16L G40 Lebowsky (Axis) vs. Snigg (Allies + 21)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from Egypt to Alexandria
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 2 aaGuns
                EDIT: Adding units owned by ANZAC to Queensland: 2 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 harbour and 3 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        37 Sea Zone : 1 destroyer
        54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        62 Sea Zone : 1 transport
        Alexandria : 2 infantry

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                      British take Kenya from Italians

    Combat - French

    Non Combat Move - French
                2 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Gibraltar to Alexandria

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 fighter
        Egypt : 1 infantry
        Kenya : 1 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Tunisia : 3 infantry
        95 Sea Zone : 2 cruisers and 1 destroyer

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                10 armour and 2 mech_infantrys moved from Archangel to Bryansk
                3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
                4 infantry and 6 mech_infantrys moved from Western Germany to Northern Italy
                3 infantry moved from France to Northern Italy
                2 bombers and 1 tactical_bomber moved from Western Germany to Northern Italy
                2 bombers moved from Germany to Northern Italy
                2 fighters and 3 tactical_bombers moved from Southern Italy to Northern Italy
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 infantry moved from Urals to Timguska
                      Germans take Timguska from Russians
                11 artilleries and 29 infantry moved from Belarus to Bryansk
                3 armour and 5 mech_infantrys moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians

    Combat - Germans
                Battle in Northern Italy
                    Germans attack with 4 bombers, 2 fighters, 7 infantry, 6 mech_infantrys and 4 tactical_bombers
                    Americans defend with 1 armour, 1 artillery, 1 factory_minor, 6 infantry and 2 mech_infantrys
                    Germans win, taking Northern Italy from Americans with 4 bombers, 2 fighters, 1 infantry, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 6 infantry
                    Casualties for Americans: 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
                Battle in Bryansk
                    Germans attack with 13 armour, 11 artilleries, 29 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 13 armour, 11 artilleries, 28 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Bryansk
                1 aaGun moved from Bessarabia to Ukraine
                4 mech_infantrys moved from Poland to Western Ukraine
                1 mech_infantry moved from Germany to Eastern Poland
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 cruiser and 1 transport moved from 127 Sea Zone to 112 Sea Zone
                3 infantry moved from Novgorod to Belarus
                4 bombers moved from Northern Italy to Western Germany
                2 fighters and 4 tactical_bombers moved from Northern Italy to Tobruk

    Place Units - Germans
                3 infantry placed in Novgorod
                1 bomber and 2 fighters placed in Western Germany
                1 destroyer and 2 submarines placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Tobruk: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                18 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
                2 aaGuns moved from Sakha to Siberia
                2 armour and 1 mech_infantry moved from Egypt to Ethiopia
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs

    Territory Summary for Russians :

    Siberia : 2 aaGuns and 18 infantry
        Ethiopia : 2 armour and 1 mech_infantry
        Rostov : 1 mech_infantry
        Urals : 1 infantry
        Archangel : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 4 fighters, 41 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Novosibirsk : 1 mech_infantry
        Volgograd : 1 factory_minor
        109 Sea Zone : 1 submarine
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 5 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 3 infantry moved from Yunnan to Burma
                3 fighters and 5 tactical_bombers moved from Kwangsi to Burma
                2 bombers moved from Philippines to Burma
                1 fighter moved from Philippines to 45 Sea Zone
                3 artilleries and 10 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                2 fighters moved from Philippines to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer and 4 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 37 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Burma
                    Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 5 tactical_bombers
                    British defend with 2 artilleries and 4 infantry; Chinese defend with 1 fighter
                    Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for British: 2 artilleries and 4 infantry
                    Casualties for Chinese: 1 fighter
                    Casualties for Japanese: 1 artillery and 3 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 fighters and 5 tactical_bombers moved from Burma to Kwangsi
                2 bombers moved from Burma to Kwangsi
                2 artilleries and 4 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from Malaya to Shan State
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                2 transports moved from 36 Sea Zone to 6 Sea Zone
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                4 fighters moved from 45 Sea Zone to 35 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi

    Place Units - Japanese
                3 mech_infantrys placed in Manchuria
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                3 destroyers and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 5 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Marshall Islands to 32 Sea Zone
                1 destroyer moved from 46 Sea Zone to 34 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 tactical_bomber moved from Queensland to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 34 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 45 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from 34 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 infantry and 1 transport moved from 32 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island
                1 battleship, 1 carrier, 3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Americans
                3 fighters and 1 tactical_bomber placed in Eastern United States
                5 artilleries and 5 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Marshall Islands : 1 flag
        Queensland : 1 artillery and 2 infantry
        Solomon Islands : 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Johnston Island : 2 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        45 Sea Zone : 1 destroyer
        49 Sea Zone : 1 transport
        30 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
        34 Sea Zone : 1 destroyer
        54 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
        55 Sea Zone : 1 submarine
        Central United States : 5 artilleries, 1 factory_major and 5 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 1 tactical_bomber
        Gibraltar : 2 fighters and 2 infantry
        106 Sea Zone : 1 flag
        92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports
        Brazil : 1 flag

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                11 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 11 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 11 infantry in Sikang, round 2 :  3/11 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kweichow : 2 infantry
        Kansu : 1 infantry
        Sikang : 11 infantry

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British

    Combat - British

    Non Combat Move - British
                2 armour, 1 bomber, 1 infantry and 1 mech_infantry moved from West India to India
                1 infantry moved from Eastern Persia to West India
                3 mech_infantrys moved from Persia to West India
                3 artilleries moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
                1 armour and 1 infantry moved from 88 Sea Zone to British Guiana

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                2 artilleries placed in Egypt
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 12 infantry, 1 mech_infantry and 1 tactical_bomber
        West India : 1 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Alexandria : 1 aaGun, 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 artilleries, 1 factory_minor, 2 fighters and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        British Guiana : 1 armour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 3 artilleries
        Ethiopia : 1 flag
        Eire : 1 flag
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        88 Sea Zone : 1 transport

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
                5 infantry moved from Yugoslavia to Northern Italy
                4 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

  • 22 21 20 17 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                2 cruisers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 fighter
        Egypt : 1 infantry
        Kenya : 1 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Tunisia : 3 infantry
        92 Sea Zone : 2 cruisers and 1 destroyer

  • 22 21 20 17 15

    Sorry, i missed the post on ANZAC’s move, but there’s the start of French’s before anything happened if you want it.

  • 25

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 5 mech_infantrys moved from Ukraine to Rostov
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Bryansk to Rostov
                5 bombers moved from Western Germany to Russia
                1 infantry moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone

  • 25

    air battle on russia?

  • 22 21 20 17 15

    Sure…5 against 5, I’ll do that.

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour and 5 mech_infantrys moved from Ukraine to Rostov
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Bryansk to Rostov
                5 bombers moved from Western Germany to Russia
                1 infantry moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                1 infantry moved from Evenkiyskiy to Yenisey
                1 submarine moved from 112 Sea Zone to 114 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Russians launches 4 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,8,5,5,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Battle in 114 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Russians defend with 1 cruiser
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser
                Battle in Rostov
                    Germans attack with 4 armour and 5 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Germans win, taking Rostov from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                4 mech_infantrys moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Eastern Poland to Bryansk
                2 infantry moved from Belarus to Bryansk
                3 infantry moved from Novgorod to Belarus
                6 mech_infantrys moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to France
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Ukraine to Rostov
                5 bombers moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
                2 fighters and 3 tactical_bombers moved from Tobruk to Ukraine
                1 aaGun moved from Bryansk to Smolensk

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine
                2 bombers placed in Western Germany
                1 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 14x factory_major; Remaining resources: 14 PUs;
                Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                2 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                2 infantry moved from Olgiy to Yenisey
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                2 armour and 1 mech_infantry moved from Ethiopia to British Somaliland
                      British take British Somaliland from Italians
                2 armour and 1 mech_infantry moved from British Somaliland to Italian Somaliland
                1 infantry moved from Archangel to Nenetsia
                      Russians take Nenetsia from Germans
                1 submarine moved from 109 Sea Zone to 92 Sea Zone
                1 artillery moved from Russia to Smolensk

    Combat - Russians
                Battle in Yenisey
                    Russians attack with 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 3 infantry in Yenisey, round 2 :  0/3 hits
                        Germans roll dice for 2 infantry in Yenisey, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Yenisey
                        Russians roll dice for 2 infantry in Yenisey, round 3 :  1/2 hits
                        Germans roll dice for 2 infantry in Yenisey, round 3 :  0/2 hits
                        1 infantry owned by the Germans lost in Yenisey
                        Russians roll dice for 2 infantry in Yenisey, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Yenisey, round 4 :  0/1 hits
                        Russians roll dice for 2 infantry in Yenisey, round 5 :  0/2 hits
                        Germans roll dice for 1 infantry in Yenisey, round 5 :  0/1 hits
                        Russians roll dice for 2 infantry in Yenisey, round 6 :  1/2 hits
                        Germans roll dice for 1 infantry in Yenisey, round 6 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Yenisey
                    Russians win, taking Yenisey from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Italian Somaliland
                    Russians attack with 2 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 2 armour and 1 mech_infantry in Italian Somaliland, round 2 :  2/3 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Italian Somaliland
                    Russians win, taking Italian Somaliland from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 aaGun and 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 aaGun and 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Smolensk
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun and 1 infantry
                    Casualties for Russians: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Siberia to Sakha
                1 infantry moved from Ulaanbaatar to Central Mongolia

