Forgot to Blitz Alexandria so I did it during NCM.
Sniggs (Allies +22) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Alexandria
1 destroyer moved from 87 Sea Zone to 92 Sea Zone
1 infantry moved from Nigeria to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
Alexandria : 1 fighter and 3 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
92 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Belarus
1 armour moved from Eastern Poland to Belarus
5 mech_infantrys moved from Eastern Poland to Belarus
3 armour moved from Bessarabia to Belarus
16 infantry moved from Novgorod to Belarus
6 artilleries moved from Novgorod to Belarus
15 armour moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Belarus
4 fighters and 3 tactical_bombers moved from Egypt to Alexandria
4 bombers moved from Western Germany to Alexandria
4 bombers moved from Novgorod to RussiaCombat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,4,7 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in Belarus
Germans attack with 19 armour, 6 artilleries, 18 infantry and 7 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 19 armour, 6 artilleries, 18 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Alexandria
Germans attack with 4 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 armour, 1 artillery and 1 mech_infantry; French defend with 1 fighter and 3 infantry
Germans win with 4 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Casualties for French: 1 fighter and 3 infantryNon Combat Move - Germans
3 tactical_bombers moved from Alexandria to Egypt
4 bombers moved from Alexandria to Egypt
4 fighters moved from Alexandria to Egypt
3 artilleries moved from Romania to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
9 infantry moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Finland to Novgorod
1 infantry moved from Southern France to France
3 bombers moved from Russia to NovgorodPlace Units - Germans
3 artilleries placed in Romania
2 armour and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Finland
1 bomber and 1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Western UkraineCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits
Italians roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/3 hits
Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 artillery moved from Archangel to Vologda
2 aaGuns, 11 artilleries and 14 infantry moved from Smolensk to Russia
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Bessarabia to Russia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Ukraine
2 armour and 1 mech_infantry moved from Trans-Jordan to Northwest PersiaPlace Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
1 armour, 1 fighter and 1 tactical_bomber placed in UkraineTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians :
Syria : 1 flag
Bryansk : 1 infantry
Archangel : 1 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 16 artilleries, 1 factory_major, 2 fighters and 19 infantry
Ukraine : 2 aaGuns, 2 armour, 13 artilleries, 1 factory_minor, 2 fighters, 14 infantry, 2 mech_infantrys and 2 tactical_bombers
Western Ukraine : 1 artillery and 1 infantry
Vologda : 1 artillery
Volgograd : 2 armour, 1 factory_minor and 1 mech_infantry
Smolensk : 1 infantry
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 2 armour and 1 mech_infantry
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Yunnan
6 mech_infantrys moved from Kweichow to Yunnan
1 fighter moved from Kwangsi to Yunnan
4 tactical_bombers moved from Kwangsi to Yunnan
3 armour moved from Kwangtung to Yunnan
4 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
6 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
6 armour moved from Kazakhstan to Sikang
1 mech_infantry moved from Suiyuyan to Shensi
2 bombers moved from Anhwe to ShensiCombat - Japanese
Battle in Yunnan
Japanese attack with 5 armour, 1 fighter, 4 infantry, 6 mech_infantrys and 4 tactical_bombers
British defend with 3 artilleries and 1 infantry
Japanese win, taking Yunnan from Chinese with 5 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 artilleries and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Sikang
Japanese attack with 6 armour
Chinese defend with 1 artillery
Japanese win, taking Sikang from Chinese with 6 armour remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Shensi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from Shensi to Kwangsi
2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 bomber moved from Shensi to Kwangsi
3 mech_infantrys moved from Shantung to Hunan
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to Kwangsi
2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier and 2 fighters placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Japanese undo move 1.
