16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 6 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 12 artilleries, 1 fighter, 34 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 6 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 12 artilleries, 1 fighter, 34 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
                1 infantry moved from Archangel to Belarus
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 armour, 12 artilleries, 1 fighter, 35 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 armour, 5 artilleries, 19 infantry and 5 mech_infantrys
                    Russians win, taking Belarus from Germans with 2 armour, 12 artilleries, 1 fighter, 21 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 67
                    Casualties for Germans: 2 armour, 5 artilleries, 19 infantry and 5 mech_infantrys
                    Casualties for Russians: 14 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Russia
                3 aaGuns moved from Bryansk to Russia
                2 infantry moved from Rostov to Bryansk
                2 infantry moved from Russia to Bryansk
                3 infantry moved from Volgograd to Rostov
                1 infantry moved from Vologda to Archangel
                2 aaGuns and 11 infantry moved from Vologda to Russia

    Place Units - Russians
                6 artilleries and 1 infantry placed in Russia
                2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 bomber moved from French Indo China to Borneo
                1 tactical_bomber moved from French Indo China to 43 Sea Zone
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Shan State to Burma
                4 fighters and 3 tactical_bombers moved from French Indo China to Burma
                1 fighter moved from French Indo China to Burma

    Combat - Japanese
                Japanese creates battle in territory 19 Sea Zone
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    Americans defend with 1 transport
                    Japanese win, taking 19 Sea Zone from Americans with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                    Japanese attack with 1 bomber and 2 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                5 fighters and 3 tactical_bombers moved from Burma to French Indo China
                1 tactical_bomber moved from 43 Sea Zone to French Indo China
                1 bomber moved from Borneo to French Indo China
                3 mech_infantrys moved from Kwangsi to Yunnan
                3 mech_infantrys moved from Hunan to Yunnan
                2 mech_infantrys moved from Sikang to Yunnan
                2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
                1 aaGun moved from Kiangsi to Kwangsi
                3 mech_infantrys moved from Kiangsu to Hunan
                3 mech_infantrys moved from Shantung to Hunan
                2 mech_infantrys moved from Manchuria to Chahar
                2 mech_infantrys moved from Chahar to Kansu
                1 fighter and 1 tactical_bomber moved from Suiyuyan to French Indo China
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                3 fighters moved from 33 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
                1 fighter moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 bomber moved from India to Anglo Egyptian Sudan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 2 destroyers, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                3 fighters moved from 33 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
                1 fighter moved from 33 Sea Zone to 20 Sea Zone
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 bomber moved from India to Anglo Egyptian Sudan
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - Americans
                Battle in Northern Italy
                    Americans converts factory_major into different units
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                    Americans win, taking Northern Italy from Italians, taking 43 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Americans attack with 1 bomber, 2 infantry and 1 mech_infantry
                    Italians defend with 2 infantry
                    Americans win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in 20 Sea Zone
                    Americans attack with 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 battleship, 4 carriers, 3 cruisers, 5 destroyers and 3 fighters moved from 33 Sea Zone to 35 Sea Zone
                4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Belgian Congo to Kenya
                2 mech_infantrys moved from French Equatorial Africa to Kenya
                1 bomber moved from Anglo Egyptian Sudan to Kenya
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from Central United States to Eastern United States
                1 transport moved from 70 Sea Zone to 72 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                Americans undo move 1.
                2 destroyers and 1 transport placed in 10 Sea Zone
                2 submarines and 2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                1 bomber, 1 infantry and 1 tactical_bomber placed in Western United States
                Americans undo move 3.
                3 infantry placed in Eastern United States
                1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 fighter moved from Iraq to Trans-Jordan
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 fighter moved from Iraq to Trans-Jordan
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Sumatra
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Sumatra from Japanese, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                1 infantry moved from Eastern Persia to West India
                1 artillery and 1 infantry moved from Northwest Persia to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                3 fighters moved from Bryansk to Iraq
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from Kenya to Ethiopia

    Place Units - British
                1 fighter and 2 infantry placed in Union of South Africa
                3 infantry placed in Iraq
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                5 infantry moved from Southern Italy to Northern Italy
                2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
                2 armour moved from Egypt to Anglo Egyptian Sudan
                2 armour moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 armour and 1 fighter
                    Americans defend with 2 infantry and 1 mech_infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 2 infantry and 1 mech_infantry
                Battle in Trans-Jordan
                    Italians attack with 2 armour and 2 fighters
                    British defend with 1 artillery and 2 infantry
                    retreated to Trans-Jordan
                    British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Italians: 2 armour
                    Casualties for British: 1 infantry
                Battle in Northern Italy
                    Italians attack with 5 infantry
                    Americans defend with 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from Americans with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Bryansk
                    Italians attack with 2 infantry and 2 mech_infantrys
                    Russians defend with 4 infantry
                    Russians win with 3 infantry remaining. Battle score for attacker is -11
                    Casualties for Italians: 2 infantry and 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Trans-Jordan to Egypt
                2 armour moved from Libya to Alexandria

    Place Units - Italians
                3 mech_infantrys placed in Egypt
                2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                3 fighters moved from Caroline Islands to Philippines
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians

    Combat - French

    Non Combat Move - French
                1 fighter moved from Malta to Iraq

    Turn Complete - French


  • nooooo, turn didn’t post…want me to just redo everything? I’ll make all the same moves and the dice would be about the same given statistics and all that…or I can edit mode everything based on the marti dice rolls…your call


  • I’m truly ok with whatever is easiest for you - if you’d like to reroll the turn, and then edit if anything gets wacky in either direction, that’s ok ~


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 3 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                5 infantry moved from Ukraine to Bryansk
                2 infantry moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
                3 bombers moved from Western Germany to Western Ukraine
                3 bombers moved from Western Germany to Eastern Poland
                1 bomber moved from Western Germany to 95 Sea Zone
                1 bomber moved from Western Germany to Eastern Poland
                1 bomber moved from Western Germany to Western Ukraine
                1 bomber moved from Western Germany to Western Ukraine
                1 bomber moved from Western Germany to Eastern Poland
                27 armour, 5 artilleries and 2 infantry moved from Ukraine to Rostov

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Germans win, taking Bryansk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 5 bombers and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 armour, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 27 armour, 5 artilleries and 2 infantry
                    Russians defend with 4 infantry
                    Germans win, taking Rostov from Russians with 27 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Russians: 4 infantry
                Battle in Western Ukraine
                    Germans attack with 5 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 95 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 bomber moved from 95 Sea Zone to Germany
                5 bombers moved from Western Ukraine to Germany
                5 bombers moved from Eastern Poland to Germany
                4 fighters and 3 tactical_bombers moved from Ukraine to Egypt
                1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
                3 mech_infantrys moved from Finland to Novgorod
                1 mech_infantry moved from Novgorod to Baltic States
                6 aaGuns moved from Western Germany to Germany
                2 infantry moved from Western Germany to Germany
                1 artillery moved from Western Germany to Germany
                1 mech_infantry moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                3 mech_infantrys placed in Finland
                3 mech_infantrys placed in Ukraine
                1 bomber and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs


  • thanks, I just rerolled cause that was easier, as far as I remember things came out almost identical (it was just several small infantry battles)


  • No problem sir!


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                2 infantry moved from Olgiy to Timguska
                1 tactical_bomber moved from Russia to Timguska
                1 infantry moved from Archangel to Novgorod
                3 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 artillery and 1 infantry moved from Belarus to Baltic States
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                9 artilleries moved from Belarus to Novgorod
                14 infantry moved from Belarus to Novgorod


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 mech_infantry moved from Volgograd to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                2 infantry moved from Olgiy to Timguska
                1 tactical_bomber moved from Russia to Timguska
                1 infantry moved from Archangel to Novgorod
                3 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 artillery and 1 infantry moved from Belarus to Baltic States
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                9 artilleries moved from Belarus to Novgorod
                14 infantry moved from Belarus to Novgorod

    Combat - Russians
                Battle in Timguska
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                    Russians win, taking Eastern Poland from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Bryansk
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 3 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 5 infantry
                Battle in Novgorod
                    Russians attack with 9 artilleries and 15 infantry
                    Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 6 mech_infantrys
                    Russians win, taking Novgorod from Germans with 9 artilleries and 7 infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 armour, 3 infantry and 6 mech_infantrys
                    Casualties for Russians: 8 infantry

    Non Combat Move - Russians
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                1 aaGun and 4 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Volgograd to Caucasus
                2 infantry moved from Russia to Tambov
                1 fighter moved from Novosibirsk to Russia
                1 tactical_bomber moved from Timguska to Vologda
                1 aaGun moved from Russia to Vologda
                1 aaGun moved from Russia to Vologda
                2 infantry moved from Russia to Vologda
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                2 armour and 10 mech_infantrys moved from Belarus to Russia

    Place Units - Russians
                2 infantry placed in Volgograd
                7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 carrier and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                2 mech_infantrys moved from Kansu to Kazakhstan
                13 mech_infantrys moved from Yunnan to Burma
                1 artillery moved from Yunnan to Burma
                6 mech_infantrys moved from Hunan to Burma
                2 artilleries moved from Shan State to Burma
                1 armour moved from Shan State to Burma
                6 mech_infantrys moved from French Indo China to Burma
                2 battleships, 4 carriers, 2 cruisers and 3 transports moved from 37 Sea Zone to 36 Sea Zone
                1 bomber moved from French Indo China to 41 Sea Zone

    Combat - Japanese
                Battle in Kazakhstan
                    Japanese attack with 2 mech_infantrys
                    British defend with 1 armour
                    Russians win with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers and 3 transports
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers and 3 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Burma
                    Japanese attack with 1 armour, 3 artilleries and 25 mech_infantrys
                    British defend with 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries and 24 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 41 Sea Zone to French Indo China
                8 fighters moved from French Indo China to 36 Sea Zone
                3 fighters moved from Japan to French Indo China
                2 tactical_bombers moved from French Indo China to 36 Sea Zone
                1 aaGun moved from Kwangsi to French Indo China
                3 mech_infantrys moved from Shantung to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 mech_infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Chahar to Kansu
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 carrier placed in 36 Sea Zone
                1 airfield placed in French Indo China
                2 infantry placed in French Indo China
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total


  • I think I owe you one (Anzac destroyer screening my fleet, early in the game).

    I can take the German capital right now with the US and basically end the game. I’m cool with you telling me any units you’d like moved back in, and I’ll edit them for you ~

    Then we’re even :)

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