Sniggs (Allies +22) vs Talleyrand19 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Egypt to 81 Sea Zone
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                2 armour moved from Egypt to Trans-Jordan
                2 artilleries moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Trans-Jordan
                1 artillery and 2 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Nigeria to French Central Africa
                      Italians take French Central Africa from French

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Ukraine
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Italians win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Italians attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 2 armour, 2 artilleries, 2 fighters and 1 mech_infantry
                    British defend with 1 artillery, 1 infantry and 2 mech_infantrys
                    Italians win, taking Trans-Jordan from British with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 artillery, 1 infantry and 2 mech_infantrys
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 infantry
                    British defend with 1 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from 81 Sea Zone to Egypt
                2 fighters moved from Trans-Jordan to Egypt

    Place Units - Italians
                3 infantry placed in Egypt
                1 armour and 3 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Northern Territory to 54 Sea Zone
                2 fighters moved from Northern Territory to Queensland
                2 aaGuns and 2 infantry moved from Northern Territory to Queensland

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
        62 Sea Zone : 3 submarines

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 fighter moved from French West Africa to French Central Africa

    Combat - French
                Battle in French Central Africa
                    French attack with 1 fighter and 1 infantry
                    Italians defend with 1 infantry
                        French roll dice for 1 fighter and 1 infantry in French Central Africa, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in French Central Africa, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in French Central Africa
                    French win, taking French Central Africa from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - French
                1 fighter moved from French Central Africa to French West Africa
                1 destroyer moved from 70 Sea Zone to 83 Sea Zone
                3 infantry moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        French Central Africa : 1 infantry
        French West Africa : 1 fighter
        Tobruk : 3 infantry
        92 Sea Zone : 1 cruiser
        83 Sea Zone : 1 destroyer


  • I’m going to have to edit mode in my combat phase cause it’s not letting me blitz through novgorod even though there are no units there…I’ll do it tomorrow and then roll after edit’ing…just wanted to give you a heads up on what the heck was going on when I post my turn


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Baltic States: 10 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Archangel: 10 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                8 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                3 armour moved from Finland to Novgorod
                13 infantry moved from Baltic States to Novgorod
                3 artilleries moved from Baltic States to Novgorod
                2 bombers moved from Western Germany to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 10 armour, 2 bombers and 1 mech_infantry
                    Russians defend with 4 artilleries, 1 fighter and 9 infantry
                    Russians win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -53
                    Casualties for Germans: 10 armour, 2 bombers and 1 mech_infantry
                    Casualties for Russians: 2 artilleries and 9 infantry

    Non Combat Move - Germans
                3 bombers moved from Southern France to Western Germany
                1 fighter moved from Southern France to Western Germany
                2 mech_infantrys moved from Romania to Eastern Poland
                5 infantry moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland

    Place Units - Germans
                3 mech_infantrys placed in Romania
                2 armour and 1 mech_infantry placed in Finland
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                Germans collect 50 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • 22 21 20 17 15

    @Talleyrand19:

    I’m going to have to edit mode in my combat phase cause it’s not letting me blitz through novgorod even though there are no units there…I’ll do it tomorrow and then roll after edit’ing…just wanted to give you a heads up on what the heck was going on when I post my turn

    You can’t blitz through Novogrod because there is a facility there….


  • …that’s a thing? sorry, never played that those counted as “hostile units” but those are the rules so looks like my friends and I are all wrong…I will edit all of our units back to the board and just put mine in novgorod


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Baltic States: 10 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Archangel: 10 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                8 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                3 armour moved from Finland to Novgorod
                13 infantry moved from Baltic States to Novgorod
                3 artilleries moved from Baltic States to Novgorod
                2 bombers moved from Western Germany to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 10 armour, 2 bombers and 1 mech_infantry
                    Russians defend with 4 artilleries, 1 fighter and 9 infantry
                    Russians win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -53
                    Casualties for Germans: 10 armour, 2 bombers and 1 mech_infantry
                    Casualties for Russians: 2 artilleries and 9 infantry

    Non Combat Move - Germans
                3 bombers moved from Southern France to Western Germany
                1 fighter moved from Southern France to Western Germany
                2 mech_infantrys moved from Romania to Eastern Poland
                5 infantry moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland

    Place Units - Germans
                3 mech_infantrys placed in Romania
                2 armour and 1 mech_infantry placed in Finland
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                Germans collect 50 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 2 bombers
                EDIT: Adding units owned by Germans to Novgorod: 10 armour and 1 mech_infantry
                EDIT: Adding units owned by Russians to Archangel: 2 artilleries and 9 infantry
                EDIT: Turning off Edit Mode


  • fixed

  • 22 21 20 17 15

    @Talleyrand19:

    …that’s a thing? sorry, never played that those counted as “hostile units” but those are the rules so looks like my friends and I are all wrong…I will edit all of our units back to the board and just put mine in novgorod

    Looking at the results now, I should have let go  :wink:

    Ah well…

    Yeah, the AA from the facilities count the same as a stand alone AA gun to stop blitzing.

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                2 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Ukraine
                1 fighter moved from Archangel to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                2 armour and 1 mech_infantry moved from Iraq to Syria
                      Russians take Syria from Italians
                2 armour and 1 mech_infantry moved from Syria to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Caucasus to Trans-Jordan

    Combat - Russians
                Battle in Trans-Jordan
                    Russians attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 2 armour and 1 artillery
                        Russians roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 :  3/5 hits
                        Italians roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 :  0/3 hits
                        1 artillery owned by the Italians and 2 armour owned by the Italians lost in Trans-Jordan
                    Russians win, taking Trans-Jordan from Italians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Italians: 2 armour and 1 artillery
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Italians defend with 1 artillery, 1 factory_minor and 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Ukraine, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 3 :  2/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 :  2/2 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
                    Russians win, taking Ukraine from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Italians defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Western Ukraine, round 2 :  0/5 hits
                        Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  2/3 hits
                        2 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 :  2/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 :  2/3 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Italians lost in Western Ukraine
                    retreated to Western Ukraine
                    Italians win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 1 artillery and 3 infantry

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Smolensk
                4 artilleries and 7 infantry moved from Archangel to Smolensk
                1 infantry moved from Archangel to Belarus
                7 artilleries and 2 infantry moved from Russia to Smolensk
                1 fighter moved from Western Ukraine to Bryansk
                2 aaGuns moved from Bryansk to Smolensk
                1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
                1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea Zone

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Trans-Jordan : 2 armour and 1 mech_infantry
        Syria : 1 flag
        Belarus : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 2 aaGuns, 12 artilleries, 1 fighter and 17 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
        Ukraine : 1 artillery and 1 factory_minor
        Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
        Smolensk : 2 aaGuns, 11 artilleries, 1 fighter and 10 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag, 1 fighter and 1 tactical_bomber
        105 Sea Zone : 1 submarine


  • haha yeah you rolled well in that battle, but I appreciate you being honest and keeping me up on the rules


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Manchuria to Korea
                2 armour moved from Jehol to Hopei
                2 mech_infantrys moved from Shantung to Anhwe
                1 armour moved from Jehol to Hopei
                1 mech_infantry moved from Kiangsu to Hunan
                      Japanese take Hunan from Chinese
                3 armour moved from Kwangtung to Yunnan
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Jehol to Hopei
                1 armour moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Anhwe
                2 armour moved from Jehol to Hopei
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 3 infantry moved from Japan to 6 Sea Zone
                1 armour and 3 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
                1 fighter and 1 tactical_bomber moved from Shantung to Yunnan
                2 bombers moved from Caroline Islands to Yunnan
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shantung to Yunnan

