I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Norway: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
British buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Japanese
Combat - British
Non Combat Move - British
1 aaGun, 3 fighters and 3 infantry moved from Finland to Norway
6 fighters moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Morocco to Tunisia
Place Units - British
3 armour placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
If ok, I forgot to move the USSR ftrs back
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,4,4,5
Italians collect 8 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 fighters; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Yunnan to French Indo China
1 aaGun, 1 artillery, 1 fighter and 1 infantry moved from Yunnan to French Indo China
3 infantry moved from Shan State to 37 Sea Zone
3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to French Indo China
2 fighters moved from Queensland to 35 Sea Zone
Place Units - ANZAC
2 armour and 1 fighter placed in French Indo China
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 7 infantry and 5 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 6 artilleries and 26 mech_infantrys moved from Karelia to Finland
Germans take Finland from Americans
1 mech_infantry moved from Vyborg to Finland
3 armour moved from Novgorod to Finland
1 armour moved from Sikang to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Novosibirsk
1 infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
7 artilleries and 3 infantry moved from Samara to Novosibirsk
1 infantry moved from Urals to Timguska
1 armour moved from Kweichow to Shensi
Germans take Shensi from Chinese
1 armour moved from Shensi to Kweichow
1 armour moved from Kweichow to Yunnan
Germans take Yunnan from Chinese
1 armour moved from Yunnan to Kweichow
1 armour moved from Kweichow to Hunan
Germans take Hunan from Chinese
1 armour moved from Hunan to Kweichow
Combat - Germans
Non Combat Move - Germans
9 armour moved from Sikang to Caucasus
21 artilleries and 10 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
3 infantry and 2 mech_infantrys moved from Ukraine to Rostov
2 mech_infantrys moved from Rostov to Caucasus
9 mech_infantrys moved from Novgorod to Karelia
5 armour moved from Belarus to Karelia
3 armour moved from Russia to Kazakhstan
1 bomber and 5 fighters moved from Southern Italy to Western Germany
Place Units - Germans
5 tactical_bombers placed in Western Germany
3 armour placed in Caucasus
2 artilleries and 1 infantry placed in Volgograd
3 infantry placed in Rostov
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,2,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 76 PUs (8 lost to blockades); end with 76 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan
3 bombers moved from Kweichow to Suiyuyan
5 artilleries, 1 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 3 bombers, 1 fighter and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Iraq
Japanese attack with 5 artilleries, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Iraq from British with 5 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 artilleries and 10 infantry moved from Burma to Yunnan
5 armour and 1 mech_infantry moved from India to Yunnan
6 infantry moved from India to Burma
2 fighters moved from Anhwe to Japan
1 aaGun, 3 artilleries and 10 infantry moved from Ulaanbaatar to Buyant-Uhaa
3 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Buyant-Uhaa
Place Units - Japanese
6 infantry placed in Japan
Japanese undo move 1.
3 infantry placed in Japan
3 infantry placed in Japan
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,4,3,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,5,3,4,2,4,2,5,1,5,3,4,2,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Japanese collect 15 PUs (19 lost to blockades); end with 15 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 20 PUs
Ah, you saw my slight move toward Japan. Not hard to see anyway.
Game is over. No way I’ll hold Egypt in the long run. The allies have about 30+ IPC advantage, but that means nothing when they have to transport everything. Taking India back was a mistake. That and losing my US airforce to dice really crushed the allies.
GG
I’ll post.
Thanks for the game Karl.
Had to fight hard for this one, Japan was in bad shape.