There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from French Equatorial Africa to Trans-Jordan
2 infantry moved from Iraq to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from Iraq to India
3 fighters moved from Iraq to Bryansk
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Burma to India
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery and 1 infantry moved from Belgian Congo to Kenya
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 destroyers moved from 88 Sea Zone to 91 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Iraq
British undo move 2.
3 infantry placed in Iraq
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
Holy cow this is a crazy game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Anglo Egyptian Sudan
3 armour moved from Alexandria to LibyaCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Libya
Italians attack with 3 armour
French defend with 1 infantry
Italians win, taking Libya from French with 2 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Trans-Jordan to Egypt
6 infantry moved from Northern Italy to Southern Italy
3 transports moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Romania to UkrainePlace Units - Italians
3 armour placed in Egypt
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Iraq to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Iraq to 97 Sea ZoneCombat - French
Battle in 97 Sea Zone
French attack with 1 fighter
Italians defend with 3 transports
French win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Italians: 3 transportsNon Combat Move - French
1 fighter moved from 97 Sea Zone to MaltaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
4 mech_infantrys moved from Baltic States to Belarus
10 infantry moved from Baltic States to Belarus
3 artilleries moved from Novgorod to Belarus
7 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
2 armour moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 2 armour, 5 artilleries, 19 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour, 5 artilleries, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 mech_infantrys moved from Finland to Novgorod
1 bomber moved from Southern France to Western Germany
2 tactical_bombers moved from Egypt to Ukraine
2 fighters moved from Egypt to UkrainePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Finland
2 infantry and 1 mech_infantry placed in France
Germans undo move 3.
1 artillery, 2 bombers, 2 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 12 artilleries, 1 fighter, 34 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 12 artilleries, 1 fighter, 34 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Battle in Belarus
Russians attack with 2 armour, 12 artilleries, 1 fighter, 35 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour, 5 artilleries, 19 infantry and 5 mech_infantrys
Russians win, taking Belarus from Germans with 2 armour, 12 artilleries, 1 fighter, 21 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 67
Casualties for Germans: 2 armour, 5 artilleries, 19 infantry and 5 mech_infantrys
Casualties for Russians: 14 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
3 aaGuns moved from Bryansk to Russia
2 infantry moved from Rostov to Bryansk
2 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Archangel
2 aaGuns and 11 infantry moved from Vologda to RussiaPlace Units - Russians
6 artilleries and 1 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 bomber moved from French Indo China to Borneo
1 tactical_bomber moved from French Indo China to 43 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Shan State to Burma
4 fighters and 3 tactical_bombers moved from French Indo China to Burma
1 fighter moved from French Indo China to BurmaCombat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win, taking 19 Sea Zone from Americans with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from Burma to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 bomber moved from Borneo to French Indo China
3 mech_infantrys moved from Kwangsi to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
2 mech_infantrys moved from Sikang to Yunnan
2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
1 aaGun moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
2 mech_infantrys moved from Manchuria to Chahar
2 mech_infantrys moved from Chahar to Kansu
1 fighter and 1 tactical_bomber moved from Suiyuyan to French Indo China
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 fighters moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from India to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 4 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 fighters moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from India to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - Americans
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
Americans win, taking Northern Italy from Italians, taking 43 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Americans attack with 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 2 infantry
Americans win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 20 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 4 carriers, 3 cruisers, 5 destroyers and 3 fighters moved from 33 Sea Zone to 35 Sea Zone
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Belgian Congo to Kenya
2 mech_infantrys moved from French Equatorial Africa to Kenya
1 bomber moved from Anglo Egyptian Sudan to Kenya
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Central United States to Eastern United States
1 transport moved from 70 Sea Zone to 72 Sea ZonePlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 1.
2 destroyers and 1 transport placed in 10 Sea Zone
2 submarines and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 bomber, 1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 3.
3 infantry placed in Eastern United States
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 fighter moved from Iraq to Trans-Jordan
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Sumatra
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Sumatra from Japanese, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Northwest Persia to Iraq
1 fighter moved from Trans-Jordan to Iraq
3 fighters moved from Bryansk to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to EthiopiaPlace Units - British
1 fighter and 2 infantry placed in Union of South Africa
3 infantry placed in Iraq
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
2 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
2 armour moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 1 fighter
Americans defend with 2 infantry and 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 2 armour and 2 fighters
British defend with 1 artillery and 2 infantry
retreated to Trans-Jordan
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 5 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Italians attack with 2 infantry and 2 mech_infantrys
Russians defend with 4 infantry
Russians win with 3 infantry remaining. Battle score for attacker is -11
Casualties for Italians: 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Trans-Jordan to Egypt
2 armour moved from Libya to AlexandriaPlace Units - Italians
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to Philippines
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from Malta to IraqTurn Complete - French
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nooooo, turn didn’t post…want me to just redo everything? I’ll make all the same moves and the dice would be about the same given statistics and all that…or I can edit mode everything based on the marti dice rolls…your call
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I’m truly ok with whatever is easiest for you - if you’d like to reroll the turn, and then edit if anything gets wacky in either direction, that’s ok ~





