also try to mix the purchase of infantry with mech infantry about 50/50. Speed is important, but it costs money. You get four infantry for every three mech, and if your opponent is buying more units… that’s what happened between you and I in a nutshell - I just wore you down with volume, even though you had way more quality.

    I’d like to shift to the Axis if that’s ok with you - I don’t mind bouncing back and forth in a series.

    Let me know your 23 bid! I’ll start one later tonight ~


  • Good advice, thanks!

    my bid will be a mech in egypt, sub with med fleet, sub in 91, art in alexandria, inf in anglo sudan…that should be +23, thanks


  • I posted our results on the League site ~

    More Japan -

    I’ve recently learned from bmnielsen (a current game) that you don’t need much of a factory presence with Japan to be able to do a lot of mainland damage. He’s gone all fleet for the first four rounds - scary. You should check out the game between us - he’s kicking my butt in the Pacific right now  :-)

    A big part of it is where to move your fleet, and when, and how many transports to have at your disposal. And a huge part is recognizing that you can leave your troops on your boats, and position them so the allies can’t stop you from taking the DEI, Malaya, and the Philippines all in one fell swoop. Check out the two games between Infrastructure and I to see two variations on early Japanese positioning. I’m not saying it’s the only way to go, but it gives a roadmap.

    I’ve recently realized - IC on J1, and perhaps not another until J4 or later, depending on how heavy the allies force your hand in the pacific.


  • good stuff, and that makes sense…greatly appreciate it

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