Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
5 armour, 11 artilleries, 2 infantry and 2 mech_infantrys moved from Karelia to Finland
1 artillery moved from Archangel to Vologda
1 bomber moved from Germany to Vologda
1 bomber moved from Germany to Vologda
1 bomber moved from Germany to Norway
1 bomber moved from Western Germany to Syria
2 bombers moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Norway causes 5 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in Finland
Germans attack with 6 armour, 11 artilleries, 2 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Germans roll dice for 6 armour, 11 artilleries, 2 infantry and 2 mech_infantrys in Finland, round 2 : 7/21 hits
Americans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Americans with 6 armour, 11 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Syria
Germans attack with 1 bomber
British defend with 1 mech_infantry
Germans roll dice for 1 bomber in Syria, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Syria
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 artillery and 2 bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 bombers in Vologda, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 artillery and 2 bombers in Vologda, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Archangel
2 aaGuns and 3 infantry moved from Novgorod to Archangel
1 bomber moved from Norway to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Syria to Ukraine
4 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Northern Italy to Southern Italy
3 armour moved from Germany to Yugoslavia
7 infantry moved from Slovakia Hungary to Yugoslavia
9 infantry moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Western Germany
9 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
5 fighters and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 5 fighters, 8 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 5 infantry
Russians win, taking Bryansk from Italians with 5 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
5 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Samara to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 4 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Philippines to Siam
1 bomber moved from Philippines to Siam
1 mech_infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
4 mech_infantrys moved from Jehol to Manchuria
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
2 bombers moved from Central Mongolia to Korea
1 bomber moved from Kiangsu to Korea
4 carriers moved from 35 Sea Zone to 19 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to Manchuria
1 armour moved from Kiangsu to Hunan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 5 fighters, 6 mech_infantrys and 3 tactical_bombers
Americans defend with 1 armour; Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 5 fighters, 6 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 6/15 hits
Chinese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 1/3 hits
2 infantry owned by the Chinese, 1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 5 fighters, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Siam
Japanese attack with 1 artillery and 2 bombers
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery and 2 bombers in Siam, round 2 : 3/3 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Siam, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Siam
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 3/3 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Korea
Japanese attack with 3 bombers
Americans defend with 3 armour and 1 factory_minor
Japanese roll dice for 3 bombers in Korea, round 2 : 2/3 hits
Americans roll dice for 3 armour in Korea, round 2 : 1/3 hits
1 bomber owned by the Japanese and 2 armour owned by the Americans lost in Korea
Japanese roll dice for 2 bombers in Korea, round 3 : 2/2 hits
Americans roll dice for 1 armour in Korea, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Korea
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 3 armour
Casualties for Japanese: 2 bombers
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
5 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
1 bomber moved from Siam to Hainan
1 bomber moved from Siam to Hainan
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
Place Units - Japanese
3 transports placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 99 Sea Zone to Bulgaria
3 fighters moved from 99 Sea Zone to Bulgaria
3 armour moved from Greece to Bulgaria
2 artilleries moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Malaya to Shan State
1 fighter moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
2 mech_infantrys moved from Burma to Kweichow
1 infantry moved from Yunnan to Kweichow
Combat - British
Battle in Bulgaria
British attack with 3 armour, 2 artilleries and 5 fighters
Italians defend with 1 armour, 3 infantry and 3 mech_infantrys
British win, taking Bulgaria from Italians with 3 armour and 5 fighters remaining. Battle score for attacker is 19
Casualties for British: 2 artilleries
Casualties for Italians: 1 armour, 3 infantry and 3 mech_infantrys
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Kweichow
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
3 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to 98 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour and 1 mech_infantry moved from 99 Sea Zone to Greece
1 armour moved from Northwest Persia to Greece
1 fighter moved from Shan State to India
5 fighters moved from Bulgaria to 99 Sea Zone
Place Units - British
3 artilleries placed in Greece
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
British undo move 3.
