no scrambles
L16 Snigg (Axis) vs MrRoboto (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
3 infantry moved from Persia to Iraq
2 fighters and 1 tactical_bomber moved from India to IraqCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 3 infantry
Battle in Iraq
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - British
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 battleship and 1 cruiser moved from 88 Sea Zone to 83 Sea Zone
1 bomber and 4 fighters moved from United Kingdom to French West Africa
1 bomber moved from French West Africa to French Equatorial AfricaPlace Units - British
1 factory_minor placed in Persia
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 2 infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Tunisia to Algeria
2 fighters moved from Southern Italy to Algeria
1 cruiser moved from 93 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Malta
Battle in Algeria
Italians attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Algeria, round 2 : 2/4 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Malta from British, taking Algeria from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 1/4 hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Egypt
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 : 2/4 hits
British roll dice for 1 infantry in Egypt, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Greece
2 fighters moved from Algeria to Libya
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 battleship, 1 cruiser and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Southern France to Yugoslavia
1 artillery and 2 infantry moved from Southern France to Northern Italy
2 aaGuns moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery, 1 harbour and 2 infantry
Malta : 1 flag, 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Slovakia Hungary : 1 armour
Northern Italy : 1 armour, 1 artillery, 1 factory_major, 4 infantry and 3 mech_infantrys
Libya : 1 armour, 2 fighters and 1 mech_infantry
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
96 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Greece : 1 bomber
Yugoslavia : 2 aaGuns and 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
1 cruiser moved from 88 Sea Zone to 83 Sea Zone
1 destroyer moved from 78 Sea Zone to 76 Sea Zone
1 fighter moved from United Kingdom to French West AfricaTurn Complete - French
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Would you please post every turn’s summary? It helps me review what’s happened.
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Why don’t you just check the history in Triple A?
But I can do it, I just hate waiting the 10-15 seconds after posting.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 mech_infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Southern Italy to United Kingdom
1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea ZoneCombat - Germans
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Intercept in UK?
I can, and have been, using TripleA history it’s just not as easy to review as is a post with the turn summary of moves, purchases, combats, and collection all in one blurb. If you don’t wish to, then don’t. I’m just asking for ease of play, especially with American-British a LOT can get done.
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 mech_infantry and 7 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Southern Italy to United Kingdom
1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 cruiser moved from 112 Sea Zone to 111 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/6 hits
2 tactical_bombers killed by AA
Bombing raid in United Kingdom rolls: 6,6 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 19 damage total. Damaged units is as follows: harbour = 6, factory_major = 13
Battle in Scotland
Cleaning up after air battlesNon Combat Move - Germans
2 fighters moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
2 bombers moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
8 infantry moved from Western Germany to Holland Belgium
4 artilleries moved from Germany to Western Germany
4 armour moved from Germany to Western Germany
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
3 armour moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
1 tactical_bomber moved from Southern Italy to Holland BelgiumPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 124 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Germans to 111 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
7 transports placed in 112 Sea Zone
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
Slovakia Hungary : 2 infantry
Western Germany : 1 aaGun, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 2 fighters and 1 harbour
Romania : 3 armour, 2 artilleries and 3 infantry
Poland : 3 aaGuns, 3 artilleries and 16 infantry
Germany : 2 armour, 6 artilleries, 1 factory_major and 5 mech_infantrys
Holland Belgium : 2 aaGuns, 2 bombers, 8 infantry and 2 tactical_bombers
112 Sea Zone : 7 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 4 infantry
109 Sea Zone : 2 submarines
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantry
111 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Szechwan to French Indo China
Russians take French Indo China from Japanese
1 mech_infantry moved from Szechwan to Kwangsi
Chinese take Kwangsi from Japanese
2 armour moved from Szechwan to Shan State
1 fighter moved from Szechwan to Shan StateCombat - Russians
Battle in Shan State
Russians attack with 2 armour and 1 fighter
Japanese defend with 1 armour
Russians win, taking Shan State from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Szechwan to Russia
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Yakut S.S.R. to Yenisey
4 artilleries and 8 infantry moved from Ukraine to Bessarabia
4 aaGuns, 4 artilleries and 20 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Belarus
5 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
Russians undo move 1.
3 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Hopei to Kweichow
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Malaya to Shan State
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
2 fighters moved from 37 Sea Zone to Shan State
2 tactical_bombers moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
2 tactical_bombers moved from Hunan to Kwangsi
2 bombers moved from Hunan to 21 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 35 Sea Zone to Java
2 fighters moved from Japan to 21 Sea Zone
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 armour
Japanese roll dice for 2 battleships in Shan State, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/7 hits
UK_Pacific roll dice for 2 armour in Shan State, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 armour owned by the Russians lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 armour
Casualties for Japanese: 2 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits
Russians roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in French Indo China
Japanese win, taking French Indo China from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Borneo
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 destroyers and 2 submarines
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 21 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Americans, 1 submarine owned by the Japanese and 2 destroyers owned by the Americans lost in 21 Sea Zone
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 destroyers and 2 submarines
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun moved from Anhwe to Hunan
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to Philippines
1 tactical_bomber moved from 21 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to Hunan
2 fighters moved from Shan State to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from 21 Sea Zone to Hunan
2 tactical_bombers moved from Kwangsi to Hunan
1 tactical_bomber moved from French Indo China to Hunan
2 tactical_bombers moved from Shan State to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 artillery moved from Suiyuyan to Kansu
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Shantung
1 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag, 1 aaGun, 2 bombers, 3 fighters and 7 tactical_bombers
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield, 2 fighters and 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Amur : 1 flag, 4 infantry
French Indo China : 1 flag, 1 artillery and 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 2 battleships and 1 transport
36 Sea Zone : 1 destroyer and 2 transports
39 Sea Zone : 1 submarine
6 Sea Zone : 2 destroyers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair damage of 9x factory_major; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from French Equatorial Africa to EgyptCombat - British
Battle in Egypt
British attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Egypt to Persia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
2 fighters moved from French West Africa to Anglo Egyptian Sudan
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 battleship and 1 cruiser moved from 83 Sea Zone to 70 Sea Zone
1 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from French West Africa to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Persia to India
1 fighter moved from Persia to IndiaPlace Units - British
2 infantry placed in Persia
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,2,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 bomber and 5 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Greece to Morocco
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Gibraltar from British, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Algeria
2 fighters moved from Libya to Southern Italy
1 armour and 1 mech_infantry moved from Libya to Tobruk
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 aaGuns and 1 armour moved from Yugoslavia to Romania
1 armour and 3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
3 infantry placed in Northern Italy
1 bomber and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour and 1 infantry
Malta : 1 flag
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag, 1 bomber
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 2 aaGuns, 3 armour and 3 mech_infantrys
Tobruk : 1 armour and 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_major and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Eastern Poland : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transport
92 Sea Zone : 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to French Equatorial Africa
1 fighter and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 83 Sea Zone to 70 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to French Equatorial Africa
1 fighter and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 83 Sea Zone to 70 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 transport moved from 111 Sea Zone to 112 Sea Zone
4 armour and 4 artilleries moved from Western Germany to 112 Sea Zone
4 armour, 4 artilleries and 8 transports moved from 112 Sea Zone to 110 Sea Zone
8 infantry moved from Holland Belgium to 110 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Scotland to United Kingdom
2 bombers and 2 tactical_bombers moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 fighters moved from Western Germany to United Kingdom
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea ZoneCombat - Germans
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Scramble 110?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 transport moved from 111 Sea Zone to 112 Sea Zone
4 armour and 4 artilleries moved from Western Germany to 112 Sea Zone
4 armour, 4 artilleries and 8 transports moved from 112 Sea Zone to 110 Sea Zone
8 infantry moved from Holland Belgium to 110 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Scotland to United Kingdom
2 bombers and 2 tactical_bombers moved from Holland Belgium to United Kingdom
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 fighters moved from Western Germany to United Kingdom
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 4 artilleries, 2 bombers, 3 fighters, 10 infantry and 3 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 17 infantry; French defend with 2 infantry
AA fire in United Kingdom : 2/8 hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 4 armour, 4 artilleries, 2 bombers, 1 fighter, 10 infantry and 3 tactical_bombers in United Kingdom, round 2 : 10/24 hits
British roll dice for 5 aaGuns, 1 fighter and 19 infantry in United Kingdom, round 2 : 7/20 hits
5 aaGuns owned by the British, 7 infantry owned by the Germans, 4 infantry owned by the British and 2 infantry owned by the French lost in United Kingdom
Germans roll dice for 4 armour, 4 artilleries, 2 bombers, 1 fighter, 3 infantry and 3 tactical_bombers in United Kingdom, round 3 : 5/17 hits
British roll dice for 1 fighter and 13 infantry in United Kingdom, round 3 : 3/14 hits
3 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 4 artilleries, 2 bombers, 1 fighter and 3 tactical_bombers in United Kingdom, round 4 : 8/14 hits
British roll dice for 1 fighter and 8 infantry in United Kingdom, round 4 : 6/9 hits
4 artilleries owned by the Germans, 8 infantry owned by the British and 2 armour owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 2 bombers, 1 fighter and 3 tactical_bombers in United Kingdom, round 5 : 5/8 hits
British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Germans lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour, 4 artilleries, 2 fighters and 10 infantry
Casualties for British: 5 aaGuns, 1 fighter and 17 infantry
Casualties for French: 2 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from United Kingdom to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
4 infantry moved from Bulgaria to Romania
2 infantry moved from Slovakia Hungary to Poland
6 artilleries moved from Germany to Poland
2 armour and 2 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Germany to Romania
5 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 111 Sea Zone to 125 Sea ZonePlace Units - Germans
2 artilleries, 1 fighter and 2 infantry placed in Western Germany
1 fighter placed in Western Germany
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Romania : 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys
Poland : 3 aaGuns, 2 armour, 9 artilleries, 17 infantry and 2 mech_infantrys
Germany : 1 factory_major and 7 infantry
Holland Belgium : 2 aaGuns and 2 tactical_bombers
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 2 submarines
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
3 artilleries and 8 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
4 artilleries and 20 infantry moved from Western Ukraine to Eastern Poland
4 artilleries and 8 infantry moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
4 aaGuns moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Ukraine to Eastern Poland
5 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Russia to Ukraine
3 mech_infantrys moved from Russia to Belarus
2 infantry moved from Olgiy to Timguska
6 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 fighter moved from India to Rostov
1 submarine moved from 124 Sea Zone to 122 Sea ZonePlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total





