16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 2 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
                2 fighters moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from West India to India
                      UK_Pacific take India from Japanese
                1 battleship moved from 21 Sea Zone to 19 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 2 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys
                    Germans defend with 2 bombers; Italians defend with 1 airfield, 1 factory_minor, 7 infantry and 1 mech_infantry
                    British win, taking Iraq from Italians with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 bombers
                    Casualties for British: 3 infantry and 3 mech_infantrys
                    Casualties for Italians: 7 infantry and 1 mech_infantry

    Non Combat Move - British
                1 aaGun moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Alexandria to Egypt
                2 fighters moved from Iraq to Egypt
                1 aaGun and 1 infantry moved from Tunisia to Libya
                2 fighters moved from United Kingdom to Gibraltar
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 1 mech_infantry moved from West India to Persia
                3 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 aaGun moved from West India to Eastern Persia
                1 aaGun moved from West India to Eastern Persia
                3 aaGuns, 6 artilleries and 20 infantry moved from West India to India

    Place Units - British
                1 airfield placed in Egypt
                3 mech_infantrys placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total


  • That made up for Volgograd.


  • haha maybe, I would say your odds in volgo weren’t so overwhelming


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Northwest Persia to Kazakhstan
                3 mech_infantrys moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -9
                    Casualties for Italians: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                6 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern France to Northern Italy
                3 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Northern Italy
                Italians undo move 1.
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,2,2,2,3,1,3,2,3
                Italians collect 4 PUs (12 lost to blockades); end with 4 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs


  • serious question, are you allowed to move friendly sea units into a sea zone that just had combat? like it’s different rules than land battles?


  • You’re right - it was a 71% chance I would take it with two artillery + both aircraft. To lose everything and for you to have ten mech left was certainly a big shift.


  • Yes, once the battle is over, you can NCM whatever you’d like, if there are no enemy ships left.


  • if you’re unsure, ask the moderators. I’m 99.9% confident in my answer…  :-)


  • okay that’s what I thought, just checking, thanks


  • it makes sense that way too…since you can’t take out a destroyer block and then go invade an island because it’s NCM moves only


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
                1 fighter moved from Korea to Jehol
                2 fighters moved from 21 Sea Zone to Jehol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
                1 fighter moved from Korea to Jehol
                2 fighters moved from 21 Sea Zone to Jehol

    Combat - ANZAC
                Battle in Jehol
                    ANZAC attack with 4 fighters and 1 tactical_bomber
                    Japanese defend with 3 mech_infantrys
                    ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for ANZAC: 2 fighters
                Battle in 20 Sea Zone
                    ANZAC attack with 3 submarines
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 destroyer moved from 34 Sea Zone to 20 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from New South Wales to Queensland
                1 tactical_bomber moved from New South Wales to Queensland
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 carrier and 1 cruiser moved from 21 Sea Zone to 19 Sea Zone
                1 fighter moved from Jehol to Korea
                1 fighter and 1 tactical_bomber moved from Jehol to Korea

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Romania to Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                3 mech_infantrys moved from Poland to Western Ukraine
                1 infantry moved from Poland to Baltic States
                2 bombers moved from Germany to Baltic States
                2 armour, 1 infantry and 9 mech_infantrys moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Novgorod to Archangel
                2 mech_infantrys moved from Karelia to Archangel
                1 bomber moved from Southern Italy to Ukraine

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 armour, 1 infantry and 9 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 2 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Baltic States
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    retreated to Baltic States
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Baltic States to Germany
                3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
                3 mech_infantrys moved from Finland to Novgorod
                1 bomber moved from Ukraine to Novgorod

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Romania
                1 bomber and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,2,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,6,2,4,5,1,3,3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
                Germans collect 46 PUs (5 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                4 artilleries and 10 infantry moved from Russia to Bryansk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                4 artilleries and 10 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 4 artilleries and 12 infantry
                    Germans defend with 2 armour, 1 infantry and 9 mech_infantrys
                    4 infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
                    Germans win with 1 armour remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 armour, 1 infantry and 9 mech_infantrys
                    Casualties for Russians: 8 infantry

    Non Combat Move - Russians
                1 infantry moved from Vologda to Smolensk
                1 artillery moved from Vologda to Russia
                1 infantry moved from Samara to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                9 mech_infantrys moved from Tambov to Russia
                1 mech_infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                3 tactical_bombers moved from Kansu to Russia
                4 bombers moved from Kansu to Russia
                3 fighters moved from Kansu to Russia

    Combat - Japanese
                Battle in Russia
                    Japanese attack with 4 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major and 13 infantry
                    Russians win with 5 artilleries and 4 infantry remaining. Battle score for attacker is -100
                    Casualties for Russians: 4 aaGuns and 9 infantry
                    Casualties for Japanese: 4 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers

    Non Combat Move - Japanese
                5 infantry moved from French Indo China to Yunnan
                1 armour moved from French Indo China to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 fighter moved from Japan to 36 Sea Zone

    Place Units - Japanese
                3 fighters placed in French Indo China
                3 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,4,3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,5,1,3,4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,5,6,4,5,2,1,6,1,1,3,6,4,5,1,4,2,1,4,2,5,2,3,2,4,5,5,5,1,6,3,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,6,3,3,1,6,2,3
                Japanese collect 32 PUs (20 lost to blockades); end with 34 PUs total


  • no more complaining allowed ever hah…my fighters got TWO HITS in the first round in Russia…now Germany can’t even take it without great rolling…and in my other game I lost a 75% chance of taking Moscow convincingly…the dice are going to make me hate Axis and Allies forever


  • I’m sorry for it happening - have you ever played low luck? It takes away all but the remainder for dice rolls, makes everything more predictable.


  • I haven’t, but my current games have me thinking about it…this one is over now between us…I was already in trouble but at least could’ve taken Russia with Germany if the planes rolled somewhat averge…we can play it out a bit more but not sure how much longer I can last

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