@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
Scramble SZ 36?
goodbye japan…do it, scramble, max defense for OOL
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 battleship, 4 carriers, 3 cruisers, 15 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from India to 36 Sea Zone
3 submarines moved from 21 Sea Zone to 36 Sea Zone
2 bombers and 1 fighter moved from Korea to 36 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Hainan
1 armour moved from Buryatia to Yenisey
Americans take Yakut S.S.R. from Japanese
Americans take Yenisey from Japanese
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from United Kingdom to France
Combat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in Kazakhstan
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans win, taking Kazakhstan from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 36 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 3 cruisers, 15 destroyers, 9 fighters, 5 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 12 fighters and 1 tactical_bomber
Units damaged: 4 carriers owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans win, taking 36 Sea Zone from Japanese with 1 battleship, 2 bombers, 4 carriers, 2 cruisers, 4 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 103
Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 12 fighters and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 15 destroyers, 5 fighters and 5 submarines
Battle in Hainan
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Western Germany
Americans converts factory_major into different units
Non Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from France to United Kingdom
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 108 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 108 Sea Zone to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
2 destroyers and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to Quebec
1 aaGun moved from Alexandria to Egypt
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Kazakhstan to Caucasus
2 bombers moved from 36 Sea Zone to Philippines
2 fighters moved from 36 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Anhwe to Shantung
1 artillery moved from Hopei to Chahar
1 armour and 1 mech_infantry moved from Korea to Jehol
1 armour and 2 mech_infantrys moved from Buryatia to Central Mongolia
2 mech_infantrys moved from Tunisia to Tobruk
Place Units - Americans
1 armour, 1 fighter and 1 mech_infantry placed in Korea
1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 destroyers and 2 transports placed in 101 Sea Zone
2 infantry placed in Western United States
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Anhwe
1 infantry placed in Kiangsi
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - British
1 artillery moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from India to Yunnan
Chinese take Yunnan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 bomber; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Caucasus to Rostov
2 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from India to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Battle in Rostov
British attack with 1 artillery, 2 fighters and 3 mech_infantrys
Germans defend with 3 infantry
British win, taking Rostov from Germans with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - British
2 fighters moved from Rostov to Caucasus
3 aaGuns and 8 infantry moved from Northwest Persia to Caucasus
1 armour and 5 mech_infantrys moved from Iraq to Caucasus
1 artillery and 4 infantry moved from Iraq to Northwest Persia
5 artilleries moved from India to West India
5 infantry moved from India to West India
1 aaGun moved from India to West India
1 aaGun moved from India to West India
3 infantry moved from India to West India
1 infantry moved from India to West India
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 aaGuns moved from United Kingdom to Scotland
6 infantry moved from United Kingdom to Scotland
1 transport moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 aaGun and 1 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
British undo move 1.
1 artillery and 2 infantry placed in Iraq
1 mech_infantry placed in Union of South Africa
1 transport placed in 109 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 armour and 1 bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 1 bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
8 infantry moved from France to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 8 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from Americans with 7 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 infantry moved from Normandy Bordeaux to France
6 infantry moved from Northern Italy to France
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,3,6,1,6,2,5,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Italians collect 4 PUs (12 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in French Indo China
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Ukraine to Rostov
2 bombers moved from Novgorod to Rostov
1 bomber moved from Germany to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 2 bombers and 3 mech_infantrys
British defend with 1 artillery and 1 mech_infantry
Germans win, taking Rostov from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Romania
1 armour moved from Bessarabia to Ukraine
3 mech_infantrys moved from Tambov to Volgograd
1 artillery moved from Russia to Tambov
2 fighters moved from Germany to Ukraine
2 mech_infantrys moved from Archangel to Russia
1 mech_infantry moved from Vologda to Tambov
3 infantry moved from Holland Belgium to Western Germany
1 bomber moved from 112 Sea Zone to Germany
Place Units - Germans
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 6 aaGuns
EDIT: Adding units owned by Germans to Western Germany: 6 aaGuns
EDIT: Turning off Edit Mode
2 bombers and 2 fighters placed in Germany
3 infantry placed in Ukraine
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 bombers
EDIT: Adding units owned by Germans to Germany: 3 bombers
EDIT: Turning off Edit Mode
Germans undo move 2.
