16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans

    Combat - British
                Battle in Trans-Jordan
                Battle in Alexandria

    Non Combat Move - British
                3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Algeria to Egypt
                1 aaGun and 1 infantry moved from Algeria to Tunisia
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Eastern Persia to Persia
                5 aaGuns, 1 armour, 6 artilleries, 23 infantry and 1 mech_infantry moved from Eastern Persia to West India
                3 destroyers moved from 92 Sea Zone to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom
                1 battleship moved from 6 Sea Zone to 21 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific


  • Please use this one - changed a couple NCMs for UK…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians repair damage of 3x airfield; Remaining resources: 15 PUs;
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Caucasus to Northwest Persia
                1 infantry moved from Iraq to Syria
                      Italians take Syria from French

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 2 armour
                    British defend with 1 mech_infantry
                    Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                3 infantry moved from Iraq to Syria
                2 mech_infantrys moved from Northern Italy to Romania
                1 mech_infantry moved from Germany to Romania
                1 infantry moved from Iraq to Syria
                1 mech_infantry moved from Iraq to Syria

    Place Units - Italians
                3 infantry placed in Iraq
                2 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,2,4,6,1,2,4,1,2,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,5,5,5,4,2,1,5,1,2,1,6,5,5,4,6,2,5,4
                Italians collect 5 PUs (14 lost to blockades); end with 5 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 9 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa

    Combat - ANZAC
                Battle in Okinawa

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                2 submarines moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians


  • shit, sorry, spammed the “done” button too many times and moved to russia…anyway, I’m going to cash in my favor from earlier…I used my german planes and counted one hundred times where they would have to land and could never get them to iraq…turns out they could land there…so I never would’ve vacated iraq with the italians like I did to move to syria, so I edited all but one italian man back in…hope that’s okay with you and now we’ll call it even


  • they’re probably gonna die anyway, but now at least they have a small slimmer of hope


  • Understood sir - no worries. There’s nothing worse than making moves based on something you think can happen, then finding out it can’t…  :|  I do it more often than I’d like.

    We’re officially even ~


  • appreciate it


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Vologda to Archangel
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Japanese
                3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Volgograd
                1 infantry moved from Rostov to Volgograd
                2 mech_infantrys moved from Russia to Volgograd
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Vologda to Archangel
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Japanese
                3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Volgograd
                1 infantry moved from Rostov to Volgograd
                2 mech_infantrys moved from Russia to Volgograd
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour and 1 infantry
                    Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 3 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 factory_minor and 17 mech_infantrys
                    Japanese win with 10 mech_infantrys remaining. Battle score for attacker is -51
                    Casualties for Japanese: 7 mech_infantrys
                    Casualties for Russians: 3 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Russia
                1 infantry moved from Russia to Tambov
                3 aaGuns moved from Samara to Russia
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                1 infantry placed in Ukraine
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total


  • Well, I just got terribly diced, and you’re right in this game.

    The odds were I won in Volgograd with two artillery and my aircraft left… and you killed everything and still have ten mech. Devastating for me.

    I would do it over if I had the chance, every time. Most of the time, it would pay off for me. Really sucks to play so well for so long and have the dice betray deep in the game. This isn’t Risk.

    I’ll get over it.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans


  • yeah that is rough…I’ve gotten dice-f’d in some of my other games going right now and it sucks to make the right moves and the dice just brutally destroy you…this one might still have a ways to go


  • It does!  :-)

    I’m over it now, like I said I would be ~ Japan has a nice foothold right in the middle of the board.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 21 Sea Zone to 6 Sea Zone
                2 artilleries and 4 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 19 Sea Zone
                4 artilleries and 6 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from Korea to Kiangsu
                2 fighters and 1 tactical_bomber moved from Guam to Kiangsu
                3 fighters and 3 tactical_bombers moved from 21 Sea Zone to Kiangsu
                7 destroyers moved from 21 Sea Zone to 19 Sea Zone
                2 bombers moved from Tobruk to Iraq
                6 bombers moved from Tunisia to Iraq
                2 fighters moved from Tobruk to Syria
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                2 submarines moved from 21 Sea Zone to 35 Sea Zone

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