16L MrRoboto (Axis) vs Infrastructure (Allies) BM


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                2 infantry moved from Queensland to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 26 Sea Zone
                2 fighters moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 fighter moved from Queensland to Malaya

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone

    Turn Complete - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to Eire
                1 armour and 4 infantry moved from Bulgaria to Greece
                1 fighter and 1 tactical_bomber moved from Western Germany to Greece
                2 bombers moved from Western Germany to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
                1 fighter moved from Western Germany to Greece
                1 armour moved from Yugoslavia to Greece
                1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in Greece
                    Germans attack with 2 armour, 2 fighters, 4 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 4 infantry
                    Germans win, taking Greece from Neutral_Allies with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Neutral_Allies: 4 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                    British defend with 1 battleship and 1 cruiser
                    Units damaged: 1 battleship owned by the Germans
                    Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 32
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in Eire

    Non Combat Move - Germans
                2 bombers moved from 109 Sea Zone to Western Germany
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                6 armour and 3 mech_infantrys moved from France to Germany
                3 aaGuns moved from Germany to Western Germany
                2 artilleries and 8 infantry moved from Yugoslavia to Romania
                1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
                2 fighters and 1 tactical_bomber moved from Greece to Southern Italy
                1 submarine moved from 106 Sea Zone to 108 Sea Zone
                1 fighter and 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                5 armour and 5 mech_infantrys placed in Germany
                4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

  • 19 18

    I assumed no scramble. correct?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 aaGun, 1 artillery and 10 infantry moved from Novgorod to Belarus
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 aaGun moved from Bryansk to Western Ukraine
                6 infantry moved from Russia to Bryansk
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 3 infantry moved from Hunan to Yunnan
                4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from Kiangsi to Hunan
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone
                2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                1 fighter moved from Kiangsi to Kwangsi
                4 infantry moved from Manchuria to Jehol
                1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
                1 mech_infantry moved from Chahar to Anhwe
                1 armour and 3 infantry moved from Korea to Manchuria
                1 armour moved from Manchuria to Jehol
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 4 transports moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 4 infantry and 4 transports moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 4 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to 54 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 aaGun, 1 armour and 2 infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Hawaiian Islands
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 marine moved from Central United States to 101 Sea Zone
                1 cruiser and 1 marine moved from 101 Sea Zone to 28 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                1 fighter placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber
                EDIT: Adding units owned by Americans to Eastern United States: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei
                8 infantry moved from Shensi to Suiyuyan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei
                8 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 8 infantry in Suiyuyan, round 2 :  1/8 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    retreated to Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 19 18

    uk?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 1 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Malta to Egypt
                2 infantry moved from Rhodesia to Belgian Congo
                1 cruiser and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 marine moved from India to 39 Sea Zone
                1 battleship and 1 marine moved from 39 Sea Zone to 80 Sea Zone
                1 marine moved from 80 Sea Zone to Persia
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                2 mech_infantrys moved from India to Eastern Persia
                1 fighter moved from Burma to Eastern Persia
                3 aaGuns moved from Burma to India
                1 infantry moved from Shan State to Burma
                1 artillery and 4 infantry moved from Burma to India
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 mech_infantry moved from French Guiana to Brazil
                      British take Brazil from Neutral_Allies
                1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 bomber moved from Quebec to United Kingdom

    Place Units - British
                1 submarine placed in 106 Sea Zone
                1 factory_minor placed in Egypt
                1 armour, 1 infantry and 1 marine placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,3,2,6,4,2,4
                British collect 23 PUs (8 lost to blockades); end with 23 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs

    Place Units - UK_Pacific
                4 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 4 infantry and 2 mech_infantrys

  • 19 18

    The US destroyer is not allowed to stay in SZ 34.
    Please move it during your anzac/french turn

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 2 fighters
                    British defend with 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Alexandria
                1 artillery moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tunisia
                      Italians take Tunisia from Neutral_Axis
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                      Italians take Syria from Neutral_Axis
                2 artilleries and 4 infantry moved from Yugoslavia to Slovakia Hungary
                2 armour moved from Romania to Poland
                4 infantry moved from Northern Italy to Yugoslavia
                2 aaGuns moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 marine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 55 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 artillery moved from Northern Territory to Queensland
                1 fighter moved from New South Wales to Queensland
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Malaya to India

    Place Units - ANZAC
                1 armour, 1 infantry and 1 marine placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 76 Sea Zone to 72 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • please note email change at game start.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 marines, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 infantry moved from Eire to 109 Sea Zone
                2 fighters and 1 tactical_bomber moved from Southern Italy to Syria
                1 fighter and 3 tactical_bombers moved from Holland Belgium to Southern Italy
                1 artillery and 2 infantry moved from Holland Belgium to Western Germany
                2 bombers moved from Western Germany to Southern Italy
                2 armour moved from Greece to Romania
                3 aaGuns and 4 mech_infantrys moved from Western Germany to Germany
                11 armour and 12 mech_infantrys moved from Germany to Poland
                1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                      Germans take Morocco from Neutral_Axis
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from Greece to Bulgaria

    Place Units - Germans
                2 marines placed in Western Germany
                1 submarine placed in 110 Sea Zone
                2 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 submarine moved from 110 Sea Zone to 91 Sea Zone
                1 artillery and 4 infantry moved from Novgorod to Karelia
                3 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 aaGun, 1 artillery and 9 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                6 infantry moved from Russia to Bryansk
                1 infantry moved from Ukraine to Western Ukraine
                3 infantry moved from Bryansk to Belarus
                1 armour moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Belarus
                1 mech_infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Belarus to Novgorod
                1 mech_infantry moved from Novgorod to Karelia
                1 fighter moved from Novgorod to Belarus
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • 19 18

    you obviously didn’t see my message.

    The US destroyer is not allowed to end in SZ 34. please tell me where you want it


  • Please move it to sz45 off dutch new guinea.
    Sorry, been awhile since i played. forgot that glitch.

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