16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)


  • You can skip Russia if you’d like ~


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 9 PUs;

    Combat Move - Japanese
                4 mech_infantrys moved from Kwangsi to French Indo China
                4 mech_infantrys moved from Hunan to French Indo China
                1 armour moved from Hunan to French Indo China
                2 artilleries and 8 infantry moved from Shan State to Yunnan
                1 armour moved from Kweichow to Shensi
                4 mech_infantrys moved from Kweichow to Shensi
                2 mech_infantrys moved from Kweichow to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 artilleries, 8 infantry and 2 mech_infantrys
                    British defend with 1 armour
                    Japanese win, taking Yunnan from Chinese with 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in French Indo China
                    Japanese attack with 1 armour and 8 mech_infantrys
                    ANZAC defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    Japanese win, taking French Indo China from ANZAC with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Shensi
                    Japanese attack with 1 armour and 4 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 infantry moved from Urals to Evenkiyskiy
                1 mech_infantry moved from Samara to Timguska

    Place Units - Japanese
                1 fighter and 2 infantry placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,4,5,6,1,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,4,5,1,1,5,2,2,5,6,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,2,3,4,2,4,3,3,1,1
                Japanese collect 16 PUs (13 lost to blockades); end with 25 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Yenisey to Evenkiyskiy
                1 armour and 2 mech_infantrys moved from Central Mongolia to Shensi
                2 bombers moved from Philippines to Shensi
                1 infantry moved from Kwangtung to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 1 infantry moved from Hainan to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
                2 fighters moved from Philippines to French Indo China
                1 infantry moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese
                1 mech_infantry moved from Kazakhstan to Samara
                      Americans take Samara from Japanese
                1 artillery, 1 fighter and 1 infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Caucasus to Novosibirsk
                      Americans take Novosibirsk from Japanese
                1 bomber moved from United Kingdom to Western Germany
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Yenisey to Evenkiyskiy
                1 armour and 2 mech_infantrys moved from Central Mongolia to Shensi
                2 bombers moved from Philippines to Shensi
                1 infantry moved from Kwangtung to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 1 infantry moved from Hainan to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
                2 fighters moved from Philippines to French Indo China
                1 infantry moved from Malaya to Shan State
                      UK_Pacific take Shan State from Japanese
                1 mech_infantry moved from Kazakhstan to Samara
                      Americans take Samara from Japanese
                1 artillery, 1 fighter and 1 infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Caucasus to Novosibirsk
                      Americans take Novosibirsk from Japanese
                1 bomber moved from United Kingdom to Western Germany
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Battle in Rostov
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 mech_infantrys
                    Americans win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Evenkiyskiy
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                    Americans win, taking Evenkiyskiy from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Americans attack with 1 armour, 2 bombers and 2 mech_infantrys
                    Japanese defend with 1 armour and 3 mech_infantrys
                    Americans win, taking Shensi from Japanese with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 armour and 3 mech_infantrys
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Western Germany causes 3 damage total.
                Battle in Marshall Islands
                Battle in French Indo China
                    Americans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 6 mech_infantrys
                    Americans win, taking Marshall Islands from Japanese, taking French Indo China from Japanese with 1 armour, 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 armour and 6 mech_infantrys
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from French Indo China to Philippines
                2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Chahar to Hopei
                1 artillery moved from Shantung to Anhwe
                1 armour and 1 mech_infantry moved from Jehol to Hopei
                2 bombers moved from Shensi to Hopei
                1 aaGun moved from Egypt to Trans-Jordan
                1 transport moved from 81 Sea Zone to 79 Sea Zone
                2 mech_infantrys moved from Tobruk to Egypt
                1 bomber moved from Western Germany to United Kingdom
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
                2 fighters moved from Eastern United States to 109 Sea Zone
                2 destroyers moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 108 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone
                1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
                2 transports moved from 109 Sea Zone to 106 Sea Zone
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Rostov to Caucasus

    Place Units - Americans
                1 harbour placed in Hainan
                1 bomber and 2 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Korea: 1 armour, 1 fighter and 1 mech_infantry
                EDIT: Adding units owned by Americans to Jehol: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Americans to Hopei: 1 fighter
                EDIT: Turning off Edit Mode
                1 armour, 1 fighter and 1 mech_infantry placed in Korea
                2 destroyers placed in 101 Sea Zone
                1 artillery and 7 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 78 PUs; end with 78 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kiangsi to Hunan
                      Chinese take Hunan from Japanese
                2 infantry moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese
                2 infantry moved from Hopei to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - British
                1 mech_infantry moved from Caucasus to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 mech_infantry moved from Caucasus to Bryansk
                      British take Bryansk from Germans
                2 mech_infantrys moved from Caucasus to Tambov
                2 fighters moved from Caucasus to Tambov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 1 destroyer, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Caucasus to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 mech_infantry moved from Caucasus to Bryansk
                      British take Bryansk from Germans
                2 mech_infantrys moved from Caucasus to Tambov
                2 fighters moved from Caucasus to Tambov

