Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 6 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Southern France to Spain
3 infantry moved from Normandy Bordeaux to Spain
1 mech_infantry moved from France to Spain
3 fighters and 1 tactical_bomber moved from Western Germany to Spain
3 bombers moved from Western Germany to Spain
2 fighters moved from Southern Italy to Spain
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 2 mech_infantrys moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
2 infantry and 2 mech_infantrys moved from Rostov to Bryansk
1 artillery moved from Ukraine to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 artillery and 2 mech_infantrys
French defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Spain
Germans attack with 3 bombers, 5 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 3 artilleries, 1 factory_minor, 9 infantry and 2 mech_infantrys
Germans win, taking Spain from Americans with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 fighters moved from Spain to France
3 bombers moved from Spain to Western Germany
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 armour moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Romania to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bryansk
5 mech_infantrys moved from Rostov to Bryansk
4 artilleries and 5 infantry moved from Rostov to Bryansk
2 artilleries and 2 infantry moved from France to Southern France
2 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 aaGun moved from France to Normandy Bordeaux
2 mech_infantrys moved from Germany to Romania
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 112 Sea Zone
Germans undo move 5.
1 transport placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
2 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Samara to Volgograd
2 artilleries and 5 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Samara to Volgograd
4 fighters moved from Samara to Smolensk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 2 artilleries, 4 fighters and 5 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Smolensk from Germans with 2 artilleries, 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
4 fighters moved from Smolensk to Russia
34 infantry moved from Samara to Russia
20 artilleries moved from Samara to Russia
2 armour moved from Samara to Russia
4 aaGuns moved from Samara to Russia
1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Volgograd to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Vologda to Russia
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
that was so unbelievably stupid, I don’t even want to play this one out anymore, good game, I’m done
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
2 fighters moved from Paulau Island to 22 Sea Zone
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Anhwe to Yunnan
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
2 fighters moved from Paulau Island to 22 Sea Zone
1 destroyer moved from 34 Sea Zone to 22 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Japanese
Japanese creates battle in territory 10 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans win with 1 carrier, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys
British defend with 1 artillery, 1 infantry and 5 mech_infantrys
Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 1 artillery, 1 infantry and 5 mech_infantrys
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hawaiian Islands
Non Combat Move - Japanese
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Japan to Philippines
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Anhwe
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,2,1
Japanese collect 47 PUs (1 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
See my previous messages
Sorry, didn’t see the message. Good game and bad break.
Wanna play the third?
No problem, I was so busy counting my navy’s defense that I stupidly blanked on protecting spain… sure we can try one more, any preference on side?
trying to work on my axis strategy, so can we stay same bid, same side?
that sounds fine, I don’t even remember what my bid was haha…do you have it saved somewhere?
either way, let’s play it back…just set it up whenever you’re free
your bid was +22. Just need placements and email (to make it simple)