1 fighter and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 artillery and 2 infantry moved from Rostov to Bryansk
3 artilleries and 1 fighter moved from Ukraine to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Kansu to Tsinghai
Italians take Tsinghai from Chinese
Combat - Italians
Battle in Bryansk
Italians attack with 4 artilleries, 1 bomber, 1 fighter and 3 infantry
Russians defend with 7 infantry
Italians roll dice for 4 artilleries, 1 bomber, 1 fighter and 3 infantry in Bryansk, round 2 : 2/9 hits
Russians roll dice for 7 infantry in Bryansk, round 2 : 3/7 hits
2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bryansk
Italians roll dice for 4 artilleries, 1 bomber and 1 fighter in Bryansk, round 3 : 3/6 hits
Russians roll dice for 5 infantry in Bryansk, round 3 : 0/5 hits
3 infantry owned by the Russians lost in Bryansk
Italians roll dice for 4 artilleries, 1 bomber and 1 fighter in Bryansk, round 4 : 2/6 hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 4 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 3 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Italians
1 fighter moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Ukraine
Place Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 20 PUs (5 lost to blockades); end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 infantry; Remaining resources: 1 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
9 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Albania
6 armour, 11 artilleries, 1 infantry and 2 mech_infantrys moved from Finland to Norway
1 bomber moved from Ukraine to Bulgaria
1 artillery moved from Vologda to Samara
Germans take Samara from Russians
1 bomber moved from Archangel to Norway
1 bomber moved from Archangel to Norway
1 bomber moved from Western Germany to Bulgaria
1 bomber moved from Western Germany to Bulgaria
1 bomber moved from Western Germany to Albania
Combat - Germans
Battle in Norway
Germans attack with 6 armour, 11 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 3 armour, 1 factory_minor, 6 infantry and 2 mech_infantrys
Germans roll dice for 6 armour, 11 artilleries, 2 bombers, 1 infantry and 2 mech_infantrys in Norway, round 2 : 9/22 hits
Americans roll dice for 3 armour, 6 infantry and 2 mech_infantrys in Norway, round 2 : 5/11 hits
2 mech_infantrys owned by the Germans, 2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 6 infantry owned by the Americans, 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Norway
Germans roll dice for 6 armour, 9 artilleries and 2 bombers in Norway, round 3 : 10/17 hits
Americans roll dice for 2 armour in Norway, round 3 : 0/2 hits
2 armour owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 6 armour, 9 artilleries and 2 bombers remaining. Battle score for attacker is 25
Casualties for Germans: 2 artilleries, 1 infantry and 2 mech_infantrys
Casualties for Americans: 3 armour, 6 infantry and 2 mech_infantrys
Battle in Bulgaria
Germans attack with 3 bombers and 3 infantry
British defend with 3 armour
Germans roll dice for 3 bombers and 3 infantry in Bulgaria, round 2 : 2/6 hits
British roll dice for 3 armour in Bulgaria, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 armour owned by the British lost in Bulgaria
Germans roll dice for 3 bombers and 1 infantry in Bulgaria, round 3 : 3/4 hits
British roll dice for 1 armour in Bulgaria, round 3 : 0/1 hits
1 armour owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 3 armour
Battle in Albania
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Albania, round 2 : 1/2 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Albania to Western Germany
3 bombers moved from Bulgaria to Western Germany
1 bomber moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
9 infantry moved from Germany to Greater Southern Germany
3 armour moved from Yugoslavia to Southern France
1 artillery and 2 infantry moved from Novgorod to Belarus
2 aaGuns and 3 infantry moved from Archangel to Belarus
6 infantry moved from France to Southern France
3 armour moved from Western Germany to Southern France
11 infantry moved from Northern Italy to Southern France
Place Units - Germans
3 armour placed in Novgorod
3 infantry placed in France
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Germans collect 47 PUs (4 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
9 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
5 fighters moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 artilleries, 5 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 9 infantry; Italians defend with 4 artilleries
Russians win, taking Bryansk from Italians with 3 artilleries, 5 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 9 infantry
Casualties for Italians: 4 artilleries
Casualties for Russians: 4 infantry
Non Combat Move - Russians
5 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 6 armour and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
5 fighters and 3 tactical_bombers moved from 19 Sea Zone to Hunan
1 fighter moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to Hunan
1 mech_infantry moved from Chahar to Hunan
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Szechwan
1 bomber moved from Japan to Korea
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Hainan to Hunan
1 bomber moved from Hainan to Hunan
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea Zone
2 battleships and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
4 carriers moved from 19 Sea Zone to 36 Sea Zone
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Korea
5 mech_infantrys moved from Manchuria to Korea
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Hunan
Japanese attack with 2 bombers, 7 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 artillery and 15 infantry
Japanese roll dice for 2 bombers, 7 fighters, 1 infantry, 6 mech_infantrys and 3 tactical_bombers in Hunan, round 2 : 8/19 hits
Chinese roll dice for 1 artillery and 15 infantry in Hunan, round 2 : 2/16 hits
1 infantry owned by the Japanese, 8 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 2 bombers, 7 fighters, 5 mech_infantrys and 3 tactical_bombers in Hunan, round 3 : 6/17 hits
Chinese roll dice for 1 artillery and 7 infantry in Hunan, round 3 : 1/8 hits
6 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 2 bombers, 7 fighters, 4 mech_infantrys and 3 tactical_bombers in Hunan, round 4 : 6/16 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits
1 infantry owned by the Chinese, 1 artillery owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 7 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Chinese: 1 artillery and 15 infantry
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Battle in Szechwan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in French Indo China
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 battleships in French Indo China, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 armour, 1 bomber and 5 mech_infantrys
Americans defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 armour, 1 bomber and 5 mech_infantrys in Korea, round 2 : 5/7 hits
Americans roll dice for 3 infantry in Korea, round 2 : 3/3 hits
3 infantry owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Americans: 3 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
1 tactical_bomber moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
1 fighter moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to 36 Sea Zone
1 fighter moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 bomber moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 bomber moved from Hunan to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
2 armour and 1 mech_infantry placed in Kwangtung
3 armour placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 5 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Greece to Romania
British take Bulgaria from Germans
British take Romania from Germans
3 armour and 1 mech_infantry moved from Greece to Albania
3 artilleries moved from Greece to Albania
3 infantry moved from Greece to Albania
Combat - British
Battle in Albania
British attack with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Albania from Italians with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Egypt to Greece
4 transports moved from 99 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Egypt to 98 Sea Zone
2 mech_infantrys and 4 transports moved from 98 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from 99 Sea Zone to Greece
3 mech_infantrys moved from Iraq to Turkey
1 armour and 2 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Shan State to Burma
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Burma to India
2 mech_infantrys moved from Kweichow to Burma
1 fighter moved from 99 Sea Zone to Greece
Place Units - British
3 artilleries placed in Greece
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
3 infantry placed in India
UK_Pacific undo move 1.
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 5 armour, 3 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Greece to Romania
British take Bulgaria from Germans
British take Romania from Germans
3 armour and 1 mech_infantry moved from Greece to Albania
3 artilleries moved from Greece to Albania
3 infantry moved from Greece to Albania
Combat - British
Battle in Albania
British attack with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Albania from Italians with 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Egypt to Greece
4 transports moved from 99 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Egypt to 98 Sea Zone
2 mech_infantrys and 4 transports moved from 98 Sea Zone to 99 Sea Zone
2 mech_infantrys moved from 99 Sea Zone to Greece
3 mech_infantrys moved from Iraq to Turkey
1 armour and 2 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Shan State to Burma
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Burma to India
2 mech_infantrys moved from Kweichow to Burma
1 fighter moved from 99 Sea Zone to Greece
Place Units - British
3 artilleries placed in Greece
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
3 infantry placed in India
UK_Pacific undo move 1.
