ACGTO LOTR mike48484(evil) vs redrum (good)


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rhun
                Rhun buy 2 chariotArcherss and 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from E. Rhovanion to Celduin
                1 spearInfantry moved from Rhun to Celduin
                1 warChariot moved from S. Dale to Celduin
                1 spearInfantry moved from S. Dale to N. Rhun
                1 spearInfantry moved from Rhun to Celduin
                2 chariotArcherss moved from Rhun to N. Rhun


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Rhun
                Rhun buy 2 chariotArcherss and 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from E. Rhovanion to Celduin
                1 spearInfantry moved from Rhun to Celduin
                1 warChariot moved from S. Dale to Celduin
                1 spearInfantry moved from S. Dale to N. Rhun
                1 spearInfantry moved from Rhun to Celduin
                2 chariotArcherss moved from Rhun to N. Rhun

    Combat - Rhun
                Battle in N. Rhun
                    Rhun attack with 2 chariotArcherss and 1 spearInfantry
                    Dwarves defend with 1 axeInfantry
                    Rhun win, taking N. Rhun from Dwarves with 2 chariotArcherss remaining. Battle score for attacker is 1
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Dwarves: 1 axeInfantry
                Battle in Celduin
                    Rhun attack with 3 spearInfantrys and 1 warChariot
                    Elves defend with 2 hunterss
                    Rhun win, taking Celduin from Elves with 2 spearInfantrys and 1 warChariot remaining. Battle score for attacker is 5
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Elves: 2 hunterss

    Non Combat Move - Rhun
                3 chariotArcherss moved from E. Rhovanion to Rhun
                1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
                1 spearInfantry moved from S. Rhovanion to S. E. Rhovanion
                1 warChariot moved from S. Rhun to E. Rhovanion
                1 warChariot moved from Dagorlad to S. E. Rhovanion

    Place Units - Rhun
                2 chariotArcherss and 4 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 19 PUs; end with 19 PUs total

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Dale
                Dale buy 1 archers and 1 lightCavalry; Remaining resources: 0 PUs;

    Combat Move - Dale
                3 archerss and 2 spearInfantrys moved from N. Dale to S. Dale

    Combat - Dale
                Battle in S. Dale
                    Dale attack with 3 archerss and 2 spearInfantrys
                    Rhun defend with 1 spearInfantry
                        Dale roll dice for 3 archerss and 2 spearInfantrys in S. Dale, round 2 :  2/5 hits
                        Rhun roll dice for 1 spearInfantry in S. Dale, round 2 :  1/1 hits
                        1 spearInfantry owned by the Rhun and 1 archers owned by the Dale lost in S. Dale
                    Dale win, taking S. Dale from Rhun with 2 archerss and 2 spearInfantrys remaining. Battle score for attacker is 0
                    Casualties for Dale: 1 archers
                    Casualties for Rhun: 1 spearInfantry

    Non Combat Move - Dale
                1 archers and 2 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                1 archers and 1 lightCavalry placed in Lake Town

    Turn Complete - Dale
                Dale collect 9 PUs; end with 9 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Dale Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Rhun Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Khand
                Khand buy 1 raiderCavalry and 1 xbowInfantry; Remaining resources: 1 PUs;

    Combat Move - Khand
                1 raiderCavalry and 1 warWolves moved from Debatable Land to S. Gondor


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Khand
                Khand buy 1 raiderCavalry and 1 xbowInfantry; Remaining resources: 1 PUs;

    Combat Move - Khand
                1 raiderCavalry and 1 warWolves moved from Debatable Land to S. Gondor

    Combat - Khand
                Battle in S. Gondor
                    Khand attack with 1 raiderCavalry and 1 warWolves
                    Gondor defend with 1 spearInfantry
                    Khand win, taking S. Gondor from Gondor with 1 raiderCavalry and 1 warWolves remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Khand
                1 raiderCavalry moved from Debatable Land to S. Ithilien
                4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
                3 raiderss and 2 warWolvess moved from Khand to Harad Road
                1 xbowInfantry moved from Khand to Harad Road

    Place Units - Khand
                1 raiderCavalry and 1 xbowInfantry placed in Khand

    Turn Complete - Khand
                Khand collect 11 PUs; end with 12 PUs total

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2

    Purchase Units - Dwarves
                Dwarves buy 2 axeInfantrys, 1 cannon and 1 mortar; Remaining resources: 0 PUs;

    Combat Move - Dwarves
                4 axeInfantrys moved from Iron Hills to N. Rhun
                1 cannon moved from N. Dale to N. Rhun
                4 axeInfantrys and 1 cannon moved from N. Dale to Celduin