2 fighters placed in Romania
2 bombers placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 1 armour
EDIT: Adding units owned by Germans to Volgograd: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 infantry
EDIT: Adding units owned by Germans to Karelia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6,5,5,4,3,4,1,3,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
You can skip Russia if you’d like ~
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 9 PUs;
Combat Move - Japanese
4 mech_infantrys moved from Kwangsi to French Indo China
4 mech_infantrys moved from Hunan to French Indo China
1 armour moved from Hunan to French Indo China
2 artilleries and 8 infantry moved from Shan State to Yunnan
1 armour moved from Kweichow to Shensi
4 mech_infantrys moved from Kweichow to Shensi
2 mech_infantrys moved from Kweichow to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 8 infantry and 2 mech_infantrys
British defend with 1 armour
Japanese win, taking Yunnan from Chinese with 2 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in French Indo China
Japanese attack with 1 armour and 8 mech_infantrys
ANZAC defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from ANZAC with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Shensi
Japanese attack with 1 armour and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Samara to Timguska
Place Units - Japanese
1 fighter and 2 infantry placed in Volgograd
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,4,5,6,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,4,5,1,1,5,2,2,5,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,2,3,4,2,4,3,3,1,1
Japanese collect 16 PUs (13 lost to blockades); end with 25 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Yenisey to Evenkiyskiy
1 armour and 2 mech_infantrys moved from Central Mongolia to Shensi
2 bombers moved from Philippines to Shensi
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 infantry moved from Hainan to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
2 fighters moved from Philippines to French Indo China
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Kazakhstan to Samara
Americans take Samara from Japanese
1 artillery, 1 fighter and 1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Novosibirsk
Americans take Novosibirsk from Japanese
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 harbour, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Yenisey to Evenkiyskiy
1 armour and 2 mech_infantrys moved from Central Mongolia to Shensi
2 bombers moved from Philippines to Shensi
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 infantry moved from Hainan to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
2 fighters moved from Philippines to French Indo China
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Kazakhstan to Samara
Americans take Samara from Japanese
1 artillery, 1 fighter and 1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Novosibirsk
Americans take Novosibirsk from Japanese
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Rostov
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 mech_infantrys
Americans win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Evenkiyskiy
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans win, taking Evenkiyskiy from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Americans attack with 1 armour, 2 bombers and 2 mech_infantrys
Japanese defend with 1 armour and 3 mech_infantrys
Americans win, taking Shensi from Japanese with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Japanese: 1 armour and 3 mech_infantrys
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Western Germany causes 3 damage total.
Battle in Marshall Islands
Battle in French Indo China
Americans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 6 mech_infantrys
Americans win, taking Marshall Islands from Japanese, taking French Indo China from Japanese with 1 armour, 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 armour and 6 mech_infantrys
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from French Indo China to Philippines
2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Chahar to Hopei
1 artillery moved from Shantung to Anhwe
1 armour and 1 mech_infantry moved from Jehol to Hopei
2 bombers moved from Shensi to Hopei
1 aaGun moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 79 Sea Zone
2 mech_infantrys moved from Tobruk to Egypt
1 bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 108 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone
1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Rostov to Caucasus
Place Units - Americans
1 harbour placed in Hainan
1 bomber and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 armour, 1 fighter and 1 mech_infantry
EDIT: Adding units owned by Americans to Jehol: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to Hopei: 1 fighter
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 mech_infantry placed in Korea
2 destroyers placed in 101 Sea Zone
1 artillery and 7 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kiangsi to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Hopei to Kweichow
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - British
1 mech_infantry moved from Caucasus to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Germans
2 mech_infantrys moved from Caucasus to Tambov
2 fighters moved from Caucasus to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 1 destroyer, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Germans
2 mech_infantrys moved from Caucasus to Tambov
2 fighters moved from Caucasus to Tambov
Combat - British
Battle in Tambov
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 artillery and 1 mech_infantry
British win, taking Tambov from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Tambov to Caucasus
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
6 mech_infantrys moved from Egypt to Iraq
2 aaGuns, 5 artilleries and 9 infantry moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
1 bomber moved from India to Iraq
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 battleship moved from 36 Sea Zone to 39 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour and 2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 2 fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,1,2,6,2,3,2,1,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Italians collect 2 PUs (14 lost to blockades); end with 3 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Siam
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - ANZAC
Battle in Marianas
Battle in Siam
Non Combat Move - ANZAC
1 tactical_bomber moved from Caroline Islands to Korea
1 fighter moved from Hawaiian Islands to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 artillery and 1 bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs