I’m not sure why I didn’t take action to prevent that move, maybe I was worried about the attack.
L16 Radiant vs Talleyrand19 (Allies+23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tunisia to Libya
4 infantry moved from Romania to Eastern Poland
3 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery and 2 infantry moved from Bulgaria to Romania
4 armour moved from Northern Italy to Slovakia Hungary
1 bomber moved from Greece to Egypt
3 fighters moved from Southern Italy to Eastern PolandCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 1/1 hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.Non Combat Move - Italians
Place Units - Italians
1 armour and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Kazakhstan to TsinghaiTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Eastern Poland to 112 Sea Zone
3 bombers, 4 fighters and 4 tactical_bombers moved from Novgorod to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 4 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 destroyer, 4 fighters and 3 transports; Americans defend with 3 carriers, 2 fighters and 1 transport
Germans roll dice for 4 bombers, 4 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 7/12 hits
British roll dice for 3 carriers, 1 destroyer, 6 fighters and 4 transports in 112 Sea Zone, round 2 : 5/10 hits
2 tactical_bombers owned by the Germans, 3 carriers owned by the Americans, 3 fighters owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
Germans roll dice for 4 bombers, 1 fighter and 2 tactical_bombers in 112 Sea Zone, round 3 : 5/7 hits
British roll dice for 6 fighters and 4 transports in 112 Sea Zone, round 3 : 5/6 hits
2 tactical_bombers owned by the Germans, 2 bombers owned by the Germans, 1 fighter owned by the Germans, 4 fighters owned by the British and 1 fighter owned by the Americans lost in 112 Sea Zone
Germans roll dice for 2 bombers in 112 Sea Zone, round 4 : 2/2 hits
British roll dice for 1 fighter and 4 transports in 112 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone
3 transports owned by the British lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 24
Casualties for Germans: 3 bombers, 4 fighters and 4 tactical_bombers
Casualties for British: 1 destroyer, 4 fighters and 3 transports
Casualties for Americans: 3 carriers, 2 fighters and 1 transportNon Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
3 infantry and 1 mech_infantry moved from Novgorod to Baltic States
3 artilleries and 9 infantry moved from Poland to Baltic States
3 artilleries and 15 infantry moved from Germany to Poland
1 bomber moved from Western Germany to Germany
1 bomber moved from Germany to Poland
3 aaGuns, 4 artilleries and 6 infantry moved from Western Germany to Germany
3 aaGuns moved from Germany to PolandPlace Units - Germans
6 armour, 3 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 17 PUs;
Russians buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Japanese
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 mech_infantry moved from Vologda to Urals
Russians take Urals from JapaneseCombat - Russians
Non Combat Move - Russians
3 mech_infantrys moved from Russia to Smolensk
2 artilleries moved from Rostov to Ukraine
1 infantry moved from Volgograd to RostovPlace Units - Russians
1 armour and 1 mech_infantry placed in Russia
1 artillery and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
Japanese buy 1 artillery, 1 battleship, 1 destroyer, 10 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 armour and 1 mech_infantry moved from India to West India
1 armour moved from Burma to West India
3 armour moved from Yunnan to India
1 infantry moved from Shan State to Burma
1 submarine moved from 37 Sea Zone to 34 Sea Zone
1 submarine moved from 37 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
3 carriers, 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kansu to Shensi
4 armour and 5 mech_infantrys moved from Chahar to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
3 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
3 infantry moved from Kiangsu to Anhwe
3 mech_infantrys moved from Kwangtung to Yunnan
2 fighters moved from Jehol to Japan
3 infantry moved from Jehol to Manchuria
6 bombers moved from Jehol to Japan
5 fighters and 3 tactical_bombers moved from Jehol to JapanCombat - Japanese
Battle in West India
Japanese attack with 4 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 4 armour and 1 mech_infantry in West India, round 2 : 0/5 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
Japanese roll dice for 4 armour and 1 mech_infantry in West India, round 3 : 2/5 hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 battleship placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
2 infantry placed in Kwangtung
3 infantry placed in Manchuria
3 infantry placed in Shantung
1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Finland to Vyborg
1 fighter moved from Finland to VyborgCombat - British
Battle in West India
British attack with 3 armour, 1 artillery, 1 infantry and 5 mech_infantrys
Japanese defend with 4 armour and 1 mech_infantry
British win, taking West India from Japanese with 3 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 21
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 4 armour and 1 mech_infantry
Battle in Vyborg
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Vyborg
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Vyborg to Finland
1 infantry moved from Finland to Karelia
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Karelia to Novgorod
6 infantry moved from Norway to Finland
1 artillery moved from Finland to Karelia
6 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Egypt to IraqPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
British undo move 3.
British undo move 2.
British undo move 1.
