Odonis (Axis) vs Tallyrand19 (Allies +22) G40L16 No Tech


  • use any suicide tokens on destroyer vs destroyer battle? I also have one fighter going

  • '20 '19 '18 '15 '13

    use 2 tokens pls


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 infantry moved from Gibraltar to Spain
                1 mech_infantry moved from Gibraltar to Spain
                1 artillery moved from Gibraltar to Spain
                2 fighters moved from 91 Sea Zone to Spain
                3 infantry moved from 91 Sea Zone to Spain
                1 mech_infantry moved from 91 Sea Zone to Spain
                4 infantry moved from Eastern United States to 101 Sea Zone
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 23 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 46 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4,4
                Battle in 46 Sea Zone
                    Americans attack with 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports; ANZAC loiter and taunt
                    Japanese defend with 1 carrier
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win with 1 battleship, 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 carrier
                Battle in 22 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win, taking 22 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 23 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    retreated to 23 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Spain
                    Americans attack with 1 artillery, 2 fighters, 8 infantry and 2 mech_infantrys
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                1 fighter moved from 34 Sea Zone to 46 Sea Zone
                1 fighter moved from 23 Sea Zone to 46 Sea Zone
                1 fighter moved from 22 Sea Zone to 46 Sea Zone
                2 fighters moved from Spain to 91 Sea Zone

    Place Units - Americans
                1 carrier and 3 transports placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,3
                Americans collect 51 PUs (1 lost to blockades); end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 5 armour and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 mech_infantry moved from Shan State to Yunnan
                1 infantry moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                1 tactical_bomber moved from Russia to Turkey
                4 infantry moved from Northwest Persia to Turkey
                2 artilleries moved from Northwest Persia to Turkey
                2 armour and 1 mech_infantry moved from Persia to Turkey
                2 fighters moved from India to Yunnan
                1 bomber moved from India to Turkey
                1 armour moved from Caucasus to Rostov
                4 mech_infantrys moved from Caucasus to Rostov
                1 mech_infantry moved from Caucasus to Rostov
                2 mech_infantrys moved from Caucasus to Turkey

    Combat - British
                Battle in Turkey
                    British attack with 2 armour, 2 artilleries, 1 bomber, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 2 armour, 1 artillery, 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 artillery and 4 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Rostov
                    British attack with 1 armour and 5 mech_infantrys
                    Germans defend with 1 infantry and 2 mech_infantrys
                    British win, taking Rostov from Germans with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry and 2 mech_infantrys
                Battle in Yunnan
                    British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                    British win, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 mech_infantry moved from India to Shan State
                3 aaGuns moved from Burma to India
                1 infantry moved from India to Burma
                1 mech_infantry moved from India to Burma
                1 artillery moved from India to Burma
                2 fighters moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                3 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 artillery moved from Egypt to Trans-Jordan
                1 bomber moved from Turkey to Iraq
                1 tactical_bomber moved from Turkey to Iraq
                1 fighter moved from United Kingdom to Gibraltar
                1 infantry moved from Gibraltar to Spain
                1 artillery moved from Gibraltar to Spain

    Place Units - British
                2 armour and 1 fighter placed in Persia
                British undo move 1.
                3 armour placed in Persia
                2 armour and 1 fighter placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                British collect 33 PUs (3 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                1 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 infantry and 3 mech_infantrys

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Italians take Smolensk from Russians
                1 mech_infantry moved from Ukraine to Tambov
                      Italians take Tambov from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Italians take Smolensk from Russians
                1 mech_infantry moved from Ukraine to Tambov
                      Italians take Tambov from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Cyprus to 99 Sea Zone
                1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 transport moved from 97 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Romania to Greece
                1 mech_infantry moved from Romania to Yugoslavia
                1 mech_infantry moved from Eastern Poland to Yugoslavia

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                1 artillery placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Turkey

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                17 armour, 4 artilleries, 11 infantry and 26 mech_infantrys moved from Bryansk to Rostov
                1 artillery moved from Ukraine to Rostov
                1 bomber moved from Western Germany to United Kingdom

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                17 armour, 4 artilleries, 11 infantry and 26 mech_infantrys moved from Bryansk to Rostov
                1 artillery moved from Ukraine to Rostov
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.
                Battle in Rostov
                    Germans attack with 17 armour, 5 artilleries, 11 infantry and 26 mech_infantrys
                    British defend with 1 armour and 5 mech_infantrys
                    Germans win, taking Rostov from Russians with 17 armour, 5 artilleries, 8 infantry and 26 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 armour and 5 mech_infantrys

    Non Combat Move - Germans
                2 mech_infantrys moved from Ukraine to Romania
                1 aaGun moved from Bryansk to Rostov
                1 artillery and 2 infantry moved from Archangel to Belarus
                3 armour moved from Novgorod to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Romania
                1 tactical_bomber moved from Novgorod to Western Germany
                1 mech_infantry moved from Western Germany to France
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to Western Germany
                2 bombers moved from Ukraine to Western Germany
                2 fighters moved from Ukraine to Southern Italy
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                2 infantry moved from Western Germany to France

    Place Units - Germans
                2 artilleries and 1 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in France
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                1 infantry and 1 mech_infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

  • '20 '19 '18 '15 '13

    sorry, one non-com edit

    Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Tambov
                2 fighters moved from Russia to Tambov
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 3 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Tambov from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Smolensk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Tambov to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                37 infantry moved from Russia to Samara
                2 armour moved from Russia to Samara
                20 artilleries moved from Russia to Samara
                4 aaGuns moved from Russia to Samara

