TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 1 fighter, 1 harbour, 6 infantry and 4 submarines; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone
3 artilleries, 1 infantry and 3 mech_infantrys moved from Persia to Northwest Persia
6 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
4 fighters moved from 37 Sea Zone to 42 Sea Zone
4 fighters and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
8 submarines moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
6 fighters moved from 37 Sea Zone to Kwangsi
1 artillery moved from 99 Sea Zone to Turkey
1 artillery moved from Afghanistan to Kazakhstan
Japanese take Kazakhstan from Russians
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Turkey
Battle in 35 Sea Zone
Japanese attack with 4 fighters and 1 submarine
British defend with 1 destroyer
Japanese win, taking Turkey from Russians, taking 35 Sea Zone from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Japanese attack with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
Russians defend with 3 armour and 3 mech_infantrys
6 armour owned by the Japanese, 3 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese retreated to Persia
Russians win with 1 armour remaining. Battle score for attacker is 13
Casualties for Russians: 2 armour and 3 mech_infantrys
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer and 2 submarines; ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 8 submarines and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 36 Sea Zone from Neutral with 8 submarines and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 1 mech_infantry
Americans defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 battleship, 8 carriers, 5 submarines and 1 transport moved from 37 Sea Zone to 36 Sea Zone
6 fighters moved from Kwangsi to 36 Sea Zone
2 fighters moved from 41 Sea Zone to 36 Sea Zone
4 fighters moved from 42 Sea Zone to 36 Sea Zone
4 fighters moved from 35 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Szechwan to Yunnan
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Anhwe
1 mech_infantry moved from Chahar to Hopei
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 bomber moved from Kiangsi to Japan
1 infantry moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Brazil to Venezuela
4 infantry moved from Venezuela to Central America
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in French Indo China
3 submarines placed in 37 Sea Zone
3 destroyers placed in 39 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
3 infantry placed in Saudi Arabia
3 infantry placed in Egypt
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,2,6,3,3,3,6,5,6,1,6,6,2,2,6,6,4,3,5,3,1,4,6,6,4,3,4,1,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,4,3,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,4,5,2,5,4,5
Japanese collect 64 PUs (13 lost to blockades); end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs