Scramble to defend 27?
16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from West India to India
UK_Pacific take India from Japanese
1 battleship moved from 21 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from West India to India
UK_Pacific take India from Japanese
1 battleship moved from 21 Sea Zone to 19 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys
Germans defend with 2 bombers; Italians defend with 1 airfield, 1 factory_minor, 7 infantry and 1 mech_infantry
British win, taking Iraq from Italians with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Germans: 2 bombers
Casualties for British: 3 infantry and 3 mech_infantrys
Casualties for Italians: 7 infantry and 1 mech_infantryNon Combat Move - British
1 aaGun moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
2 fighters moved from Iraq to Egypt
1 aaGun and 1 infantry moved from Tunisia to Libya
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from West India to Persia
3 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 aaGun moved from West India to Eastern Persia
1 aaGun moved from West India to Eastern Persia
3 aaGuns, 6 artilleries and 20 infantry moved from West India to IndiaPlace Units - British
1 airfield placed in Egypt
3 mech_infantrys placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total -
That made up for Volgograd.
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haha maybe, I would say your odds in volgo weren’t so overwhelming
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Northwest Persia to Kazakhstan
3 mech_infantrys moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Italians attack with 2 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
6 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,2,2,2,3,1,3,2,3
Italians collect 4 PUs (12 lost to blockades); end with 4 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs -
serious question, are you allowed to move friendly sea units into a sea zone that just had combat? like it’s different rules than land battles?
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You’re right - it was a 71% chance I would take it with two artillery + both aircraft. To lose everything and for you to have ten mech left was certainly a big shift.
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Yes, once the battle is over, you can NCM whatever you’d like, if there are no enemy ships left.
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if you’re unsure, ask the moderators. I’m 99.9% confident in my answer… :-)
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okay that’s what I thought, just checking, thanks
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it makes sense that way too…since you can’t take out a destroyer block and then go invade an island because it’s NCM moves only
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 fighter moved from Korea to Jehol
2 fighters moved from 21 Sea Zone to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 fighter moved from Korea to Jehol
2 fighters moved from 21 Sea Zone to JeholCombat - ANZAC
Battle in Jehol
ANZAC attack with 4 fighters and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 3 mech_infantrys
Casualties for ANZAC: 2 fighters
Battle in 20 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 1 cruiser moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from Jehol to Korea
1 fighter and 1 tactical_bomber moved from Jehol to KoreaPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Poland to Baltic States
2 bombers moved from Germany to Baltic States
2 armour, 1 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Karelia to Archangel
1 bomber moved from Southern Italy to UkraineCombat - Germans
Battle in Bryansk
Germans attack with 2 armour, 1 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Germany
3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
3 mech_infantrys moved from Finland to Novgorod
1 bomber moved from Ukraine to NovgorodPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Romania
1 bomber and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,6,2,4,5,1,3,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 46 PUs (5 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
4 artilleries and 10 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
4 artilleries and 10 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 4 artilleries and 12 infantry
Germans defend with 2 armour, 1 infantry and 9 mech_infantrys
4 infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
Germans win with 1 armour remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour, 1 infantry and 9 mech_infantrys
Casualties for Russians: 8 infantryNon Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 artillery moved from Vologda to Russia
1 infantry moved from Samara to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
9 mech_infantrys moved from Tambov to Russia
1 mech_infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
3 tactical_bombers moved from Kansu to Russia
4 bombers moved from Kansu to Russia
3 fighters moved from Kansu to RussiaCombat - Japanese
Battle in Russia
Japanese attack with 4 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major and 13 infantry
Russians win with 5 artilleries and 4 infantry remaining. Battle score for attacker is -100
Casualties for Russians: 4 aaGuns and 9 infantry
Casualties for Japanese: 4 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombersNon Combat Move - Japanese
5 infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
1 fighter moved from Japan to 36 Sea ZonePlace Units - Japanese
3 fighters placed in French Indo China
3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
3 infantry placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,4,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,5,1,3,4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,5,6,4,5,2,1,6,1,1,3,6,4,5,1,4,2,1,4,2,5,2,3,2,4,5,5,5,1,6,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,6,3,3,1,6,2,3
Japanese collect 32 PUs (20 lost to blockades); end with 34 PUs total -
no more complaining allowed ever hah…my fighters got TWO HITS in the first round in Russia…now Germany can’t even take it without great rolling…and in my other game I lost a 75% chance of taking Moscow convincingly…the dice are going to make me hate Axis and Allies forever