    Combat - British
                Battle in Tambov
                    British attack with 2 fighters and 2 mech_infantrys
                    Germans defend with 1 artillery and 1 mech_infantry
                    British win, taking Tambov from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Tambov to Caucasus
                1 artillery and 4 infantry moved from Northwest Persia to Caucasus
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                2 infantry moved from Trans-Jordan to Iraq
                1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
                6 mech_infantrys moved from Egypt to Iraq
                2 aaGuns, 5 artilleries and 9 infantry moved from West India to Eastern Persia
                2 armour moved from India to Eastern Persia
                1 bomber moved from India to Iraq
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 battleship moved from 36 Sea Zone to 39 Sea Zone
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 destroyer and 1 transport placed in 109 Sea Zone
                3 infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 armour and 2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 2 fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,1,2,6,2,3,2,1,3,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
                Italians collect 2 PUs (14 lost to blockades); end with 3 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Siam
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Siam
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas

    Combat - ANZAC
                Battle in Marianas
                Battle in Siam

    Non Combat Move - ANZAC
                1 tactical_bomber moved from Caroline Islands to Korea
                1 fighter moved from Hawaiian Islands to Korea
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 artillery and 1 bomber placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 67 PUs;
                Germans buy 1 bomber, 2 fighters and 11 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                4 artilleries moved from Ukraine to Rostov
                3 infantry moved from Ukraine to Rostov
                1 armour moved from Ukraine to Rostov
                6 mech_infantrys moved from Ukraine to Rostov
                1 armour moved from Volgograd to Rostov
                7 mech_infantrys moved from Volgograd to Rostov
                2 fighters moved from Ukraine to Rostov
                2 bombers moved from Romania to Rostov
                2 fighters moved from Romania to Rostov

    Combat - Germans
                Battle in Rostov
                    Germans attack with 2 armour, 4 artilleries, 2 bombers, 4 fighters, 3 infantry and 13 mech_infantrys
                    Americans defend with 1 artillery and 1 infantry
                    Germans win, taking Rostov from Americans with 2 armour, 4 artilleries, 2 bombers, 4 fighters, 2 infantry and 13 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Rostov to Germany
                2 artilleries moved from Romania to Bessarabia
                2 infantry moved from Romania to Bessarabia
                1 fighter moved from Rostov to Russia
                1 fighter moved from Rostov to Russia
                2 fighters moved from Rostov to Russia
                1 mech_infantry moved from Russia to Urals
                1 infantry moved from Karelia to Finland
                1 infantry moved from Vyborg to Finland
                1 infantry moved from Karelia to Finland

    Place Units - Germans
                2 fighters and 1 infantry placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in Western Germany
                1 bomber and 4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2,2,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,5,3,4,5,3,2,2,6,2
                Germans collect 51 PUs (5 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 2 fighters and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                8 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
                2 artilleries moved from Yunnan to French Indo China
                1 mech_infantry moved from Timguska to Yenisey
                      Japanese take Yenisey from Americans
                1 infantry moved from Volgograd to Kazakhstan
                      Japanese take Kazakhstan from Americans

    Combat - Japanese
                Battle in French Indo China
                    Japanese attack with 2 artilleries, 8 infantry and 2 mech_infantrys
                    Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
                    Japanese win, taking French Indo China from Americans with 2 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 armour, 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                2 fighters and 1 infantry placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4,1,5,2,1,3,5,1,3,5,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,5,4,3,2,6,6,5,2,6,5,4,2,2,5
                Japanese collect 9 PUs (10 lost to blockades); end with 11 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 units repaired.
                1 artillery, 5 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
                1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 110 Sea Zone
                1 artillery, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 armour and 1 mech_infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 mech_infantry moved from Shensi to Kazakhstan
                1 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from Hopei to Kazakhstan
                1 mech_infantry moved from Novosibirsk to Timguska
                      Americans take Timguska from Japanese
                1 armour moved from Evenkiyskiy to Timguska
                1 armour and 1 mech_infantry moved from Timguska to Yenisey
                1 bomber moved from Hopei to French Indo China
                1 mech_infantry moved from Samara to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Urals
                1 bomber moved from Hopei to Urals
                1 bomber moved from United Kingdom to Western Germany


