@Adam514 No scramble.
16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)
-
let’s do this, use one kami token per destroyer (obviously only up to the 6 tokens)…and then in Iraq, lose the bombers first, they’re going to die either way so might as well try to dent your US attacking power with max defense…RIP German air force
-
Here we go - game is on the line with these battles…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 21 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Korea to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 19 Sea Zone
4 artilleries and 6 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Korea to Kiangsu
2 fighters and 1 tactical_bomber moved from Guam to Kiangsu
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to Kiangsu
7 destroyers moved from 21 Sea Zone to 19 Sea Zone
2 bombers moved from Tobruk to Iraq
6 bombers moved from Tunisia to Iraq
2 fighters moved from Tobruk to Syria
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 submarines moved from 21 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 35 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iraq
Americans attack with 8 bombers
Germans defend with 7 bombers; Italians defend with 1 airfield, 1 factory_minor, 7 infantry and 1 mech_infantry
retreated to Iraq
Italians win with 2 bombers, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Germans: 5 bombers
Casualties for Americans: 7 bombers
Battle in Syria
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans win, taking Syria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kiangsu
Americans attack with 4 artilleries, 6 fighters, 6 infantry and 5 tactical_bombers
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 11 infantry and 1 mech_infantry
Americans win, taking Kiangsu from Japanese with 4 artilleries, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
Casualties for Americans: 4 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 destroyers moved from 33 Sea Zone to 19 Sea Zone
9 destroyers moved from 21 Sea Zone to 19 Sea Zone
4 carriers, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
1 battleship moved from 21 Sea Zone to 19 Sea Zone
3 cruisers moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to Korea
1 fighter moved from Kiangsu to Okinawa
2 fighters and 2 tactical_bombers moved from Kiangsu to Manchuria
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Korea
1 bomber moved from Iraq to Trans-Jordan
2 fighters moved from Syria to Trans-Jordan
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 aaGun and 1 infantry moved from Tunisia to 94 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Tunisia to Libya
2 mech_infantrys moved from Tobruk to EgyptPlace Units - Americans
1 armour, 1 fighter and 1 mech_infantry placed in Korea
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 infantry and 2 mech_infantrys placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Americans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from West India to India
UK_Pacific take India from Japanese
1 battleship moved from 21 Sea Zone to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from West India to India
UK_Pacific take India from Japanese
1 battleship moved from 21 Sea Zone to 19 Sea ZoneCombat - British
Battle in Iraq
British attack with 2 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys
Germans defend with 2 bombers; Italians defend with 1 airfield, 1 factory_minor, 7 infantry and 1 mech_infantry
British win, taking Iraq from Italians with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Germans: 2 bombers
Casualties for British: 3 infantry and 3 mech_infantrys
Casualties for Italians: 7 infantry and 1 mech_infantryNon Combat Move - British
1 aaGun moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
2 fighters moved from Iraq to Egypt
1 aaGun and 1 infantry moved from Tunisia to Libya
2 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from West India to Persia
3 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 aaGun moved from West India to Eastern Persia
1 aaGun moved from West India to Eastern Persia
3 aaGuns, 6 artilleries and 20 infantry moved from West India to IndiaPlace Units - British
1 airfield placed in Egypt
3 mech_infantrys placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total -
That made up for Volgograd.
-
haha maybe, I would say your odds in volgo weren’t so overwhelming
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Northwest Persia to Kazakhstan
3 mech_infantrys moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 3 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Italians attack with 2 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
6 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,2,2,2,3,1,3,2,3
Italians collect 4 PUs (12 lost to blockades); end with 4 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs -
serious question, are you allowed to move friendly sea units into a sea zone that just had combat? like it’s different rules than land battles?
-
You’re right - it was a 71% chance I would take it with two artillery + both aircraft. To lose everything and for you to have ten mech left was certainly a big shift.
-
Yes, once the battle is over, you can NCM whatever you’d like, if there are no enemy ships left.
-
if you’re unsure, ask the moderators. I’m 99.9% confident in my answer… :-)
-
okay that’s what I thought, just checking, thanks
-
it makes sense that way too…since you can’t take out a destroyer block and then go invade an island because it’s NCM moves only
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 fighter moved from Korea to Jehol
2 fighters moved from 21 Sea Zone to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 fighter moved from Korea to Jehol
2 fighters moved from 21 Sea Zone to JeholCombat - ANZAC
Battle in Jehol
ANZAC attack with 4 fighters and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 3 mech_infantrys
Casualties for ANZAC: 2 fighters
Battle in 20 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC win, taking 20 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 1 cruiser moved from 21 Sea Zone to 19 Sea Zone
1 fighter moved from Jehol to Korea
1 fighter and 1 tactical_bomber moved from Jehol to KoreaPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Poland to Baltic States
2 bombers moved from Germany to Baltic States
2 armour, 1 infantry and 9 mech_infantrys moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Karelia to Archangel
1 bomber moved from Southern Italy to UkraineCombat - Germans
Battle in Bryansk
Germans attack with 2 armour, 1 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour, 1 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
retreated to Baltic States
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantryNon Combat Move - Germans
2 bombers moved from Baltic States to Germany
3 mech_infantrys moved from Greater Southern Germany to Eastern Poland
3 mech_infantrys moved from Finland to Novgorod
1 bomber moved from Ukraine to NovgorodPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Romania
1 bomber and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,6,2,4,5,1,3,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 46 PUs (5 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
4 artilleries and 10 infantry moved from Russia to Bryansk





