16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 infantry moved from Karelia to Novgorod
                3 mech_infantrys moved from Baltic States to Novgorod
                2 armour moved from Baltic States to Novgorod
                2 mech_infantrys moved from Poland to Novgorod
                2 mech_infantrys moved from Finland to Vyborg
                2 mech_infantrys moved from Romania to Bessarabia
                1 mech_infantry moved from Romania to Eastern Poland
                1 mech_infantry moved from Finland to Novgorod
                4 bombers moved from Iraq to Volgograd
                2 tactical_bombers moved from Iraq to Volgograd
                4 bombers moved from Finland to Volgograd
                1 bomber moved from Poland to Vyborg
                2 bombers moved from Poland to Eastern Poland
                1 bomber moved from Poland to Bessarabia
                1 bomber moved from Germany to Volgograd

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 2 armour, 3 infantry and 6 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 2 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -20
                    Casualties for Germans: 1 bomber and 2 mech_infantrys
                    Turning on Edit Mode
                    EDIT: Adding units owned by Germans to Germany: 1 bomber
                    EDIT: Turning off Edit Mode
                Battle in Eastern Poland
                    Germans attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 9 bombers and 2 tactical_bombers
                    Russians defend with 1 aaGun, 3 artilleries, 1 factory_minor and 3 infantry
                    Germans win with 8 bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 bomber and 2 tactical_bombers
                    Casualties for Russians: 1 aaGun, 3 artilleries and 3 infantry

    Non Combat Move - Germans
                4 bombers moved from Volgograd to Kazakhstan
                4 bombers moved from Volgograd to Kazakhstan
                1 bomber moved from Bessarabia to Kazakhstan
                2 fighters moved from Germany to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                2 bombers moved from Eastern Poland to Germany
                3 mech_infantrys moved from France to Southern Italy

    Place Units - Germans
                3 mech_infantrys placed in Finland
                3 mech_infantrys placed in Western Germany
                1 armour and 2 infantry placed in Romania
                1 bomber and 1 infantry placed in Germany
                Germans undo move 4.
                1 bomber placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,4,6,3,1,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Germans collect 40 PUs (5 lost to blockades); end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • edited back the german bomber in vyborg because I meant to retreat when your guy got two hits but was just spamming the space bar…my bad but obviously wouldn’t risk a bomber to kill a person who isn’t even on an ipc territory…thanks


  • No problem!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Vyborg to Karelia
                      Russians take Karelia from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Vyborg to Karelia
                      Russians take Karelia from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                1 artillery and 2 infantry moved from Archangel to Vologda
                1 aaGun and 4 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 aaGun moved from Bryansk to Russia
                2 mech_infantrys moved from Vologda to Russia
                2 mech_infantrys moved from Vologda to Samara

    Place Units - Russians
                2 infantry placed in Volgograd
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                15 mech_infantrys moved from Burma to India
                1 armour moved from Burma to India
                2 artilleries moved from Burma to India
                3 infantry moved from Burma to India
                1 mech_infantry moved from Kweichow to Kansu
                      Japanese take Kansu from Chinese
                3 mech_infantrys moved from Tsinghai to Volgograd
                14 mech_infantrys moved from Kazakhstan to Volgograd
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 bomber moved from Japan to 19 Sea Zone
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 2 artilleries, 3 infantry and 15 mech_infantrys
                    British defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
                    Japanese captures 13PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 3 infantry and 15 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for British: 2 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Japanese attack with 17 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Japanese win, taking Volgograd from Russians with 17 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Philippines

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 fighter moved from Shan State to French Indo China
                2 infantry moved from Yunnan to French Indo China
                2 mech_infantrys moved from French Indo China to Hunan
                1 bomber moved from 19 Sea Zone to Japan
                1 mech_infantry moved from Kweichow to Kiangsu
                1 armour moved from Kweichow to Kiangsu
                2 tactical_bombers moved from Sikang to Kiangsu
                3 fighters and 1 tactical_bomber moved from French Indo China to Kiangsu