    Combat - Dwarves
                Battle in N. Rhun
                    Dwarves attack with 4 axeInfantrys and 1 cannon
                    Rhun defend with 2 chariotArcherss
                        Dwarves roll dice for 4 axeInfantrys and 1 cannon in N. Rhun, round 2 :  1/5 hits
                        Rhun roll dice for 2 chariotArcherss in N. Rhun, round 2 :  0/2 hits
                        1 chariotArchers owned by the Rhun lost in N. Rhun
                        Dwarves roll dice for 4 axeInfantrys and 1 cannon in N. Rhun, round 3 :  0/5 hits
                        Rhun roll dice for 1 chariotArchers in N. Rhun, round 3 :  0/1 hits
                        Dwarves roll dice for 4 axeInfantrys and 1 cannon in N. Rhun, round 4 :  3/5 hits
                        Rhun roll dice for 1 chariotArchers in N. Rhun, round 4 :  0/1 hits
                        1 chariotArchers owned by the Rhun lost in N. Rhun
                    Dwarves win, taking N. Rhun from Rhun with 4 axeInfantrys and 1 cannon remaining. Battle score for attacker is 10
                    Casualties for Rhun: 2 chariotArcherss
                Battle in Celduin
                    Dwarves attack with 4 axeInfantrys and 1 cannon
                    Rhun defend with 2 spearInfantrys and 1 warChariot
                        Dwarves roll dice for 4 axeInfantrys and 1 cannon in Celduin, round 2 :  0/5 hits
                        Rhun roll dice for 2 spearInfantrys and 1 warChariot in Celduin, round 2 :  2/3 hits
                        2 axeInfantrys owned by the Dwarves lost in Celduin
                        Dwarves roll dice for 2 axeInfantrys and 1 cannon in Celduin, round 3 :  0/3 hits
                        Rhun roll dice for 2 spearInfantrys and 1 warChariot in Celduin, round 3 :  1/3 hits
                        1 axeInfantry owned by the Dwarves lost in Celduin
                        Dwarves roll dice for 1 axeInfantry and 1 cannon in Celduin, round 4 :  1/2 hits
                        Rhun roll dice for 2 spearInfantrys and 1 warChariot in Celduin, round 4 :  1/3 hits
                        1 warChariot owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in Celduin
                    1 cannon retreated to N. Dale
                    Rhun win with 2 spearInfantrys remaining. Battle score for attacker is -10
                    Casualties for Dwarves: 4 axeInfantrys
                    Casualties for Rhun: 1 warChariot

    Non Combat Move - Dwarves
                4 axeInfantrys, 2 berzerkerss and 2 phalanxs moved from N. Dale to S. Dale

    Place Units - Dwarves
                2 axeInfantrys, 1 cannon and 1 mortar placed in Iron Hills

    Turn Complete - Dwarves
                Dwarves collect 19 PUs; end with 19 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.474
            Median : 3.000
            Variance : 0.216
            Standard Deviation : 0.465
            Total rolls : 38

    Dwarves Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.680
            Median : 4.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 25

    Rhun Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 13


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Saruman
                Saruman buy 3 orcss and 1 raiders; Remaining resources: 0 PUs;

    Combat Move - Saruman
                2 orcss and 2 urukhais moved from Isengard to Fangorn


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Saruman
                Saruman buy 3 orcss and 1 raiders; Remaining resources: 0 PUs;

    Combat Move - Saruman
                2 orcss and 2 urukhais moved from Isengard to Fangorn

    Combat - Saruman
                Battle in Fangorn
                    Saruman attack with 2 orcss and 2 urukhais
                    Rohan defend with 1 heavyCavalry and 2 spearInfantrys
                    2 urukhais retreated to Isengard
                    Elves win with 1 heavyCavalry and 1 spearInfantry remaining. Battle score for attacker is -3
                    Casualties for Rohan: 1 spearInfantry
                    Casualties for Saruman: 2 orcss

    Non Combat Move - Saruman

    Place Units - Saruman
                3 orcss and 1 raiders placed in Isengard

    Turn Complete - Saruman
                Saruman collect 10 PUs; end with 10 PUs total

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Freefolk
                Freefolk buy 3 hobbitss and 4 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                3 archerss and 2 spearInfantrys moved from Cardolan to Tharbad
                2 hobbitss moved from Minhiriath to N. Enedwaith
                2 lightCavalrys moved from Lond Daer to N. Enedwaith
                2 lightCavalrys moved from Lond Daer to Minhiriath
                2 lightCavalrys moved from Minhiriath to Tharbad
                3 lightCavalrys moved from Bree to Tharbad

