Good luck and have fun!
16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 artillery and 7 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Eastern Persia to Egypt
2 infantry moved from 98 Sea Zone to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 artillery and 7 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Eastern Persia to Egypt
2 infantry moved from 98 Sea Zone to EgyptCombat - Americans
Battle in Egypt
Americans attack with 1 artillery, 2 bombers and 7 infantry
Italians defend with 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Americans win, taking Egypt from Italians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 14
Casualties for Italians: 2 fighters and 2 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
2 bombers moved from Egypt to Tobruk
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 carriers, 9 destroyers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 tactical_bomber moved from Algeria to 98 Sea Zone
2 fighters moved from 92 Sea Zone to Tobruk
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 infantry and 2 mech_infantrys moved from 96 Sea Zone to Tobruk
2 aaGuns and 1 infantry moved from Algeria to Tunisia
2 submarines moved from 19 Sea Zone to 21 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 16 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to 21 Sea Zone
1 tactical_bomber moved from Buyant-Uhaa to 21 Sea Zone
1 fighter moved from Hawaiian Islands to 21 Sea Zone
1 fighter moved from Buyant-Uhaa to Guam
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Korea
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
6 bombers moved from Eastern United States to Tunisia
1 transport moved from 6 Sea Zone to 21 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Manchuria to KoreaPlace Units - Americans
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 harbour placed in Guam
1 airfield and 1 factory_minor placed in Korea
1 bomber placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from GermansCombat - British
Battle in Trans-Jordan
Battle in AlexandriaNon Combat Move - British
3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Algeria to Egypt
1 aaGun and 1 infantry moved from Algeria to Tunisia
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
5 aaGuns, 1 armour, 6 artilleries, 23 infantry and 1 mech_infantry moved from Eastern Persia to West India
3 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 battleship moved from 6 Sea Zone to 21 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
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Please use this one - changed a couple NCMs for UK…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians repair damage of 3x airfield; Remaining resources: 15 PUs;
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Caucasus to Northwest Persia
1 infantry moved from Iraq to Syria
Italians take Syria from FrenchCombat - Italians
Battle in Northwest Persia
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
3 infantry moved from Iraq to Syria
2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Germany to Romania
1 infantry moved from Iraq to Syria
1 mech_infantry moved from Iraq to SyriaPlace Units - Italians
3 infantry placed in Iraq
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,2,4,6,1,2,4,1,2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,5,5,5,4,2,1,5,1,2,1,6,5,5,4,6,2,5,4
Italians collect 5 PUs (14 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 9 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Battle in OkinawaNon Combat Move - ANZAC
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 artillery and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
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shit, sorry, spammed the “done” button too many times and moved to russia…anyway, I’m going to cash in my favor from earlier…I used my german planes and counted one hundred times where they would have to land and could never get them to iraq…turns out they could land there…so I never would’ve vacated iraq with the italians like I did to move to syria, so I edited all but one italian man back in…hope that’s okay with you and now we’ll call it even
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they’re probably gonna die anyway, but now at least they have a small slimmer of hope
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Understood sir - no worries. There’s nothing worse than making moves based on something you think can happen, then finding out it can’t… :| I do it more often than I’d like.
We’re officially even ~
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appreciate it
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Archangel
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Volgograd
1 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Vologda to Archangel
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Volgograd
1 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 3 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor and 17 mech_infantrys
Japanese win with 10 mech_infantrys remaining. Battle score for attacker is -51
Casualties for Japanese: 7 mech_infantrys
Casualties for Russians: 3 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Russia
1 infantry moved from Russia to Tambov
3 aaGuns moved from Samara to Russia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to VologdaPlace Units - Russians
1 infantry placed in Ukraine
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
Well, I just got terribly diced, and you’re right in this game.
The odds were I won in Volgograd with two artillery and my aircraft left… and you killed everything and still have ten mech. Devastating for me.
I would do it over if I had the chance, every time. Most of the time, it would pay off for me. Really sucks to play so well for so long and have the dice betray deep in the game. This isn’t Risk.
I’ll get over it.