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                1 fighter and 3 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Sakha: 1 infantry
                EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,2,2,6,1,3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,5,1,6,5,1,1,1,4,4,6,3,5,6,4,2,6,4,1,2,1,4,2,2,4,4,4,5,4,6,3,1,6,4,2,3,3,3
                Japanese collect 38 PUs (15 lost to blockades); end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to Amur
                      Russians take Amur from Japanese
                1 artillery and 7 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
                2 bombers moved from Eastern Persia to Egypt
                2 infantry moved from 98 Sea Zone to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to Amur
                      Russians take Amur from Japanese
                1 artillery and 7 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
                2 bombers moved from Eastern Persia to Egypt
                2 infantry moved from 98 Sea Zone to Egypt

    Combat - Americans
                Battle in Egypt
                    Americans attack with 1 artillery, 2 bombers and 7 infantry
                    Italians defend with 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
                    Americans win, taking Egypt from Italians with 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 fighters and 2 infantry
                    Casualties for Americans: 4 infantry

    Non Combat Move - Americans
                2 bombers moved from Egypt to Tobruk
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 carriers, 9 destroyers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
                1 fighter moved from Gibraltar to 98 Sea Zone
                1 tactical_bomber moved from Algeria to 98 Sea Zone
                2 fighters moved from 92 Sea Zone to Tobruk
                2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                2 infantry and 2 mech_infantrys moved from 96 Sea Zone to Tobruk
                2 aaGuns and 1 infantry moved from Algeria to Tunisia
                2 submarines moved from 19 Sea Zone to 21 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 16 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to 21 Sea Zone
                1 tactical_bomber moved from Buyant-Uhaa to 21 Sea Zone
                1 fighter moved from Hawaiian Islands to 21 Sea Zone
                1 fighter moved from Buyant-Uhaa to Guam
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Korea
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                6 bombers moved from Eastern United States to Tunisia
                1 transport moved from 6 Sea Zone to 21 Sea Zone
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Manchuria to Korea

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                1 harbour placed in Guam
                1 airfield and 1 factory_minor placed in Korea
                1 bomber placed in Western United States
                1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans

    Combat - British
                Battle in Trans-Jordan
                Battle in Alexandria

    Non Combat Move - British
                3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Belgian Congo to Egypt
                1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Algeria to Egypt
                1 aaGun and 1 infantry moved from Algeria to Tunisia
                1 transport moved from 92 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Eastern Persia to Persia
                5 aaGuns, 1 armour, 6 artilleries, 23 infantry and 1 mech_infantry moved from Eastern Persia to West India
                3 destroyers moved from 92 Sea Zone to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                2 fighters moved from Gibraltar to United Kingdom
                1 battleship moved from 6 Sea Zone to 21 Sea Zone

    Place Units - British
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific


  • Please use this one - changed a couple NCMs for UK…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians repair damage of 3x airfield; Remaining resources: 15 PUs;
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Caucasus to Northwest Persia
                1 infantry moved from Iraq to Syria
                      Italians take Syria from French

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 2 armour
                    British defend with 1 mech_infantry
                    Italians win, taking Northwest Persia from British with 2 armour remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                3 infantry moved from Iraq to Syria
                2 mech_infantrys moved from Northern Italy to Romania
                1 mech_infantry moved from Germany to Romania
                1 infantry moved from Iraq to Syria
                1 mech_infantry moved from Iraq to Syria

    Place Units - Italians
                3 infantry placed in Iraq
                2 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,2,4,6,1,2,4,1,2,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,5,5,5,4,2,1,5,1,2,1,6,5,5,4,6,2,5,4
                Italians collect 5 PUs (14 lost to blockades); end with 5 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 9 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa

    Combat - ANZAC
                Battle in Okinawa

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone
                2 submarines moved from 33 Sea Zone to 6 Sea Zone
                2 submarines moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians


  • shit, sorry, spammed the “done” button too many times and moved to russia…anyway, I’m going to cash in my favor from earlier…I used my german planes and counted one hundred times where they would have to land and could never get them to iraq…turns out they could land there…so I never would’ve vacated iraq with the italians like I did to move to syria, so I edited all but one italian man back in…hope that’s okay with you and now we’ll call it even

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