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 3 Sea Zone: 3 carriers and 7 transports
EDIT: Adding units owned by Americans to 1 Sea Zone: 3 carriers and 7 transports
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Tsinghai to Suiyuyan
Italians take Suiyuyan from Chinese
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Ukraine to Caucasus
1 fighter moved from Ukraine to Caucasus
1 infantry moved from Tambov to Volgograd
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry and 3 mech_infantrys
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 bomber and 1 fighter in Caucasus, round 3 : 0/2 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits
Italians roll dice for 1 bomber and 1 fighter in Caucasus, round 4 : 0/2 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 4 : 0/2 hits
Italians roll dice for 1 bomber and 1 fighter in Caucasus, round 5 : 2/2 hits
Russians roll dice for 2 mech_infantrys in Caucasus, round 5 : 0/2 hits
2 mech_infantrys owned by the Americans lost in Caucasus
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 3 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
Place Units - Italians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 5 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from British
9 infantry moved from Greater Southern Germany to Yugoslavia
6 armour moved from Southern France to Yugoslavia
17 infantry moved from Southern France to Spain
3 infantry moved from France to Southern France
1 bomber moved from Western Germany to Romania
6 armour moved from Norway to Karelia
8 artilleries moved from Norway to Finland
1 artillery moved from Samara to Volgograd
5 bombers moved from Western Germany to Bryansk
11 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Romania
Germans attack with 1 bomber and 2 infantry
British defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Romania, round 2 : 1/3 hits
British roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the British lost in Romania
Germans win, taking Romania from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bryansk
Germans attack with 3 armour, 1 artillery, 5 bombers and 5 infantry
Russians defend with 3 artilleries and 5 infantry
Germans roll dice for 3 armour, 1 artillery, 5 bombers and 5 infantry in Bryansk, round 2 : 4/14 hits
Russians roll dice for 3 artilleries and 5 infantry in Bryansk, round 2 : 0/8 hits
4 infantry owned by the Russians lost in Bryansk
Germans roll dice for 3 armour, 1 artillery, 5 bombers and 5 infantry in Bryansk, round 3 : 4/14 hits
Russians roll dice for 3 artilleries and 1 infantry in Bryansk, round 3 : 1/4 hits
1 infantry owned by the Russians, 3 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 1 artillery, 5 bombers and 4 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 infantry
Casualties for Russians: 3 artilleries and 5 infantry
Battle in Spain
Germans attack with 17 infantry
Americans defend with 1 infantry
Germans roll dice for 17 infantry in Spain, round 2 : 4/17 hits
Americans roll dice for 1 infantry in Spain, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 17 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 artillery moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 bomber moved from Romania to Ukraine
5 bombers moved from Bryansk to Ukraine
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Germans
3 armour placed in Novgorod
3 infantry placed in Southern France
3 infantry placed in France
1 bomber and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
3 mech_infantrys moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
3 infantry moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
3 armour moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Kiangsi to Hunan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZAC
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Borneo
1 bomber moved from Kiangsi to Burma
1 bomber moved from Kiangsi to Burma
1 mech_infantry moved from Korea to Amur
1 mech_infantry moved from Korea to Amur
1 bomber moved from Japan to Amur
1 armour moved from Korea to Buyant-Uhaa
Japanese take Buyant-Uhaa from Americans
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Kiangsi to Philippines
2 battleships, 4 carriers, 2 destroyers and 4 submarines moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 destroyers, 4 submarines and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 1/4 hits
Japanese win with 2 battleships, 4 carriers, 2 destroyers, 4 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 2 fighters
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery and 2 fighters in Borneo, round 2 : 2/3 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Amur
Japanese attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Amur, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 2 bombers