    Place Units - Russians
                2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs

    Territory Summary for Russians :

    Jehol : 1 infantry
        Chahar : 1 infantry
        Sakha : 2 aaGuns and 18 infantry
        Evenkiyskiy : 1 infantry
        Yenisey : 1 infantry
        Timguska : 1 mech_infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 1 infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Italian Somaliland : 1 flag, 2 armour and 1 mech_infantry
        Nenetsia : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 1 armour, 14 artilleries, 1 factory_major, 4 fighters, 41 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 artillery and 1 infantry
        Iraq : 1 flag
        92 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 3 destroyers and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                2 artilleries and 3 infantry moved from Yunnan to Kweichow
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 mech_infantry moved from Shensi to Chahar
                3 artilleries and 6 infantry moved from Shensi to Sikang
                1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 bomber moved from Kwangsi to Chahar
                1 bomber moved from Kwangsi to Jehol
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 submarine moved from 37 Sea Zone to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to Java
                1 tactical_bomber moved from Kwangsi to Java
                1 fighter and 1 tactical_bomber moved from Kwangsi to 55 Sea Zone
                4 fighters and 4 tactical_bombers moved from Kwangsi to Sikang
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                2 fighters moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 battleships, 2 carriers and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                1 armour moved from Soviet Far East to Amur
                      Japanese take Siberia from Russians
                1 infantry moved from Soviet Far East to Siberia

    Combat - Japanese
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Jehol
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Chahar
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 artilleries and 3 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Sikang
                    Japanese attack with 3 artilleries, 4 fighters, 6 infantry and 4 tactical_bombers
                    Chinese defend with 11 infantry
                    Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 11 infantry
                    Casualties for Japanese: 3 artilleries and 6 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 transports
                EDIT: Removing units owned by Japanese from Japan: 4 infantry
                EDIT: Adding units owned by Japanese to 1 Sea Zone: 2 transports
                EDIT: Changing ownership of Alaska from Americans to Japanese
                EDIT: Changing ownership of British Columbia from British to Japanese
                EDIT: Adding units owned by Japanese to Alaska: 2 infantry
                EDIT: Adding units owned by Japanese to British Columbia: 2 infantry
                EDIT: Turning off Edit Mode
                4 fighters and 4 tactical_bombers moved from Sikang to Yunnan
                1 bomber moved from Chahar to Kwangsi
                1 bomber moved from Jehol to Kwangsi
                1 aaGun moved from Manchuria to Amur
                1 artillery and 1 infantry moved from Shan State to Yunnan
                3 infantry moved from Malaya to Shan State
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                3 fighters moved from 45 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                1 carrier, 3 destroyers, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Japan to 36 Sea Zone
                2 fighters moved from Japan to Kwangsi

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Manchuria
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                1 carrier and 3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

  • 25

    Sorry for the edits, forgot I was moving transports there

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Eastern United States to 1 Sea Zone
                2 fighters and 1 tactical_bomber moved from Eastern United States to British Columbia
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Solomon Islands to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 34 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in Philippines
                Battle in Paulau Island
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    Americans win, taking Philippines from Japanese, taking Paulau Island from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 55 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 1 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 1 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in British Columbia
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        Americans roll dice for 2 fighters and 1 tactical_bomber in British Columbia, round 2 :  3/3 hits
                        Japanese roll dice for 2 infantry in British Columbia, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in British Columbia
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from British Columbia to Western United States
                1 fighter moved from 1 Sea Zone to 10 Sea Zone
                5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
                5 transports moved from 92 Sea Zone to 89 Sea Zone
                2 battleships, 3 carriers and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from 55 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
                2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 30 Sea Zone to 33 Sea Zone
                2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                2 armour, 4 infantry and 2 mech_infantrys placed in Western United States
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
        Paulau Island : 1 flag, 1 infantry
        Marshall Islands : 1 flag
        Queensland : 1 infantry
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        45 Sea Zone : 1 destroyer and 1 submarine
        33 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        35 Sea Zone : 1 transport
        34 Sea Zone : 1 destroyer and 1 transport
        10 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        55 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Southeast Mexico : 5 artilleries and 5 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Gibraltar : 2 fighters and 2 infantry
        106 Sea Zone : 1 flag
        89 Sea Zone : 5 transports
        92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
        Brazil : 1 flag

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