2 armour and 1 fighter placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
4 armour moved from Slovakia Hungary to Western Ukraine
3 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Romania to Eastern Poland
3 fighters moved from Eastern Poland to Belarus
2 artilleries and 1 infantry moved from Libya to TobrukCombat - Italians
Battle in Western Ukraine
Italians attack with 4 armour and 2 infantry
Russians defend with 1 artillery
Italians roll dice for 4 armour and 2 infantry in Western Ukraine, round 2 : 3/6 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Italians attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 armour and 4 mech_infantrys moved from Northern Italy to Slovakia Hungary
4 artilleries and 10 infantry moved from France to Western Germany
4 infantry moved from Northern Italy to Yugoslavia
3 fighters moved from Belarus to Baltic StatesPlace Units - Italians
1 armour and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
1 bomber moved from Caroline Islands to 39 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in CelebesNon Combat Move - ANZAC
2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to Java
1 transport moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to Queensland
2 fighters moved from Queensland to 42 Sea Zone
1 bomber moved from 39 Sea Zone to CeylonPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Tsinghai to SikangTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Poland to NorwayCombat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Norway to Western Germany
2 infantry moved from Eastern Poland to Baltic States
3 aaGuns, 3 artilleries and 15 infantry moved from Poland to Baltic States
6 armour and 1 mech_infantry moved from Germany to Baltic States
4 artilleries and 9 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 9 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Russia to Belarus
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 armour, 3 artilleries and 1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
2 fighters moved from Russia to Belarus
4 fighters moved from Russia to Western Ukraine
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 armour, 3 artilleries, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 4 armour and 2 infantry
Russians win, taking Western Ukraine from Italians with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 4 armour and 2 infantry
Casualties for Russians: 3 artilleries and 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Belarus from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
3 mech_infantrys moved from Smolensk to Novgorod
1 armour moved from Russia to Archangel
5 fighters moved from Western Ukraine to Novgorod
1 tactical_bomber moved from Western Ukraine to Novgorod
1 infantry moved from Rostov to Ukraine
2 fighters moved from Belarus to NovgorodPlace Units - Russians
1 armour and 1 mech_infantry placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Volgograd
Russians undo move 3.
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 5 armour, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
1 infantry moved from Burma to India
3 fighters moved from 20 Sea Zone to Malaya
3 tactical_bombers moved from 20 Sea Zone to Malaya
1 battleship and 3 carriers moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 18 Sea Zone to 20 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
6 fighters moved from Japan to 37 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Japan to Kansu
1 armour moved from Shensi to Szechwan
1 mech_infantry moved from Shensi to Szechwan
1 armour moved from Shensi to Sikang
1 mech_infantry moved from Shensi to Sikang
2 infantry moved from Kwangtung to Kwangsi
1 armour moved from Shensi to Szechwan
2 armour and 3 mech_infantrys moved from Shensi to Tsinghai
3 infantry moved from Hopei to Shensi
6 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to AnhweCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kansu
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 bomber and 1 infantry in Kansu, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kansu
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Szechwan
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Szechwan, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 3 mech_infantrys in Tsinghai, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the French lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Kansu to Shensi
8 bombers, 2 fighters and 3 tactical_bombers moved from Japan to HunanPlace Units - Japanese
3 infantry placed in India
3 armour placed in Kwangtung
Japanese undo move 2.
3 submarines placed in 20 Sea Zone
1 airfield placed in Malaya
3 armour placed in Kiangsu
2 armour and 1 mech_infantry placed in ShantungTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 4 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from West India to India
4 mech_infantrys moved from West India to India
1 artillery moved from West India to India
6 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
6 infantry moved from Finland to Vyborg
1 fighter moved from Finland to VyborgCombat - British
Battle in India
British attack with 3 armour, 1 artillery and 10 mech_infantrys
Japanese defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 3 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Japanese: 3 armour, 1 artillery and 1 mech_infantry
Battle in Vyborg
British attack with 1 fighter and 6 infantry
Germans defend with 1 infantry
British win, taking Vyborg from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Karelia to Novgorod
1 fighter moved from Iraq to 39 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
2 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to IraqPlace Units - British
2 armour and 1 mech_infantry placed in Egypt
2 armour and 1 mech_infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 4 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Bessarabia
2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
3 fighters moved from Baltic States to Belarus
1 armour and 4 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Yugoslavia to Romania
4 artilleries and 10 infantry moved from Western Germany to Germany
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 1 artillery and 4 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Bessarabia, round 2 : 2/6 hits
Russians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Bessarabia, round 3 : 1/5 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Western Ukraine
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 armour
Italians roll dice for 2 artilleries and 3 infantry in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
1 armour owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Belarus
Italians attack with 1 artillery, 3 fighters and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Belarus, round 2 : 1/6 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Belarus, round 3 : 1/6 hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Italians
3 fighters moved from Belarus to Baltic StatesPlace Units - Italians
