Scramble 3 fighters to 99.
16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 bombers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
3 mech_infantrys moved from Szechwan to Tsinghai
3 mech_infantrys moved from Szechwan to Kansu
10 mech_infantrys moved from Sikang to Kazakhstan
4 mech_infantrys moved from Szechwan to Kazakhstan
3 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
14 mech_infantrys moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 fighter moved from French Indo China to 39 Sea Zone
1 tactical_bomber moved from Northwest Persia to Tsinghai
1 tactical_bomber moved from Northwest Persia to TsinghaiCombat - Japanese
Battle in Kansu
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Tsinghai
Japanese attack with 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 14 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 3 infantry and 15 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 3 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from 39 Sea Zone to Shan State
2 infantry moved from Kwangsi to Yunnan
1 armour moved from Kiangsu to Kweichow
7 infantry moved from Shantung to Kiangsu
2 bombers moved from Amur to Japan
2 mech_infantrys moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to French Indo China
2 tactical_bombers moved from Tsinghai to SikangPlace Units - Japanese
3 mech_infantrys placed in French Indo China
2 bombers placed in Japan
2 mech_infantrys placed in Japan
Japanese undo move 3.
2 mech_infantrys placed in Kiangsu
Japanese undo move 3.
2 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,6
Japanese collect 37 PUs (13 lost to blockades); end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 bombers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 bombers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Korea
Battle in Manchuria
Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Japanese defend with 2 infantry
Americans win, taking Korea from Japanese, taking Manchuria from Japanese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 battleship, 4 carriers, 3 cruisers and 12 destroyers moved from 35 Sea Zone to 6 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 2 carriers, 9 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 aaGun, 1 artillery and 7 infantry moved from Morocco to Algeria
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 bombers moved from West India to Eastern Persia
1 tactical_bomber moved from 92 Sea Zone to Algeria
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Western United States to Hawaiian Islands
3 fighters and 3 tactical_bombers moved from Manchuria to Buyant-UhaaPlace Units - Americans
1 submarine placed in 10 Sea Zone
6 bombers placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 infantry and 3 mech_infantrys
Italians defend with 1 mech_infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
1 fighter moved from United Kingdom to Gibraltar
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
5 aaGuns, 6 artilleries, 24 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 mech_infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Rhodesia to Union of South AfricaPlace Units - British
1 artillery and 1 fighter placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 infantry placed in United Kingdom
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 13 PUs;
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
2 armour moved from Iraq to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 fighters and 4 mech_infantrys
British defend with 2 infantry and 3 mech_infantrys
retreated to Anglo Egyptian Sudan
British win with 3 mech_infantrys remaining. Battle score for attacker is -20
Casualties for Italians: 1 fighter and 4 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Southern Italy to EgyptPlace Units - Italians
2 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in IraqTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,3,4,6,6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
Italians collect 11 PUs (10 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
I hate the italians and their garbage rolling
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That was brutal… sorry about that.
I hope you were on with Japan not scrambling in SZ6 on the US turn - I had three aircraft and assumed you wouldn’t -
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yup fair assumption by you…the walls are closing in on me, not sure how much longer I can hold out
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Regardless of how the big picture is looking, you’re also tantalizingly close to 8 VCs on the Europe map… it isn’t easy to knock you out with all your Japanese mech…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to Korea
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Karelia to Novgorod
3 mech_infantrys moved from Baltic States to Novgorod
2 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Poland to Novgorod
2 mech_infantrys moved from Finland to Vyborg
2 mech_infantrys moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Finland to Novgorod
4 bombers moved from Iraq to Volgograd
2 tactical_bombers moved from Iraq to Volgograd
4 bombers moved from Finland to Volgograd
1 bomber moved from Poland to Vyborg
2 bombers moved from Poland to Eastern Poland
1 bomber moved from Poland to Bessarabia
1 bomber moved from Germany to VolgogradCombat - Germans
Battle in Novgorod
Germans attack with 2 armour, 3 infantry and 6 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -20
Casualties for Germans: 1 bomber and 2 mech_infantrys
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode
Battle in Eastern Poland
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 9 bombers and 2 tactical_bombers
Russians defend with 1 aaGun, 3 artilleries, 1 factory_minor and 3 infantry
Germans win with 8 bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber and 2 tactical_bombers
Casualties for Russians: 1 aaGun, 3 artilleries and 3 infantryNon Combat Move - Germans
4 bombers moved from Volgograd to Kazakhstan
4 bombers moved from Volgograd to Kazakhstan
1 bomber moved from Bessarabia to Kazakhstan
2 fighters moved from Germany to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
2 bombers moved from Eastern Poland to Germany
3 mech_infantrys moved from France to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Finland
3 mech_infantrys placed in Western Germany
1 armour and 2 infantry placed in Romania
1 bomber and 1 infantry placed in Germany
Germans undo move 4.
1 bomber placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,4,6,3,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 40 PUs (5 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
edited back the german bomber in vyborg because I meant to retreat when your guy got two hits but was just spamming the space bar…my bad but obviously wouldn’t risk a bomber to kill a person who isn’t even on an ipc territory…thanks
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No problem!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Vyborg to Karelia
Russians take Karelia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Vyborg to Karelia
Russians take Karelia from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 artillery and 2 infantry moved from Archangel to Vologda
1 aaGun and 4 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 aaGun moved from Bryansk to Russia
2 mech_infantrys moved from Vologda to Russia
2 mech_infantrys moved from Vologda to SamaraPlace Units - Russians
2 infantry placed in Volgograd
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
15 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
2 artilleries moved from Burma to India
3 infantry moved from Burma to India
1 mech_infantry moved from Kweichow to Kansu
Japanese take Kansu from Chinese
3 mech_infantrys moved from Tsinghai to Volgograd
14 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from Japan to 19 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 mech_infantry, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in India
Japanese attack with 1 armour, 2 artilleries, 3 infantry and 15 mech_infantrys
British defend with 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 artilleries, 3 infantry and 15 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 2 infantry and 2 mech_infantrys
Battle in Volgograd
Japanese attack with 17 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Japanese win, taking Volgograd from Russians with 17 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in PhilippinesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to French Indo China
2 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from French Indo China to Hunan
1 bomber moved from 19 Sea Zone to Japan
1 mech_infantry moved from Kweichow to Kiangsu
1 armour moved from Kweichow to Kiangsu
2 tactical_bombers moved from Sikang to Kiangsu
3 fighters and 1 tactical_bomber moved from French Indo China to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 fighter and 3 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sakha: 1 infantry
EDIT: Adding units owned by Japanese to Buryatia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,2,2,6,1,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,2,5,1,6,5,1,1,1,4,4,6,3,5,6,4,2,6,4,1,2,1,4,2,2,4,4,4,5,4,6,3,1,6,4,2,3,3,3
Japanese collect 38 PUs (15 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs





