@Pejon_88 said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
@Amon-Sul Now it worked. For some reason my password was incorrect.
Thought I’d ask about scramble in SZ115 although probably unnecessary?
No scramble
Edit at the end was the Russian tank blitzing Italian Somalialand and then back to Ethiopia, and the 3 IPC’s for the NO. I forgot it during the combat move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 bombers, 2 fighters and 9 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
2 bombers and 3 tactical_bombers moved from Kwangtung to 42 Sea Zone
1 fighter moved from 19 Sea Zone to 42 Sea Zone
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Chahar to Shensi
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kiangsu to Suiyuyan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Kwangtung
1 mech_infantry moved from Hunan to Kwangtung
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone
3 infantry moved from Korea to Amur
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 7 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 carrier, 1 cruiser and 2 fighters
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 7 fighters and 6 tactical_bombers in 42 Sea Zone, round 2 : 14/19 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 8/15 hits
Units damaged: 2 battleships owned by the Japanese
2 cruisers owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 carriers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 5 fighters and 4 tactical_bombers in 42 Sea Zone, round 3 : 3/13 hits
Americans roll dice for 1 battleship, 4 fighters and 1 transport in 42 Sea Zone, round 3 : 3/5 hits
1 battleship owned by the Japanese, 1 fighter owned by the ANZAC, 2 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 5 fighters and 4 tactical_bombers in 42 Sea Zone, round 4 : 7/12 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 4 : 2/2 hits
1 fighter owned by the Japanese, 1 battleship owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 bombers, 2 carriers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 56
Casualties for ANZAC: 1 carrier, 1 cruiser and 2 fighters
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 2 tactical_bombers
Battle in Suiyuyan
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Celebes
1 bomber moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hopei
Place Units - Japanese
3 infantry placed in Korea
3 infantry placed in Shantung
3 infantry placed in Kiangsu
2 bombers and 2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Japanese collect 55 PUs (2 lost to blockades); end with 55 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
1 fighter moved from 125 Sea Zone to Finland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
1 fighter moved from 125 Sea Zone to Finland
Combat - Americans
Battle in Finland
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Finland, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 carriers, 2 fighters and 2 tactical_bombers
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers in 42 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 carriers in 42 Sea Zone, round 3 : 2/2 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
2 tactical_bombers owned by the Japanese could not land and were killed
Non Combat Move - Americans
2 carriers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 30 Sea Zone to 12 Sea Zone
1 fighter moved from Finland to Norway
1 bomber moved from Finland to Norway
2 fighters moved from 125 Sea Zone to Norway
2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 125 Sea Zone to 123 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
3 artilleries, 2 bombers and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,4,4
Americans collect 59 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 fighters
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 2 destroyers and 3 transports
22 Sea Zone : 1 flag
12 Sea Zone : 1 transport
54 Sea Zone : 1 battleship, 3 carriers, 3 destroyers and 3 fighters
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 2 aaGuns and 2 mech_infantrys
British Guiana : 2 infantry
Norway : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 infantry and 1 mech_infantry
123 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 3 transports
106 Sea Zone : 1 flag
101 Sea Zone : 3 transports
Brazil : 1 flag
Finland : 1 flag, 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 4 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Kweichow, round 2 : 3/7 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Kwangsi : 1 artillery and 4 infantry
Kweichow : 3 artilleries and 8 infantry
Hunan : 1 infantry
Burma : 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory_minor, 1 harbour and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
Combat - British
Battle in Borneo
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking Borneo from Japanese, taking French Indo China from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
2 aaGuns, 4 artilleries and 7 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from India to Burma
2 mech_infantrys moved from India to Yunnan
3 infantry moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Persia to West India
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from United Kingdom to Norway
1 transport moved from 125 Sea Zone to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 124 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 bomber moved from Egypt to India
Place Units - British
1 harbour placed in Iceland
1 factory_minor placed in Egypt
2 mech_infantrys placed in Persia
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry
Territory Summary for British and UK_Pacific :
Yunnan : 2 aaGuns, 4 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Shan State : 1 artillery and 2 infantry
Burma : 1 artillery and 1 infantry
India : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
Malaya : 1 harbour and 1 infantry
Borneo : 1 artillery and 1 infantry
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag
43 Sea Zone : 1 transport
West India : 3 mech_infantrys
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Norway : 1 artillery, 5 fighters and 3 infantry
Ethiopia : 1 flag
125 Sea Zone : 1 transport
123 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag
79 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
98 Sea Zone : 1 flag, 2 battleships, 2 cruisers and 3 destroyers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour moved from Romania to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 2 armour and 2 bombers
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 2 armour and 2 bombers in Ukraine, round 2 : 3/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Novgorod
1 bomber moved from Ukraine to Novgorod
2 artilleries and 4 infantry moved from Bulgaria to Romania
1 artillery moved from Northern Italy to Yugoslavia
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 10 PUs (1 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to 54 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
54 Sea Zone : 1 destroyer, 1 fighter and 1 transport
62 Sea Zone : 2 submarines
Egypt : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Alexandria
1 fighter moved from Gibraltar to Alexandria
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 2 infantry
EDIT: Turning off Edit Mode
Territory Summary for French :
Alexandria : 1 fighter and 2 infantry
United Kingdom : 2 infantry
Tunisia : 1 infantry
98 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
15 armour, 11 artilleries, 8 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Archangel
1 infantry moved from Karelia to Finland
1 armour moved from Novgorod to Finland
5 bombers, 3 fighters and 3 tactical_bombers moved from Novgorod to Finland
1 fighter moved from Eastern Poland to Archangel
1 tactical_bomber moved from Eastern Poland to Archangel
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 7,8,4 and causes: 19 damage to unit: factory_major
Bombing raid in United Kingdom causes 19 damage total.
Battle in Bryansk
Germans attack with 15 armour, 11 artilleries, 8 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 15 armour, 11 artilleries, 8 infantry and 5 mech_infantrys in Bryansk, round 2 : 17/39 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 15 armour, 11 artilleries, 8 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 armour, 5 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 1 armour, 5 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Finland, round 2 : 5/13 hits
Americans roll dice for 2 infantry in Finland, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour, 5 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 3/3 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
5 bombers moved from Finland to Western Germany
3 bombers moved from United Kingdom to Western Germany
13 infantry moved from Germany to Poland
3 artilleries and 5 infantry moved from Western Germany to Germany
3 artilleries moved from France to Western Germany
3 fighters and 3 tactical_bombers moved from Finland to Novgorod
7 infantry moved from Poland to Baltic States
Place Units - Germans
1 infantry placed in Western Germany
6 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 19x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Kazakhstan to Rostov
1 infantry moved from Volgograd to Rostov
20 artilleries, 3 fighters and 12 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
30% now vs. 1% on your turn…here’s to hoping :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 19x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Kazakhstan to Rostov
1 infantry moved from Volgograd to Rostov
20 artilleries, 3 fighters and 12 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
Combat - Russians
Battle in Rostov
Russians attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 20 artilleries, 6 fighters, 12 infantry and 1 tactical_bomber
Germans defend with 15 armour, 11 artilleries, 8 infantry and 5 mech_infantrys
Russians roll dice for 20 artilleries, 6 fighters, 12 infantry and 1 tactical_bomber in Bryansk, round 2 : 12/39 hits
Germans roll dice for 15 armour, 11 artilleries, 8 infantry and 5 mech_infantrys in Bryansk, round 2 : 14/39 hits
12 infantry owned by the Russians, 4 mech_infantrys owned by the Germans, 2 artilleries owned by the Russians and 8 infantry owned by the Germans lost in Bryansk
Russians roll dice for 18 artilleries, 6 fighters and 1 tactical_bomber in Bryansk, round 3 : 8/25 hits
Germans roll dice for 15 armour, 11 artilleries and 1 mech_infantry in Bryansk, round 3 : 10/27 hits
1 mech_infantry owned by the Germans, 10 artilleries owned by the Russians and 7 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 8 artilleries, 6 fighters and 1 tactical_bomber in Bryansk, round 4 : 7/15 hits
Germans roll dice for 15 armour and 4 artilleries in Bryansk, round 4 : 10/19 hits
8 artilleries owned by the Russians, 2 fighters owned by the Russians, 4 artilleries owned by the Germans and 3 armour owned by the Germans lost in Bryansk
retreated to Bryansk
Germans win with 12 armour remaining. Battle score for attacker is -30
Casualties for Germans: 3 armour, 11 artilleries, 8 infantry and 5 mech_infantrys
Casualties for Russians: 20 artilleries, 2 fighters and 12 infantry
Non Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 16 infantry moved from Sakha to Buryatia
1 armour moved from Ethiopia to Egypt
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs
Territory Summary for Russians :
Timguska : 1 infantry
Buryatia : 2 aaGuns and 16 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 armour
Tobruk : 1 flag
Italian Somaliland : 1 flag
Rostov : 1 armour and 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 8 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Iraq : 1 flag
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 fighter and 15 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
1 bomber moved from Celebes to Kwangsi
1 bomber moved from Celebes to Kwangsi
1 tactical_bomber moved from Hopei to Kwangsi
1 fighter moved from Hopei to Kwangsi
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Suiyuyan to Timguska
1 mech_infantry moved from Suiyuyan to Timguska
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 bomber moved from Japan to Kwangsi
1 bomber moved from Japan to Kwangsi
1 fighter moved from Celebes to 43 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
2 carriers and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to Philippines
2 tactical_bombers moved from Celebes to Philippines
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Timguska
Japanese attack with 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Timguska, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Timguska, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Timguska, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Timguska, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 5 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 mech_infantry in Timguska, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Timguska, round 6 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Timguska, round 7 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 8 : 0/1 hits
Russians roll dice for 1 infantry in Timguska, round 8 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in Kwangsi
Japanese attack with 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 4 infantry
Japanese roll dice for 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 4/8 hits
Chinese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 3/5 hits
4 infantry owned by the Chinese, 2 mech_infantrys owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kwangsi
Japanese roll dice for 4 bombers and 1 fighter in Kwangsi, round 3 : 4/5 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 4 bombers and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 4 infantry
Casualties for Japanese: 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Japanese
1 fighter moved from Kwangsi to Kwangtung
4 bombers moved from Kwangsi to Kiangsu
1 fighter moved from 43 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Korea
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Norway to Finland
1 bomber moved from Norway to Finland
3 fighters moved from Norway to Finland
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Battle in Finland
Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Finland, round 2 : 3/6 hits
Germans roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits
1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Finland
Americans win, taking Marshall Islands from Japanese, taking Finland from Germans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Finland to United Kingdom
3 fighters moved from Finland to Russia
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 32 Sea Zone
2 destroyers moved from 26 Sea Zone to 32 Sea Zone
2 fighters moved from Hawaiian Islands to 32 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 32 Sea Zone
2 artilleries and 2 infantry moved from 32 Sea Zone to Marshall Islands
1 transport moved from 12 Sea Zone to 10 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 123 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from New Brunswick Nova Scotia to Eastern United States
2 aaGuns moved from New Brunswick Nova Scotia to Eastern United States
2 bombers moved from Eastern United States to United Kingdom
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 armour and 1 mech_infantry placed in Norway
3 fighters placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag, 2 artilleries, 3 infantry and 1 mech_infantry
Queensland : 2 fighters
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 destroyer
32 Sea Zone : 1 battleship, 3 carriers, 4 destroyers, 5 fighters and 3 transports
22 Sea Zone : 1 flag
10 Sea Zone : 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Iceland : 3 artilleries and 3 infantry
British Guiana : 2 infantry
United Kingdom : 3 bombers
Norway : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 2 mech_infantrys
Russia : 3 fighters
123 Sea Zone : 3 transports
106 Sea Zone : 1 flag
101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
Brazil : 1 flag
Finland : 1 flag, 1 artillery
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
3 artilleries and 3 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Place Units - Chinese
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Kiangsi : 1 infantry
Shensi : 1 infantry
Hunan : 3 artilleries, 1 fighter and 7 infantry
Hopei : 1 infantry
Szechwan : 2 infantry
Anhwe : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Kwangtung
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 fighter and 1 harbour
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/4 hits
Japanese roll dice for 1 fighter in Kwangtung, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 fighter
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
2 aaGuns, 4 artilleries and 7 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
3 mech_infantrys moved from India to Yunnan
1 bomber moved from India to Hunan
2 artilleries and 4 infantry moved from India to Burma
3 mech_infantrys moved from West India to Burma
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Persia to Caucasus
5 fighters moved from Norway to Russia
1 transport moved from 123 Sea Zone to 106 Sea Zone
1 transport moved from 125 Sea Zone to 123 Sea Zone
2 fighters moved from Gibraltar to Norway
Place Units - British
1 transport placed in 98 Sea Zone
2 artilleries placed in Egypt
3 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Quebec
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Territory Summary for British and UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 2 artilleries, 3 infantry and 3 mech_infantrys
Hunan : 2 aaGuns, 4 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 tactical_bomber
Shan State : 1 infantry
Burma : 2 artilleries, 4 infantry and 3 mech_infantrys
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Malaya : 1 harbour
Borneo : 1 artillery and 1 infantry
Kwangtung : 1 harbour and 1 mech_infantry
French Indo China : 1 flag
Sumatra : 1 flag
39 Sea Zone : 1 transport
Iceland : 1 airfield and 1 harbour
Quebec : 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Norway : 1 artillery, 2 fighters and 3 infantry
Ethiopia : 1 flag
Russia : 5 fighters
Caucasus : 2 mech_infantrys
123 Sea Zone : 1 transport
106 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
98 Sea Zone : 1 flag, 2 battleships, 2 cruisers, 3 destroyers and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 armour and 2 fighters
Russians defend with 1 armour and 1 infantry
Italians roll dice for 2 armour and 2 fighters in Rostov, round 2 : 3/4 hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
2 artilleries and 4 infantry moved from Romania to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 1 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 11 PUs (2 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
1 fighter moved from 32 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Alexandria: 2 infantry
EDIT: Adding units owned by ANZAC to Tobruk: 2 infantry
EDIT: Turning off Edit Mode
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
Celebes : 1 flag, 1 artillery
42 Sea Zone : 2 submarines
44 Sea Zone : 1 transport
32 Sea Zone : 1 destroyer
Tobruk : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Alexandria to Tobruk
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tunisia : 1 infantry
Tobruk : 1 fighter and 2 infantry
98 Sea Zone : 1 destroyer