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 carrier, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 units repaired.
                1 artillery, 5 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
                1 artillery, 5 infantry, 2 mech_infantrys and 4 transports moved from 109 Sea Zone to 110 Sea Zone
                1 artillery, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 armour and 1 mech_infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 mech_infantry moved from Shensi to Kazakhstan
                1 infantry moved from Caucasus to Kazakhstan
                1 fighter moved from Hopei to Kazakhstan
                1 mech_infantry moved from Novosibirsk to Timguska
                      Americans take Timguska from Japanese
                1 armour moved from Evenkiyskiy to Timguska
                1 armour and 1 mech_infantry moved from Timguska to Yenisey
                1 bomber moved from Hopei to French Indo China
                1 mech_infantry moved from Samara to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Urals
                1 bomber moved from Hopei to Urals
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Battle in Kazakhstan
                    Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in French Indo China
                    Bombing raid in French Indo China rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 3 damage total.
                Battle in Yenisey
                    Americans attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Western Germany causes 6 damage total.
                Battle in Normandy Bordeaux
                Battle in Urals
                    Americans attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                    retreated to Urals
                    Japanese win, taking Normandy Bordeaux from Italians with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                1 bomber moved from Urals to Kansu
                1 armour and 1 mech_infantry moved from Hopei to Kansu
                1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
                1 artillery moved from Hopei to Shensi
                1 artillery moved from Anhwe to Kiangsi
                1 bomber moved from French Indo China to India
                1 bomber moved from Western United States to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Korea
                1 armour and 1 mech_infantry moved from Korea to Jehol
                1 fighter moved from Kazakhstan to Caucasus
                1 aaGun moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 transport moved from 79 Sea Zone to 38 Sea Zone
                1 artillery moved from Malaya to Shan State
                2 fighters moved from Philippines to 36 Sea Zone
                2 infantry moved from Marshall Islands to 32 Sea Zone
                2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 26 Sea Zone to 64 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 carrier, 3 destroyers and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery and 7 infantry moved from Eastern United States to Quebec
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                1 fighter moved from Korea to Kansu

    Place Units - Americans
                1 bomber placed in Western United States
                1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States
                1 carrier and 4 transports placed in 101 Sea Zone
                1 armour, 1 mech_infantry and 1 tactical_bomber placed in Korea
                1 fighter and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 77 PUs; end with 77 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 102 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                9 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Hunan to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - British
                1 mech_infantry moved from Bryansk to Western Ukraine
                      British take Western Ukraine from Germans
                1 mech_infantry moved from Tambov to Belarus
                      British take Belarus from Germans
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from Iraq to Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - British
                British buy 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Bryansk to Western Ukraine
                      British take Western Ukraine from Germans
                1 mech_infantry moved from Tambov to Belarus
                      British take Belarus from Germans
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from Iraq to Ukraine

    Combat - British
                Battle in Holland Belgium
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from Ukraine to Caucasus
                1 mech_infantry moved from Tsinghai to Caucasus
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                6 mech_infantrys moved from Iraq to Caucasus
                2 fighters moved from India to Caucasus
                2 aaGuns, 2 armour, 5 artilleries and 9 infantry moved from Eastern Persia to Persia
                2 armour moved from Persia to Northwest Persia
                5 infantry moved from Iraq to Northwest Persia
                1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                3 infantry moved from India to Burma
                3 infantry moved from Burma to Shan State
                3 artilleries moved from India to Burma
                3 infantry moved from India to Burma
                3 artilleries and 3 infantry moved from India to West India
                1 aaGun moved from India to West India
                1 armour moved from India to Eastern Persia

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 transports
                EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 transports
                EDIT: Removing units owned by British from Scotland: 2 aaGuns and 4 infantry
                EDIT: Adding units owned by British to Normandy Bordeaux: 2 aaGuns and 4 infantry
                EDIT: Turning off Edit Mode
                2 destroyers placed in 110 Sea Zone
                3 infantry placed in Iraq
                1 infantry and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 41 PUs; end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Place Units - UK_Pacific
                1 armour and 2 fighters placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 2 fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                7 infantry moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 7 infantry
                    British defend with 1 infantry
                    Italians win, taking Holland Belgium from British with 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                9 infantry moved from France to Southern France
                6 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,2,2,6,4,1,3,3,2,2
                Italians collect 3 PUs (11 lost to blockades); end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 fighter moved from Queensland to Philippines
                1 artillery moved from Siam to 37 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 35 Sea Zone to Philippines
                3 destroyers moved from 6 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to Guam
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from New South Wales to 62 Sea Zone
                1 bomber moved from New South Wales to Philippines
                1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                2 destroyers moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                2 artilleries and 1 infantry placed in New South Wales
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

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