    Combat - Freefolk
                Battle in N. Enedwaith
                    Freefolk attack with 2 hobbitss and 2 lightCavalrys
                    Goblins defend with 1 stabbers
                        Freefolk roll dice for 2 hobbitss and 2 lightCavalrys in N. Enedwaith, round 2 :  1/2 hits
                        Goblins roll dice for 1 stabbers in N. Enedwaith, round 2 :  0/1 hits
                        1 stabbers owned by the Goblins lost in N. Enedwaith
                    Freefolk win, taking N. Enedwaith from Goblins with 2 hobbitss and 2 lightCavalrys remaining. Battle score for attacker is 2
                    Casualties for Goblins: 1 stabbers
                Battle in Tharbad
                    Freefolk attack with 3 archerss, 5 lightCavalrys and 2 spearInfantrys
                    Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                        Freefolk roll dice for 3 archerss, 5 lightCavalrys and 2 spearInfantrys in Tharbad, round 2 :  2/10 hits
                        Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 2 :  0/6 hits
                        2 fortificationss owned by the Neutral lost in Tharbad
                        Freefolk roll dice for 3 archerss, 5 lightCavalrys and 2 spearInfantrys in Tharbad, round 3 :  2/10 hits
                        Neutral roll dice for 1 fortifications and 3 spearInfantrys in Tharbad, round 3 :  1/4 hits
                        1 archers owned by the Freefolk, 1 fortifications owned by the Neutral and 1 spearInfantry owned by the Neutral lost in Tharbad
                        Freefolk roll dice for 2 archerss, 5 lightCavalrys and 2 spearInfantrys in Tharbad, round 4 :  3/9 hits
                        Neutral roll dice for 2 spearInfantrys in Tharbad, round 4 :  0/2 hits
                        2 spearInfantrys owned by the Neutral lost in Tharbad
                    Freefolk loses 0 PUs for violating Tharbads neutrality.
                    Freefolk win, taking Tharbad from Neutral with 2 archerss, 5 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 12
                    Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
                    Casualties for Freefolk: 1 archers

    Non Combat Move - Freefolk
                1 hobbits moved from S. Downs to Cardolan
                1 archers and 2 spearInfantrys moved from E. Arnor to Cardolan

    Place Units - Freefolk
                2 hobbitss placed in Lond Daer
                1 hobbits and 2 lightCavalrys placed in Bree
                2 lightCavalrys placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 22 PUs; end with 22 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 8 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3.682
            Median : 3.500
            Variance : 1.023
            Standard Deviation : 1.012
            Total rolls : 44

    Goblins Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Neutral Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 5.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Freefolk Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.484
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 31


  • TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Mordor
                Mordor buy 5 orcss and 2 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 unit repaired.
                    Mordor loses 0 PUs for violating N. Brown Landss neutrality.
                3 nazguls and 2 trollss moved from Minas Morgul to E. Osg.
                11 orcss, 6 siegeTowers and 3 trollss moved from N. Ithilien to E. Osg.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Mordor
                Mordor buy 5 orcss and 2 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 unit repaired.
                    Mordor loses 0 PUs for violating N. Brown Landss neutrality.
                3 nazguls and 2 trollss moved from Minas Morgul to E. Osg.
                11 orcss, 6 siegeTowers and 3 trollss moved from N. Ithilien to E. Osg.

    Combat - Mordor
                Battle in E. Osg.
                    Mordor attack with 3 nazguls, 11 orcss, 6 siegeTowers and 5 trollss
                    Gondor defend with 1 castle, 1 spearInfantry and 1 trebuche
                    Mordor win, taking E. Osg. from Gondor with 3 nazguls, 11 orcss, 6 siegeTowers and 5 trollss remaining. Battle score for attacker is 7
                    Casualties for Gondor: 1 spearInfantry and 1 trebuche

    Non Combat Move - Mordor
                2 orcss moved from Minas Morgul to N. Ithilien
                3 nazguls moved from E. Osg. to Minas Morgul
                1 siegeTower moved from Minas Morgul to N. Ithilien
                1 orcs moved from Dagorlad to N. Ithilien
                2 trollss moved from Rhovanion to Dagorlad
                1 orcs moved from Dagorlad to N. Ithilien

    Place Units - Mordor
                3 orcss and 1 trolls placed in Dol Goldur
                2 orcss and 1 trolls placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 26 PUs; end with 26 PUs total

  • TripleA

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3

    Purchase Units - Rohan
                Rohan buy 3 heavyCavalrys and 1 lightCavalry; Remaining resources: 0 PUs;

    Non Combat Move - Rohan
                2 spearInfantrys moved from Helms Deep to Westfold
                1 heavyCavalry moved from Fangorn to Westfold
                3 spearInfantrys and 1 trebuche moved from Eastfold to Westfold

    Place Units - Rohan
                3 heavyCavalrys and 1 lightCavalry placed in Eastfold

    Turn Complete - Rohan
                Rohan collect 19 PUs; end with 19 PUs total

  • TripleA

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