2 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Western Germany to FinlandCombat - Germans
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits
Bombing raid in Finland rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Finland causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Finland to Western Germany
4 artilleries and 9 infantry moved from Poland to Baltic States
1 artillery and 9 infantry moved from Germany to PolandPlace Units - Germans
1 bomber and 4 infantry placed in Western Germany
1 artillery and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Novgorod to Belarus
7 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to BelarusCombat - Russians
Battle in Belarus
Russians attack with 7 fighters, 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Italians with 7 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - Russians
1 tactical_bomber moved from Belarus to Novgorod
7 fighters moved from Belarus to Novgorod
1 armour moved from Russia to Ukraine
3 infantry moved from Russia to Bryansk
1 armour moved from Archangel to Novgorod
1 mech_infantry moved from Evenkiyskiy to Vologda
1 mech_infantry moved from Russia to KazakhstanPlace Units - Russians
2 mech_infantrys placed in Russia
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 armour
EDIT: Adding units owned by Russians to Bryansk: 1 armour
EDIT: Turning off Edit Mode
3 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour, 1 bomber and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 submarine moved from 20 Sea Zone to 38 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
6 fighters moved from 37 Sea Zone to 41 Sea Zone
3 fighters and 3 tactical_bombers moved from Malaya to 38 Sea Zone
1 bomber moved from Hunan to India
1 bomber moved from Hunan to India
1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour moved from Sikang to Kazakhstan
2 armour and 2 mech_infantrys moved from Tsinghai to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
1 armour moved from Szechwan to Kazakhstan
3 infantry moved from Shensi to Kansu
1 bomber moved from Shensi to Russia
1 infantry moved from Kweichow to Shensi
2 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Szechwan to Burma
2 infantry moved from Kwangsi to Kwangtung
3 bombers moved from Hunan to Novosibirsk
3 bombers moved from Hunan to KansuCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 8,5 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in 38 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 38 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 38 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 6 fighters and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 6 fighters in 41 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese, 1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 6 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in Kansu
Japanese attack with 3 bombers and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 bombers and 3 infantry in Kansu, round 2 : 1/6 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 3 bombers and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 3 bombers and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 5 armour and 2 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 5 armour and 2 mech_infantrys in Kazakhstan, round 2 : 4/7 hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Korea
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits
Americans roll dice for 1 mech_infantry in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 : 2/3 hits
Americans roll dice for 1 mech_infantry in Korea, round 3 : 0/1 hits
1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
1 aaGun, 2 artilleries and 12 infantry moved from Manchuria to Jehol
2 armour and 1 mech_infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Kiangsi
3 armour moved from Kiangsu to Kiangsi
3 infantry moved from Anhwe to Jehol
2 fighters and 3 tactical_bombers moved from Hunan to Jehol
3 infantry moved from Kweichow to Shensi
3 bombers moved from Kansu to Shensi
3 bombers moved from Novosibirsk to Shensi
1 bomber moved from Russia to Western Ukraine
3 fighters moved from 38 Sea Zone to 37 Sea Zone
3 fighters moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from 41 Sea Zone to Malaya
3 tactical_bombers moved from 38 Sea Zone to Malaya
1 bomber moved from India to Malaya
1 bomber moved from India to Malaya
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea ZonePlace Units - Japanese
3 transports placed in 20 Sea Zone
3 armour placed in Shantung
3 armour placed in Kiangsu
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 airfield, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
3 armour, 1 artillery and 10 mech_infantrys moved from India to BurmaCombat - British
Battle in Alexandria
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Burma
British attack with 3 armour, 1 artillery and 10 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 3 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from 39 Sea Zone to India
4 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Caucasus to Samara
2 infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Volgograd
2 armour moved from Caucasus to Volgograd
2 armour moved from Iraq to Caucasus
6 infantry moved from Vyborg to Novgorod
1 fighter moved from United Kingdom to FinlandPlace Units - British
1 airfield and 1 fighter placed in Iraq
2 mech_infantrys placed in Iraq
1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Ukraine
2 artilleries and 3 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 armour and 4 mech_infantrys moved from Romania to Belarus
3 fighters moved from Baltic States to BelarusCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 armour and 3 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 2/7 hits
Russians roll dice for 1 armour and 3 infantry in Bryansk, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 3 : 1/5 hits
Russians roll dice for 1 armour and 1 infantry in Bryansk, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bryansk, round 4 : 0/5 hits
Russians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Bryansk, round 5 : 1/4 hits
Russians roll dice for 1 armour in Bryansk, round 5 : 0/1 hits
1 armour owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Ukraine
Italians attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour, 3 fighters and 4 mech_infantrys
Russians defend with 4 infantry
Italians roll dice for 1 armour, 3 fighters and 4 mech_infantrys in Belarus, round 2 : 3/8 hits
Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits
3 infantry owned by the Russians lost in Belarus
Italians roll dice for 1 armour, 3 fighters and 4 mech_infantrys in Belarus, round 3 : 5/8 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantryNon Combat Move - Italians
3 fighters moved from Belarus to Western Ukraine
4 artilleries and 10 infantry moved from Germany to Poland
4 infantry moved from Romania to Bessarabia
2 armour and 3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
3 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs