16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 2 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
                2 fighters moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from West India to India
                      UK_Pacific take India from Japanese
                1 battleship moved from 21 Sea Zone to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 2 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
                2 fighters moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from West India to India
                      UK_Pacific take India from Japanese
                1 battleship moved from 21 Sea Zone to 19 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 2 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys
                    Germans defend with 2 bombers; Italians defend with 1 airfield, 1 factory_minor, 7 infantry and 1 mech_infantry
                    British win, taking Iraq from Italians with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 bombers
                    Casualties for British: 3 infantry and 3 mech_infantrys
                    Casualties for Italians: 7 infantry and 1 mech_infantry

    Non Combat Move - British
                1 aaGun moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Alexandria to Egypt
                2 fighters moved from Iraq to Egypt
                1 aaGun and 1 infantry moved from Tunisia to Libya
                2 fighters moved from United Kingdom to Gibraltar
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 1 mech_infantry moved from West India to Persia
                3 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 aaGun moved from West India to Eastern Persia
                1 aaGun moved from West India to Eastern Persia
                3 aaGuns, 6 artilleries and 20 infantry moved from West India to India

    Place Units - British
                1 airfield placed in Egypt
                3 mech_infantrys placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total


  • That made up for Volgograd.


  • haha maybe, I would say your odds in volgo weren’t so overwhelming


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Northwest Persia to Kazakhstan
                3 mech_infantrys moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -9
                    Casualties for Italians: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                6 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern France to Northern Italy
                3 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Northern Italy
                Italians undo move 1.
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,2,2,2,3,1,3,2,3
                Italians collect 4 PUs (12 lost to blockades); end with 4 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs


  • serious question, are you allowed to move friendly sea units into a sea zone that just had combat? like it’s different rules than land battles?


  • You’re right - it was a 71% chance I would take it with two artillery + both aircraft. To lose everything and for you to have ten mech left was certainly a big shift.


  • Yes, once the battle is over, you can NCM whatever you’d like, if there are no enemy ships left.


  • if you’re unsure, ask the moderators. I’m 99.9% confident in my answer…  :-)


  • okay that’s what I thought, just checking, thanks


  • it makes sense that way too…since you can’t take out a destroyer block and then go invade an island because it’s NCM moves only


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
                1 fighter moved from Korea to Jehol
                2 fighters moved from 21 Sea Zone to Jehol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
                1 fighter moved from Korea to Jehol
                2 fighters moved from 21 Sea Zone to Jehol

    Combat - ANZAC
                Battle in Jehol
                    ANZAC attack with 4 fighters and 1 tactical_bomber
                    Japanese defend with 3 mech_infantrys
                    ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for ANZAC: 2 fighters
                Battle in 20 Sea Zone
                    ANZAC attack with 3 submarines
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 destroyer moved from 34 Sea Zone to 20 Sea Zone
                1 destroyer moved from 45 Sea Zone to 35 Sea Zone
                1 artillery and 2 infantry moved from New South Wales to Queensland
                1 tactical_bomber moved from New South Wales to Queensland
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 carrier and 1 cruiser moved from 21 Sea Zone to 19 Sea Zone
                1 fighter moved from Jehol to Korea
                1 fighter and 1 tactical_bomber moved from Jehol to Korea

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Romania to Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                3 mech_infantrys moved from Poland to Western Ukraine
                1 infantry moved from Poland to Baltic States
                2 bombers moved from Germany to Baltic States
                2 armour, 1 infantry and 9 mech_infantrys moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Novgorod to Archangel
                2 mech_infantrys moved from Karelia to Archangel
                1 bomber moved from Southern Italy to Ukraine

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 armour, 1 infantry and 9 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 2 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Baltic States
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    retreated to Baltic States
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Baltic States to Germany
                3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
                3 mech_infantrys moved from Finland to Novgorod
                1 bomber moved from Ukraine to Novgorod

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Romania
                1 bomber and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,2,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,6,2,4,5,1,3,3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
                Germans collect 46 PUs (5 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                4 artilleries and 10 infantry moved from Russia to Bryansk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                4 artilleries and 10 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 4 artilleries and 12 infantry
                    Germans defend with 2 armour, 1 infantry and 9 mech_infantrys
                    4 infantry owned by the Russians and 4 artilleries owned by the Russians retreated to Russia
                    Germans win with 1 armour remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 armour, 1 infantry and 9 mech_infantrys
                    Casualties for Russians: 8 infantry

    Non Combat Move - Russians
                1 infantry moved from Vologda to Smolensk
                1 artillery moved from Vologda to Russia
                1 infantry moved from Samara to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                9 mech_infantrys moved from Tambov to Russia
                1 mech_infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                3 tactical_bombers moved from Kansu to Russia
                4 bombers moved from Kansu to Russia
                3 fighters moved from Kansu to Russia

    Combat - Japanese
                Battle in Russia
                    Japanese attack with 4 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major and 13 infantry
                    Russians win with 5 artilleries and 4 infantry remaining. Battle score for attacker is -100
                    Casualties for Russians: 4 aaGuns and 9 infantry
                    Casualties for Japanese: 4 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers

    Non Combat Move - Japanese
                5 infantry moved from French Indo China to Yunnan
                1 armour moved from French Indo China to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 fighter moved from Japan to 36 Sea Zone

    Place Units - Japanese
                3 fighters placed in French Indo China
                3 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone
                3 infantry placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,4,3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,5,1,3,4,6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,5,6,4,5,2,1,6,1,1,3,6,4,5,1,4,2,1,4,2,5,2,3,2,4,5,5,5,1,6,3,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,6,3,3,1,6,2,3
                Japanese collect 32 PUs (20 lost to blockades); end with 34 PUs total


  • no more complaining allowed ever hah…my fighters got TWO HITS in the first round in Russia…now Germany can’t even take it without great rolling…and in my other game I lost a 75% chance of taking Moscow convincingly…the dice are going to make me hate Axis and Allies forever

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