British defend with 2 mech_infantrys
Japanese roll dice for 2 bombers in Burma, round 2 : 2/2 hits
UK_Pacific roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Burma
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Malaya
Non Combat Move - Japanese
1 fighter moved from Borneo to 35 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
1 bomber moved from Burma to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 bomber moved from Burma to Anhwe
1 bomber moved from Amur to Anhwe
Place Units - Japanese
3 infantry placed in Korea
1 armour and 2 mech_infantrys placed in Shantung
3 armour placed in Kwangtung
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 63 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - British
British buy 3 armour, 1 artillery, 1 harbour and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 14 PUs;
Combat Move - British
1 fighter moved from Greece to Bulgaria
1 infantry moved from Albania to Bulgaria
1 infantry moved from Albania to Bulgaria
1 fighter moved from Greece to Bulgaria
1 fighter moved from India to 37 Sea Zone
Combat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Bulgaria
British attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
British win, taking Bulgaria from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Bulgaria to Russia
4 fighters moved from 99 Sea Zone to Russia
1 mech_infantry moved from Albania to Greece
1 armour moved from Albania to Greece
1 armour moved from Albania to Greece
1 armour moved from Albania to Greece
3 mech_infantrys moved from Turkey to Greece
3 artilleries moved from Albania to Greece
4 transports moved from 99 Sea Zone to 98 Sea Zone
3 armour moved from Egypt to 98 Sea Zone
3 armour and 4 transports moved from 98 Sea Zone to 99 Sea Zone
3 armour moved from 99 Sea Zone to Greece
2 armour and 1 mech_infantry moved from Iraq to Greece
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from India to Burma
1 fighter moved from 37 Sea Zone to 39 Sea Zone
Place Units - British
3 armour and 1 harbour placed in Greece
1 artillery and 2 infantry placed in Egypt
British undo move 1.
1 harbour placed in Greece
1 armour placed in Iraq
2 infantry placed in Greece
1 armour placed in Greece
1 armour placed in Iraq
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 20 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Volgograd to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Suiyuyan to Shensi
1 bomber moved from Ukraine to Shensi
1 fighter moved from Ukraine to Southern Italy
Combat - Italians
Battle in Shensi
Italians attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Italians win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 bomber moved from Shensi to Kweichow
1 artillery and 5 infantry moved from Ukraine to Bessarabia
Place Units - Italians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
Italians collect 25 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British
2 infantry moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 bomber moved from Ukraine to Turkey
1 bomber moved from Ukraine to Turkey
1 bomber moved from Ukraine to Iraq
1 bomber moved from Ukraine to Bulgaria
1 bomber moved from Ukraine to Bulgaria
1 bomber moved from Ukraine to Albania
Combat - Germans
Battle in Bulgaria
Germans attack with 2 bombers and 2 infantry
British defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Bulgaria, round 2 : 2/4 hits
British roll dice for 2 infantry in Bulgaria, round 2 : 0/2 hits
2 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Albania
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Albania, round 2 : 2/3 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Turkey
AA fire in Turkey : 0/2 hits
Bombing raid in Turkey rolls: 4,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Turkey causes 6 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Non Combat Move - Germans
1 bomber moved from Iraq to Volgograd
1 bomber moved from Turkey to Southern Italy
1 bomber moved from Turkey to Southern Italy
1 bomber moved from Albania to Southern Italy
1 bomber moved from Bulgaria to Southern Italy
1 bomber moved from Bulgaria to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
9 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Southern Italy
3 infantry moved from France to Northern Italy
6 infantry moved from Southern France to Northern Italy
15 infantry moved from Spain to Southern France
3 armour moved from Novgorod to Bryansk
6 armour moved from Karelia to Belarus
8 artilleries moved from Finland to Karelia
1 artillery and 6 infantry moved from Sweden to Finland
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 bombers and 5 infantry placed in Western Germany
3 infantry placed in Southern France
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs