16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Kiangsu to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Korea to Sakha
                      Russians take Sakha from Japanese
                1 armour moved from Korea to Siberia
                      Russians take Siberia from Japanese
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Korea to 6 Sea Zone
                1 bomber moved from Korea to 6 Sea Zone
                1 fighter moved from Okinawa to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Trans-Jordan to Volgograd
                1 bomber moved from Western United States to 6 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Kiangsu to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 artillery moved from Kiangsu to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Korea to Sakha
                      Russians take Sakha from Japanese
                1 armour moved from Korea to Siberia
                      Russians take Siberia from Japanese
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Korea to 6 Sea Zone
                1 bomber moved from Korea to 6 Sea Zone
                1 fighter moved from Okinawa to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from Trans-Jordan to Volgograd
                1 bomber moved from Western United States to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 2 bombers, 4 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 2 bombers, 4 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Volgograd to Russia
                1 battleship, 4 carriers, 3 cruisers, 15 destroyers, 2 fighters, 2 tactical_bombers and 3 transports moved from 19 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Manchuria to 35 Sea Zone
                4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
                2 bombers moved from 6 Sea Zone to Korea
                2 fighters moved from Trans-Jordan to Iraq
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                1 aaGun moved from Libya to Tobruk
                1 transport moved from 92 Sea Zone to 91 Sea Zone
                1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Syria to Iraq
                2 mech_infantrys moved from Egypt to Iraq

    Place Units - Americans
                1 bomber placed in Western United States
                1 armour, 1 fighter and 1 mech_infantry placed in Korea
                1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - British
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians
                1 mech_infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 1 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Italians
                1 mech_infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Italians

    Combat - British

    Non Combat Move - British
                1 mech_infantry moved from Northwest Persia to Caucasus
                2 artilleries moved from Iraq to Northwest Persia
                2 aaGuns and 4 infantry moved from Eastern Persia to Persia
                1 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 aaGun and 1 infantry moved from Libya to Tobruk
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 battleship moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from Egypt to Iraq

    Place Units - British
                3 infantry placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs total
                Some Units in India change ownership: 3 artilleries


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Bessarabia to Rostov
                      Italians take Rostov from Russians
                1 mech_infantry moved from Bessarabia to Rostov
                1 mech_infantry moved from Bessarabia to Rostov

    Combat - Italians

    Non Combat Move - Italians
                6 infantry moved from Yugoslavia to Northern Italy
                5 infantry moved from Northern Italy to Southern Italy
                4 infantry moved from Northern Italy to France

    Place Units - Italians
                2 infantry placed in Northern Italy
                Italians undo move 1.
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,2,4,6,3,4,1,3,2,1
                Italians collect 3 PUs (13 lost to blockades); end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to 35 Sea Zone
                1 fighter moved from Korea to Philippines
                1 tactical_bomber moved from Queensland to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 44 Sea Zone to 43 Sea Zone
                3 submarines moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Bryansk to Russia
                3 mech_infantrys moved from Western Ukraine to Russia
                3 mech_infantrys moved from Ukraine to Russia
                3 bombers moved from Germany to Russia
                1 bomber moved from Novgorod to Russia
                1 mech_infantry moved from Germany to Poland
                1 armour moved from Novgorod to Poland
                      Germans take Baltic States from Russians
                5 mech_infantrys moved from Novgorod to Smolensk
                1 artillery moved from Archangel to Smolensk
                1 mech_infantry moved from Archangel to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 artillery and 6 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 1 armour, 4 bombers and 6 mech_infantrys
                    Americans defend with 1 bomber; Russians defend with 1 airfield, 5 artilleries, 1 factory_major and 4 infantry
                    Germans captures 20PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for Americans: 1 bomber
                    Casualties for Russians: 5 artilleries and 4 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Germany to Eastern Poland
                4 bombers moved from Russia to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Romania to Ukraine

    Place Units - Germans
                3 infantry placed in France
                1 artillery and 2 infantry placed in Ukraine
                2 bombers and 1 mech_infantry placed in Novgorod
                2 infantry and 1 mech_infantry placed in Finland
                1 mech_infantry placed in Romania
                Germans undo move 5.
                Germans undo move 3.
                Germans undo move 2.
                Germans undo move 2.
                Germans undo move 1.
                1 artillery and 2 infantry placed in Ukraine
                2 bombers and 1 mech_infantry placed in Novgorod
                1 infantry and 2 mech_infantrys placed in Romania
                3 infantry placed in Finland
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,1,3,3,4,4,2,2,2,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
                Germans collect 53 PUs (3 lost to blockades); end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 28 PUs;
                Japanese buy 2 destroyers and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 mech_infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians

    Combat - Japanese

    Non Combat Move - Japanese
                5 infantry moved from Yunnan to Burma

    Place Units - Japanese
                3 infantry placed in Volgograd
                1 infantry placed in French Indo China
                2 destroyers placed in 36 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,2,6,6,6,5,5,5,4,2
                Japanese collect 36 PUs (9 lost to blockades); end with 36 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Sakha to Buryatia
                      Americans take Buryatia from Japanese
                1 armour moved from Siberia to Buryatia
                1 armour and 1 mech_infantry moved from Korea to Buryatia
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Anhwe to Hopei
                      Chinese take Hopei from Japanese
                1 tactical_bomber moved from 35 Sea Zone to Celebes
                4 fighters and 3 tactical_bombers moved from 35 Sea Zone to French Indo China
                2 bombers and 2 fighters moved from Korea to Japan
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux


  • I’ve got a problem, before I roll dice. I thought Tac bombers could intercept, so I sent two fighters with my bombers over Japan. well, the game read the entire thing as an attack on your ground forces. Since I already made all the movements and posted it to the site, I’m going to start my round over and redo it all - no dice have been rolled.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters and 4 tactical_bombers moved from 35 Sea Zone to French Indo China
                1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from Anhwe to Hopei
                      Chinese take Hopei from Japanese
                1 armour and 1 mech_infantry moved from Korea to Buryatia
                      Americans take Buryatia from Japanese
                1 mech_infantry moved from Sakha to Buryatia
                1 armour moved from Siberia to Buryatia
                2 bombers moved from Korea to Japan
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                4 fighters and 4 tactical_bombers moved from 35 Sea Zone to French Indo China
                1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from Anhwe to Hopei
                      Chinese take Hopei from Japanese
                1 armour and 1 mech_infantry moved from Korea to Buryatia
                      Americans take Buryatia from Japanese
                1 mech_infantry moved from Sakha to Buryatia
                1 armour moved from Siberia to Buryatia
                2 bombers moved from Korea to Japan
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Shan State
                Battle in Celebes
                    Americans attack with 1 armour and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Shan State from Japanese, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in French Indo China
                    Americans attack with 4 fighters and 4 tactical_bombers
                    Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 3 fighters and 1 infantry
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -25
                    Casualties for Japanese: 1 aaGun, 3 fighters and 1 infantry
                    Casualties for Americans: 3 fighters and 3 tactical_bombers
                Battle in Normandy Bordeaux
                Battle in Kwangtung
                Battle in Malaya
                Battle in Holland Belgium
                Strategic bombing raid in Japan
                    Bombing raid in Japan rolls: 8,6 and causes: 14 damage to unit: factory_major
                    Bombing raid in Japan causes 14 damage total.

    Non Combat Move - Americans
                2 bombers moved from Japan to Korea
                1 artillery moved from Shantung to Anhwe
                1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
                5 fighters and 1 tactical_bomber moved from Korea to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                2 mech_infantrys moved from Iraq to Caucasus
                1 artillery and 4 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Iraq to India
                1 fighter moved from Egypt to Caucasus
                1 aaGun moved from Tobruk to Alexandria
                2 mech_infantrys moved from Morocco to Tunisia
                1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
                1 bomber moved from Western United States to 109 Sea Zone
                1 bomber moved from 109 Sea Zone to United Kingdom
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                2 infantry and 2 mech_infantrys moved from 106 Sea Zone to Quebec
                1 transport moved from 80 Sea Zone to 81 Sea Zone

    Place Units - Americans
                1 armour, 1 fighter and 1 mech_infantry placed in Korea
                1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 artillery, 1 fighter and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 73 PUs; end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Anhwe to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kiangsi to Kwangsi
                      Chinese take Kwangsi from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Anhwe to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Anhwe to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kiangsi to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangsi

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Kweichow
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 18 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Caucasus to Rostov
                2 fighters moved from Iraq to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 1 carrier, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Caucasus to Rostov
                2 fighters moved from Iraq to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 1 armour, 2 fighters and 2 mech_infantrys
                    Italians defend with 3 mech_infantrys
                    British win, taking Rostov from Italians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 3 mech_infantrys

    Non Combat Move - British
                2 fighters moved from Rostov to Caucasus
                2 artilleries moved from Northwest Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                1 aaGun and 4 infantry moved from Iraq to Northwest Persia
                2 aaGuns and 4 infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                1 aaGun and 1 infantry moved from Tobruk to Alexandria
                1 transport moved from 81 Sea Zone to 94 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 fighters moved from Gibraltar to 110 Sea Zone

    Place Units - British
                1 carrier and 1 transport placed in 110 Sea Zone
                3 infantry placed in Iraq
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 armour and 2 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 armour and 2 artilleries


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 infantry moved from France to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 4 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                5 infantry moved from Southern Italy to Northern Italy
                8 infantry moved from Northern Italy to France

    Place Units - Italians
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,5,1,5,5,5,4,5,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
                Italians collect 3 PUs (13 lost to blockades); end with 3 PUs total

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