16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 bombers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                3 mech_infantrys moved from Szechwan to Tsinghai
                3 mech_infantrys moved from Szechwan to Kansu
                10 mech_infantrys moved from Sikang to Kazakhstan
                4 mech_infantrys moved from Szechwan to Kazakhstan
                3 infantry moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                1 artillery moved from Shan State to Burma
                14 mech_infantrys moved from Shan State to Burma
                1 armour moved from Shan State to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 fighter moved from French Indo China to 39 Sea Zone
                1 tactical_bomber moved from Northwest Persia to Tsinghai
                1 tactical_bomber moved from Northwest Persia to Tsinghai

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Chinese win with no units remaining. Battle score for attacker is -9
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 3 mech_infantrys
                Battle in Tsinghai
                    Japanese attack with 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 14 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Kazakhstan from Russians with 14 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Burma
                    Japanese attack with 1 armour, 2 artilleries, 3 infantry and 15 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 3 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 39 Sea Zone to Shan State
                2 infantry moved from Kwangsi to Yunnan
                1 armour moved from Kiangsu to Kweichow
                7 infantry moved from Shantung to Kiangsu
                2 bombers moved from Amur to Japan
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 tactical_bomber moved from Kiangsu to French Indo China
                2 tactical_bombers moved from Tsinghai to Sikang

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                2 bombers placed in Japan
                2 mech_infantrys placed in Japan
                Japanese undo move 3.
                2 mech_infantrys placed in Kiangsu
                Japanese undo move 3.
                2 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,6
                Japanese collect 37 PUs (13 lost to blockades); end with 37 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 6 bombers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 6 bombers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 3 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Korea
                Battle in Manchuria
                    Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    Japanese defend with 2 infantry
                    Americans win, taking Korea from Japanese, taking Manchuria from Japanese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                1 battleship, 4 carriers, 3 cruisers and 12 destroyers moved from 35 Sea Zone to 6 Sea Zone
                2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                2 destroyers moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun, 2 carriers, 9 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
                1 aaGun, 1 artillery and 7 infantry moved from Morocco to Algeria
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 bombers moved from West India to Eastern Persia
                1 tactical_bomber moved from 92 Sea Zone to Algeria
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter moved from Western United States to Hawaiian Islands
                3 fighters and 3 tactical_bombers moved from Manchuria to Buyant-Uhaa

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                6 bombers placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 66 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - British
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 infantry and 3 mech_infantrys
                    Italians defend with 1 mech_infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 fighter moved from Gibraltar to Algeria
                1 fighter moved from United Kingdom to Gibraltar
                3 destroyers moved from 91 Sea Zone to 92 Sea Zone
                5 aaGuns, 6 artilleries, 24 infantry and 1 mech_infantry moved from West India to Eastern Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from India to West India
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from Rhodesia to Union of South Africa

    Place Units - British
                1 artillery and 1 fighter placed in Union of South Africa
                1 transport placed in 71 Sea Zone
                1 infantry placed in United Kingdom
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 2 infantry and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians repair damage of 4x factory_minor; Remaining resources: 13 PUs;
                Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
                2 armour moved from Iraq to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 fighters and 4 mech_infantrys
                    British defend with 2 infantry and 3 mech_infantrys
                    retreated to Anglo Egyptian Sudan
                    British win with 3 mech_infantrys remaining. Battle score for attacker is -20
                    Casualties for Italians: 1 fighter and 4 mech_infantrys
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Southern Italy to Egypt

    Place Units - Italians
                2 infantry placed in Egypt
                1 infantry and 1 mech_infantry placed in Iraq

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,3,4,6,6,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
                Italians collect 11 PUs (10 lost to blockades); end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs


  • I hate the italians and their garbage rolling


  • That was brutal… sorry about that.

