@surfer Scramble? You have 6 planes!
16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 artillery, 5 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 armour and 1 mech_infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Shensi to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Hopei to Kazakhstan
1 mech_infantry moved from Novosibirsk to Timguska
Americans take Timguska from Japanese
1 armour moved from Evenkiyskiy to Timguska
1 armour and 1 mech_infantry moved from Timguska to Yenisey
1 bomber moved from Hopei to French Indo China
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Urals
1 bomber moved from Hopei to Urals
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Battle in Kazakhstan
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in French Indo China causes 3 damage total.
Battle in Yenisey
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.
Battle in Normandy Bordeaux
Battle in Urals
Americans attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
retreated to Urals
Japanese win, taking Normandy Bordeaux from Italians with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Urals to Kansu
1 armour and 1 mech_infantry moved from Hopei to Kansu
1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 artillery moved from Hopei to Shensi
1 artillery moved from Anhwe to Kiangsi
1 bomber moved from French Indo China to India
1 bomber moved from Western United States to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Korea
1 armour and 1 mech_infantry moved from Korea to Jehol
1 fighter moved from Kazakhstan to Caucasus
1 aaGun moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 transport moved from 79 Sea Zone to 38 Sea Zone
1 artillery moved from Malaya to Shan State
2 fighters moved from Philippines to 36 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 7 infantry moved from Eastern United States to Quebec
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from Korea to KansuPlace Units - Americans
1 bomber placed in Western United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier and 4 transports placed in 101 Sea Zone
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Korea
1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
9 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - British
1 mech_infantry moved from Bryansk to Western Ukraine
British take Western Ukraine from Germans
1 mech_infantry moved from Tambov to Belarus
British take Belarus from Germans
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Iraq to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Bryansk to Western Ukraine
British take Western Ukraine from Germans
1 mech_infantry moved from Tambov to Belarus
British take Belarus from Germans
1 infantry moved from Scotland to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Iraq to UkraineCombat - British
Battle in Holland Belgium
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Tsinghai to Caucasus
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from India to Caucasus
2 aaGuns, 2 armour, 5 artilleries and 9 infantry moved from Eastern Persia to Persia
2 armour moved from Persia to Northwest Persia
5 infantry moved from Iraq to Northwest Persia
1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship moved from 39 Sea Zone to 76 Sea Zone
3 infantry moved from India to Burma
3 infantry moved from Burma to Shan State
3 artilleries moved from India to Burma
3 infantry moved from India to Burma
3 artilleries and 3 infantry moved from India to West India
1 aaGun moved from India to West India
1 armour moved from India to Eastern PersiaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 transports
EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 transports
EDIT: Removing units owned by British from Scotland: 2 aaGuns and 4 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns and 4 infantry
EDIT: Turning off Edit Mode
2 destroyers placed in 110 Sea Zone
3 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 41 PUs; end with 45 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsPlace Units - UK_Pacific
1 armour and 2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
7 infantry moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 7 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 6 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
9 infantry moved from France to Southern France
6 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,2,2,6,4,1,3,3,2,2
Italians collect 3 PUs (11 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to Philippines
1 artillery moved from Siam to 37 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 35 Sea Zone to Philippines
3 destroyers moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Guam
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to 62 Sea Zone
1 bomber moved from New South Wales to Philippines
1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 artilleries and 1 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 56 PUs;
Germans buy 2 fighters and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
13 mech_infantrys moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
4 artilleries moved from Rostov to Caucasus
2 armour moved from Rostov to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Russia to Bryansk
Germans take Bryansk from British
1 mech_infantry moved from Russia to Tambov
Germans take Tambov from British
2 artilleries and 2 infantry moved from Bessarabia to Western Ukraine
11 bombers moved from Germany to Caucasus
1 mech_infantry moved from Urals to Vologda
1 mech_infantry moved from Vologda to Samara
Germans take Samara from Americans
5 fighters moved from Russia to CaucasusCombat - Germans
Battle in Western Ukraine
Germans attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Western Ukraine from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 2 armour, 4 artilleries, 11 bombers, 6 fighters, 2 infantry and 13 mech_infantrys
British defend with 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 4 fighters, 14 infantry and 8 mech_infantrys; Americans defend with 2 fighters and 2 infantry
Germans win with 5 bombers remaining. Battle score for attacker is -33
Casualties for Germans: 2 armour, 4 artilleries, 6 bombers, 6 fighters, 2 infantry and 13 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 3 artilleries, 1 bomber, 4 fighters, 14 infantry and 8 mech_infantrys
Casualties for Americans: 2 fighters and 2 infantryNon Combat Move - Germans
5 bombers moved from Caucasus to Ukraine
3 infantry moved from Ukraine to Rostov
11 infantry moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
2 fighters and 1 infantry placed in Ukraine
Germans undo move 2.