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 6 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 6 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 3 armour, 2 bombers, 3 fighters and 3 tactical_bombers
                    British defend with 2 aaGuns, 1 artillery and 3 infantry
                    Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for British: 2 aaGuns, 1 artillery and 3 infantry
                    Casualties for Japanese: 3 armour
                Battle in Korea
                    Japanese attack with 1 armour and 4 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 harbour; ANZAC defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from Yunnan to Kwangsi
                3 tactical_bombers moved from Yunnan to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                1 battleship, 1 cruiser and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
                2 fighters moved from Caroline Islands to Philippines
                1 tactical_bomber moved from Caroline Islands to Philippines
                1 tactical_bomber moved from Caroline Islands to Kwangsi
                1 aaGun moved from Kiangsi to Kwangsi

    Place Units - Japanese
                3 armour placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 carrier placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 4 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 battleship, 2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 3 destroyers and 2 fighters moved from 11 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                2 transports moved from 11 Sea Zone to 10 Sea Zone
                2 mech_infantrys moved from Central America to Central United States
                1 bomber moved from Queensland to India
                1 fighter and 1 tactical_bomber moved from Queensland to Hawaiian Islands

    Place Units - Americans
                1 carrier, 3 destroyers and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    India : 1 bomber
        Queensland : 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 3 carriers, 3 destroyers and 6 fighters
        10 Sea Zone : 1 carrier, 3 destroyers and 4 transports
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        French Guiana : 1 infantry
        Brazil : 1 flag

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 artillery moved from Shensi to Sikang
                1 infantry moved from Szechwan to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sikang, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                2 artilleries and 2 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                1 artillery and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Yunnan : 3 artilleries and 3 infantry
        Suiyuyan : 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 artillery and 1 infantry

  • 22 21 20 17 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                    Turning on Edit Mode
                    EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
                    EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
                    EDIT: Turning off Edit Mode
                1 armour, 1 artillery, 2 fighters and 1 mech_infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 bomber moved from Iraq to Egypt
                2 fighters moved from Alexandria to Egypt
                2 infantry moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from India to Malaya
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese

  • 22 21 20 17 15

    Intercept in Egypt?


  • yes intercept max

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                    Turning on Edit Mode
                    EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
                    EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
                    EDIT: Turning off Edit Mode
                1 armour, 1 artillery, 2 fighters and 1 mech_infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 bomber moved from Iraq to Egypt
                2 fighters moved from Alexandria to Egypt
                2 infantry moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from India to Malaya
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British
                Air Battle in Egypt
                    British attacks with 3 units heading to Egypt
                    Italians launches 3 interceptors out of Egypt
                        Attackers Fire,  :  1/3 hits
                        Defenders Fire,  :  1/3 hits
                        1 fighter owned by the British lost in Egypt
                        1 fighter owned by the Italians lost in Egypt
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Egypt
                        AA fire in Egypt :  0/1 hits
                    Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Battle in Malaya
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 :  1/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Malaya
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery in Malaya, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Malaya to Burma
                3 artilleries and 4 infantry moved from India to Burma
                2 aaGuns, 1 armour and 2 mech_infantrys moved from Shan State to Burma
                3 mech_infantrys moved from Persia to Trans-Jordan
                1 fighter moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Trans-Jordan
                1 bomber moved from Trans-Jordan to Persia
                2 fighters moved from French West Africa to Gibraltar
                3 fighters moved from Gibraltar to Trans-Jordan

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                1 fighter placed in United Kingdom
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,3
                UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 infantry
        Burma : 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Malaya : 1 harbour and 3 infantry
        French Indo China : 1 flag, 1 infantry
        39 Sea Zone : 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 4 fighters and 3 mech_infantrys
        Alexandria : 1 armour, 1 artillery and 1 mech_infantry
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        French Equatorial Africa : 1 flag, 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Eire : 1 flag
        Iraq : 2 infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians repair damage of 6x factory_minor; Remaining resources: 20 PUs;
                Italians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery moved from Western Ukraine to Bessarabia
                1 armour moved from Northern Italy to Romania
                3 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                1 armour, 1 artillery and 1 fighter placed in Egypt

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

Suggested Topics

  • 8
  • 56
  • 37
  • 91
  • 111
  • 54
  • 88
  • 236
Axis & Allies Boardgaming Custom Painted Miniatures

66

Online

17.9k

Users

40.7k

Topics

1.8m

Posts