    I hope you were on with Japan not scrambling in SZ6 on the US turn - I had three aircraft and assumed you wouldn’t -


  • yup fair assumption by you…the walls are closing in on me, not sure how much longer I can hold out


  • Regardless of how the big picture is looking, you’re also tantalizingly close to 8 VCs on the Europe map… it isn’t easy to knock you out with all your Japanese mech…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from 35 Sea Zone to 21 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
                2 fighters moved from Philippines to 6 Sea Zone
                1 fighter moved from Philippines to Korea
                1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
                1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 infantry moved from Karelia to Novgorod
                3 mech_infantrys moved from Baltic States to Novgorod
                2 armour moved from Baltic States to Novgorod
                2 mech_infantrys moved from Poland to Novgorod
                2 mech_infantrys moved from Finland to Vyborg
                2 mech_infantrys moved from Romania to Bessarabia
                1 mech_infantry moved from Romania to Eastern Poland
                1 mech_infantry moved from Finland to Novgorod
                4 bombers moved from Iraq to Volgograd
                2 tactical_bombers moved from Iraq to Volgograd
                4 bombers moved from Finland to Volgograd
                1 bomber moved from Poland to Vyborg
                2 bombers moved from Poland to Eastern Poland
                1 bomber moved from Poland to Bessarabia
                1 bomber moved from Germany to Volgograd

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 2 armour, 3 infantry and 6 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 2 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -20
                    Casualties for Germans: 1 bomber and 2 mech_infantrys
                    Turning on Edit Mode
                    EDIT: Adding units owned by Germans to Germany: 1 bomber
                    EDIT: Turning off Edit Mode
                Battle in Eastern Poland
                    Germans attack with 2 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 9 bombers and 2 tactical_bombers
                    Russians defend with 1 aaGun, 3 artilleries, 1 factory_minor and 3 infantry
                    Germans win with 8 bombers remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 bomber and 2 tactical_bombers
                    Casualties for Russians: 1 aaGun, 3 artilleries and 3 infantry

    Non Combat Move - Germans
                4 bombers moved from Volgograd to Kazakhstan
                4 bombers moved from Volgograd to Kazakhstan
                1 bomber moved from Bessarabia to Kazakhstan
                2 fighters moved from Germany to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                2 bombers moved from Eastern Poland to Germany
                3 mech_infantrys moved from France to Southern Italy

    Place Units - Germans
                3 mech_infantrys placed in Finland
                3 mech_infantrys placed in Western Germany
                1 armour and 2 infantry placed in Romania
                1 bomber and 1 infantry placed in Germany
                Germans undo move 4.
                1 bomber placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,4,6,3,1,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Germans collect 40 PUs (5 lost to blockades); end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • edited back the german bomber in vyborg because I meant to retreat when your guy got two hits but was just spamming the space bar…my bad but obviously wouldn’t risk a bomber to kill a person who isn’t even on an ipc territory…thanks


  • No problem!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Vyborg to Karelia
                      Russians take Karelia from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 infantry moved from Vyborg to Karelia
                      Russians take Karelia from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Archangel to Belarus
                1 artillery and 2 infantry moved from Archangel to Vologda
                1 aaGun and 4 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 aaGun moved from Bryansk to Russia
                2 mech_infantrys moved from Vologda to Russia
                2 mech_infantrys moved from Vologda to Samara

    Place Units - Russians
                2 infantry placed in Volgograd
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                15 mech_infantrys moved from Burma to India
                1 armour moved from Burma to India
                2 artilleries moved from Burma to India
                3 infantry moved from Burma to India
                1 mech_infantry moved from Kweichow to Kansu
                      Japanese take Kansu from Chinese
                3 mech_infantrys moved from Tsinghai to Volgograd
                14 mech_infantrys moved from Kazakhstan to Volgograd
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 bomber moved from Japan to 19 Sea Zone
                1 mech_infantry moved from French Indo China to 36 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 armour, 2 artilleries, 3 infantry and 15 mech_infantrys
                    British defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
                    Japanese captures 13PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 3 infantry and 15 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for British: 2 infantry and 2 mech_infantrys
                Battle in Volgograd
                    Japanese attack with 17 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                    Japanese win, taking Volgograd from Russians with 17 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Philippines

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 fighter moved from Shan State to French Indo China
                2 infantry moved from Yunnan to French Indo China
                2 mech_infantrys moved from French Indo China to Hunan
                1 bomber moved from 19 Sea Zone to Japan
                1 mech_infantry moved from Kweichow to Kiangsu
                1 armour moved from Kweichow to Kiangsu
                2 tactical_bombers moved from Sikang to Kiangsu
                3 fighters and 1 tactical_bomber moved from French Indo China to Kiangsu

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                1 fighter and 3 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Sakha: 1 infantry
                EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,2,2,6,1,3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,5,1,6,5,1,1,1,4,4,6,3,5,6,4,2,6,4,1,2,1,4,2,2,4,4,4,5,4,6,3,1,6,4,2,3,3,3
                Japanese collect 38 PUs (15 lost to blockades); end with 51 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

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