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Tambov
                2 fighters moved from Russia to Tambov
                2 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk
                2 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 3 fighters and 2 infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Tambov from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Smolensk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Tambov to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                37 infantry moved from Russia to Samara
                2 armour moved from Russia to Samara
                20 artilleries moved from Russia to Samara
                4 aaGuns moved from Russia to Samara

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 6 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Samara: 6 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 destroyer moved from 23 Sea Zone to 46 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                2 carriers moved from 35 Sea Zone to 46 Sea Zone
                2 fighters moved from French Indo China to 46 Sea Zone
                2 tactical_bombers moved from French Indo China to 46 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 armour moved from French Indo China to Kwangsi
                1 armour moved from Kwangsi to Kwangtung
                2 mech_infantrys moved from Anhwe to Kwangtung
                1 mech_infantry moved from Anhwe to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                2 mech_infantrys moved from French Indo China to Yunnan
                1 mech_infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Shensi to Yunnan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 destroyer moved from 23 Sea Zone to 46 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                2 carriers moved from 35 Sea Zone to 46 Sea Zone
                2 fighters moved from French Indo China to 46 Sea Zone
                2 tactical_bombers moved from French Indo China to 46 Sea Zone
                2 fighters and 1 tactical_bomber moved from Philippines to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 armour moved from French Indo China to Kwangsi
                1 armour moved from Kwangsi to Kwangtung
                2 mech_infantrys moved from Anhwe to Kwangtung
                1 mech_infantry moved from Anhwe to Yunnan
                1 mech_infantry moved from Kweichow to Yunnan
                2 mech_infantrys moved from French Indo China to Yunnan
                1 mech_infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Shensi to Yunnan

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 armour and 2 mech_infantrys
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 5 mech_infantrys
                    British defend with 1 mech_infantry
                    Japanese win, taking Yunnan from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 46 Sea Zone
                    Japanese attack with 2 carriers, 2 destroyers, 4 fighters and 3 tactical_bombers
                    ANZAC defend with 1 fighter; Americans defend with 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Japanese win with 2 fighters remaining. Battle score for attacker is 43
                    Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters and 3 tactical_bombers
                    Casualties for ANZAC: 1 fighter
                    Casualties for Americans: 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 3 transports

    Non Combat Move - Japanese
                2 fighters moved from 46 Sea Zone to 34 Sea Zone
                2 fighters moved from 34 Sea Zone to Paulau Island
                1 submarine moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                3 mech_infantrys moved from Manchuria to Anhwe
                1 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 destroyer and 2 transports placed in 6 Sea Zone
                1 fighter placed in Japan
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                Japanese collect 49 PUs; end with 49 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain

    Place Units - Americans
                1 factory_minor placed in Spain
                1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,1
                Americans collect 49 PUs (3 lost to blockades); end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British repair damage of 5x factory_major; Remaining resources: 28 PUs;
                British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from India to Yunnan
                1 mech_infantry moved from Shan State to Yunnan
                1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from Burma to Yunnan
                1 artillery moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Burma to Yunnan
                1 bomber moved from Iraq to Greece
                1 tactical_bomber moved from Iraq to Greece
                1 fighter moved from Egypt to Greece
                2 mech_infantrys moved from Turkey to Greece
                2 armour and 1 mech_infantry moved from Turkey to Greece
                1 artillery moved from Turkey to Greece

    Combat - British
                Battle in Greece
                    British attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                    British win, taking Greece from Germans with 2 armour, 1 artillery, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Yunnan
                    British attack with 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 5 mech_infantrys
                    British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Japanese: 5 mech_infantrys

    Non Combat Move - British
                2 fighters moved from Yunnan to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                1 infantry moved from Malaya to Shan State
                1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                3 mech_infantrys moved from Iraq to Turkey
                3 armour moved from Persia to Turkey
                3 infantry moved from Iraq to Turkey
                1 artillery moved from Trans-Jordan to Iraq
                2 armour moved from Egypt to Iraq
                2 aaGuns moved from India to Burma
                1 fighter moved from Greece to Turkey
                1 bomber moved from Greece to Turkey
                1 tactical_bomber moved from Greece to Turkey

    Place Units - British
                2 infantry and 1 mech_infantry placed in Persia
                3 infantry placed in Egypt
                3 infantry placed in United Kingdom
                British undo move 3.
                British undo move 2.
                2 infantry placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
                British collect 37 PUs (1 lost to blockades); end with 37 PUs total

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 6 infantry

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to Greece
                2 mech_infantrys moved from Yugoslavia to Greece
                2 transports moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery and 3 infantry moved from 97 Sea Zone to Greece
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to Greece
                2 mech_infantrys moved from Yugoslavia to Greece
                2 transports moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery and 3 infantry moved from 97 Sea Zone to Greece
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
                    British defend with 2 armour, 1 artillery and 3 mech_infantrys
                    British win with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -23
                    Casualties for British: 2 mech_infantrys
                    Casualties for Italians: 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys
                    1 fighter owned by the Italians retreated

    Non Combat Move - Italians
                1 fighter moved from Greece to Southern Italy
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True
                1 mech_infantry moved from Northern Italy to Bulgaria
                1 mech_infantry moved from Northern Italy to Albania

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Northern Italy
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Turkey to Caucasus

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 6 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Southern France to Spain
                3 infantry moved from Normandy Bordeaux to Spain
                1 mech_infantry moved from France to Spain
                3 fighters and 1 tactical_bomber moved from Western Germany to Spain
                3 bombers moved from Western Germany to Spain
                2 fighters moved from Southern Italy to Spain
                1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 104 Sea Zone
                1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 artillery and 2 mech_infantrys moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                2 infantry and 2 mech_infantrys moved from Rostov to Bryansk
                1 artillery moved from Ukraine to Bryansk

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