2 fighters and 8 infantry placed in Germany
1 infantry placed in Ukraine
Germans undo move 1.
2 infantry placed in Novgorod
1 infantry placed in Ukraine
Germans undo move 4.
1 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Adding units owned by Germans to Germany: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3,6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2,1,4,4,3,1,6,3,3
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Volgograd to Kazakhstan
1 fighter moved from Volgograd to Kazakhstan
8 infantry moved from Volgograd to Caucasus
Japanese take Caucasus from Russians
2 fighters moved from Volgograd to KazakhstanCombat - Japanese
Battle in Kazakhstan
Japanese attack with 3 fighters and 2 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Kazakhstan from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
3 fighters moved from Kazakhstan to VolgogradPlace Units - Japanese
3 infantry placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,3,6,2,4,3,4,5,3,3,5,6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,5,5,3,5,5,6,4,4,1,2,5
Japanese collect 6 PUs (10 lost to blockades); end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 12 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Yenisey to Urals
Americans take Urals from Japanese
1 armour and 1 mech_infantry moved from Kansu to Samara
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
4 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 fighter moved from Kansu to Kazakhstan
1 bomber moved from Kansu to French Indo China
1 bomber moved from India to French Indo China
1 bomber moved from Korea to French Indo China
1 artillery, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
3 fighters and 2 tactical_bombers moved from United Kingdom to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 bomber moved from United Kingdom to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 12 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Yenisey to Urals
Americans take Urals from Japanese
1 armour and 1 mech_infantry moved from Kansu to Samara
1 armour and 1 mech_infantry moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
4 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 fighter moved from Kansu to Kazakhstan
1 bomber moved from Kansu to French Indo China
1 bomber moved from India to French Indo China
1 bomber moved from Korea to French Indo China
1 artillery, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
3 fighters and 2 tactical_bombers moved from United Kingdom to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 bomber moved from United Kingdom to Southern FranceCombat - Americans
Battle in Kazakhstan
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Samara
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Samara from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in French Indo China
Americans attack with 2 artilleries, 3 bombers, 4 fighters, 6 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 7 infantry and 2 mech_infantrys
Americans win with 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries, 7 infantry and 2 mech_infantrys
Casualties for Americans: 2 artilleries and 6 infantry
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 5 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 11 infantry
Americans win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Italians: 11 infantry
Casualties for Americans: 1 artillery, 5 infantry and 2 mech_infantrysNon Combat Move - Americans
1 aaGun, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Southern France to United Kingdom
2 fighters moved from Southern France to 110 Sea Zone
3 fighters and 2 tactical_bombers moved from Southern France to Normandy Bordeaux
1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
4 transports moved from 101 Sea Zone to 106 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 bomber moved from French Indo China to India
2 bombers moved from French Indo China to Yunnan
4 fighters and 2 tactical_bombers moved from French Indo China to India
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to 108 Sea Zone
1 bomber moved from 108 Sea Zone to United Kingdom
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Kazakhstan to Northwest Persia
1 artillery moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Suiyuyan to Tsinghai
1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 armour and 1 mech_infantry moved from Korea to Jehol
1 tactical_bomber moved from Korea to Suiyuyan
1 infantry moved from Eastern United States to Quebec
1 destroyer moved from 110 Sea Zone to 109 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 armour and 1 tactical_bomber placed in Korea
1 bomber placed in Western United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 artillery, 2 fighters and 7 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
12 infantry moved from Yunnan to Szechwan
4 infantry moved from Yunnan to Szechwan
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
3 artilleries and 3 infantry placed in Tsinghai
2 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - British
1 mech_infantry moved from Belarus to Archangel
British take Archangel from Germans
2 armour moved from Northwest Persia to Caucasus
5 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from India to Caucasus
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
3 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 1 artillery, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belarus to Archangel
British take Archangel from Germans
2 armour moved from Northwest Persia to Caucasus
5 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from India to Caucasus
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
3 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 6 infantry
Italians defend with 6 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Italians: 6 infantry
Battle in Caucasus
British attack with 2 armour, 2 fighters, 5 infantry and 3 mech_infantrys
Japanese defend with 8 infantry
British win, taking Caucasus from Japanese with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 8 infantry
Casualties for British: 5 infantry and 2 mech_infantrysNon Combat Move - British
2 fighters moved from Caucasus to Northwest Persia
2 aaGuns, 5 artilleries and 9 infantry moved from Persia to Northwest Persia
1 aaGun and 4 infantry moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 aaGun, 3 artilleries and 3 infantry moved from West India to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from India to Eastern Persia
3 artilleries and 6 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
2 fighters moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Scotland to United Kingdom
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery and 7 infantry placed in United Kingdom
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific
1 armour and 2 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour and 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 6 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 5 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,5,4,6,3,6,5,2,2,6,5,5
Italians collect 1 PU (13 lost to blockades); end with 1 PU total -
it might be time for me to give up haha…would you be interested in a rematch?
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I am!
Do you want to switch sides?
And if you want to debrief about that game, let me know.
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Your call on switching sides, I need to work on both my Axis and Allies strategies so I’ll take either, let me know what you prefer…
the one thing I’m struggling with most right now is how to stop KJF while pushing to India…when my friends and I play out-of-the-box, we almost never declared war early with Japan, but online has taught me that that is a suboptimal strategy. However, since I’m new to the more aggressive Japan, I find myself trapped by 20-destroyer armies while I slowly get money-drained. Any advice would be very helpful.
…Maybe I should just not really care about India stacking infantry and build up my navy much more first…then start pumping out factories and men on the main land once I have the sea secured. But then I get worried about China going nuts (with India’s help) if I’m not spending enough money on land.
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Great questions about Japan - I feel that you have to try to match the Allied fleet in carriers, because with twenty aircraft to start the game, the fleet is incredibly potent. Transports are huge, making sure you always have the ability to take back the DEI if possible.
My favorite thing to do is make sure I always buy destroyers, at least 2 -3 per round once the allies are all engaged in the war. Because of naval bases, they have a ton of flexibility to act as blockers.
I personally try to work China over and get the DEI/Philippines first, then shift toward India. I usually don’t worry about killing India, just try to starve them out and make them a non factor. Nobody wins as Axis with a Pacific victory, so the deal is to expand as quickly as possible and keep the allies engaged while Germany and Italy are expanding. I try to see Japan as more of an anvil, and the European Axis as the hammer :) The trick is to stay as relevant as long as possible - over time the Allies are going to wear you out.
I also try to mix the purchase of infantry with mech infantry about 50/50. Speed is important, but it costs money. You get four infantry for every three mech, and if your opponent is buying more units… that’s what happened between you and I in a nutshell - I just wore you down with volume, even though you had way more quality.
I’d like to shift to the Axis if that’s ok with you - I don’t mind bouncing back and forth in a series.
Let me know your 23 bid! I’ll start one later tonight ~
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Good advice, thanks!
my bid will be a mech in egypt, sub with med fleet, sub in 91, art in alexandria, inf in anglo sudan…that should be +23, thanks





