TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
nothing with russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Amur to Korea
1 transport moved from 5 Sea Zone to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
1 bomber moved from Japan to 22 Sea Zone
1 bomber moved from Japan to 34 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from French Indo China to Shan State
9 fighters moved from French Indo China to Shan State
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 23 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 9 fighters and 2 infantry
British defend with 1 artillery and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 9 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 bomber moved from 34 Sea Zone to French Indo China
4 fighters and 4 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
1 bomber moved from 22 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
9 fighters moved from Shan State to French Indo China
1 fighter moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3
Japanese collect 20 PUs (2 lost to blockades); end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 3 armour, 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Yunnan to Shan State
1 fighter moved from West India to Shan State
8 artilleries and 15 infantry moved from Iraq to Turkey
Combat - British
Battle in Shan State
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Turkey
British attack with 8 artilleries and 15 infantry
Germans defend with 2 artilleries and 1 infantry
British win, taking Turkey from Germans with 8 artilleries and 15 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Non Combat Move - British
3 armour, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
3 armour, 3 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
1 artillery moved from Persia to Iraq
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from India to West India
6 fighters and 1 tactical_bomber moved from West India to Iraq
4 artilleries and 3 infantry moved from India to Burma
1 fighter moved from Shan State to Yunnan
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 aaGun and 3 infantry moved from Spain to Southern France
2 transports moved from 104 Sea Zone to 109 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 104 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from Egypt to Iraq
3 infantry moved from Saudi Arabia to Iraq
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Saudi Arabia
British undo move 4.
2 armour and 1 infantry placed in Saudi Arabia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
1 artillery and 7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 7 infantry
do you see any diceresults?
from my turn, yes. Have you just rolled some? I didn’t see any.
Ah, it seems other people are seeing the same problem. Dice emails missing.
But i think it works again, i just received some, 2 minutes ago
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
2 artilleries, 3 fighters and 2 infantry moved from Northern Italy to France
Combat - Italians
Battle in France
Italians attack with 2 artilleries, 3 fighters and 2 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 1 infantry
1 artillery owned by the Italians retreated to Northern Italy
French win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 2 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
3 fighters moved from France to Northern Italy
3 fighters moved from Northern Italy to Southern Italy
4 aaGuns and 10 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,2,2,1,3,3,2,4,4,2
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total
ill redo my turn ill roll on forum
Rolls: 1@1; Total Hits: 01@1: (5)
For AA
Rolls: 1@6; Total Hits: 11@6: (5)
for damage
Rolls: 4@2; Total Hits: 14@2: (1, 5, 4, 5)
Rolls: 3@3; Total Hits: 13@3: (4, 4, 1)
Rolls: 5@2; Total Hits: 05@2: (4, 5, 6, 4, 6)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to United Kingdom
3 fighters moved from Northern Italy to France
2 artilleries and 2 infantry moved from Northern Italy to France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Western Germany to United Kingdom
3 fighters moved from Northern Italy to France
3 fighters moved from France to Northern Italy
1 bomber moved from United Kingdom to Western Germany
Combat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 5
EDIT: Removing units owned by French from France: 1 infantry
EDIT: Removing units owned by Americans from France: 1 infantry
EDIT: Turning off Edit Mode
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,6,2,3,6,2,1,1,6,3
Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
1 infantry moved from France to Switzerland
French take Switzerland from Germans
1 infantry moved from France to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from France to Southern France
1 infantry moved from Iraq to Turkey
1 fighter moved from Spain to Turkey
Turn Complete - French
French collect 20 PUs; end with 20 PUs total
diceserver still down so i don’t see any diceresults pls for next time roll here on forum.
really? they are working in my other games…
I don’t get any, did you get our diceresults lately
the last 3 hours ago
k ill attack now!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Germans destroys 20PUs while taking French capital
7 armour, 3 bombers, 3 fighters, 10 mech_infantrys and 2 tactical_bombers moved from Western Germany to Southern France
1 mech_infantry moved from Germany to France
Germans take France from French
4 artilleries, 5 infantry and 20 mech_infantrys moved from Northern Italy to Southern France
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from Germany to Southern France
4 artilleries moved from Greece to Turkey
1 armour, 2 artilleries and 5 mech_infantrys moved from Caucasus to Turkey
3 mech_infantrys moved from Volgograd to Turkey
1 armour and 2 mech_infantrys moved from Rostov to Turkey
1 artillery moved from Caucasus to Northwest Persia
Combat - Germans
Battle in Turkey
Germans attack with 2 armour, 6 artilleries and 10 mech_infantrys
British defend with 8 artilleries and 15 infantry; French defend with 1 fighter and 1 infantry
5 mech_infantrys owned by the Germans, 5 artilleries owned by the Germans and 2 armour owned by the Germans retreated to Caucasus
British win with 8 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 1 artillery and 5 mech_infantrys
Casualties for British: 2 infantry
Battle in Northwest Persia
Germans attack with 1 artillery
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Southern France
Germans attack with 7 armour, 4 artilleries, 3 bombers, 4 fighters, 5 infantry, 30 mech_infantrys and 3 tactical_bombers
British defend with 2 aaGuns, 2 artilleries and 8 infantry; French defend with 1 factory_minor, 1 harbour and 1 infantry; Americans defend with 10 artilleries, 15 infantry and 4 mech_infantrys
14 mech_infantrys owned by the Germans, 4 artilleries owned by the Germans and 7 armour owned by the Germans retreated to Northern Italy
French win with 9 artilleries remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter, 5 infantry and 16 mech_infantrys
Casualties for British: 2 aaGuns and 8 infantry
Casualties for French: 1 infantry
Casualties for Americans: 3 artilleries, 15 infantry and 4 mech_infantrys
Non Combat Move - Germans
3 fighters moved from Southern France to Western Germany
3 bombers and 2 tactical_bombers moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Northern Italy
6 infantry and 3 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Belarus to Karelia
Place Units - Germans
10 armour placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
1 infantry placed in Germany
Germans undo move 5.
Germans undo move 4.
6 mech_infantrys placed in Germany
Germans undo move 5.
Germans undo move 2.
3 mech_infantrys placed in Ukraine
3 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,2,3,1,3,5,6,4,1
Germans collect 70 PUs (4 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
well still no dice email