2 fighters placed in Japan
1 carrier placed in 20 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters
EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Japanese collect 55 PUs (4 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
6 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea -
Scramble sz6?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
6 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 6 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 8 fighters and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 8 fighters and 4 transports in 6 Sea Zone, round 2 : 2/8 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 8 fighters and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in KoreaNon Combat Move - Americans
1 battleship and 3 carriers moved from 33 Sea Zone to 17 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 17 Sea Zone
3 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 bomber moved from New Zealand to IndiaPlace Units - Americans
2 fighters placed in 101 Sea Zone
3 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Korea : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry
India : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 tactical_bombers
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Midway : 1 airfield
44 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 1 carrier and 2 destroyers
17 Sea Zone : 1 battleship, 4 carriers, 6 destroyers and 8 fighters
6 Sea Zone : 4 transports
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French Guiana : 1 infantry
101 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Brazil : 1 flag -
You know, not taking Carolines in the first attempt is really messing with my mind. I still keep thinking those boats could move 3…jeeze.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Suiyuyan : 3 infantry
Tsinghai : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from ItaliansCombat - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from India to Trans-Jordan
2 infantry moved from Shan State to BurmaPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Shan State : 1 infantry
Burma : 2 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 flag, 1 infantry
39 Sea Zone : 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 armour, 1 bomber, 7 fighters, 2 infantry, 7 mech_infantrys and 1 tactical_bomber
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag, 1 infantry
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
4 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 airfield and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline IslandsNon Combat Move - ANZAC
2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 17 Sea Zone
3 submarines moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 submarine
33 Sea Zone : 1 transport
17 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 3 submarines
62 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
92 Sea Zone : 1 cruiser and 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 bomber, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 4 mech_infantrys moved from Novgorod to Smolensk
19 armour moved from Belarus to Smolensk
18 infantry moved from Belarus to Smolensk
6 artilleries moved from Belarus to Smolensk
7 mech_infantrys moved from Belarus to Smolensk
1 bomber moved from Egypt to 71 Sea Zone
2 bombers moved from Egypt to 39 Sea ZoneCombat - Germans
Battle in 39 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 bomber
Casualties for British: 1 destroyer and 1 transport
Battle in 71 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Smolensk
Germans attack with 21 armour, 6 artilleries, 18 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 21 armour, 6 artilleries, 17 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from 71 Sea Zone to Italian Somaliland
1 bomber moved from 39 Sea Zone to Sumatra
1 fighter moved from Western Germany to Egypt
1 bomber moved from Western Germany to Egypt
9 infantry moved from Eastern Poland to Romania
5 artilleries moved from Eastern Poland to Romania
3 mech_infantrys moved from Finland to Novgorod
3 bombers moved from Novgorod to EgyptPlace Units - Germans
3 artilleries placed in Romania
3 mech_infantrys placed in Finland
1 bomber and 1 fighter placed in Western Germany
1 armour and 2 artilleries placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from ItaliansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 artillery moved from Vologda to Russia
2 aaGuns, 16 artilleries, 2 fighters and 18 infantry moved from Russia to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 aaGuns, 13 artilleries, 2 fighters, 14 infantry and 2 tactical_bombers moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Ukraine to Volgograd
2 armour and 1 mech_infantry moved from Northwest Persia to VolgogradPlace Units - Russians
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Japanese to Russians
EDIT: Turning off Edit Mode
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsTerritory Summary for Russians :
Syria : 1 flag
Belarus : 1 infantry
Bryansk : 4 aaGuns, 30 artilleries, 4 fighters, 33 infantry and 2 tactical_bombers
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor
Vologda : 1 infantry
Volgograd : 6 armour, 1 factory_minor and 4 mech_infantrys
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
105 Sea Zone : 1 submarine -
Sorry, realized I could combine stacks in Volgograd and I would have blizted Kazakhstan with armor returning back to base is the edit.
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yup no problem
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 4 transports moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
5 fighters moved from 6 Sea Zone to Korea
2 armour moved from Sikang to Tsinghai
1 armour moved from Sikang to Tsinghai
3 armour moved from Sikang to Shensi
1 bomber moved from Kwangsi to Shensi
1 bomber moved from Kwangsi to Shensi
2 infantry moved from Yunnan to Burma
5 armour moved from Yunnan to Burma
6 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Kwangsi to Burma
1 armour moved from Kwangsi to Burma
3 mech_infantrys moved from Hunan to Burma
3 fighters moved from Japan to KoreaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 transports
Americans defend with 4 transports
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 4 transports remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Korea
Japanese attack with 8 fighters, 6 infantry and 1 tactical_bomber
Americans defend with 3 artilleries, 4 infantry and 1 mech_infantry
Japanese win, taking Korea from Americans with 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 3 artilleries, 4 infantry and 1 mech_infantry
Casualties for Japanese: 5 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Tsinghai
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 3 armour and 2 bombers
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armour
Battle in Burma
Japanese attack with 6 armour, 2 infantry and 11 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 6 armour, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kwangsi
3 mech_infantrys moved from Shantung to Hunan
2 bombers moved from Shensi to Kwangsi
3 fighters moved from Korea to Japan
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea ZonePlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 infantry placed in Shantung
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 battleship, 4 carriers and 8 fighters moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from JapaneseCombat - Americans
Battle in 33 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 2 battleships, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 11/14 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Americans win with 2 battleships, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
3 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from India to Caroline IslandsPlace Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 2 tactical_bombers
Midway : 1 airfield
44 Sea Zone : 1 destroyer
33 Sea Zone : 2 battleships, 5 carriers, 2 destroyers, 9 fighters and 1 tactical_bomber
22 Sea Zone : 1 flag
10 Sea Zone : 1 submarine and 3 transports
17 Sea Zone : 1 flag, 6 destroyers
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French Guiana : 1 infantry
101 Sea Zone : 1 carrier and 1 destroyer
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer and 2 fighters





