Scramble sz110?
16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from Malta to IraqTurn Complete - French
-
nooooo, turn didn’t post…want me to just redo everything? I’ll make all the same moves and the dice would be about the same given statistics and all that…or I can edit mode everything based on the marti dice rolls…your call
-
I’m truly ok with whatever is easiest for you - if you’d like to reroll the turn, and then edit if anything gets wacky in either direction, that’s ok ~
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
5 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
3 bombers moved from Western Germany to Western Ukraine
3 bombers moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to 95 Sea Zone
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Western Germany to Eastern Poland
27 armour, 5 artilleries and 2 infantry moved from Ukraine to RostovCombat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 5 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 27 armour, 5 artilleries and 2 infantry
Russians defend with 4 infantry
Germans win, taking Rostov from Russians with 27 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Western Ukraine
Germans attack with 5 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 bomber moved from 95 Sea Zone to Germany
5 bombers moved from Western Ukraine to Germany
5 bombers moved from Eastern Poland to Germany
4 fighters and 3 tactical_bombers moved from Ukraine to Egypt
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
3 mech_infantrys moved from Finland to Novgorod
1 mech_infantry moved from Novgorod to Baltic States
6 aaGuns moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Finland
3 mech_infantrys placed in Ukraine
1 bomber and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
thanks, I just rerolled cause that was easier, as far as I remember things came out almost identical (it was just several small infantry battles)
-
No problem sir!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Volgograd to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 tactical_bomber moved from Russia to Timguska
1 infantry moved from Archangel to Novgorod
3 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Baltic States
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
9 artilleries moved from Belarus to Novgorod
14 infantry moved from Belarus to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 mech_infantry moved from Volgograd to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 tactical_bomber moved from Russia to Timguska
1 infantry moved from Archangel to Novgorod
3 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Baltic States
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
9 artilleries moved from Belarus to Novgorod
14 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Timguska
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 1 artillery and 5 infantry
Germans defend with 3 infantry
Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 3 infantry
Casualties for Russians: 5 infantry
Battle in Novgorod
Russians attack with 9 artilleries and 15 infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 6 mech_infantrys
Russians win, taking Novgorod from Germans with 9 artilleries and 7 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 armour, 3 infantry and 6 mech_infantrys
Casualties for Russians: 8 infantryNon Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 aaGun and 4 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to Tambov
1 fighter moved from Novosibirsk to Russia
1 tactical_bomber moved from Timguska to Vologda
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 armour and 10 mech_infantrys moved from Belarus to RussiaPlace Units - Russians
2 infantry placed in Volgograd
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 mech_infantrys moved from Kansu to Kazakhstan
13 mech_infantrys moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
6 mech_infantrys moved from Hunan to Burma
2 artilleries moved from Shan State to Burma
1 armour moved from Shan State to Burma
6 mech_infantrys moved from French Indo China to Burma
2 battleships, 4 carriers, 2 cruisers and 3 transports moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to 41 Sea ZoneCombat - Japanese
Battle in Kazakhstan
Japanese attack with 2 mech_infantrys
British defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers and 3 transports
ANZAC defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 3 artilleries and 25 mech_infantrys
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries and 24 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to French Indo China
8 fighters moved from French Indo China to 36 Sea Zone
3 fighters moved from Japan to French Indo China
2 tactical_bombers moved from French Indo China to 36 Sea Zone
1 aaGun moved from Kwangsi to French Indo China
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to JeholPlace Units - Japanese
1 carrier placed in 36 Sea Zone
1 airfield placed in French Indo China
2 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 infantry placed in Shantung
1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
I think I owe you one (Anzac destroyer screening my fleet, early in the game).
I can take the German capital right now with the US and basically end the game. I’m cool with you telling me any units you’d like moved back in, and I’ll edit them for you ~
Then we’re even :)
-
appreciate it, but am I looking at the board and isn’t Berlin covered up in Germany? I only see one transport that could get to Italy if it wanted to but you could only land two men verse my 6 plus aa guns…am I looking at the wrong thing?
-
You’re right - I’m staring in disbelief at the rules. You don’t know how many games I’ve played… and never knew that the capitol was one space over :cry: With the opponents I’ve played, it’s never really come into question. Someone gives up long before it’s an issue.
A little embarrassing.
I still owe you one.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
2 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Kenya to Anglo Egyptian Sudan
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 infantry, 4 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
2 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Kenya to Anglo Egyptian Sudan
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry moved from 20 Sea Zone to KwangtungCombat - Americans
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Americans win, taking Anglo Egyptian Sudan from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Battle in Kwangtung
Battle in 19 Sea Zone
Americans attack with 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Germans, taking Kwangtung from Japanese with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Caroline Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Iraq
1 transport moved from 72 Sea Zone to 70 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 carriers, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 tactical_bomber placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
no worries, I appreciate you looking out…I did once leave the actual German capital open for attack and it was taken by one inf…whoops haha
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 armour moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from JapaneseCombat - British
Non Combat Move - British
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
4 infantry moved from Iraq to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 infantry moved from West India to India
3 fighters moved from Iraq to India
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Ethiopia to Kenya
2 fighters moved from Gibraltar to United Kingdom
1 artillery moved from Trans-Jordan to Iraq
1 fighter moved from Union of South Africa to RhodesiaPlace Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
3 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 aaGun and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 aaGun and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Alexandria to Anglo Egyptian Sudan
2 mech_infantrys moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 2 fighters
Americans defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Southern Italy to Southern France
4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs





